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On November 18 2014 06:23 Teoita wrote:Show nested quote +On November 18 2014 05:28 The_Templar wrote:On November 18 2014 05:13 DinoMight wrote: I'm sad that my favorite Daybreak/Cloud Kingdom cheese isn't viable anymore...
PvT 1 base Mothership Rush with 4 gate. You send mothership into their main recall your army into their base, forcefield the ramp, warp in a pylon, and GG! I actually would do that sometimes in WoL, surprisingly effective. Mothership rush was my first sc2 ladder win. The guy saw it flying in his base, said "holy shit gg" and left.
Build a nexus in their base and yolo recall
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I really miss the old maps
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Pfft.
No Steppes of War, Blistering Sands, Kulas Ravine or Desert Oasis?
EDIT: INCINERATION ZONE!
And I bet close spawns are disabled on Metalopolis?
Is Blizzard even trying anymore?
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On November 18 2014 07:56 Jer99 wrote:Show nested quote +On November 18 2014 07:44 BronzeKnee wrote: Why is there no 1-1-1 build?
The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.
I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later. Metalopolis is forced cross spawn, or at least no close by air
Doesn't excuse the lack of a 1-1-1 build honestly.
The problem with cannon rushing in HOTS is that low ground pylons can't power high ground cannons. That really limits what the Protoss can do. I used to execute great cannon rushes versus Zerg on Shakuras against their natural that way.
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As a person just learning to play, I found that blink stalkers have become my worst nightmare. I like hording my probes; the stalkers like rubbing their poor little eye cameras in the dirt.
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So TEOITA is the current incarnation of Satan. Good to now. :D
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Queue the
"Trash player I would win in the macro long-game!"
If they didn't immediately leave, I'd suggest they petition Blizz for a No-Rush-20 ladder mode to showcase their superior lategame.
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Busting Terrans on Metalopolis is my new favourite hobby. Basically, you deny the scout, scout for bullshit, hope for greed, build units and succeed. Haven't lost too many games on that map vs. T.  Xel'Naga is also ridiculous.
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On November 18 2014 10:50 Pringworm wrote: As a person just learning to play, I found that blink stalkers have become my worst nightmare. I like hording my probes; the stalkers like rubbing their poor little eye cameras in the dirt.
haha blink stalkers can be a pain to deal with for new players. I suggest you just go dark templar everygame for free wins in PvP
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On November 18 2014 09:20 n1kon82 wrote: My God I hate this map pool. Just cheese cheese cheese... I won/lost all games by cheese. Haven't played a single normal game. Who it the fucking right state of mind said "Hey this is good idea"??
And I love how ppl are talking about blink stalkers all-in as something imba. Fucking SH have range from natural to natural... SH have that range on 3 maps..and by god you get 3 vetoes..the math is real
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Just play cloud, daybreak, akilon, and ohana and this pool is actually really nice. 2/4 of those were used on hots ladder anyways, and the other two were used in the last season of WOL. I dont understand why people are acting like Blizzard is forcing us to play on all WOL beta maps T_T
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Pure evil. Maybe I'll give a shot to being a little more cheesy tho
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Trol du jour : Ohana means family (this map is just boring in every regards 0_o)
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Gonna 11/11 the shit out of this season ladder :D
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thanks for giving me some new ideas on some zerg-disadvantaged map (like Xel'Nega cavern).
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Haha dinomight........ I hope we get to play again....I still remember our game, perfect for this thread, except 10 pool wasn't on the list
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On November 18 2014 10:49 BronzeKnee wrote:Show nested quote +On November 18 2014 07:56 Jer99 wrote:On November 18 2014 07:44 BronzeKnee wrote: Why is there no 1-1-1 build?
The strength of the 1-1-1 was the map pool and short rush distances, the Nexus cannon doesn't change that if you include a Raven with PDD.
I'm certain it is impossible stop close spawns on Metalopolis. The first Banshee shows up at your base in essentially no time, and then tanks are sieging up your base only a few minutes later. Metalopolis is forced cross spawn, or at least no close by air Doesn't excuse the lack of a 1-1-1 build honestly. The problem with cannon rushing in HOTS is that low ground pylons can't power high ground cannons. That really limits what the Protoss can do. I used to execute great cannon rushes versus Zerg on Shakuras against their natural that way.
Well, 50% of this article is sarcasm, the other half is trolling really 
Back in WoL we knew how to defend all these cheese, and they are not more powerful now.
And in the other hand do you really think last season was lacking 11/11 rax and bullshit?
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