But it seems like it's a thin edge to make work for a diamond player. I'll probably get smacked a lot by WM openings... And probably wont beat mech ever.... But that's standard.
PartinG's PvT: The Big Boy Build - Page 3
Forum Index > StarCraft 2 Strategy |
Mozdk
Denmark6989 Posts
But it seems like it's a thin edge to make work for a diamond player. I'll probably get smacked a lot by WM openings... And probably wont beat mech ever.... But that's standard. | ||
Mozdk
Denmark6989 Posts
On September 22 2014 12:21 SC2John wrote: [*]Make units and more than one gateway Blasphemy! | ||
![]()
Teoita
Italy12246 Posts
On September 23 2014 05:28 Mozdk wrote: Looks great. I'll give this a try once I've read up a bit more and watched a few more VODs. But it seems like it's a thin edge to make work for a diamond player. I'll probably get smacked a lot by WM openings... And probably wont beat mech ever.... But that's standard. You should be ok against widow mine openings as the robo is actually really fast, and you can always scout them before committing to this if you do not feel confident. What is really going to cause losses to players not used to playing this style mostly the lack of observers imo. It's possible to have good map vision without them, but it's considerably harder. It definitely is a good style to learn if you want to improve your positioning and map awareness, not to mention imo it's more fun to play than robo openings. | ||
Xanatoss
Germany539 Posts
Btw: The game on King Sejong Station - Parting vs Polt from RB Washington is an exceptional example of scaling a build down to match a decimated economy due to early harassment. Seeing Parting still going for this build step by step but with like 2/3 of what he usally would have had at each timestamp was beautiful in itself. | ||
![]()
Teoita
Italy12246 Posts
I'm not completely sure on the timings as there's lots of variations out there, but going gates before robo and instantly warping in a round of units should help. Maybe try mixing in a few zealots for tanking. If you are really, really desperate i guess you could also scout the poke coming with a stalker, and then make an immortal instead of the warp prism, but that's not ideal. | ||
Xinzoe
Korea (South)2373 Posts
On September 23 2014 06:13 Xanatoss wrote: One of the major problems I encountered so far are stim timings that arrive just arround the time I warp in stalkers 5-7 and blink is around finishing. But even with Overcharge I either loose a lot of probes or most of my stalkers. Any advice about that? Btw: The game on King Sejong Station - Parting vs Polt from RB Washington is an exceptional example of scaling a build down to match a decimated economy due to early harassment. Seeing Parting still going for this build step by step but with like 2/3 of what he usally would have had at each timestamp was beautiful in itself. are u talking about 8:30 stim attacks arriving at your natural or when he moves out? cuz that seems really fast. otherwise I just use the stalkers to slowly pick off units as he moves across the map. normally u can kill enough that nexus cannon will save u. if u baited a stim then u already held off the push. | ||
igay
Australia1178 Posts
| ||
Joedaddy
United States1948 Posts
On September 23 2014 03:23 Kazahk wrote: TL so protoss biased, I swear when will we get a nice terran guid like this? ![]() Didn't you read the "Gangam Terran" guide? It was very helpful! | ||
Entropy137
Canada215 Posts
| ||
![]()
Teoita
Italy12246 Posts
On September 23 2014 10:20 Joedaddy wrote: Didn't you read the "Gangam Terran" guide? It was very helpful! I just don't get how to this day people still confuse guides with game analysis. | ||
Salient
United States876 Posts
| ||
![]()
Teoita
Italy12246 Posts
a) This style heavily delays upgrades, which templar styles rely on b) It's been talked to death, templar is not even remotely close as strong as what it used to be because of mines. Even if it isn't completely unviable, at best it's an opening similar to a dt build: something you can do once in a while, but not a standard build to rely on. c) This particular build is hard enough to execute as is, without adding the need to micro vs mines. d) The whole point of this build is to have some advantages of templar play built into colossus styles | ||
![]()
Olli
Austria24417 Posts
On September 23 2014 22:10 Salient wrote: Could you get a Templar Archives instead of Rovo Bay for the mid game transition? You would already have blink stalkers and access to observers in case of mines. That's an older HotS build, one that HerO for example used to great effect at IEM Cologne. But the general consensus nowadays (that I agree with) is that templar styles aren't viable against someone who knows what they're doing. | ||
![]()
Teoita
Italy12246 Posts
On September 23 2014 22:20 DarkLordOlli wrote: That's an older HotS build, one that HerO for example used to great effect at IEM Cologne. But the general consensus nowadays (that I agree with) is that templar styles aren't viable against someone who knows what they're doing. I think that's not entirely true. Templar builds can work once in a while as a surprise build (again, exactly like dt's), and in fact the assumption that they are not viable does make them somewhat playable. However they are NOT as robust as they used to be, and definitely can not be used as a standard build (again, exactly like dt play). | ||
Don Jimbo
70 Posts
| ||
Xanatoss
Germany539 Posts
All in all his version of the build seemed worse to me and his execution in the mid- and lategame was very sloppy. | ||
ReachTheSky
United States3294 Posts
| ||
brickrd
United States4894 Posts
On September 24 2014 05:24 Don Jimbo wrote: Mana used this build against MMA today in WCS EU (first set). He held a proxy gas first mine drop and only lost two probes in the first game. He proceeded to get outplayed and lose, but at least the opening seemed to put him into a decent mid-game. He held a really early stim push in the second game despite having very few units. The build looked really vulnerable to the stim timing, but somehow it held with flawless control. Unfortunately, Mana proceeded to lose the game due to really bad stalker positioning (out in the middle of the map when his main was getting dropped). Anyway, it was a nice display that the build can hold up to scary early pressure as long as you control really well. he didnt lose because of stalker positioning, the drop in his main didnt do anything other than sniping a pylon + the twilight. he lost because of a horrible fight at MMAs base where he move commanded colossus and got surrounded in a huge arc by bio+scvs | ||
AkashSky
United States257 Posts
I wanna try out this style, but I don't want to change my current opener as it is. What is the best way to transition to this style using my current opener which is: 9 pylon 11 gas (This is timed so that exactly 200 gas is mined when cybernetics core completes) 11 gate (going 11/11 means that I am cutting a single probe) **12-15**2x cronoboost on nexus** 17 pylon 18/18/18 [MSC+Stalker+warpgate @ the same time] **MSC and Stalker are cronoboosted** That is my opening and I like it a lot. From this point should I, 1). Pull probes out of gas to get an expansion up faster, 2). Add a second gas geyser and go for twilight council before expanding, or 3). Not pull probes out of gas and go for an expansion followed by a twilight council into a second gas, Basically, whats the most optimal way to transition into this style? Following this, what is the safest time to start the robo facility using this style? Because I am getting warp gate fairly fast, I want to time in 1-2 gateways with its completion, but I don't know how many gateways I can afford while getting blink as well. At bare minimum I want to get an observer out into my mineral line in time for a widow mine drop so I can use photon overcharge + observer to defend the drop. | ||
![]()
Teoita
Italy12246 Posts
| ||
| ||