• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:55
CET 03:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)37Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker11PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Which units you wish saw more use in the game? Ladder maps - how we can make blizz update them? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile ZeroSpace Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2546 users

[G] TvP Hammer Build, Crushing Protoss - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 All
-Hammer-
Profile Joined January 2013
Canada107 Posts
March 13 2015 10:52 GMT
#341
On March 08 2015 14:14 GGzerG wrote:
I have never read over this Guide yet but I am interested as I am going to be Switching to Protoss shortly. I wanted to ask if you thought that reading this Guide would be a good idea as a way to soak up information in a hope to counter this sort of thing? I have trouble vs this and Odd forms of Mech as Protoss from time to time.

More information is always a good thing! There are some thoughts about how to defend against the build on this thread but tbh, most of it is not accurate, biased or theorycrafting. I would recommend talking to a high level Protoss to get more definitive answers! Cheers.
Grand Master Terran
-Hammer-
Profile Joined January 2013
Canada107 Posts
March 14 2015 17:38 GMT
#342
On March 11 2015 18:10 Diamadoshikiller wrote:
Now i have 81% in TvP and i’m in top platine, for this result i modified a little the build at 6 minutes and add a scout at 13 SCV. I have to be better in TvT (30%) and TvZ (40%) to be diamond. I make around 15 test match on this build with top diamonds players that know the build.
The conclusion is clear, Protoss can counter the "hammer". The « Hammer » plays on Human faults of your opponent.
1 / Protoss dont scouts before observer and some time never.
2 / The Protoss do not know adapting versus several BO because terran just do one.
3 / A Protoss A clik / macro and storm and produce DT. They don’t micro their unity. Storm it’s not hard to do versus gold and platine player.
4 / The Protoss are too greedy and they think untouchable during the first 8 minutes of the game.
5 / The Protoss are persuaded They can all-in without being punished.
In fact Hammer evaluates the actual level of Protoss.

Nice work with the 81%. I find the build to be effective, and at least on par with Protoss that know what I'm doing. It forces certain reactions that have to happen in order to defend, like robo, and chrono army instead of early worker chrono. Many Terran builds allow Protoss to be greedy and "hide" behind photonOC, this build does not. Glad you're having success with this style!
Grand Master Terran
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-03-14 20:27:33
March 14 2015 20:20 GMT
#343
Played against this twice yesterday for the first time, lost in game one pretty handily even after holding off the first push and scouting the composition (a lot of macro mistakes on my part + engaging in a bad position hurt, not sure I would have held anyway).

Game 2 I did a counter immortal / warp prism drop after holding off the intial marauder widow mine that did ~5000+ resources worth of damage. Pretty much wrecked his timing. The other things I did were take a pretty fast third (after the initial marauder / widow mine push this build is forced to stay quite defensive) and keep my zealots in a seperate control group in order to flank the main army when the push finally happened. It was a pretty convincing win and I think even without the Immortal drop doing so much damage I wouldn't lose to this again. The hardest part was keeping my observers alive vs widow mines + vikings with no air units. I might try mixing in a few pheonix or sentries for hallucinated pheonix if I play vs this again. Definitely not something Protoss can play standard against!

(My composition in both games was zealot / immortal / archon / HT).

edit: Looking through the thread more, there seems to be some discussion about holding the initial pressure. I did so pretty easily both games with a zealot, stalker, msc and observer and good control, without delaying my nexus at all. After scouting the mostly marauder / widow mine composition I harassed his army with my MsC until it arrived at my base, at which point I already had an observer done and an immortal on the way. Maybe spent a couple chrono's on the robo that could have gone to probes, but I usually chrono the robo anyway.
In Somnis Veritas
-Hammer-
Profile Joined January 2013
Canada107 Posts
March 21 2015 06:34 GMT
#344
On March 15 2015 05:20 Pursuit_ wrote:
Played against this twice yesterday for the first time, lost in game one pretty handily even after holding off the first push and scouting the composition (a lot of macro mistakes on my part + engaging in a bad position hurt, not sure I would have held anyway).

Game 2 I did a counter immortal / warp prism drop after holding off the intial marauder widow mine that did ~5000+ resources worth of damage. Pretty much wrecked his timing. The other things I did were take a pretty fast third (after the initial marauder / widow mine push this build is forced to stay quite defensive) and keep my zealots in a seperate control group in order to flank the main army when the push finally happened. It was a pretty convincing win and I think even without the Immortal drop doing so much damage I wouldn't lose to this again. The hardest part was keeping my observers alive vs widow mines + vikings with no air units. I might try mixing in a few pheonix or sentries for hallucinated pheonix if I play vs this again. Definitely not something Protoss can play standard against!

(My composition in both games was zealot / immortal / archon / HT).

edit: Looking through the thread more, there seems to be some discussion about holding the initial pressure. I did so pretty easily both games with a zealot, stalker, msc and observer and good control, without delaying my nexus at all. After scouting the mostly marauder / widow mine composition I harassed his army with my MsC until it arrived at my base, at which point I already had an observer done and an immortal on the way. Maybe spent a couple chrono's on the robo that could have gone to probes, but I usually chrono the robo anyway.

Warp prism drops can be quite good against the build, but also can get shut down quite easy; depending on the timing, and also control of both parties.
Grand Master Terran
sneakyness
Profile Joined April 2011
United States15 Posts
March 21 2015 19:09 GMT
#345
Let me first start by saying thank you! and that this build made TvP fun for me again.

I've found that if you start the at 11 supply, and delay the 12th worker by just a few seconds, that you will have enough gas to start the factory and the tech lab at the same time, instead of waiting for gas to start the tech lab. That is, assuming you're doing the original version without the wall or marines
"Sometimes the appropriate response to reality is to go insane" - Phillip K Dick
-Hammer-
Profile Joined January 2013
Canada107 Posts
March 22 2015 18:11 GMT
#346
On March 22 2015 04:09 sneakyness wrote:
Let me first start by saying thank you! and that this build made TvP fun for me again.

I've found that if you start the at 11 supply, and delay the 12th worker by just a few seconds, that you will have enough gas to start the factory and the tech lab at the same time, instead of waiting for gas to start the tech lab. That is, assuming you're doing the original version without the wall or marines

You're welcome! Always nice hearing about positive results

Having early marines is REALLY important to the build, as it helps deal with MSC/z/s pokes and proxy attacks.
Grand Master Terran
Prev 1 16 17 18 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
StarCraft: Brood War
Artosis 790
NaDa 31
Dota 2
syndereN733
NeuroSwarm119
LuMiX1
Counter-Strike
fl0m2122
taco 703
Super Smash Bros
C9.Mang01160
hungrybox480
Mew2King101
Heroes of the Storm
Khaldor160
Other Games
gofns18475
tarik_tv13382
JimRising 886
Maynarde100
ToD100
ViBE63
Organizations
Other Games
gamesdonequick1102
BasetradeTV124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 102
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4315
• Scarra2279
• Stunt118
Upcoming Events
Replay Cast
6h 5m
Wardi Open
9h 5m
Monday Night Weeklies
14h 5m
OSC
21h 5m
WardiTV Winter Champion…
1d 9h
PiGosaur Cup
1d 22h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.