• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:46
CET 18:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced12[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
Information Request Regarding Chinese Ladder BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1244 users

GG WP #1: Stork vs Flash

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Corazon
Profile Blog Joined November 2011
United States3230 Posts
Last Edited: 2014-03-01 04:32:23
February 28 2014 06:42 GMT
#1
GG WP: An Analysis Series

Hello everyone, I am Corazon. I've been around TL for around 2 years, and I've always had a love for Starcraft. Although I do not play anymore, I still try to watch as many games as I can. I've always wanted to write about Starcraft, and I thought I would start with these mini-analysis of games. This isn't going to be as polished as the TL Strategy guides, but I still feel like I can give good analysis and help players out.

I believe that a lot of players are stuck at this plateau where their macro and micro are at decent levels, but there is just something holding them back on the ladder. That thing is decision making. Not all games are going to go on one script or go as planned. The ability to make the right decisions on the fly is absolutely crucial at the higher leagues. When everyone macroes as good as you and everyone can scout and micro as good as you, decision making makes you stand out. Another part that players lack is good planning. Sure people can follower openers and timings, but having a solid plan is what separates the good from the great. I hope this series will show very great examples about how the best players are able to stand out and win important games!

Disclaimer: I'm doing this for fun and to hopefully help people out. I might get a few things wrong here or there, so don't be mad if you read this and don't win 20 ladder games in a row. If I'm forgetting something, please feel free to share your opinion/analysis and we all can learn more as a community! :D

[image loading]Stork vs. [image loading]Flash (2014 Proleague Round 2 - February 25th, 2014)
Map: Outboxer




This was the pivotal fourth game of the series and a must-win for Stork and Samsung Galaxy. Being down 1-2, Samsung put Stork on their shoulders. The map chosen was Outboxer, a map that is still relatively unknown due to the fact that it is only played on Proleague. I could spend a lot of time on the map, but lets just get into the game!

The players spawn on Outboxer, with Flash in the top left, and Stork in the bottom right.

[image loading]

Perfect depot placement, Flash could see any in-base proxies and gets full use of his supply depot.


Stork goes for 2 gasses before his expansion. This seems a bit strange as the gas delays his expansion, but it is all part of Stork's plan. The early gas allows Stork to make a mothership core, stalker, and warp gate all at the same time (as opposed to when the second gas is delayed). Flash scouts the double gasses and tries to send in the reaper, but Stork's perfect mothership core placement denies the scout.

[image loading]
Flash has two choices: not scout Stork's main or lose his reaper. He chooses to save the reaper.


Flash ends up losing his reaper whole going for a very safe 3 barracks opening. Knowing that two early gasses can lead to oracles or blink, Flash's 3 rax, along with the early engineering bay, allows him to be safe to most of the strategies that Stork could do to him. However, Storks strategy involves misdirection. Upon seeing Stork's expansion, Flash is very likely to guess that Stork is going for a tech build off of two base due to the nature of Stork's early gas and the regular Protoss meta. However, Stork is simply going for a very quick 3-gate attack. He pokes into Flash's natural at 6:00 and sees:

[image loading]
That square is where a bunker should be...(also, look at Stork's gas)


Flash, not expecting pressure until at least 8:00 (the time a blink stalker attack would hit), does not start building his bunker until 7:00. This is where Stork's genius shows. When Flash scouts the natural expansion, he is expecting a tech build. To give Flash credit, it makes sense. If Stork was going for some sort of gateway aggression, why would he take his gas so early? It would simply delay his extra gates. Stork knows that is what is going through Flash's mind, and does something that Flash would never expect. That is why Flash's bunker is so late, which makes Stork's attack work. If Flash had the bunker up sooner, there is no way that Stork would be able to break it. But alas, that is for an alternate universe. Stork is able to break up Flash's ramp with superior numbers, and forces the GG.

[image loading]
I actually believe that Stork put more effort into his build than his celebration.


Summary: Stork's double-gas opening makes Flash think he is going for a tech build, when in fact he is going for a quick gateway aggression build. This was helped greatly by the fact that Flash was unable to scout very much after the initial stages of the game. The most important thing to take from this game is that sometimes, doing the least expected thing can beat even the most prepared and greatest of opponents.

I hope you guys enjoyed this quick write-up of this game. Give me feedback and hopefully I can make the next ones even better. GG!
Grubby's #1 Fan
Whitley
Profile Blog Joined May 2010
United States238 Posts
February 28 2014 07:05 GMT
#2
Nice write up.

When I watched the game I didn't really think it was anything "super fancy" more like.. welp Flash just needs to do better! But after reading this and thinking a little more about it Storks little mind games are what won him this game and IMO that's when starcraft really gets fun!

AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 07:23 GMT
#3
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.
Corazon
Profile Blog Joined November 2011
United States3230 Posts
February 28 2014 07:26 GMT
#4
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players
Grubby's #1 Fan
AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 07:48 GMT
#5
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players


You can't watch much TvP if you are saying Flash wasn't playing greedy with failed scouting and no bunker...

Only time you see a terran go no bunker is if they SCOUT 2 forges or something like that...
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 28 2014 08:46 GMT
#6
Flash is always greedy.
People are imbeciles, lucky thing god made cats.
AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 09:02 GMT
#7
On February 28 2014 17:46 hellokitty[hk] wrote:
Flash is always greedy.


Yeah. It annoys me. He's greedy and often plays below expectations. I'm a huge Flash fan so he has been extremely dissappointing for me, I've been facepalming a lot watching him, even when he wins, lol..
Paljas
Profile Joined October 2011
Germany6926 Posts
February 28 2014 15:15 GMT
#8
this was pretty good. keep them coming
TL+ Member
MrTortoise
Profile Joined January 2011
1388 Posts
February 28 2014 16:00 GMT
#9
great write up

moar

i missed things you pointed out as second post said i just saw it as 3 rax vs early protoss pressure doesn't do well - but you are right. A lot more too it.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 28 2014 16:25 GMT
#10
Nice write up, Flash has always been susceptible to these type of plays. He likes to make assumptions (usually correct) and cut as many corners as possible.
Yhamm is the god of predictions
Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 28 2014 17:51 GMT
#11
Very good analysis
Tzela
Profile Joined December 2012
Canada48 Posts
February 28 2014 18:25 GMT
#12
thanks for the analysis! don't listen to the haters up above, this sort of stuff is definitely helpful!!
AyaaLa
Profile Joined February 2012
Spain629 Posts
February 28 2014 18:45 GMT
#13
On February 28 2014 16:48 AnonymousSC2 wrote:
Show nested quote +
On February 28 2014 16:26 Corazon wrote:
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players


You can't watch much TvP if you are saying Flash wasn't playing greedy with failed scouting and no bunker...

Only time you see a terran go no bunker is if they SCOUT 2 forges or something like that...



Greedy? No bunker is not greedy its stupidity. Greedy would be if he cut down and rax/units and maked a faster 3 cc.. lol
i balance whine all the time.
SK_1989
Profile Joined February 2014
Japan7 Posts
Last Edited: 2014-02-28 19:03:16
February 28 2014 19:01 GMT
#14
Cut the crap guys. Flash just gave Stork too much credit, that's all.

Edit: Also, mistakes were made.
Mistakes
Profile Joined February 2011
United States1102 Posts
February 28 2014 19:31 GMT
#15
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



You, my friend, see the greater things in StarCraft that a lot of viewers don't. The world needs more people like you. ^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 28 2014 19:36 GMT
#16
Good analysis, spot on. I think the biggest issue here, though, is Flash's bungled reaper control. Stork did a great job of denying information, but I still think the reaper should have been able to get the necessary scout needed.

However, in the end, Stork had a brilliant and solid opening. GG
StrategyAllyssa Grey <3<3
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 28 2014 20:11 GMT
#17
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



Stork has a huge advantage as protoss. if he sees the defense and don't want o commit , he can fall back to his macro build.if he see terran cuttting corners, it is GG. Gateway units pre stim are the most powerful units in the game.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-28 23:45:20
February 28 2014 23:43 GMT
#18
On March 01 2014 05:11 vthree wrote:
Show nested quote +
On February 28 2014 16:26 Corazon wrote:
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



Stork has a huge advantage as protoss. if he sees the defense and don't want o commit , he can fall back to his macro build.if he see terran cuttting corners, it is GG. Gateway units pre stim are the most powerful units in the game.

That is just not true. Making 7 gates and not using them is a waste, delays your third/tech and thus, puts you behind compared to where you could be. Whatever way you try to twist your words, whether you believe Protoss is ahead all game long or not, you cannot say that committing infrastructurally to an attack but not committing the units puts Protoss even.

Now, relatively ahead/behind is another story.

Also, I'm fairly certain equal cost of bio beats equal cost of gateway units without stim, especially with bunker support and close to the rally. The 'problem' is that Protoss can power infrastructure faster.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
February 28 2014 23:51 GMT
#19
Ahh this is what you were talking about! Nice write up, i didn't catch the game put it perfectly summarizes everything in a short an effective way, thanks!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
tskarzyn
Profile Joined July 2010
United States516 Posts
February 28 2014 23:54 GMT
#20
Just lmao at some of the replies. Flash's play is "greedy", "stupid", "disappointing". His win record in SC2 proleague is among the very best, and he is the greatest BW player of all time for a reason. If you try to counter every possible build that has a chance of killing you, you will never have an edge. Flash goes for optimal play based on his reads, and while he occasionally loses silly games to bums like Stork this strategy works out well in the long run.

Stork's play was heavily weighted towards builds that do not require an early bunker, so Flash's late bunker was a good decision. Unfortunately SC2, especially sc2 protoss, is designed in such a way that one small error can insta lose games even if your opponent is horrible, and that is what happened this game. Stork rolled the dice and beat a far superior player with an easy to execute all in that was difficult to identify.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
14:00
3D!COMMUNITY OLD SCHOOL 2X2 3
3DClanTV 64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Clem_sc2 1031
mouzHeroMarine 461
Livibee 65
Codebar 34
StarCraft: Brood War
Calm 4247
Rain 1936
Larva 769
firebathero 373
Shuttle 303
Hyun 140
hero 134
LaStScan 119
Mong 53
sas.Sziky 5
Dota 2
Gorgc8862
singsing3011
syndereN279
XcaliburYe231
Counter-Strike
fl0m5221
zeus1390
allub116
Heroes of the Storm
Khaldor531
Liquid`Hasu359
Other Games
FrodaN3178
Fuzer 273
Hui .146
ArmadaUGS123
QueenE54
Organizations
Other Games
EGCTV1781
gamesdonequick836
Dota 2
PGL Dota 2 - Main Stream77
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler108
League of Legends
• HappyZerGling137
Other Games
• WagamamaTV528
• Shiphtur135
Upcoming Events
BSL 21
2h 14m
Hawk vs Kyrie
spx vs Cross
Replay Cast
6h 14m
Wardi Open
18h 14m
Monday Night Weeklies
23h 14m
StarCraft2.fi
23h 14m
Replay Cast
1d 6h
Wardi Open
1d 18h
StarCraft2.fi
1d 23h
PiGosaur Monday
2 days
Wardi Open
2 days
[ Show More ]
StarCraft2.fi
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.