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GG WP #1: Stork vs Flash

Forum Index > StarCraft 2 Strategy
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Corazon
Profile Blog Joined November 2011
United States3230 Posts
Last Edited: 2014-03-01 04:32:23
February 28 2014 06:42 GMT
#1
GG WP: An Analysis Series

Hello everyone, I am Corazon. I've been around TL for around 2 years, and I've always had a love for Starcraft. Although I do not play anymore, I still try to watch as many games as I can. I've always wanted to write about Starcraft, and I thought I would start with these mini-analysis of games. This isn't going to be as polished as the TL Strategy guides, but I still feel like I can give good analysis and help players out.

I believe that a lot of players are stuck at this plateau where their macro and micro are at decent levels, but there is just something holding them back on the ladder. That thing is decision making. Not all games are going to go on one script or go as planned. The ability to make the right decisions on the fly is absolutely crucial at the higher leagues. When everyone macroes as good as you and everyone can scout and micro as good as you, decision making makes you stand out. Another part that players lack is good planning. Sure people can follower openers and timings, but having a solid plan is what separates the good from the great. I hope this series will show very great examples about how the best players are able to stand out and win important games!

Disclaimer: I'm doing this for fun and to hopefully help people out. I might get a few things wrong here or there, so don't be mad if you read this and don't win 20 ladder games in a row. If I'm forgetting something, please feel free to share your opinion/analysis and we all can learn more as a community! :D

[image loading]Stork vs. [image loading]Flash (2014 Proleague Round 2 - February 25th, 2014)
Map: Outboxer




This was the pivotal fourth game of the series and a must-win for Stork and Samsung Galaxy. Being down 1-2, Samsung put Stork on their shoulders. The map chosen was Outboxer, a map that is still relatively unknown due to the fact that it is only played on Proleague. I could spend a lot of time on the map, but lets just get into the game!

The players spawn on Outboxer, with Flash in the top left, and Stork in the bottom right.

[image loading]

Perfect depot placement, Flash could see any in-base proxies and gets full use of his supply depot.


Stork goes for 2 gasses before his expansion. This seems a bit strange as the gas delays his expansion, but it is all part of Stork's plan. The early gas allows Stork to make a mothership core, stalker, and warp gate all at the same time (as opposed to when the second gas is delayed). Flash scouts the double gasses and tries to send in the reaper, but Stork's perfect mothership core placement denies the scout.

[image loading]
Flash has two choices: not scout Stork's main or lose his reaper. He chooses to save the reaper.


Flash ends up losing his reaper whole going for a very safe 3 barracks opening. Knowing that two early gasses can lead to oracles or blink, Flash's 3 rax, along with the early engineering bay, allows him to be safe to most of the strategies that Stork could do to him. However, Storks strategy involves misdirection. Upon seeing Stork's expansion, Flash is very likely to guess that Stork is going for a tech build off of two base due to the nature of Stork's early gas and the regular Protoss meta. However, Stork is simply going for a very quick 3-gate attack. He pokes into Flash's natural at 6:00 and sees:

[image loading]
That square is where a bunker should be...(also, look at Stork's gas)


Flash, not expecting pressure until at least 8:00 (the time a blink stalker attack would hit), does not start building his bunker until 7:00. This is where Stork's genius shows. When Flash scouts the natural expansion, he is expecting a tech build. To give Flash credit, it makes sense. If Stork was going for some sort of gateway aggression, why would he take his gas so early? It would simply delay his extra gates. Stork knows that is what is going through Flash's mind, and does something that Flash would never expect. That is why Flash's bunker is so late, which makes Stork's attack work. If Flash had the bunker up sooner, there is no way that Stork would be able to break it. But alas, that is for an alternate universe. Stork is able to break up Flash's ramp with superior numbers, and forces the GG.

[image loading]
I actually believe that Stork put more effort into his build than his celebration.


Summary: Stork's double-gas opening makes Flash think he is going for a tech build, when in fact he is going for a quick gateway aggression build. This was helped greatly by the fact that Flash was unable to scout very much after the initial stages of the game. The most important thing to take from this game is that sometimes, doing the least expected thing can beat even the most prepared and greatest of opponents.

I hope you guys enjoyed this quick write-up of this game. Give me feedback and hopefully I can make the next ones even better. GG!
Grubby's #1 Fan
Whitley
Profile Blog Joined May 2010
United States238 Posts
February 28 2014 07:05 GMT
#2
Nice write up.

When I watched the game I didn't really think it was anything "super fancy" more like.. welp Flash just needs to do better! But after reading this and thinking a little more about it Storks little mind games are what won him this game and IMO that's when starcraft really gets fun!

AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 07:23 GMT
#3
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.
Corazon
Profile Blog Joined November 2011
United States3230 Posts
February 28 2014 07:26 GMT
#4
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players
Grubby's #1 Fan
AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 07:48 GMT
#5
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players


You can't watch much TvP if you are saying Flash wasn't playing greedy with failed scouting and no bunker...

Only time you see a terran go no bunker is if they SCOUT 2 forges or something like that...
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
February 28 2014 08:46 GMT
#6
Flash is always greedy.
People are imbeciles, lucky thing god made cats.
AnonymousSC2
Profile Joined January 2014
United States189 Posts
February 28 2014 09:02 GMT
#7
On February 28 2014 17:46 hellokitty[hk] wrote:
Flash is always greedy.


Yeah. It annoys me. He's greedy and often plays below expectations. I'm a huge Flash fan so he has been extremely dissappointing for me, I've been facepalming a lot watching him, even when he wins, lol..
Paljas
Profile Joined October 2011
Germany6926 Posts
February 28 2014 15:15 GMT
#8
this was pretty good. keep them coming
TL+ Member
MrTortoise
Profile Joined January 2011
1388 Posts
February 28 2014 16:00 GMT
#9
great write up

moar

i missed things you pointed out as second post said i just saw it as 3 rax vs early protoss pressure doesn't do well - but you are right. A lot more too it.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
February 28 2014 16:25 GMT
#10
Nice write up, Flash has always been susceptible to these type of plays. He likes to make assumptions (usually correct) and cut as many corners as possible.
Yhamm is the god of predictions
Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 28 2014 17:51 GMT
#11
Very good analysis
Tzela
Profile Joined December 2012
Canada48 Posts
February 28 2014 18:25 GMT
#12
thanks for the analysis! don't listen to the haters up above, this sort of stuff is definitely helpful!!
AyaaLa
Profile Joined February 2012
Spain629 Posts
February 28 2014 18:45 GMT
#13
On February 28 2014 16:48 AnonymousSC2 wrote:
Show nested quote +
On February 28 2014 16:26 Corazon wrote:
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players


You can't watch much TvP if you are saying Flash wasn't playing greedy with failed scouting and no bunker...

Only time you see a terran go no bunker is if they SCOUT 2 forges or something like that...



Greedy? No bunker is not greedy its stupidity. Greedy would be if he cut down and rax/units and maked a faster 3 cc.. lol
i balance whine all the time.
SK_1989
Profile Joined February 2014
Japan7 Posts
Last Edited: 2014-02-28 19:03:16
February 28 2014 19:01 GMT
#14
Cut the crap guys. Flash just gave Stork too much credit, that's all.

Edit: Also, mistakes were made.
Mistakes
Profile Joined February 2011
United States1105 Posts
February 28 2014 19:31 GMT
#15
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



You, my friend, see the greater things in StarCraft that a lot of viewers don't. The world needs more people like you. ^^
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 28 2014 19:36 GMT
#16
Good analysis, spot on. I think the biggest issue here, though, is Flash's bungled reaper control. Stork did a great job of denying information, but I still think the reaper should have been able to get the necessary scout needed.

However, in the end, Stork had a brilliant and solid opening. GG
StrategyAllyssa Grey <3<3
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 28 2014 20:11 GMT
#17
On February 28 2014 16:26 Corazon wrote:
Show nested quote +
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



Stork has a huge advantage as protoss. if he sees the defense and don't want o commit , he can fall back to his macro build.if he see terran cuttting corners, it is GG. Gateway units pre stim are the most powerful units in the game.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-28 23:45:20
February 28 2014 23:43 GMT
#18
On March 01 2014 05:11 vthree wrote:
Show nested quote +
On February 28 2014 16:26 Corazon wrote:
On February 28 2014 16:23 AnonymousSC2 wrote:
This game was not worth an analysis of any kind... Flash's reaper control was bad, he was unable to scout, and still played super greedy without even a standard bunker at the front that you should go vs almost any protoss build. The analysis ends there. Flash was greedy, honestly insanely greedy and deserved to lose.


Flash was unable to scout because Stork was able to cut off the two paths a reaper could use to get into the main.
Flash didn't play ridiculously greedy. Stork just mind-gamed him to hell. A blink all-in would've met Flash's +1 and stim, which would've ripped Stork to pieces.

Every game is worth analysis :D especially with two high caliber players



Stork has a huge advantage as protoss. if he sees the defense and don't want o commit , he can fall back to his macro build.if he see terran cuttting corners, it is GG. Gateway units pre stim are the most powerful units in the game.

That is just not true. Making 7 gates and not using them is a waste, delays your third/tech and thus, puts you behind compared to where you could be. Whatever way you try to twist your words, whether you believe Protoss is ahead all game long or not, you cannot say that committing infrastructurally to an attack but not committing the units puts Protoss even.

Now, relatively ahead/behind is another story.

Also, I'm fairly certain equal cost of bio beats equal cost of gateway units without stim, especially with bunker support and close to the rally. The 'problem' is that Protoss can power infrastructure faster.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
February 28 2014 23:51 GMT
#19
Ahh this is what you were talking about! Nice write up, i didn't catch the game put it perfectly summarizes everything in a short an effective way, thanks!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
tskarzyn
Profile Joined July 2010
United States516 Posts
February 28 2014 23:54 GMT
#20
Just lmao at some of the replies. Flash's play is "greedy", "stupid", "disappointing". His win record in SC2 proleague is among the very best, and he is the greatest BW player of all time for a reason. If you try to counter every possible build that has a chance of killing you, you will never have an edge. Flash goes for optimal play based on his reads, and while he occasionally loses silly games to bums like Stork this strategy works out well in the long run.

Stork's play was heavily weighted towards builds that do not require an early bunker, so Flash's late bunker was a good decision. Unfortunately SC2, especially sc2 protoss, is designed in such a way that one small error can insta lose games even if your opponent is horrible, and that is what happened this game. Stork rolled the dice and beat a far superior player with an easy to execute all in that was difficult to identify.
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