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Match Analysis: Bomber vs. PartinG - Page 2

Forum Index > StarCraft 2 Strategy
75 CommentsPost a Reply
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Fuell
Profile Joined February 2011
Netherlands3111 Posts
December 17 2013 22:45 GMT
#21
thanks! excellent game indeed
fOu/Zenith/NEX/WeRRa/SlayerS
Survivor61316
Profile Joined July 2012
United States470 Posts
December 17 2013 23:09 GMT
#22
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter

Why dont you actually go back and watch that game and then try to tell me its a hard counter..parting was able to keep the game going with less army supply for quite a long time, something which would be quite hard to do if the units he was using were being "hard countered"...
Liquid Fighting
aldochillbro
Profile Joined July 2012
187 Posts
December 17 2013 23:29 GMT
#23
On December 18 2013 08:09 Survivor61316 wrote:
Show nested quote +
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter

Why dont you actually go back and watch that game and then try to tell me its a hard counter..parting was able to keep the game going with less army supply for quite a long time, something which would be quite hard to do if the units he was using were being "hard countered"...

I'm referencing the strategy, not the specific game. I never commented on the game itself. there were 2 things that were unusual about this game that were WAY in the favor of the protoss

1. it's a huge map and cross spawns. hellbat marauder is a style that *should* be used on smaller maps due to hellbats not being as mobile as MMM if you want to use it most effectively
2. parting landed the most effective storms he could have in this game. this is not something that can be expected when playing against hellbat/marauder. so you have to take the amount of ridiculous storms that parting landed slightly out of the equation when comparing the 2 strategies. very few terrans would have tried to push up the ramp like that, it's just that bomber knew that he could win doing it.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-12-18 01:11:55
December 18 2013 00:36 GMT
#24
On December 18 2013 07:00 Shellshock wrote:
Was a fun bo3. It was too bad that Bomber wasn't able to close it out. It seemed like PartinG adapted to the style Bomber was using on cloud kingdom very well.


I think this is the most important thing to note here. When I say "hard-counter", I mean it in terms of the general armies both players have. When you see a player going templar, they often have gigantic hordes of like 30 chargelots backed by several HT and maybe a few immortals/archons; Bomber's hellbat/marauder army (with a ton of marines that he built for the first 10 minutes) are AMAZINGLY effective against that type of army. So how did PartinG manage to hold Bomber off with an inferior economy for almost 10 minutes? Why did PartinG win in the second game? He adapted very well and put more focus on archons and immortals and less on having a shitton of zealots.

That's kind of what I wanted to convey in the article, but perhaps it wasn't very clear.

EDIT: Also, this is actually not the final draft of the article, I'll try to get it edited as soon as possible! There are a lot of things people are addressing like PartinG overcommitting and single forge vs. double forge that are missing!
StrategyAllyssa Grey <3<3
moloko
Profile Joined August 2011
Austria7 Posts
December 18 2013 01:02 GMT
#25
Very nice, I like this kind of articles with the more in-depth game analysis.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
December 18 2013 01:16 GMT
#26
Cool! I only caught the end tail of the game but this read was amazing please keep this up on a regular bases it would be really nice content and make me interested in some non TvX matchups (as i play terran).
Let's learn together!
gengka
Profile Joined September 2010
Malaysia461 Posts
December 18 2013 01:28 GMT
#27
as far as i know both marauder and hellbats do not hard counter archons. Zealot yes but, archons no
Make Love Not War
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
December 18 2013 01:50 GMT
#28
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
December 18 2013 02:24 GMT
#29
On December 18 2013 09:36 SC2John wrote:
Show nested quote +
On December 18 2013 07:00 Shellshock wrote:
Was a fun bo3. It was too bad that Bomber wasn't able to close it out. It seemed like PartinG adapted to the style Bomber was using on cloud kingdom very well.


I think this is the most important thing to note here. When I say "hard-counter", I mean it in terms of the general armies both players have. When you see a player going templar, they often have gigantic hordes of like 30 chargelots backed by several HT and maybe a few immortals/archons; Bomber's hellbat/marauder army (with a ton of marines that he built for the first 10 minutes) are AMAZINGLY effective against that type of army. So how did PartinG manage to hold Bomber off with an inferior economy for almost 10 minutes? Why did PartinG win in the second game? He adapted very well and put more focus on archons and immortals and less on having a shitton of zealots.

That's kind of what I wanted to convey in the article, but perhaps it wasn't very clear.

EDIT: Also, this is actually not the final draft of the article, I'll try to get it edited as soon as possible! There are a lot of things people are addressing like PartinG overcommitting and single forge vs. double forge that are missing!


Yup that was my fault, normally we wait for final edit before standardizing but somewhere along today was miscommunication, everyone come re read it quick in a couple hours!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
aldochillbro
Profile Joined July 2012
187 Posts
December 18 2013 02:29 GMT
#30
On December 18 2013 10:50 Qwyn wrote:
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.

i see where you're coming from. what john was probably trying to do was praise bomber for recognizing that he had an opportunity to build a counter-army based on little information. And when we say things like "hard counter" in terms of the midgame, I don't think we mean that it's gg from there. parting still could have won he was just at a disadvantage.
Chefquina
Profile Joined December 2011
Netherlands11 Posts
December 18 2013 02:51 GMT
#31
Great anaylsis!
GenghisKhan
Profile Joined May 2012
United Kingdom68 Posts
December 18 2013 03:01 GMT
#32
This was great!
The problem with the world is that fools are full of certainty, and wise men are full of doubt.
igay
Profile Blog Joined November 2011
Australia1178 Posts
Last Edited: 2013-12-18 04:44:53
December 18 2013 04:43 GMT
#33
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?
MVP <3 MKP <3 DRG <3
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 18 2013 04:49 GMT
#34
On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?

Teo won
http://www.teamliquid.net/blogs/viewblog.php?topic_id=437395
Moderatorlickypiddy
DaftFunk
Profile Joined June 2013
194 Posts
December 18 2013 04:54 GMT
#35
we need more of these, with other games!
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
December 18 2013 05:15 GMT
#36
Great analysis. Thank you for posting. I wish Bomber had been able to come out ahead.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 18 2013 05:26 GMT
#37
that was a fantastic read. gg by both players
4v4 is a battle of who has the better computer.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 18 2013 06:07 GMT
#38
On December 18 2013 11:29 aldochillbro wrote:
Show nested quote +
On December 18 2013 10:50 Qwyn wrote:
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.

i see where you're coming from. what john was probably trying to do was praise bomber for recognizing that he had an opportunity to build a counter-army based on little information. And when we say things like "hard counter" in terms of the midgame, I don't think we mean that it's gg from there. parting still could have won he was just at a disadvantage.


PartinG was very very dead after his templar/zealot attack failed miserably. The mere fact that he was able to draw out the game for another 10 minutes was a miracle and a testament to PartinG's incredible engagement micro. Look at the first engagement to see the "hard counter" potential of hellbat/marauder vs. templar builds; Bomber kills off like 20 zealots and 3 HT while taking almost no losses. Again, PartinG adapts to this later in the game and in the next game by focusing more on "power" units like immortals and archons and less on gateway units.

On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?


Teo won 3-2, but it was a fun experience .
Here's the VoD: http://www.twitch.tv/zeromus_

On December 18 2013 13:54 DaftFunk wrote:
we need more of these, with other games!


It's happening! :D
StrategyAllyssa Grey <3<3
StutteR
Profile Blog Joined January 2010
United States1903 Posts
December 18 2013 07:40 GMT
#39
Nice article! Are you guys looking for a copy editor? There's a lot of minor grammar errors that could be fixed.
`~` | effOrt Movie sKyHigh forever & SEn
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2013-12-18 09:19:09
December 18 2013 09:17 GMT
#40
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter


I disagree. I was going zealot/templar before the Hellbat nerf and it worked just fine. You just need to play it smart (ie don't charge into hellbats when your third hasn't kicked in and you are tech switching).

On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?


Yeah we got there a couple times. Here's a much better battle report:

http://www.teamliquid.net/blogs/viewblog.php?topic_id=437293
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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