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Match Analysis: Bomber vs. PartinG

Forum Index > StarCraft 2 Strategy
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Match Analysis: Bomber vs. PartinG

Text byTL Strategy
Graphics byshiroiusagi
December 17th, 2013 21:12 GMT

TL Strategy Presents

Bomber vs. Parting

A Closer Look

by SC2 John

(Wiki)Bomber (Wiki)Parting

Bomber vs PartinG: A Closer Look

by SC2 John

Red Bull Battegrounds NYC set the stage for SC2 titans such as Bomber, Scarlett, PartinG, sOs, and MC to go head-to-head in an exceptionally well-rounded tournament. Some of the most memorable games of HotS were produced from this raging maelstrom of world-class talent. Perhaps one of the best games of the tournament was Bomber vs. PartinG on Frost. In a ridiculous tornado of constant aggression, marauder kiting, endless storms, hellbat drops, and several SCV pulls, Bomber and PartinG sparred both strategically and tactically and managed to produce one of the most interesting games we've yet seen in HotS.

In the evolving metagame, Bomber and PartinG breached new frontiers with this game: PartinG opened oracle into a macro game while Bomber went with a hellbat/marauder composition rarely seen since the days of mass hellbat drops. The result was not only a series of brilliant and complex strategic interactions but also an explosive, back-and-forth slugfest between two players with some of the best unit control in SC2.



PULL THE BOYS! ....Part 1.


Vod StarTale Bomber vs SKT1 Parting Group A, Set 1, Match 3 on Frost. From Red Bull Battle Grounds New York 2013


Openings (0:00-7:00)


Bomber – CC First into 3rax

Staying true to form, Bomber opened with a CC first on the low ground followed by three barracks, a single gas, and a very late SCV scout. Bomber focuses on marine production and using positioning to fend off early attacks.

The possible early threats on a map like Frost are:
  • Oracle openings
  • Blink all-ins
  • Warpgate attacks
  • Warp prism all-ins (very unlikely)

The reason these types of pressures are good on Frost is primarily because of its size: large map size means that early scouting is limited and travel distance is huge, but an air opening or a warpgate opening ignores terrain and allows the pressure to hit rather quickly as well as get scouting information. Also, the main base has a very wide cliff vulnerable to blink. With minimal scouting, Bomber deals with these timings by doing a simple rearrangement of his units. At 5:30, Bomber pulls his initial six marines back to his main mineral line to defend against any kind of oracle pressure and/or MSC harassment while continuing to rally his marines to his main ramp. When he reaches another six, he places them in his natural mineral line, still continuing to rally to his main ramp. Bomber delays his bunker until 5:30, assuming an early stalker/zealot poke won't be coming on such a large map; as a result, his bunker finishes promptly at 6:30, just in time for a reasonably-timed warpgate attack, which Bomber can pull of his units and SCVs to defend. If he senses no frontal pressure, he will keep his marines in his mineral lines until medivacs come out. Before moving out, Bomber builds a missile turret in each mineral line to prevent the oracle from counterattacking.

PartinG – 13 gate/17 nexus into Proxy Oracle

PartinG, much like Bomber, opts for a very economic play by skipping gas and core in favor of a faster nexus. Although this delays PartinG's initial tech some, it gives him a much stronger economy and a better two-base setup. To followup, PartinG proxies a stargate on Bomber's side of the map. A proxy stargate makes sense on Frost because the large map size prevents it from being easily scouted. He also does a small poke with his initial stalker to check his opponent's natural and keep an eye out for early aggression.

[image loading]

PartinG uses his stalker and a probe at the watch tower to create a line of vision for safety in the early game.


Behind this, PartinG throws down a twilight council and a forge to set up his mid game, relying primarily on his forward stalkers, oracle, and proxy pylons for map vision and scouting instead of observers. This particular style that relies on the oracle scouting and revelation to spot the terran army has only very recently come into style, originating with sOs. The first macro oracle builds were pioneered by SKT1's Rain, who used a single oracle to poke around and scout while going double forge and colossus behind it; however, as terrans began to defend oracles better and figured out timings to exploit this greedy opening, stargate in PvT began to go out of style. However, with the recent patch, oracles can now outrun stim marines and stay alive much longer, allowing for better scouting and continual revelation on the terran army. The new survivability of the oracles allows players to skip observers (and often times a robotics facility entirely) to comfortably get their splash and upgrades. This also makes a stargate opening transition into templar builds much more smoothly. This oracle opening is very APM-intensive and requires a lot of multi-tasking and focus compared to more passive colossus openings; however, the potential to hit strong mid game timings may attract more professional players to favor it in the future.



Preparing The Mid Game (7:00-11:00)


Bomber – 3CC and SCV Pulls

Bomber adds a third CC at at the unusual time of 8:00 to prepare a super economy for the mid game. This early third CC gives Bomber a great economy advantage to maximize his production later in the game. However, the downside to going for this earlier third is that the 10:00 medivac pressure timing is sacrificed and protoss has more freedom to take their own third early. While this early third doesn't necessarily mean Bomber is planning on doing an SCV pull, it creates an ideal environment for an SCV pull if Bomber identifies a weakness in his opponent. Most SCV pulls work by creating the strongest possible economy and infrastructure and then relying on MULEs to fuel continual unit production once all the SCVs are dead. 3CC commonly leads directly into an SCV pulls by providing an economic edge against any safer, more conservative protoss build and allowing the terran just enough time to get the proper unit counter to protoss's tech – ghosts to counter templar or vikings to counter colossus – before hitting a powerful timing. Upon finishing at 10:30, Bomber immediately lifts his third CC and floats it to his third base to establish his economy. At this point, his goal is to power his economy, upgrades, and production as much as possible then rely on the power of the MULE later to sustain his continual aggression.

Bomber doesn't scout his opponent's main base this game, but the oracle implies that templar are on the way; this is because templar play transitions more smoothly and naturally out of stargate compared to colossus tech. In addition to his knowledge of PartinG's style, Bomber can brilliantly assume templar tech after seeing the oracle. Most players counter the protoss tech by going either ghosts or vikings in addition to MMM, but Bomber chooses a more unique solution: hellbat/marauder. Bomber uses hellbat/marauder primarily as a hard counter to templar builds because:
  • Hellbats and marauders supported by medivacs can tank a ton of damage from storms;
  • Once the hellbat numbers get high enough, they decimate the large masses of zealots primarily accompanying templar;
  • Hellbat/marauder can continually trade until protoss is out of "big guns" (i.e. storms, archons, and immortals).

Bomber's choice to open with a ton of marines into hellbat/marauder gives him an incredibly powerful army going into the mid game. Along with the SCV pull and powerful economy Bomber has created with his triple orbital build, this creates a near-unstoppable army for a templar player to deal with.

PartinG – Two-Base Templar

After opening with his initial oracle and securing only a single SCV kill, PartinG begins phoenix production, going up to a total of three. Each phoenix weakens the protoss army going into the mid game; not only is it diverting gas and minerals away from upgrades and splash damage, but it is also spending money on units that cannot contribute much in direct engagements. With this in mind, PartinG has specific purposes for these phoenixes:
  • Get more map vision and scouting ability;
  • Deal with drops more easily;
  • Pick off retreating medivacs.


Behind this, PartinG goes for a single forge and charge while teching to templar. Single forge builds often go hand in hand with templar builds; with storm as the primary damage dealer, attack upgrades are not necessary and gas saved on upgrades can be better spent on more templar. Double forge builds, however, are still quite commonly used in conjunction with templar builds in order to hit powerful 2-2 zealot/archon timings.


PartinG uses his oracle to constantly scout and keep tabs on his opponent's army.


Upon scouting the third CC, PartinG opts to play more passively and researches storm before any templar while taking a third of his own. However, in an interesting turn of events, PartinG gears up for a big chargelot/storm attack with seven gateways despite taking his third and attempting to tech behind his push. It seems that PartinG identified a specific attack timing -- based on his early storm +2 armor finishing -- to shut down a greedy terran player going 3CC. This could also be a response to scouting the third CC late and attempting to interrupt the terran economy to catch up. It's important to note that zealot/storm attacks are very delicate and must trade well or suffer horribly to the counterswing push..


Aggression (12:00 - 18:30)


PartinG – Zealot/Templar Assault on the Third

While securing a third of his own, PartinG cuts probes and prepares for a hammer-blow attack on the third base of Bomber. Right before +2 armor finishes, PartinG begins a warp prism and moves out with a large group of zealots and four high-energy templar. Meanwhile, his complete vision surrounding Bomber's base allows him to spot any kind of drops and protect him from counterattacks.


[image loading]
PartinG uses a combination of pylons, his stargate units, and the watchtower to spot all the airspace around Bomber's base.



Unfortunately for PartinG, his fragile zealot/storm attack deals almost no damage while losing his entire army. In a spectacular display of control, Bomber pulls his SCVs to the south while pulling his units up the ramp and doing an immaculate unit spread. During this fight, blue flame also finishes and the power of the hellbats begins to shine through. PartinG runs clumps of zealots into packs of hellbats and throws away tons of army supply in a disastrous turn of events instead of playing more patiently at the bottom of Bomber's ramp. PartinG does manage to land two huge storms, but the hellbat/marauder force stands strong and rolls over PartinG's push, leaving the protoss player at a fifty supply deficit. Sensing PartinG's weakness, Bomber pulls his SCVs for a knockout blow.

Knowing this doom push is coming, PartinG throws down an extra four gateways in a desperation attempt and begins production of immortals and archons. At this point, the only hope for PartinG is to delay Bomber's push to get enough immortals and archons on the field.


Bomber – Hellbat/Marauder SCV Pull(s)

After defending PartinG's push, Bomber pulls nearly twenty SCVs in a single file line of doom. Bomber's goal in this push is to exhaust PartinG's storms first, then allowing the power of hellbat/marauder to punch a hole through the rest of PartinG's army. Knowing his only chance is to delay Bomber's push until he can get enough "heavy hitters", PartinG chooses the choke point on the natural ramp to make his stand. PartinG manages to hold his natural ramp in an outstanding display of skill with a time warp and multiple storms for almost a minute before finally losing too much. With all the storms exhausted, Bomber moves up the ramp and kills off all of the zealots and moves in for the kill with a small group of marauders and a handful of hellbats.


PartinG is able to hold this ramp effectively despite being massively behind.



As a last stand, PartinG pulls his probes to defend, buying just enough time to get an extra immortal and another warpin of zealots and allowing PartinG to finally push back Bomber's dwindling marauder army. In a situation with almost no income but an abnormally high gas bank, PartinG begins to warp in primarily archons. Bomber maintains a constant barrage of units rallied across the map while PartinG just barely manages to cling to life. However, with each engagement, PartinG is slowly building up his archon and immortal count and slowly gaining an edge.

Bomber pulls SCVs a second time in an attempt to finally end the game, only to run into a total of four archons and multiple storms. PartinG's excellent control and allows him to continually preserve his archons and start to pull ahead. Unable to close out the game now even in economy, Bomber suddenly finds himself in a situation where he might actually lose the game.



Changing Tactics (18:30-end game)


Bomber – Abandoning Frontal Pushes and Dropping

When the archon count gets too high, Bomber realizes he can no longer engage the protoss army directly with equal forces and is forced to change tactics. Bomber identifies his advantage with a more mobile army and begins to drop in multiple places and slowly pick apart PartinG's economy. This is also a good tactic due to PartinG's lack of vision; with no observers or air units, PartinG has no way to spot the drops coming in.


Hellbat drops revisited.



After killing off almost all of PartinG's probes, Bomber is finally able to break the third with a handful of marauders. Bomber marches for victory on the natural in a much more careful manner than before. PartinG, down to twenty army supply and almost no income, is unable to pull off the miracle win and is forced to tap out. GG.

Brought to you by the TL Strategy Team
Writers: SC2John
Graphics: shiroiusagi
Editors: Hayl_Storm, Teoita, TheDwf, and Zeromus

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banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
December 17 2013 21:42 GMT
#2
Fantastic read. Thank you!
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
December 17 2013 21:50 GMT
#3
That was very nice and I appreciate it. When you say that Marauder and Hellbat "hard counters" Templar/Zealot though... I don't know, don't you think that choice of words are a bit harsh?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 17 2013 22:00 GMT
#4
On December 18 2013 06:50 Heartland wrote:
That was very nice and I appreciate it. When you say that Marauder and Hellbat "hard counters" Templar/Zealot though... I don't know, don't you think that choice of words are a bit harsh?


Nah, I think if a Protoss goes Templar first Hellbat Marauder is pretty hard counter ish. Both tank storms really well and the Hellbats simply annihilate Zealots (which is the main unit P will be making with HT).

When I play Terran vs HT first Protoss I use this style.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2013-12-17 22:17:36
December 17 2013 22:00 GMT
#5
Was a fun bo3. It was too bad that Bomber wasn't able to close it out. It seemed like PartinG adapted to the style Bomber was using on cloud kingdom very well.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 17 2013 22:02 GMT
#6
For those of you that like this or don't please provide us with feedback! we plan to make these match analyses a relatively common thing so any comments and criticism are very much appreciated by our team.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
December 17 2013 22:03 GMT
#7
On December 18 2013 07:00 DinoMight wrote:
Show nested quote +
On December 18 2013 06:50 Heartland wrote:
That was very nice and I appreciate it. When you say that Marauder and Hellbat "hard counters" Templar/Zealot though... I don't know, don't you think that choice of words are a bit harsh?


Nah, I think if a Protoss goes Templar first Hellbat Marauder is pretty hard counter ish. Both tank storms really well and the Hellbats simply annihilate Zealots (which is the main unit P will be making with HT).

When I play Terran vs HT first Protoss I use this style.


Well, just the fact that you say "ish" sort of proves my point. Hard counter means hard counter. An immortal vs a Stalker. But in the case of Templar/Zealot vs that composition there are too many possible varieties in the game play. How many bases are everyone on, what time in the game is it, etc, etc. That's why I think the term "hard counter" isn't applicable.
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
December 17 2013 22:04 GMT
#8
On December 18 2013 07:02 ZeromuS wrote:
For those of you that like this or don't please provide us with feedback! we plan to make these match analyses a relatively common thing so any comments and criticism are very much appreciated by our team.


Awesome, I am looking forward to reading it. Sort of like reading old White Dwarf battle reports on Warhammer games : )
Survivor61316
Profile Joined July 2012
United States470 Posts
December 17 2013 22:05 GMT
#9
On December 18 2013 06:50 Heartland wrote:
That was very nice and I appreciate it. When you say that Marauder and Hellbat "hard counters" Templar/Zealot though... I don't know, don't you think that choice of words are a bit harsh?

I completely agree, especially after watching that game first hand. Bomber had to struggle for like 10 minutes to finally put Parting away even though he had a far superior economy and army supply. There is just really nothing in general that Terran can do to hard counter Protoss at all. And if anything, archons hard counter both hellbats and marauders, as they do extra damage to biological...
Liquid Fighting
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-17 22:05:44
December 17 2013 22:05 GMT
#10
All I can see are 4 paragraphs, which is basically the 18:30-end section, and this:
+ Show Spoiler +
[image loading]


Looks good though :\
And yes I refreshed multiple times
Moderatorshe/her
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 17 2013 22:07 GMT
#11
On December 18 2013 07:05 The_Templar wrote:
All I can see are 4 paragraphs, which is basically the 18:30-end section, and this:
+ Show Spoiler +
[image loading]


Looks good though :\
And yes I refreshed multiple times


I have never seen this before, do you have any plugins that are active and breaking the webpage? try another html post from tl as well like the 4m TvZ one and see if that one is goofed too.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-12-17 22:11:16
December 17 2013 22:10 GMT
#12
On December 18 2013 07:07 ZeromuS wrote:
Show nested quote +
On December 18 2013 07:05 The_Templar wrote:
All I can see are 4 paragraphs, which is basically the 18:30-end section, and this:
+ Show Spoiler +
[image loading]


Looks good though :\
And yes I refreshed multiple times


I have never seen this before, do you have any plugins that are active and breaking the webpage? try another html post from tl as well like the 4m TvZ one and see if that one is goofed too.

JohnSC2's PvP Guide and the 4M guide both work fine
I pulled the super-tall images' URLs into preview, added img tags and they worked fine.
Moderatorshe/her
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
December 17 2013 22:12 GMT
#13
On December 18 2013 07:05 Survivor61316 wrote:
Show nested quote +
On December 18 2013 06:50 Heartland wrote:
That was very nice and I appreciate it. When you say that Marauder and Hellbat "hard counters" Templar/Zealot though... I don't know, don't you think that choice of words are a bit harsh?

I completely agree, especially after watching that game first hand. Bomber had to struggle for like 10 minutes to finally put Parting away even though he had a far superior economy and army supply. There is just really nothing in general that Terran can do to hard counter Protoss at all. And if anything, archons hard counter both hellbats and marauders, as they do extra damage to biological...


My argument was that we couldn't use "hard counter" in those sweeping terms, and that would relate to Archons vs Hellbat/Marauder as well.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
December 17 2013 22:13 GMT
#14
The article seems really good. One thing though is that the liquipedia links at the top in the banner are really hard to see and the names at the bottom where it kind of overlaps with the white are kind of hard to read. Do you think you could maybe use a different color or outline it so it doesn't get overlooked?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 17 2013 22:14 GMT
#15
Learning good strategies :D
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
December 17 2013 22:15 GMT
#16
Thanks! This game was amazing. Bomber is such a treat to watch play Star2 and PartinG played really well that game on Frost.
The Bomber boy
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 17 2013 22:17 GMT
#17
On December 18 2013 07:13 Shellshock wrote:
The article seems really good. One thing though is that the liquipedia links at the top in the banner are really hard to see and the names at the bottom where it kind of overlaps with the white are kind of hard to read. Do you think you could maybe use a different color or outline it so it doesn't get overlooked?


Noted for the future, thanks! We were so worried about the top of the banner we forgot about the footer
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
aldochillbro
Profile Joined July 2012
187 Posts
December 17 2013 22:18 GMT
#18
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter
L__u_x
Profile Joined November 2013
Canada1 Post
December 17 2013 22:24 GMT
#19
While this was an exciting game and an excellent article, I have to point out that Parting lost mainly because he over-committed when he attacked up the ramp into the natural. If he just pulled back after denying Bomber's 3rd and turtled (which is what most protoss do) until 18min, he had like ~10 storms and can easily tech to colossus/immortals.
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
December 17 2013 22:37 GMT
#20
Thanks, great read!
Fuell
Profile Joined February 2011
Netherlands3111 Posts
December 17 2013 22:45 GMT
#21
thanks! excellent game indeed
fOu/Zenith/NEX/WeRRa/SlayerS
Survivor61316
Profile Joined July 2012
United States470 Posts
December 17 2013 23:09 GMT
#22
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter

Why dont you actually go back and watch that game and then try to tell me its a hard counter..parting was able to keep the game going with less army supply for quite a long time, something which would be quite hard to do if the units he was using were being "hard countered"...
Liquid Fighting
aldochillbro
Profile Joined July 2012
187 Posts
December 17 2013 23:29 GMT
#23
On December 18 2013 08:09 Survivor61316 wrote:
Show nested quote +
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter

Why dont you actually go back and watch that game and then try to tell me its a hard counter..parting was able to keep the game going with less army supply for quite a long time, something which would be quite hard to do if the units he was using were being "hard countered"...

I'm referencing the strategy, not the specific game. I never commented on the game itself. there were 2 things that were unusual about this game that were WAY in the favor of the protoss

1. it's a huge map and cross spawns. hellbat marauder is a style that *should* be used on smaller maps due to hellbats not being as mobile as MMM if you want to use it most effectively
2. parting landed the most effective storms he could have in this game. this is not something that can be expected when playing against hellbat/marauder. so you have to take the amount of ridiculous storms that parting landed slightly out of the equation when comparing the 2 strategies. very few terrans would have tried to push up the ramp like that, it's just that bomber knew that he could win doing it.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-12-18 01:11:55
December 18 2013 00:36 GMT
#24
On December 18 2013 07:00 Shellshock wrote:
Was a fun bo3. It was too bad that Bomber wasn't able to close it out. It seemed like PartinG adapted to the style Bomber was using on cloud kingdom very well.


I think this is the most important thing to note here. When I say "hard-counter", I mean it in terms of the general armies both players have. When you see a player going templar, they often have gigantic hordes of like 30 chargelots backed by several HT and maybe a few immortals/archons; Bomber's hellbat/marauder army (with a ton of marines that he built for the first 10 minutes) are AMAZINGLY effective against that type of army. So how did PartinG manage to hold Bomber off with an inferior economy for almost 10 minutes? Why did PartinG win in the second game? He adapted very well and put more focus on archons and immortals and less on having a shitton of zealots.

That's kind of what I wanted to convey in the article, but perhaps it wasn't very clear.

EDIT: Also, this is actually not the final draft of the article, I'll try to get it edited as soon as possible! There are a lot of things people are addressing like PartinG overcommitting and single forge vs. double forge that are missing!
StrategyAllyssa Grey <3<3
moloko
Profile Joined August 2011
Austria7 Posts
December 18 2013 01:02 GMT
#25
Very nice, I like this kind of articles with the more in-depth game analysis.
forsakeNXE
Profile Joined October 2011
Germany539 Posts
December 18 2013 01:16 GMT
#26
Cool! I only caught the end tail of the game but this read was amazing please keep this up on a regular bases it would be really nice content and make me interested in some non TvX matchups (as i play terran).
Let's learn together!
gengka
Profile Joined September 2010
Malaysia461 Posts
December 18 2013 01:28 GMT
#27
as far as i know both marauder and hellbats do not hard counter archons. Zealot yes but, archons no
Make Love Not War
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 18 2013 01:50 GMT
#28
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 18 2013 02:24 GMT
#29
On December 18 2013 09:36 SC2John wrote:
Show nested quote +
On December 18 2013 07:00 Shellshock wrote:
Was a fun bo3. It was too bad that Bomber wasn't able to close it out. It seemed like PartinG adapted to the style Bomber was using on cloud kingdom very well.


I think this is the most important thing to note here. When I say "hard-counter", I mean it in terms of the general armies both players have. When you see a player going templar, they often have gigantic hordes of like 30 chargelots backed by several HT and maybe a few immortals/archons; Bomber's hellbat/marauder army (with a ton of marines that he built for the first 10 minutes) are AMAZINGLY effective against that type of army. So how did PartinG manage to hold Bomber off with an inferior economy for almost 10 minutes? Why did PartinG win in the second game? He adapted very well and put more focus on archons and immortals and less on having a shitton of zealots.

That's kind of what I wanted to convey in the article, but perhaps it wasn't very clear.

EDIT: Also, this is actually not the final draft of the article, I'll try to get it edited as soon as possible! There are a lot of things people are addressing like PartinG overcommitting and single forge vs. double forge that are missing!


Yup that was my fault, normally we wait for final edit before standardizing but somewhere along today was miscommunication, everyone come re read it quick in a couple hours!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
aldochillbro
Profile Joined July 2012
187 Posts
December 18 2013 02:29 GMT
#30
On December 18 2013 10:50 Qwyn wrote:
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.

i see where you're coming from. what john was probably trying to do was praise bomber for recognizing that he had an opportunity to build a counter-army based on little information. And when we say things like "hard counter" in terms of the midgame, I don't think we mean that it's gg from there. parting still could have won he was just at a disadvantage.
Chefquina
Profile Joined December 2011
Netherlands11 Posts
December 18 2013 02:51 GMT
#31
Great anaylsis!
GenghisKhan
Profile Joined May 2012
United Kingdom68 Posts
December 18 2013 03:01 GMT
#32
This was great!
The problem with the world is that fools are full of certainty, and wise men are full of doubt.
igay
Profile Blog Joined November 2011
Australia1178 Posts
Last Edited: 2013-12-18 04:44:53
December 18 2013 04:43 GMT
#33
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?
MVP <3 MKP <3 DRG <3
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
December 18 2013 04:49 GMT
#34
On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?

Teo won
http://www.teamliquid.net/blogs/viewblog.php?topic_id=437395
Moderatorlickypiddy
DaftFunk
Profile Joined June 2013
194 Posts
December 18 2013 04:54 GMT
#35
we need more of these, with other games!
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
December 18 2013 05:15 GMT
#36
Great analysis. Thank you for posting. I wish Bomber had been able to come out ahead.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
29 fps
Profile Blog Joined March 2008
United States5724 Posts
December 18 2013 05:26 GMT
#37
that was a fantastic read. gg by both players
4v4 is a battle of who has the better computer.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 18 2013 06:07 GMT
#38
On December 18 2013 11:29 aldochillbro wrote:
Show nested quote +
On December 18 2013 10:50 Qwyn wrote:
I hate language like hard-counter -_-. It's so damn stifling and really deadening T_T.

i see where you're coming from. what john was probably trying to do was praise bomber for recognizing that he had an opportunity to build a counter-army based on little information. And when we say things like "hard counter" in terms of the midgame, I don't think we mean that it's gg from there. parting still could have won he was just at a disadvantage.


PartinG was very very dead after his templar/zealot attack failed miserably. The mere fact that he was able to draw out the game for another 10 minutes was a miracle and a testament to PartinG's incredible engagement micro. Look at the first engagement to see the "hard counter" potential of hellbat/marauder vs. templar builds; Bomber kills off like 20 zealots and 3 HT while taking almost no losses. Again, PartinG adapts to this later in the game and in the next game by focusing more on "power" units like immortals and archons and less on gateway units.

On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?


Teo won 3-2, but it was a fun experience .
Here's the VoD: http://www.twitch.tv/zeromus_

On December 18 2013 13:54 DaftFunk wrote:
we need more of these, with other games!


It's happening! :D
StrategyAllyssa Grey <3<3
StutteR
Profile Blog Joined January 2010
United States1903 Posts
December 18 2013 07:40 GMT
#39
Nice article! Are you guys looking for a copy editor? There's a lot of minor grammar errors that could be fixed.
`~` | effOrt Movie sKyHigh forever & SEn
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-12-18 09:19:09
December 18 2013 09:17 GMT
#40
On December 18 2013 07:18 aldochillbro wrote:
the power of chargelot/archon/storm is the zealots being able to tank. against hellbats there are suddently no zealots lol so i'd call it a hard counter


I disagree. I was going zealot/templar before the Hellbat nerf and it worked just fine. You just need to play it smart (ie don't charge into hellbats when your third hasn't kicked in and you are tech switching).

On December 18 2013 13:43 igay wrote:
sc2john killing it.

a little off topic but who ended up winning the grudge match between sc2john and teoita?

and more importantly did they ever make it to the mid game?


Yeah we got there a couple times. Here's a much better battle report:

http://www.teamliquid.net/blogs/viewblog.php?topic_id=437293
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
December 18 2013 11:39 GMT
#41
great read. gotta admit though that bomber went from 20 supply ahead after oracle to 50 supply ahead to continously 30 supply ahead into win. sick defenses from parting though
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-12-18 12:24:18
December 18 2013 11:47 GMT
#42
Good to see Terrans starting to use ForGG's style more.. iIt's soooo much unexplored..

Sick and tired to see Marines all the time.. However - if Bomber himself strayed away from them from a while - I guess that there's still some hope for the matchup/game overall

Very good read though..
Another world, another place, another universe, won the race.. :) ;) :P
DeCoder
Profile Joined December 2010
Finland236 Posts
December 18 2013 12:23 GMT
#43
There is a problem with the article. On iphone the pictures are severely stretched vertically, covering up most of the text.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
Last Edited: 2013-12-18 13:11:59
December 18 2013 13:02 GMT
#44
I watched the game and I must say that Wheat needs to either stick to his InTheGame thing or get better at casting. The British guy totally sucked me into the game with his relevant and enthusiastic commentary but its typical for American's like Wheat to just ruin the mood and try and sound smart and profound for no reason without actually saying anything relevant to what is going on in the game.

In any case, it was refreshing to see Terran go hyper aggressive after all the nerfs.

User was warned for this post
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
December 18 2013 14:52 GMT
#45
So I can't give criticism now or what? How the fuck can I get warned for what I said above?

User was temp banned for this post.
Silvana
Profile Blog Joined September 2013
3713 Posts
December 18 2013 15:03 GMT
#46
Great article! I specially liked the vision/map control analysis and the drawings on the minimap.

Please keep it up with these! It's such a nice way of reviving good games.
Web_cole
Profile Joined June 2011
25 Posts
December 18 2013 15:12 GMT
#47
An excellent read
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 18 2013 18:48 GMT
#48
On December 18 2013 07:02 ZeromuS wrote:
For those of you that like this or don't please provide us with feedback! we plan to make these match analyses a relatively common thing so any comments and criticism are very much appreciated by our team.


These are amazing.

My primary TL times are during downtime at work, and I used to love the way I'd get a new GSL analysis every morning to enjoy with my coffee. Since the format change, I haven't always had new articles and analyses to read constantly. Having match analysis like this adds great content to read, and it's almost like you were there watching the match, even if you missed it.

shaGuar :: elemeNt :: XeqtR :: naikon :: method
Morbidius
Profile Joined November 2010
Brazil3449 Posts
December 18 2013 19:35 GMT
#49
Replay of said game for anyone who wants to see it.
http://spawningtool.com/7249/
Has foreign StarCraft hit rock bottom?
Snijjer
Profile Joined September 2011
United States989 Posts
December 18 2013 20:06 GMT
#50
Great analysis on a game I didnt get to see with a unit composition I hadn't thought about.

One comment on making the article more interesting - don't spoil the action before it happens! lol.

This article does a great job building up what is happening in the beginning. Why Boxer is doing certain things with his marines that may not seem obvious if you don't know specific toss strategies. Then we get to the exciting part - 'Aggression' and the first sentence spoils exactly what happens.

It would be so cool if you built it up first - just the facts of what is happening (to build up the tension): 'Bomber pulls scvs and spreads his units - parting does something here as well... They engage... blue flame finishes!! Unfortunately for PartinG, his fragile zealot/storm attack deals almost no damage while losing his entire army.'

That last sentence was literally a recap. Recaps go at the end.

Anyway, great informative read.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 18 2013 20:12 GMT
#51
Well this is meant to be an analysis article rather than a battle report. If you want to, you can always watch the game first, there's a link to the vod at the top
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2013-12-18 21:28:47
December 18 2013 20:28 GMT
#52
On December 19 2013 05:12 Teoita wrote:
Well this is meant to be an analysis article rather than a battle report. If you want to, you can always watch the game first, there's a link to the vod at the top


It is an analysis article, but it has parts of it that are a battle report. And the battle report part I mentioned could be improved... That was what my comment was about. Do you think there isn't a place for entertainment in analysis reports?
TronJovolta
Profile Joined April 2013
United States323 Posts
December 18 2013 21:18 GMT
#53
lol, TB and Wheat casting together is a joke.
TronJovolta
Profile Joined April 2013
United States323 Posts
December 18 2013 21:20 GMT
#54
Bomber is a fucking boss.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 18 2013 21:21 GMT
#55
On December 19 2013 06:18 TronJovolta wrote:
lol, TB and Wheat casting together is a joke.


Well I'm sure they'd be thrilled to hear your opinion
AdministratorBreak the chains
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
December 19 2013 04:01 GMT
#56
On December 19 2013 06:21 Zealously wrote:
Show nested quote +
On December 19 2013 06:18 TronJovolta wrote:
lol, TB and Wheat casting together is a joke.


Well I'm sure they'd be thrilled to hear your opinion


Oh we are. We absolutely love hearing from the backseat bronzies. How dare we cast together briefly because Day[9] had a sudden bout of sickness and was too busy vomiting to cast, what a pair of dicks we are!
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
December 19 2013 07:22 GMT
#57
Great read.
Someone call down the Thunder?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2013-12-19 09:32:07
December 19 2013 09:29 GMT
#58
On December 19 2013 13:01 TotalBiscuit wrote:
Show nested quote +
On December 19 2013 06:21 Zealously wrote:
On December 19 2013 06:18 TronJovolta wrote:
lol, TB and Wheat casting together is a joke.


Well I'm sure they'd be thrilled to hear your opinion


Oh we are. We absolutely love hearing from the backseat bronzies. How dare we cast together briefly because Day[9] had a sudden bout of sickness and was too busy vomiting to cast, what a pair of dicks we are!


Calm down, you're way overreacting. Not worth it.

If he'd have said some critic in a constructive manner, what would've been your answer? That's the point im curious about. I made the experience that some people do not like certain casters (same for me, too). It's always a question of how to express that I guess.
goody153
Profile Blog Joined April 2013
44230 Posts
December 19 2013 10:32 GMT
#59
anyone knows any pro terran who uses hellbat marauder in tvp ? or any games that involves that ? i would prefer something that is not an all-in
this is a quote
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
December 19 2013 11:04 GMT
#60
On December 19 2013 19:32 goody153 wrote:
anyone knows any pro terran who uses hellbat marauder in tvp ? or any games that involves that ? i would prefer something that is not an all-in


I might be wrong respectively I don't know if they're still doing it, but I think ForGG and/or Supernova?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-12-19 11:31:02
December 19 2013 11:13 GMT
#61
It's fine to dislike a caster (i personally feel like i could analyze games better than many casters myself), but it's not fine to bash them in a strategy thread.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
herMan
Profile Joined November 2010
Japan2054 Posts
December 19 2013 11:27 GMT
#62
On December 19 2013 13:01 TotalBiscuit wrote:
Show nested quote +
On December 19 2013 06:21 Zealously wrote:
On December 19 2013 06:18 TronJovolta wrote:
lol, TB and Wheat casting together is a joke.


Well I'm sure they'd be thrilled to hear your opinion


Oh we are. We absolutely love hearing from the backseat bronzies. How dare we cast together briefly because Day[9] had a sudden bout of sickness and was too busy vomiting to cast, what a pair of dicks we are!


I noticed that you commanded the casting a lot and even talked on top of wheat when he was explaining something. This may have not been intentional or anything but I felt that you weren't super great as a casting duo. That being said, I only watched the game this thread is about. Just a first impression.

When I opened this post I expected an analysis in similar vein to the Polt TvZ dissection. It seems a match analysis is a bit different kind of breed, haven't personally seen these posted in a long time. Still enjoyed it and I will definitely try this out since all protoss tend to max out on zealot/templar and just roll me.
goody153
Profile Blog Joined April 2013
44230 Posts
Last Edited: 2013-12-19 12:08:04
December 19 2013 12:07 GMT
#63
On December 19 2013 20:04 boxerfred wrote:
Show nested quote +
On December 19 2013 19:32 goody153 wrote:
anyone knows any pro terran who uses hellbat marauder in tvp ? or any games that involves that ? i would prefer something that is not an all-in


I might be wrong respectively I don't know if they're still doing it, but I think ForGG and/or Supernova?


yeah i heard ForGG does this sometimes but i can't find any vod of him using it. I also don't know any tournament he recently joined.

Anyone knows a vod that contains hellbat-marauder tvp?
this is a quote
XDEKSDEEXD
Profile Joined June 2013
622 Posts
December 19 2013 13:47 GMT
#64
Excellent write up
tomahawk077
Profile Joined July 2013
20 Posts
December 19 2013 15:24 GMT
#65
I only wanted to say that this game has already been covered on this website before:
http://terrancraft.wordpress.com/2013/11/25/bombers-bio-hellbat-in-redbull-battlegrounds/
TheDwf
Profile Joined November 2011
France19747 Posts
December 19 2013 18:21 GMT
#66
On December 19 2013 21:07 goody153 wrote:
Show nested quote +
On December 19 2013 20:04 boxerfred wrote:
On December 19 2013 19:32 goody153 wrote:
anyone knows any pro terran who uses hellbat marauder in tvp ? or any games that involves that ? i would prefer something that is not an all-in


I might be wrong respectively I don't know if they're still doing it, but I think ForGG and/or Supernova?


yeah i heard ForGG does this sometimes but i can't find any vod of him using it. I also don't know any tournament he recently joined.

Anyone knows a vod that contains hellbat-marauder tvp?

ForGG vs HerO, Red City, ATC Season 1 Playoffs.
goody153
Profile Blog Joined April 2013
44230 Posts
December 19 2013 23:20 GMT
#67
On December 20 2013 03:21 TheDwf wrote:
Show nested quote +
On December 19 2013 21:07 goody153 wrote:
On December 19 2013 20:04 boxerfred wrote:
On December 19 2013 19:32 goody153 wrote:
anyone knows any pro terran who uses hellbat marauder in tvp ? or any games that involves that ? i would prefer something that is not an all-in


I might be wrong respectively I don't know if they're still doing it, but I think ForGG and/or Supernova?


yeah i heard ForGG does this sometimes but i can't find any vod of him using it. I also don't know any tournament he recently joined.

Anyone knows a vod that contains hellbat-marauder tvp?

ForGG vs HerO, Red City, ATC Season 1 Playoffs.

thanks buddy
this is a quote
Dan26
Profile Blog Joined September 2012
Australia239 Posts
December 20 2013 02:51 GMT
#68
Awesome write-up I have learnt ALOT. Time to rethink my ladder tactics. CHEERS FROM STRAYA.
Eat like a King, Train like a Champion, Sleep like a Baby
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
December 20 2013 15:12 GMT
#69
On December 19 2013 13:01 TotalBiscuit wrote:
Show nested quote +
On December 19 2013 06:21 Zealously wrote:
On December 19 2013 06:18 TronJovolta wrote:
lol, TB and Wheat casting together is a joke.


Well I'm sure they'd be thrilled to hear your opinion


Oh we are. We absolutely love hearing from the backseat bronzies. How dare we cast together briefly because Day[9] had a sudden bout of sickness and was too busy vomiting to cast, what a pair of dicks we are!


Reading this in your voice was awesome, livening up my coffee and TL this morning.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
TronJovolta
Profile Joined April 2013
United States323 Posts
December 22 2013 20:23 GMT
#70
The funny thing is, I've seen TB play Starcraft. For him to blindly label anybody a backseat bronzie is truly hilarious.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2013-12-22 21:20:54
December 22 2013 21:20 GMT
#71
On December 23 2013 05:23 TronJovolta wrote:
The funny thing is, I've seen TB play Starcraft. For him to blindly label anybody a backseat bronzie is truly hilarious.


I'm about the only person on this forum with the testicular fortitude to admit how fucking shit I am at the game. I'm in the best possible position to label people.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Caissa
Profile Blog Joined April 2012
United States48 Posts
December 23 2013 06:37 GMT
#72
The funny thing is, I've seen TB play Starcraft. For him to blindly label anybody a backseat bronzie is truly hilarious.

Once again, there is a time and a place to critique casters, however, a strategy forum is not the place to do so.

I'm about the only person on this forum with the testicular fortitude to admit how fucking shit I am at the game. I'm in the best possible position to label people.

Please do not take these comments too sourly. While there is an ounce of truth behind every comment, the community truly appreciates what you do, and have done for the game as a whole. You offer a new perspective not brought forth by other casters, and do a lot to further the community


Great analysis of the game, i thought it was brilliant too!
Don't underestimate the value of Doing Nothing, of just going along, listening to all the things you can't hear, and not bothering.
King_law1992
Profile Joined December 2011
United States47 Posts
December 26 2013 03:59 GMT
#73
Great read.
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2013-12-30 22:07:47
December 30 2013 22:06 GMT
#74
On December 23 2013 06:20 TotalBiscuit wrote:
Show nested quote +
On December 23 2013 05:23 TronJovolta wrote:
The funny thing is, I've seen TB play Starcraft. For him to blindly label anybody a backseat bronzie is truly hilarious.


I'm about the only person on this forum with the testicular fortitude to admit how fucking shit I am at the game. I'm in the best possible position to label people.


lol why are you so aggressive everywhere you go TB? Why MUST you argue with every 12 year old/immature name-caller/shit-talker/etc you run into? You just feed them more and more lol

Also this was a cool article, although it's not really as in-depth as I would've liked, most of the stuff was just kind of stating what happened (which I guess you gotta do anyway). I did love the analysis on the use of air units and map control by parting though, stuff like that is really cool. Look forward to more of these
SooYoung-Noona!
Ambidexter
Profile Joined May 2010
United States23 Posts
January 06 2014 00:38 GMT
#75
On December 18 2013 07:02 ZeromuS wrote:
For those of you that like this or don't please provide us with feedback! we plan to make these match analyses a relatively common thing so any comments and criticism are very much appreciated by our team.


I love this! Please do more! Strategy analysis with context like this is much more helpful and interesting to me than more generic BO or strategy writeups on liquipedia.
Starcraft is frustration mixed with self-doubt, a game populated by the most masochistic bunch of gamers who all collectively wallow in a feeling of self-disgust at how horrible they are, even if they are decent.
Wyrd
Profile Joined May 2011
United States211 Posts
January 09 2014 05:31 GMT
#76
Thank you for the write-up. Brings back the memories of watching that game, that's for sure.
www.twitch.tv/wyrd5
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