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[G] CC First, Or Die Trying

Forum Index > StarCraft 2 Strategy
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EvilZergling
Profile Joined September 2010
United States194 Posts
December 12 2013 01:22 GMT
#1
// Intro:

I CC first in all of my games across all matchups and it works really well even against several of the cheesier builds out there from 1 base to 2 base early aggression.

I've seen a lot of threads lately about people theorizing semi cheesy builds to get over the 'terran underpowered' flavor going around right now. I think CC first is not only viable, but it's highly preferred to start your games with a more macro oriented mindset and do your best to really get your mechanics down.

Keep in mind I'm not Grand Master, in fact I'm far from that, but there are many people out there looking for advice and feel they are out of options and ready to switch races, or resort to economic crippling all-ins/cheese.

At one point I was in mid to high Master League. Took more than a year off, and I'm less than one month back into it so take these replays for what they are worth.

// Replays:

1. http://drop.sc/367719
- TvT, CC first against double reaper opening

2. http://drop.sc/367718
- TvT, CC first against proxy widow mine into cloak banshee oepning

3. http://drop.sc/367721
- TvT, CC first against cloaked banshee+tank timing 1 base

4. http://drop.sc/367723
- TvZ, CC first against early roach+baneling

5. http://drop.sc/367722
- TvZ, CC first against early 3rd

6. http://drop.sc/367725
- TvP, CC first against early proxy pylon aggression into fast storm

7. http://drop.sc/367724
- TvP, CC first against fast expanding toss

* I have several replays, but these are the most recent *

// General Build Order:

10 - Depot (Use this SCV to scout immediately after depot)
14 - CC
15 - Rax [1]
16 - Rax [2]
@CC's finishing, Upgrade to Orbitals and bunker at front
- 1 marine in the bunker only, and the rest up the ramp ready for any cheese/Oracle harass.
@150 minerals - Rax [3]
@5:00 - Double gas
@150 gas - Factory + Tech lab on rax for stim
@100% Factory > Starport + Reactor on Factory
@100% Starport > 2 medivacs
@300 minerals - Rax [4] and [5]
- Once your 2 medivacs are ready you will have more than enough units to fill them both with units left over. Use your 2 medivacs to harass while taking a 3rd base.

If you do enough damage you can decide whether you want to just kill them or continue with stabilizing your 3rd base.

Make sure you use the boost on your medivacs the second they are filled and move out. If you continue to use your boost effectively the drops come a lot sooner than they expect.

Also, if you scout the front and see hardly any units at all then you can decide to straight up attack the front instead of dropping.

// Terran vs Protoss side note:

I find this build not only defends most to any 1 base cheese Protoss can throw at you, but also secures you a lead in the macro game.

Just make sure that the first scv you send out to scout see's as much as it can and then exits, but doesn't return home and stays alive. You want to go back into the base anywhere around 7 minutes and see what tech route they're going. You can also choose to waste a scan if you can't keep an scv alive.

-CC first, or die trying; We can do this!
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
Deleted User 261926
Profile Joined April 2012
960 Posts
December 12 2013 01:54 GMT
#2
But in TvZ going CC first has no disadvantage against roach baneling all-in.
Dan26
Profile Blog Joined September 2012
Australia239 Posts
Last Edited: 2013-12-12 02:05:10
December 12 2013 02:02 GMT
#3
On December 12 2013 10:22 EvilZergling wrote:
// Intro:

I CC first in all of my games across all matchups and it works really well even against several of the cheesier builds out there from 1 base to 2 base early aggression.

I've seen a lot of threads lately about people theorizing semi cheesy builds to get over the 'terran underpowered' flavor going around right now. I think CC first is not only viable, but it's highly preferred to start your games with a more macro oriented mindset and do your best to really get your mechanics down.

Keep in mind I'm not Grand Master, in fact I'm far from that, but there are many people out there looking for advice and feel they are out of options and ready to switch races, or resort to economic crippling all-ins/cheese.

At one point I was in mid to high Master League. Took more than a year off, and I'm less than one month back into it so take these replays for what they are worth.

// Replays:

1. http://drop.sc/367719
- TvT, CC first against double reaper opening

2. http://drop.sc/367718
- TvT, CC first against proxy widow mine into cloak banshee oepning

3. http://drop.sc/367721
- TvT, CC first against cloaked banshee+tank timing 1 base

4. http://drop.sc/367723
- TvZ, CC first against early roach+baneling

5. http://drop.sc/367722
- TvZ, CC first against early 3rd

6. http://drop.sc/367725
- TvP, CC first against early proxy pylon aggression into fast storm

7. http://drop.sc/367724
- TvP, CC first against fast expanding toss

* I have several replays, but these are the most recent *

// General Build Order:

10 - Depot (Use this SCV to scout immediately after depot)
14 - CC
15 - Rax [1]
16 - Rax [2]
@CC's finishing, Upgrade to Orbitals and bunker at front
- 1 marine in the bunker only, and the rest up the ramp ready for any cheese/Oracle harass.
@150 minerals - Rax [3]
@5:00 - Double gas
@150 gas - Factory + Tech lab on rax for stim
@100% Factory > Starport + Reactor on Factory
@100% Starport > 2 medivacs
@300 minerals - Rax [4] and [5]
- Once your 2 medivacs are ready you will have more than enough units to fill them both with units left over. Use your 2 medivacs to harass while taking a 3rd base.

If you do enough damage you can decide whether you want to just kill them or continue with stabilizing your 3rd base.

Make sure you use the boost on your medivacs the second they are filled and move out. If you continue to use your boost effectively the drops come a lot sooner than they expect.

Also, if you scout the front and see hardly any units at all then you can decide to straight up attack the front instead of dropping.

// Terran vs Protoss side note:

I find this build not only defends most to any 1 base cheese Protoss can throw at you, but also secures you a lead in the macro game.

Just make sure that the first scv you send out to scout see's as much as it can and then exits, but doesn't return home and stays alive. You want to go back into the base anywhere around 7 minutes and see what tech route they're going. You can also choose to waste a scan if you can't keep an scv alive.

-CC first, or die trying; We can do this!


This is a very strong method to get into higher leagues. Sticking to one build across all matchups and executing it with air-tight performance should get you into Diamond league no problem.

I did this 2 seasons ago but I did the 1 Rax FE in every matchup and it got me into Diamond league.

Basically the angle you are going for is this:

"In lower leagues a lot of players are cheesing, doing all-ins, and trying to kill you quickly... If I focus on a strong, air-tight economic opener with an emphasis on scouting and early-game reading, I will win a lot of games"

This is very true, however once you hit diamond, people are doing the exact same thing except they have strong strategies to go with it so at this point obviously, you'll need to ante up and formulate strategies that go all the way to late game.

I think I'll start doing this myself again because I'm a little obsessed with 1-1-1 at the moment and should re-focus on the most basic of basic builds. It's now wonder I'm currently languishing in platinum league because I watch too many pro vods/streams and I'm trying to execute builds that require multi-tasking and micro I simply do not have.

It's very motivating and encouraging to know what the hell you're doing, and not having to worry about executing 3 different builds perfectly in order to get into the higher leagues.

Thanks for the post, this has been refreshing.
Eat like a King, Train like a Champion, Sleep like a Baby
EvilZergling
Profile Joined September 2010
United States194 Posts
December 12 2013 03:20 GMT
#4
@Dan26, I appreciate the feedback thank you
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
December 12 2013 03:44 GMT
#5
"In lower leagues a lot of players are cheesing, doing all-ins, and trying to kill you quickly... If I focus on a strong, air-tight economic opener with an emphasis on scouting and early-game reading, I will win a lot of games"

This is very true, however once you hit diamond, people are doing the exact same thing except they have strong strategies to go with it so at this point obviously, you'll need to ante up and formulate strategies that go all the way to late game.


I disagree there, it's just the higher you go, the more innate knowledge and skill you need to be able to win easily without that other stuff. One person could say "once you hit gm.." just as much as another could say "once you hit gold"
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Garth
Profile Blog Joined October 2010
United States353 Posts
December 12 2013 05:04 GMT
#6
On December 12 2013 11:02 Dan26 wrote:
Show nested quote +
On December 12 2013 10:22 EvilZergling wrote:
// Intro:

I CC first in all of my games across all matchups and it works really well even against several of the cheesier builds out there from 1 base to 2 base early aggression.

I've seen a lot of threads lately about people theorizing semi cheesy builds to get over the 'terran underpowered' flavor going around right now. I think CC first is not only viable, but it's highly preferred to start your games with a more macro oriented mindset and do your best to really get your mechanics down.

Keep in mind I'm not Grand Master, in fact I'm far from that, but there are many people out there looking for advice and feel they are out of options and ready to switch races, or resort to economic crippling all-ins/cheese.

At one point I was in mid to high Master League. Took more than a year off, and I'm less than one month back into it so take these replays for what they are worth.

// Replays:

1. http://drop.sc/367719
- TvT, CC first against double reaper opening

2. http://drop.sc/367718
- TvT, CC first against proxy widow mine into cloak banshee oepning

3. http://drop.sc/367721
- TvT, CC first against cloaked banshee+tank timing 1 base

4. http://drop.sc/367723
- TvZ, CC first against early roach+baneling

5. http://drop.sc/367722
- TvZ, CC first against early 3rd

6. http://drop.sc/367725
- TvP, CC first against early proxy pylon aggression into fast storm

7. http://drop.sc/367724
- TvP, CC first against fast expanding toss

* I have several replays, but these are the most recent *

// General Build Order:

10 - Depot (Use this SCV to scout immediately after depot)
14 - CC
15 - Rax [1]
16 - Rax [2]
@CC's finishing, Upgrade to Orbitals and bunker at front
- 1 marine in the bunker only, and the rest up the ramp ready for any cheese/Oracle harass.
@150 minerals - Rax [3]
@5:00 - Double gas
@150 gas - Factory + Tech lab on rax for stim
@100% Factory > Starport + Reactor on Factory
@100% Starport > 2 medivacs
@300 minerals - Rax [4] and [5]
- Once your 2 medivacs are ready you will have more than enough units to fill them both with units left over. Use your 2 medivacs to harass while taking a 3rd base.

If you do enough damage you can decide whether you want to just kill them or continue with stabilizing your 3rd base.

Make sure you use the boost on your medivacs the second they are filled and move out. If you continue to use your boost effectively the drops come a lot sooner than they expect.

Also, if you scout the front and see hardly any units at all then you can decide to straight up attack the front instead of dropping.

// Terran vs Protoss side note:

I find this build not only defends most to any 1 base cheese Protoss can throw at you, but also secures you a lead in the macro game.

Just make sure that the first scv you send out to scout see's as much as it can and then exits, but doesn't return home and stays alive. You want to go back into the base anywhere around 7 minutes and see what tech route they're going. You can also choose to waste a scan if you can't keep an scv alive.

-CC first, or die trying; We can do this!


This is a very strong method to get into higher leagues. Sticking to one build across all matchups and executing it with air-tight performance should get you into Diamond league no problem.

I did this 2 seasons ago but I did the 1 Rax FE in every matchup and it got me into Diamond league.

Basically the angle you are going for is this:

"In lower leagues a lot of players are cheesing, doing all-ins, and trying to kill you quickly... If I focus on a strong, air-tight economic opener with an emphasis on scouting and early-game reading, I will win a lot of games"

This is very true, however once you hit diamond, people are doing the exact same thing except they have strong strategies to go with it so at this point obviously, you'll need to ante up and formulate strategies that go all the way to late game.

I think I'll start doing this myself again because I'm a little obsessed with 1-1-1 at the moment and should re-focus on the most basic of basic builds. It's now wonder I'm currently languishing in platinum league because I watch too many pro vods/streams and I'm trying to execute builds that require multi-tasking and micro I simply do not have.

It's very motivating and encouraging to know what the hell you're doing, and not having to worry about executing 3 different builds perfectly in order to get into the higher leagues.

Thanks for the post, this has been refreshing.


People in diamond don't have strong strategies. maybe the beginnings of a general gameplan but nothing exceptional
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
December 12 2013 06:02 GMT
#7
Very nice post. Will definitely check out your replays.
I've been at work on the other side of the planet for far too long and I am really looking forward to hitting the ladder hard when I get back.
This might be just what I am looking for!
Ever noticed you can type "Starcraft" with just your keyboard hand?
EvilZergling
Profile Joined September 2010
United States194 Posts
December 12 2013 12:51 GMT
#8
@WiggyB, Glad I could help. ^_^
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
j00pdaw00p
Profile Joined December 2013
47 Posts
December 12 2013 13:37 GMT
#9
hi, switching from zerg (high master) to terran. i will be using the TL 4m guide for TvZ, but not sure how to approach the other two mu's...so for TvP, i will start with the build youve indicated here, as it looks pretty good, and i am the type of player who prefers strong mechanics and macro play over cheese/BO-wins. so this will fit my playstyle.

any more tips for TvP besides whats included in this guide, and any tips for TvT?

also, i know i just got done saying i prefer macro play, but would be nice to throw in some cheeses every now and then...any tips on strong timing attacks, and what is the best proxy rax build?

thx.
Rambolav
Profile Joined March 2012
Norway42 Posts
Last Edited: 2013-12-12 14:46:29
December 12 2013 14:42 GMT
#10
I like this! Tried out a tvz with this and it's also now my tvp build!

My only concern is for tvt. I can't really see any problem with it except for very aggressive early timings from your opponent... In particular, 2 rax reaper, a build I am very familiar with, having used it since beta.

I watched the replay listed but the reaper-player's reapers were so slow to get to his base (He could've even gotten his first reaper out earlier, by getting rax and refinery at 11 supply.). Also this was a four-player map. What if it was a 1v1-map? Those reapers should be there in time to wreak absolute havoc to anything, hard-countering such greedy play. I can't see this build being safe to reapers without some stellar scv-micro... Sure you might get your marines eventually, assuming the reaper doesn't make you cancel and fumble the building of the raxes, but they will get taken out by an overwhelming amount of reapers soon anyway.
Bit weird innit?
EvilZergling
Profile Joined September 2010
United States194 Posts
Last Edited: 2013-12-12 15:36:12
December 12 2013 15:27 GMT
#11
@j00, I don't have any specific tips per say besides the closing note I included at the end. I like to play pretty reactive, so for me.. scouting is a big deal and I make sure and hide an scv or two close to the enemy base ready to run in or see anything coming out to properly prepare myself for whatever I need.

As for TvT. Although I still CC first in most of my games, having a backup cheesy build is always a good idea to have in your back pocket. I myself have a cloak banshee opening followed by a widow mine, seige tank timing attack which I discovered from a game showcased in Day[9]'s archive. I forget what match it was though, I apologize. If I find the time today to look it up I'll post it for a reference.


@Rambo, I somewhat agree. In the game where my opponent tried a double reaper rushed he did kind of do it later than what I usually expect, and I got lucky it being a 4 player map. I think that on 2 player maps it could still work, but you have to be very aware of what map you're playing. With experience you will learn where on the map the reaper is going to jump up into your base. So, with my first couple of marines I have out I'll strategically place the first 1-2 marines and a patrolling scv at the ledge I expect them to jump up on. In most cases I will kill the reaper before they realize they're taking damage.

I'm not in super high leagues though, so I could be getting lucky. Positioning is definitely key against reapers.

Another trick I learned from watching korean streamers is when all else fails, grab 3-4 scv to attack the reaper and always always always select the closest scv to the reaper and have them retreat after 2 reaper shots. It takes some micro, but if you practice this enough it gets easier to hold off the reaper harass at least until a marine or two is out to help.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
Salient
Profile Joined August 2011
United States876 Posts
December 12 2013 20:02 GMT
#12
Awesome! It's nice to know that this CC first provides a solid stem build from which you can deviate into variations based on scouting. I would like to see some more TvP replays of this. I hope you will supplement the replays to show games against builds ike 1 or 2 base blink, 3 gate with proxy oracle, and other such things.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 12 2013 20:09 GMT
#13
This isn't really a guide, since you fail to describe your build in the Guide to any sufficient depth. No discussion of any hard allins that are still defensible (and the tricks to doing so). This is really just a discussion at a way you've found to work it into matchups it wasn't favored in with some replays to back it up. This is not to say I don't appreciate having some interesting replays to watch nor discussion to be hashed out.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2013-12-12 20:38:52
December 12 2013 20:37 GMT
#14
Against every Terran, I've been cranking out a quick Zealot/Stalker/MsC and sending them directly to my opponent's base while adding a second Stalker and rallying it across. It usually arrives early enough to snipe the SCV building the bunker. Watch out for that, as I've won many games simply on the back of that pressure (so has Dear... it's not just a newbie trick).

Also I feel like a well executed Proxy Oracle should massacre this. Every time I've done it Terran has had zero chance going CC first.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EvilZergling
Profile Joined September 2010
United States194 Posts
December 12 2013 20:54 GMT
#15
@DinoMight, good to know. I have a pretty skilled Protoss friend so perhaps I can have this do this to me over and over to ensure I can respond appropriately to it.

I do have replays of defending some well executed proxy oracle rushes, but I'm not sure I saved them. I'll have to look into that and see what I can provide.

The big part of the build is that early scout, so if I see that Protoss is one pylon too short at home, and/or a very fast double gas then I'll make sure and do my due diligence in scouting and preparing for it.

I welcome any feedback though, thank you .
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
B-rye88
Profile Joined October 2013
Canada168 Posts
December 12 2013 21:34 GMT
#16
You will have to pull & lose scv's vs. a Z-S-MSC poke.

Given you have double orbital, that's perfectly fine. You'll still be ahead w/ 5ish scv deaths.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 12 2013 21:45 GMT
#17
I like this a lot. CC first is a really sexy build. If you don't go hellions against Zerg though....gulp. If I saw you didn't you would get abused like fuck.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
December 12 2013 22:12 GMT
#18
On December 13 2013 05:54 EvilZergling wrote:
@DinoMight, good to know. I have a pretty skilled Protoss friend so perhaps I can have this do this to me over and over to ensure I can respond appropriately to it.

I do have replays of defending some well executed proxy oracle rushes, but I'm not sure I saved them. I'll have to look into that and see what I can provide.

The big part of the build is that early scout, so if I see that Protoss is one pylon too short at home, and/or a very fast double gas then I'll make sure and do my due diligence in scouting and preparing for it.

I welcome any feedback though, thank you .


Yeah. As more people go 1 reaper > reactor or CC first that poke has become pretty standard for me.

Also, sometimes I plop my nexus down at the natural and then immediately make a Stargate and get 1-2 oracles for harass. It often catches the Terran by surprise because they're just not expecting it (and unless they want to waste a scan, they have no way to scout it if the went CC first)
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
igay
Profile Blog Joined November 2011
Australia1178 Posts
December 13 2013 01:33 GMT
#19
love the name lol
MVP <3 MKP <3 DRG <3
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
December 13 2013 02:49 GMT
#20
On December 13 2013 00:27 EvilZergling wrote:

As for TvT. Although I still CC first in most of my games, having a backup cheesy build is always a good idea to have in your back pocket. I myself have a cloak banshee opening followed by a widow mine, seige tank timing attack which I discovered from a game showcased in Day[9]'s archive. I forget what match it was though, I apologize. If I find the time today to look it up I'll post it for a reference.



It sounds like your talking about the maru vs innovation daily.
Thats actually another very nice build. Relatively easy to pull off. And you go for an all in (if you spot greediness from your opponent) , an aggressive push. Our follow up with a CC. All of which you can do you after you scout with the first banshee. I recommend watching this daily a lot!
Ever noticed you can type "Starcraft" with just your keyboard hand?
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