• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:17
CEST 17:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33304 users

[D] SC2 Notes: How To Plan A Strategy - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
Dan26
Profile Blog Joined September 2012
Australia239 Posts
November 14 2013 03:18 GMT
#101
Here is my strategy plan. Simple and effective:

TvX

SCOUTING
Hold ALL watchtowers have reaper/SCV/marine checking for expansions
Make minute adjustements based on scouting information

TvZ
OPENING
Reaper opening into hellion reaper (2 reapers, 6 hellions)
CC
Add 2 more Reactored Rax
Stim
Double engineering Bay 1-1

TIMING ATTACK
Move out 11-13 mins with MMMM to kill zergs third
Have 3rd CC building behind it
Add Armory Start 2-2
Add 2 more rax to make 5 and a second factory with tech lab
Research drilling claws

Do not parade push. Push out in contingencies, muster troops at home to defend counter attacks.

LATE GAME
Be sure to add 3 additional Rax when taking 3rd, Have them all tech labbed for marauders
in preparation for usual Ultralisk transition.

If Broodlords, add 2 extra starports maybe 3 depending on economy.

TvP
OPENING
Reaper Expand, CC First or 1 Rax FE
Get 3 rax and stim
Ebay for +1
Add Factory with reactor while building Starport

TIMING ATTACK
MMM with +1, combat shields and STIM
Goal is to force gateway units and pick off sentries
Secure a 3rd and protect with sim city bunker and turret.

MID GAME
Adapt to Protoss tech and win by economical advantage. e.g.
3 Colossus, heavy stalker count and high templar. Throw down one Ghost Academy,
get about 4-5 ghosts, 12 vikings, and higher marauder count.

LATE GAME
Protoss should be dead by now... if not slowly transition into BC/Viking/raven.


TvT
MECH! - Me personally, never play mech so just trying simple 1-1-1 openings and being creative.

Mainly have fun, dick around, and dont expect to win. This is my fun matchup.

Goal: Gain a strong feel for all mech based units. Copy pro strategies (Strelok!!)



Eat like a King, Train like a Champion, Sleep like a Baby
hoby2000
Profile Blog Joined April 2010
United States918 Posts
Last Edited: 2013-11-14 05:23:24
November 14 2013 05:21 GMT
#102
There's this big misconception that cheeses and 2-base all-ins are somehow "no skill" or noob builds or "the wrong way to play the game". People play against opponents on ladder who do a proxy 2-gate or pull SCVs or open with speedling rushes every game, and there's the tendency to feel belittled or dumbed down by losing to a well-executed cheese; naturally this excites them and makes them feel like they should have won if they had just scouted better/controlled better, etc. And that's true. All cheeses are beatable at the top levels of play as long as you scout, continue to macro, and control well; when you lose to a cheese or some kind of all-in build, you were lacking in one of these areas, not because the cheese is "no skill OP".

While it is true that there are mechanically better players that lose to people performing cheeses and 2-base all-ins in masters and GM leagues (even on the pro level), this doesn't change the fact that one player simply executed a strategy better than the other. There are a lot of players who don't have a set goal in mind when they ladder; with my definition of macro, you could argue that a dedicated cheeser is technically a better "macro" player than their opponent who just builds whatever works without a clearly defined goal, even if the dedicated cheeser is not mechanically as good.

There's also the flawed school of thought that somehow playing only cheeses and 2-base all-ins is detrimental to your SC2 growth and makes you a "bad macro player". The truth is that there is plenty to learn about the early and mid games through these shorter-term game plans, things you wouldn't necessarily learn by just sitting back, taking 3 bases, and "macroing". If you play only cheese and mid game attacks, you miss out on learning the late game, but it's actually a great stepping stone into what is considered "true macro play".



You should change this into necessary rant, because this was the crucial point I thought you were making this whole time. You said yourself that the Koreans cheese a lot when first learning (lol, i had winning here before. Irony!) to play because it helps you understand one part of the game, whether it be micro, macro, or the interaction between my X unit and your Y unit at Q and Z amounts. Koreans are fucking awesome because they've played the 4 zergling vs 3 marine matchup A MILLION times. That's one small thing in the game, but being able to execute that perfectly is part of perfect play. A perfected cheese play that beats a macro intended play is still a better play no matter what.

The fact of the matter is that Starcraft 2 is about winning, and if that requires that you proxy 2rax every game, then fucking do it. Remember what Morrow did in the beta or somewhere near the beginning of SC2? That fucking reaper build that DOMINATED?! When you look back at that, it's so stupid how awesome that strategy was. He won a tournament depending on it. People complained, and you can say reapers were OP and all that other crap, but the fact of the matter is that it's no different than saying cheese is lame. If they won the game, it's because you failed to do something - whether that's an upgrade, building workers, or gging too early. Wanting the game to change because you keep losing is only a valid excuse for so long - eventually you either change your strategy, or you give up playing.

I believe Harvey Dent made this point perfectly in The Dark Knight - You either die a hero (give up playing) or you live long enough to see yourself become the villain (change your strategy).
A lesson without pain is meaningless for nothing can be gained without giving something in return.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-11-15 03:32:37
November 15 2013 03:31 GMT
#103
From Day9's Podcast "Hallmarks of Expert Play #1: Winning with an Advantage"
Number One: Always make sure you have an endgame plan before your game has ever started. I see so many players that have a build that will lead them to some advantage and then when they get there, they arrive at this advantageous situation, they suddenly have no idea what to do. Their macro gets screwed up, they don't time their expansions or the rest of their attacks correctly, and that's what ends up losing them the game. And the way to avoid this is just have a very general, straightforward sense of what you're going to do in the endgame. And I'm not talking about anything specific, or anything crazy, just some basic framework that you can always be trying to go for.


Holy shit, that is the best quote ever relating to this thread. This is exactly the reason why I say it's important to have an end game goal already in place that tells you how you're going to win. If you don't have a goal that states how you will win, you'll find yourself in unfamiliar territory the moment you run out of steps in your plan.
StrategyAllyssa Grey <3<3
vaderseven
Profile Joined September 2008
United States2556 Posts
November 15 2013 07:17 GMT
#104
On November 15 2013 12:31 SC2John wrote:
From Day9's Podcast "Hallmarks of Expert Play #1: Winning with an Advantage"
Show nested quote +
Number One: Always make sure you have an endgame plan before your game has ever started. I see so many players that have a build that will lead them to some advantage and then when they get there, they arrive at this advantageous situation, they suddenly have no idea what to do. Their macro gets screwed up, they don't time their expansions or the rest of their attacks correctly, and that's what ends up losing them the game. And the way to avoid this is just have a very general, straightforward sense of what you're going to do in the endgame. And I'm not talking about anything specific, or anything crazy, just some basic framework that you can always be trying to go for.


Holy shit, that is the best quote ever relating to this thread. This is exactly the reason why I say it's important to have an end game goal already in place that tells you how you're going to win. If you don't have a goal that states how you will win, you'll find yourself in unfamiliar territory the moment you run out of steps in your plan.


I listen to his Hallmarks of Expert Play podcasts and Game Theory podcasts every few weeks to few months. I dont really pay attention to em anymore but they ring so true for me that it is a great background if I am doing some cleaning and am tired of music for a minute.

You can tell he recorded those shortly after hitting a level of playing ability that was simply of the highest of high levels. They are a beautiful glimps into the thoughts of a truly strategically sound player.

They dwarf every single daily he made (maybe minus the mechanics one as that one demos proper mechanics way better than a podcast is capable of but thats less game theory and more game execution...).
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
Last Edited: 2013-11-15 21:34:50
November 15 2013 20:13 GMT
#105
This is beautifully done by Day[9], and very relevant to this thread too;

http://www.teamliquid.net/staff/Day9/Day[9]0014-HOP3-AGoodMindset.mp3

Specifically, his first point on the 'Plan.'

In this podcast Day[9] talks about the importance of having a plan for having a good mindset, I will try to explain my Strategy with the framework I gleamed from the podcast, and the knowledge I gained from this thread. Hopefully someone can tell me if it is good, or if it needs adjusting. From what I could tell from the Day[9] podcast, a gameplan follows this framework;

Plan > Build > Reactions

TvT: My overall plan is to deny my opponents 3rd/4th base with Marine/Tank. In this way I should gain an economic lead, which should result in a bigger army, or higher re-maxing potential, that will allow me to kill him.

Step 1 (Basic Plan): I want a 2/3 base economy to produce a well upgraded Marine/Tank army to use for my overall plan.

Step 2 (Build to allow my gameplan to come to fruition): I will use a gas first cloak banshee build to harass and scout my opponent. This build also allows me to gain a tech advantage. I will produce units off a 1-1-1 infrastructure until I can converge at a 5-1-1 infrastructure on 2 bases, at which point I will hit a timing (+1-1?) to secure my own 3rd whilst denying my opponent his 3rd.

Step 3 (Reaction to scouting information): I am unsure what to put here, I don't generally scout with a gas first opening. My banshee acts as a scout, but I don't feel I need to react to anything I see with it. Any pointers here would be good.

If anyone has anything similar for TvP/TvZ I would love to hear it.

Rickyvalle21
Profile Joined July 2012
United States320 Posts
November 24 2013 23:58 GMT
#106
Hey Sc2John. I know this is a late comment but since I don't want to post under protoss help me thread because this adresses alot of points about planning strategies but I am having trouble approaching pvp. I always execute builds that seem logical for the map pool such as 1 gate expand on Whirlwind and blink on Yeonsu but often times I feel as though I lose but I am not getting outplayed. For example, I 1 gate expand on Whirlwind due to not being able to be hard countered but proxy stargate and 3 gate stargate all in may be too late because of the distance of the map however, there was a situation where I scouted and my opponent 10 gate 3 gated me and I lost immediately. If I use a build that blindly is able to defend against this strategy then I will be behind vs a fast expand build assuming I scout last. Is this a coinflip factor that I am not aware of and is so, then how can I approach this.
people say practice is perfect but if nothing is perfect whats the point in practicing?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 25 2013 00:11 GMT
#107
On November 25 2013 08:58 Rickyvalle21 wrote:
Hey Sc2John. I know this is a late comment but since I don't want to post under protoss help me thread because this adresses alot of points about planning strategies but I am having trouble approaching pvp. I always execute builds that seem logical for the map pool such as 1 gate expand on Whirlwind and blink on Yeonsu but often times I feel as though I lose but I am not getting outplayed. For example, I 1 gate expand on Whirlwind due to not being able to be hard countered but proxy stargate and 3 gate stargate all in may be too late because of the distance of the map however, there was a situation where I scouted and my opponent 10 gate 3 gated me and I lost immediately. If I use a build that blindly is able to defend against this strategy then I will be behind vs a fast expand build assuming I scout last. Is this a coinflip factor that I am not aware of and is so, then how can I approach this.


Yeah, to be honest, early game PvP is a bit of a coinflip. I don't like the term "build order win" because you can still defend builds that technically "hard counter" your build...but yeah, to some extent, this is primarily because some builds just end up ahead of others.

In terms of playing in a series or in a tournament setting, you want to try to alter your play as much as possible from game to game and keep your opponent guessing (i.e. in a Bo3 series, you would try go DT expand for the first game, proxy 2-gate for the second game, and 1-gate FE for the final game). However, when it comes to playing on ladder, just choose a relatively stable, mostly safe build (like 1-gate FE or DT expands) and accept that sometimes you will come out "behind".

Or...you can just do what PartinG does and all-in every game :p.
StrategyAllyssa Grey <3<3
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
November 26 2013 17:18 GMT
#108
Off topic note: If you have read the plethora of threads and blogs our main man SC2John has created and gotten as much pleasure and quality learning out of them as I have, you should nominate SC2John for lichter's little popularity contest: http://www.teamliquid.net/forum/viewmessage.php?topic_id=436616

I'm posting this here because its the most recent/most active of SC2John's threads so I figure there might be some other thankful readers like myself here.

Thanks for all your help and insight SC2John! You're definitely on my list of TL forum awesomeness.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2014-02-18 11:16:48
February 18 2014 11:14 GMT
#109
I remember stumbling across this thread some months ago on my Smartphone and thought "sounds interesting" but lost the tab in my "to-read-pile". Just re-discovered it and have to bump it, because the content is pure gold and still highly relevant.

On October 28 2013 14:57 vaderseven wrote:
*Read this quote again from the OP:

Show nested quote +
[Back when I was playing on iCCup] I used to have a Korean Starcraft practice partner. One day he asked me, "Why do you think Koreans are so 'cheesy' when they're learning to play?" I don't remember exactly what I replied, but it was probably something along the lines of: "They've got better micro, macro, etc., so they can win early." He took a moment, then responded, "No, it's because the goal of the game is much simpler."


My practice partner was telling me that when they are learning the game (when they are new) they tend to favor game plans that win the game much sooner and with less steps. By doing that they practice the concept of playing out a game plan instead of blindly playing for a vague later game state.

As our convo went on, my friend (his name was HyeongJu Ban or simply Ban) explained that as a player becomes better and their understanding of the game increases, they naturally go for later and later wins. You see, as they get better mechanically they can handle more macro and micro actions and as their understanding expands they can formulate more and more complex game plans.

I really see this lack of mindset in the foreign scene as a critical problem holding back the average player and honestly is one of the biggest contributing factors to the difference in average skill between Korea and the rest of the world. The two other large factors (having the strongest professional scene and having the highest density of players in a small physical area) actually help to ensure that the average new player is exposed to someone at the local PC bang that will set them on the right path and mindset.

Most of the very best players clearly subscribed to this mindset and a bit of research into their playstyle progressions provide strong support to what Ban passed onto me and I onto SC2John. Look at Flash, MVP, MKP, JulyZerg, iloveoov, Jaedong, Maru, Losira, Bisu, Naniwa, and others (MANY more). All of these players had a reputation among forum posters that speak English as being "very cheesy" and each slowly became known as "macro" players. WATCH a cross section of their games. They didn't change their approach to the game. They simply were executing plans they knew inside and out and as time went on and they played more and more they became familiar with more and more plans of increasing complexity. They were masters of excellent game plans from the start of their careers onward and nothing about their approach to strategy ever changed yet so many people that speak English feel like they went through mysterious transformations from cheesy players to macro gods.



Reading this I remember watching ForGG's Stream as he just began his transition to SC2.
I was expecting some kind of secret practice method from this praised Kespa-veteran. Instead I was watching him building only Barracks and Marines and attacking without any upgrades during all his games for a whole day. The next day he added a single Geysir into his play and got techlabs for basic bio-upgrades or a factory only to produce hellions out of it.
Until now I could not understand what I saw. I assumed he was just fooling around, but now I am coming to the conclusion that I witnessed him learning the game literally from scratch through the described method.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Last Chance Qualifier
uThermal339
IndyStarCraft 32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 339
Hui .236
DenverSC2 116
trigger 59
IndyStarCraft 32
StarCraft: Brood War
Britney 39334
Calm 6889
Rain 3800
Mini 1116
Bisu 1048
Hyuk 935
EffOrt 770
Shuttle 532
Stork 441
Leta 252
[ Show more ]
Soulkey 227
sSak 224
Barracks 80
Dewaltoss 80
TY 62
Movie 56
ToSsGirL 34
Aegong 32
Terrorterran 28
soO 28
JulyZerg 19
SilentControl 13
IntoTheRainbow 7
Stormgate
RushiSC25
Dota 2
Gorgc6079
qojqva3431
League of Legends
Trikslyr32
Counter-Strike
PGG 77
edward29
Other Games
singsing2606
hiko1950
B2W.Neo1613
Lowko489
C9.Mang0383
Mew2King182
Liquid`VortiX172
RotterdaM142
KnowMe132
QueenE42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 71
• poizon28 34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3472
League of Legends
• Jankos3196
• TFBlade1377
Other Games
• WagamamaTV120
Upcoming Events
OSC
3h 43m
Spirit vs MaNa
ByuN vs SKillous
Chance vs ArT
Mixu vs HonMonO
UedSoldier vs SoldieR
sebesdes vs GgMaChine
Babymarine vs Moja
Replay Cast
10h 43m
SOOP
17h 43m
Cure vs Zoun
SC Evo League
20h 43m
Road to EWC
22h 43m
SOOP Global
23h 43m
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 2h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 4h
Sparkling Tuna Cup
1d 18h
Road to EWC
1d 22h
[ Show More ]
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.