• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CET 02:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams9Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou23
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
LMAO (controversial!!)
Peanutsc
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1399 users

[D] How not to die in a mine field (ZvT) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 29 2013 19:24 GMT
#81
http://drop.sc/329079 Another replay added. The late game ultra/corruptor/infestor into broodlord switch is very very strong. And the spines completely shut down his mines aggression.
vsportsguy
Profile Joined September 2010
United States118 Posts
April 30 2013 10:29 GMT
#82
I totally agree with the extra static defense. More spines, less lings. Don't overdo it though, find a good balance that will help to deal with drops. Drops are so much better in HOTS.

With that being said, I disagree with using corrupters instead of mutas. Speed and offensive harassment capability are the two HUGE HUGE advantages of the muta. Medivac afterburners and the speed of bio harassment mean that ZvT is even more fast paced than before. You need to be all over the map: mutas are better at this.

If you harass with your mutas, you force him to build turrets and leave mines back home. Once he shows that he's willing to leave mines at home, then you back off. But forcing him to build turrets/mines for defense is a good thing. Corrupters don't pose any offensive threat at all.

3rd thing zergs need to do: more creep spread, it's so important in ZvT.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2013-04-30 11:08:12
April 30 2013 11:05 GMT
#83
On April 30 2013 19:29 vsportsguy wrote:
I totally agree with the extra static defense. More spines, less lings. Don't overdo it though, find a good balance that will help to deal with drops. Drops are so much better in HOTS.

With that being said, I disagree with using corrupters instead of mutas. Speed and offensive harassment capability are the two HUGE HUGE advantages of the muta. Medivac afterburners and the speed of bio harassment mean that ZvT is even more fast paced than before. You need to be all over the map: mutas are better at this.

If you harass with your mutas, you force him to build turrets and leave mines back home. Once he shows that he's willing to leave mines at home, then you back off. But forcing him to build turrets/mines for defense is a good thing. Corrupters don't pose any offensive threat at all.

3rd thing zergs need to do: more creep spread, it's so important in ZvT.


I actually agree with you on this. There is a brief time in the match where mutas are better. But in my experience that time passes so quickly and without much (or any) opportunity to actually harrass the terran with your mutas. I still think that mutas may be worth building for that time alone but I prefer not to.

You are wrong about corruptors not posing an offensive threat though. They are really good at killing medivacs. Especially in combination with fungal. If the terran is losing medivacs every time he goes to engage your army and not actually killing your corruptors (which is most often the case) he's not being cost efficient. Mutas don't really fill this role because their range is to short and they are auto targetted by marines during the fight. Keep in mind this is later in the game. The real strength of corruptors is that once you get the terran pinned you can morph them into broodlords to finish him. Instead of trying to crack his defense with ultralisks which invariably get stuck between buildings and die. Sit your ultras on hold position under your broods and only let them run forward if he tries to snipe your broods with marines. This is very effective.

BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 30 2013 23:05 GMT
#84
There's 2 ways that you encounter mines:

1. Terran is given enough time to set up a staggered mine field
2. Terran is moving his mines with his bio ball, and burrows them when Zerg engages

For #1, it's best to not even let Terran get this situation, by being aggressive enough that they can't just take the time to stagger all of their mines. But even if zerg gets into this situation, they can just run around the mine field, and then pull back and re-engage if/when Terran lifts all their mines

For #2, the best way I have seen to deal with it is to send out 8-10 overlords in front of your army to soak up all the mine damage. That way all of the mines are on cooldown and your army is still untouched. Then run in with your army and win the fight (don't forget 1-2 overseers to spot the mines).
next week on Everybody Loves HypnoToad:
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 30 2013 23:23 GMT
#85
On May 01 2013 08:05 BlasiuS wrote:
There's 2 ways that you encounter mines:

1. Terran is given enough time to set up a staggered mine field
2. Terran is moving his mines with his bio ball, and burrows them when Zerg engages

For #1, it's best to not even let Terran get this situation, by being aggressive enough that they can't just take the time to stagger all of their mines. But even if zerg gets into this situation, they can just run around the mine field, and then pull back and re-engage if/when Terran lifts all their mines

For #2, the best way I have seen to deal with it is to send out 8-10 overlords in front of your army to soak up all the mine damage. That way all of the mines are on cooldown and your army is still untouched. Then run in with your army and win the fight (don't forget 1-2 overseers to spot the mines).


Counter attacking definitely works. Especially when you're using infestors since they are so incredibly cost efficient against bio/mine when defending behind spines. Countering with your zerglings can put the terran in some awkward situations.

The overlords thing definitely works be careful though you don't want to be supply capped during a fight. If you are already maxed making extra overlords for this purpose would probably work.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #2
ZZZero.O0
LiquipediaDiscussion
PiGosaur Monday
00:00
$400 PiGosaur #55
PiGStarcraft502
rockletztv 18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft502
RuFF_SC2 110
NeuroSwarm 88
Nathanias 85
Nina 42
CosmosSc2 41
StarCraft: Brood War
Artosis 658
Sharp 62
Bale 60
NaDa 33
ZZZero.O 0
Dota 2
monkeys_forever534
PGG 215
League of Legends
JimRising 363
Super Smash Bros
C9.Mang01072
hungrybox465
Other Games
summit1g12147
Grubby2071
shahzam735
Day[9].tv551
Skadoodle190
ViBE137
Maynarde124
Organizations
Other Games
gamesdonequick870
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 81
• davetesta15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 21
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4042
Other Games
• Scarra586
• Day9tv551
Upcoming Events
Replay Cast
8h 19m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
OSC
10h 19m
CrankTV Team League
11h 19m
Shopify Rebellion vs Team Liquid
BASILISK vs Team Falcon
Replay Cast
21h 19m
The PondCast
1d 7h
CrankTV Team League
1d 11h
Replay Cast
2 days
WardiTV Invitational
2 days
MaNa vs Gerald
Rogue vs GuMiho
ByuN vs Spirit
herO vs Solar
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
BSL Team A[vengers]
3 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
3 days
Sparkling Tuna Cup
4 days
BSL Team A[vengers]
4 days
Cross vs Motive
Sziky vs HiyA
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.