• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1964 users

[D] How not to die in a mine field (ZvT) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 29 2013 19:24 GMT
#81
http://drop.sc/329079 Another replay added. The late game ultra/corruptor/infestor into broodlord switch is very very strong. And the spines completely shut down his mines aggression.
vsportsguy
Profile Joined September 2010
United States118 Posts
April 30 2013 10:29 GMT
#82
I totally agree with the extra static defense. More spines, less lings. Don't overdo it though, find a good balance that will help to deal with drops. Drops are so much better in HOTS.

With that being said, I disagree with using corrupters instead of mutas. Speed and offensive harassment capability are the two HUGE HUGE advantages of the muta. Medivac afterburners and the speed of bio harassment mean that ZvT is even more fast paced than before. You need to be all over the map: mutas are better at this.

If you harass with your mutas, you force him to build turrets and leave mines back home. Once he shows that he's willing to leave mines at home, then you back off. But forcing him to build turrets/mines for defense is a good thing. Corrupters don't pose any offensive threat at all.

3rd thing zergs need to do: more creep spread, it's so important in ZvT.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2013-04-30 11:08:12
April 30 2013 11:05 GMT
#83
On April 30 2013 19:29 vsportsguy wrote:
I totally agree with the extra static defense. More spines, less lings. Don't overdo it though, find a good balance that will help to deal with drops. Drops are so much better in HOTS.

With that being said, I disagree with using corrupters instead of mutas. Speed and offensive harassment capability are the two HUGE HUGE advantages of the muta. Medivac afterburners and the speed of bio harassment mean that ZvT is even more fast paced than before. You need to be all over the map: mutas are better at this.

If you harass with your mutas, you force him to build turrets and leave mines back home. Once he shows that he's willing to leave mines at home, then you back off. But forcing him to build turrets/mines for defense is a good thing. Corrupters don't pose any offensive threat at all.

3rd thing zergs need to do: more creep spread, it's so important in ZvT.


I actually agree with you on this. There is a brief time in the match where mutas are better. But in my experience that time passes so quickly and without much (or any) opportunity to actually harrass the terran with your mutas. I still think that mutas may be worth building for that time alone but I prefer not to.

You are wrong about corruptors not posing an offensive threat though. They are really good at killing medivacs. Especially in combination with fungal. If the terran is losing medivacs every time he goes to engage your army and not actually killing your corruptors (which is most often the case) he's not being cost efficient. Mutas don't really fill this role because their range is to short and they are auto targetted by marines during the fight. Keep in mind this is later in the game. The real strength of corruptors is that once you get the terran pinned you can morph them into broodlords to finish him. Instead of trying to crack his defense with ultralisks which invariably get stuck between buildings and die. Sit your ultras on hold position under your broods and only let them run forward if he tries to snipe your broods with marines. This is very effective.

BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 30 2013 23:05 GMT
#84
There's 2 ways that you encounter mines:

1. Terran is given enough time to set up a staggered mine field
2. Terran is moving his mines with his bio ball, and burrows them when Zerg engages

For #1, it's best to not even let Terran get this situation, by being aggressive enough that they can't just take the time to stagger all of their mines. But even if zerg gets into this situation, they can just run around the mine field, and then pull back and re-engage if/when Terran lifts all their mines

For #2, the best way I have seen to deal with it is to send out 8-10 overlords in front of your army to soak up all the mine damage. That way all of the mines are on cooldown and your army is still untouched. Then run in with your army and win the fight (don't forget 1-2 overseers to spot the mines).
next week on Everybody Loves HypnoToad:
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 30 2013 23:23 GMT
#85
On May 01 2013 08:05 BlasiuS wrote:
There's 2 ways that you encounter mines:

1. Terran is given enough time to set up a staggered mine field
2. Terran is moving his mines with his bio ball, and burrows them when Zerg engages

For #1, it's best to not even let Terran get this situation, by being aggressive enough that they can't just take the time to stagger all of their mines. But even if zerg gets into this situation, they can just run around the mine field, and then pull back and re-engage if/when Terran lifts all their mines

For #2, the best way I have seen to deal with it is to send out 8-10 overlords in front of your army to soak up all the mine damage. That way all of the mines are on cooldown and your army is still untouched. Then run in with your army and win the fight (don't forget 1-2 overseers to spot the mines).


Counter attacking definitely works. Especially when you're using infestors since they are so incredibly cost efficient against bio/mine when defending behind spines. Countering with your zerglings can put the terran in some awkward situations.

The overlords thing definitely works be careful though you don't want to be supply capped during a fight. If you are already maxed making extra overlords for this purpose would probably work.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1772
RotterdaM 279
mouzHeroMarine 231
StarCraft: Brood War
Sea 9809
Bisu 2460
Britney 1708
Jaedong 1339
EffOrt 1172
Soulkey 758
BeSt 553
Mini 536
Hyuk 386
firebathero 280
[ Show more ]
Light 280
Rush 167
Mong 142
Hyun 69
hero 68
scan(afreeca) 67
Backho 38
Sharp 37
ToSsGirL 34
Aegong 31
sorry 28
soO 22
Rock 22
910 19
Sexy 16
Terrorterran 13
zelot 12
GoRush 11
Dota 2
syndereN553
qojqva511
monkeys_forever201
Counter-Strike
zeus443
byalli414
edward74
Other Games
singsing3126
B2W.Neo1244
Liquid`RaSZi1021
hiko912
Lowko375
crisheroes337
Hui .313
Trikslyr38
Organizations
Counter-Strike
PGL1519
Other Games
WardiTV362
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 83
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 45
• Michael_bg 6
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6800
Other Games
• WagamamaTV496
• Shiphtur252
Upcoming Events
Monday Night Weeklies
13m
Replay Cast
8h 13m
The PondCast
18h 13m
Kung Fu Cup
19h 13m
GSL
1d 17h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.