• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:20
CEST 06:20
KST 13:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!29Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)95
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" 3kb/s downloading patch..... are we back to 1998? Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Cara Menghubungi Call Center Scoot Airlines Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5743 users

[D] Life's Ling-Centric ZvT (Winter MLG) - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
RMmanlots
Profile Joined May 2010
United States95 Posts
March 18 2013 18:17 GMT
#41
On March 19 2013 02:56 bri9and wrote:
Trying to emulate Life's ling centric ling play is something I hope everyone starts doing.. Not because I think it would be effective, but rather because nobody else is going to be able to kill 8 blue flame hellions with 24 lings.. no matter how hard you try. Unless you have 400+ APM you are going to quickly learn that Life's ability to control lings and your ability to control lings are two very different things.


Its not that hard. Keep 2 control groups of lings, run within the vision of a tower you know they are holding, lead them into a trap, flank.

With Larva being the limiting component, its difficult to do this while nailing the injects.
Do you want to live forever?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 18 2013 22:03 GMT
#42
On March 19 2013 01:42 nottapro wrote:
Show nested quote +
On March 19 2013 01:12 Lobotomist wrote:
On March 18 2013 16:35 Sc2zero7 wrote:
Copying the best zerg in the world is good and all but I doubt more than a handful of people outside life beats 14 blue flame helions with 26 lings. His control and macro are what allows his strategies to be super effective. Something to keep in mind when you copy builds.
Is there a way to watch the VODs of MLG? I'd love to see this game...

http://tv.majorleaguegaming.com/events/23-2013-winter-championship#2424/2432/1

All the VOD's are free.

-Drool- tyvm!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
March 18 2013 23:30 GMT
#43
I don't intend to go off-topic here but I am curious as to why Flash never went for Hellbats? 30+ damage to light units, they get healed and have even more health then a marauder. Any second thoughts? I know I may speak out of my terms since I don't know how they really work, just a hunch telling me though that they would've been good to his arsenal.
For the swarm
Grapefruit
Profile Joined November 2010
Germany439 Posts
March 19 2013 00:18 GMT
#44
The 10 Pool was metagaming.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
jamvng
Profile Joined October 2008
Canada244 Posts
March 19 2013 00:24 GMT
#45
On March 19 2013 03:17 RMmanlots wrote:
Show nested quote +
On March 19 2013 02:56 bri9and wrote:
Trying to emulate Life's ling centric ling play is something I hope everyone starts doing.. Not because I think it would be effective, but rather because nobody else is going to be able to kill 8 blue flame hellions with 24 lings.. no matter how hard you try. Unless you have 400+ APM you are going to quickly learn that Life's ability to control lings and your ability to control lings are two very different things.


Its not that hard. Keep 2 control groups of lings, run within the vision of a tower you know they are holding, lead them into a trap, flank.

With Larva being the limiting component, its difficult to do this while nailing the injects.


It was more than that, he would go in with lings between hellion volleys and then let his queens take the damage. pretty sick micro.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
March 19 2013 01:23 GMT
#46
Getting 8 Lings off of a 10pool is not a huge commitment?? That would be 4 drones mining about 220 minerals a minute and a delayed hatch.

The reason this is paying off is probably only because T can land his CC only at 6 minutes.
http://twitch.tv/mahtasooma
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 19 2013 01:42 GMT
#47
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
March 19 2013 02:02 GMT
#48
On March 19 2013 10:42 Ballistixz wrote:
Show nested quote +
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.
@KawaiiRiceLighT
lamiller
Profile Joined September 2011
United States92 Posts
Last Edited: 2013-03-19 02:09:24
March 19 2013 02:07 GMT
#49
I recommend only using this strategy on maps with open access to thirds, ie. Cloud Kingdom, DayBreak, and Neo Planet S. It should not of worked out on Akilon Flats but because Flash moved out his entire army thats why life was successful. If you do this strategy on Whirlwind and Bel'shir Vestige with small chokes leading into third then you may be screwed, and also because the army normally camps out right outside of the natural leading into the third. Also the third is relatively far away on these maps which makes this more difficult.
HanSomPa
Profile Joined December 2012
United States87 Posts
March 19 2013 02:17 GMT
#50
The most annoying part is, this can be done in WoL as well and there is very little Terran can do about it. Muta Ling Bling is so much more mobile than marine tank. I've seen the same the same thing in GSL, where Bomber was rolled by Zergs who went very heavy Ling/Bling Muta and just decimated his army. When you combine this with an agressive expansion behind it, and excellent creep spread there is so little you can do to counter the Zerg. This does require extremely good macro though, the injects and map control has to be spot on for this to work, otherwise it'll just straight up die to any decent Terran who uses walls and Tanks to ward off early pushes, as well as punish greedy play when he sees it.
He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces.
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-03-19 03:21:26
March 19 2013 03:20 GMT
#51
On March 19 2013 11:02 KawaiiRice wrote:
Show nested quote +
On March 19 2013 10:42 Ballistixz wrote:
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.

What do you mean ? I feel like this build is incredibly standard ? Just a slight variant of the infestors style.
Instead of going stephano's you just build mutas. But other than that, it's pretty much the same style we've been using for years.
At least that's what I was doing.

Edit : Unless you're talking about the Pool first build. Then yeah.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
March 19 2013 03:24 GMT
#52
On March 19 2013 12:20 RaiZ wrote:
Show nested quote +
On March 19 2013 11:02 KawaiiRice wrote:
On March 19 2013 10:42 Ballistixz wrote:
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.

What do you mean ? I feel like this build is incredibly standard ? Just a slight variant of the infestors style.
Instead of going stephano's you just build mutas. But other than that, it's pretty much the same style we've been using for years.
At least that's what I was doing.

Edit : Unless you're talking about the Pool first build. Then yeah.

A build is not a style. Making lings and going allin is also not equivalent to Life's style.

1. The way in which something is said, done, expressed, or performed: a style of speech and writing.


Nobody uses lings in the early game as well and as intelligently as Life has with such consistency. To say that demonstrates a lack of understanding of what Life is doing or what style means.
@KawaiiRiceLighT
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 19 2013 03:39 GMT
#53
On March 19 2013 12:24 KawaiiRice wrote:
A build is not a style. Making lings and going allin is also not equivalent to Life's style.

Where did you see going lings banes mutas was an allin ? I'm not sure why you've even mentionning it ? Unless I missed something then, I apologize.

Show nested quote +
1. The way in which something is said, done, expressed, or performed: a style of speech and writing.


Nobody uses lings in the early game as well and as intelligently as Life has with such consistency. To say that demonstrates a lack of understanding of what Life is doing or what style means.

I agree with that, Life sure does use them very well, but he's far from being alone. But that's probably because we're too used to see the lazy EU / US patchzergs. :/
Gonna be fun though, when all the zerg will get demoted or whatever because they can't win anymore with a 6 queens centered build.
Can't wait to see for more tournaments !

Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Ballistixz
Profile Joined January 2010
United States1269 Posts
March 19 2013 03:46 GMT
#54
On March 19 2013 11:02 KawaiiRice wrote:
Show nested quote +
On March 19 2013 10:42 Ballistixz wrote:
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.



sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on.

i mean at the end of the day its still muta ling bane...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 19 2013 03:53 GMT
#55
On March 19 2013 12:46 Ballistixz wrote:
Show nested quote +
On March 19 2013 11:02 KawaiiRice wrote:
On March 19 2013 10:42 Ballistixz wrote:
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.



sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on.

i mean at the end of the day its still muta ling bane...


Yeah it might be hard for you to understand but you should see korean interviews back when they used to ask other zergs why they didn't do what life did.

They all said the same thing "I don't know how it works for life his style is so hard to do and I just lost with it so I stopped doing it". No zerg in the world can emulate life right now in how he does his ling control. His style really is different then other zergs and to how he uses it.
When I think of something else, something will go here
victarrr
Profile Joined August 2012
United States21 Posts
March 19 2013 06:25 GMT
#56
Enjoying using this in PvX in Gold league. Gets destroyed by very early Speedling aggression though. :\

Still very solid against Protoss, though! As long as they don't switch to air, but even then you can easily go into Hydralisks or some air tech with the Spire.
butts
Gtoad
Profile Joined October 2011
United States90 Posts
March 19 2013 11:34 GMT
#57
^trolling
To succeed you must fail, many many times.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
March 19 2013 11:43 GMT
#58
On March 18 2013 13:18 ahw wrote:
i hope everyone copies this because delaying double ups for 45 seconds and getting an early tank out on the high ground would end this.

I'm playing like this since a few months. I go 1rax 1 marine CC depot CC double gas marine marine into fact into tank. Since you don't need siegemode, you can put that 100-100 into upgrades. The downside of this build is that it gives zergs a ton of freedom. The upside is that you don't die to allins (you crush them) and that you can do a good rine tank timing around 12:30.
cloneThorN
Profile Joined September 2012
Denmark302 Posts
March 19 2013 12:50 GMT
#59
On March 19 2013 12:53 blade55555 wrote:
Show nested quote +
On March 19 2013 12:46 Ballistixz wrote:
On March 19 2013 11:02 KawaiiRice wrote:
On March 19 2013 10:42 Ballistixz wrote:
On March 18 2013 10:16 TangSC wrote:
Spoiler Warning - You may want to watch the series before reading the post / comments.

Hey guys,

Yesterday I was scratching my head about how Zergs should play against Terran in HotS, but after watching Life's sick run through The MLG Winter Championship, I don't think anyone can argue the effectiveness of a Zergling-centric style. I've written down some (incomplete) observations, and was hoping others could contribute their notes as well.

Openings

+ Show Spoiler +
10Pool Opening:

10 Pool
Double extractor trick to 12/10
12 Overlord
12-15 Lings
15 Queen
17 Ling
18 Drones
20 Hatch

I'm really impressed with how well this opening went for Life. Most early pools rely on killing workers, but Life's version seems economic enough to transition well even without doing much damage. He only makes 8 Zerglings (not a huge commitment), and goes into an expansion and gas afterwards. He generally gets 100 gas for Speed, and periodically builds some Lings to shut down pressure. Sacrificing some economy for Zerglings seems to be a recurring theme in Life's games.

Hatch-First Opening

15 Hatch
17 Gas
16 Pool
17 Overlord
Drones out of gas after 100 (Though sometimes he left 1 in gas)

I didn't actually see Life play against Reapers with this opening, but with the early speed he'd probably hold with good micro. If you're interested in the next-steps of this build, check out Lowko's Video on Life.


Transitions:

+ Show Spoiler +
For the most part, Life played a +1/+1 Zergling-centric style of mid-game with Banelings and a delayed Lair for Mutalisks/Speed, but had a few variations:

Aggressive +1/+1 Speed-Baneling

This was just a sick timing that Life used to great effect in the finals. He went for very fast third and droned hard, but as usual still built enough Lings to get decent map control and vision. The vision was key for him, because he was able to hide a bunch of Lings mid-field to execute a massive +1/+1 Speedling/Baneling timings. The timing hit around 11 Minutes with about 30+ Banelings and who knows how many Zerglings. Perhaps an All-In (Or is it?) thread is in order. . .

Delayed-Lair Ling/Baneling/Mutalisk

By delaying Lair to 9:30/10:00, Life was able to keep a competitive economy while executing his usual +1/+1 Zergling-Centric mid-game. When Lair finished, he moved into Baneling Speed, 2/2, and Spire to complete a balanced mid-game. It seems inevitable that Widow Mines get some good connections with Zerg armies, but Life's army-splitting was on the ball. Once Overseers were on the field it was easier for Life to snipe those pesky mines. He used multi-pronged aggression to secure small leads, shut down drops with relative ease, and control the middle of the map. I wish I could multitask like that! In the later stages, Life added Ultralisks to tank/dps and Vipers to snag those Medivacs. So sick!

7:00 Lair / Mutalisk

After a few aggressive Baneling timings, Life switched it up and went for a 7:00 Lair, allowing him to start some unexpected Mutalisk harass as early as 11minutes.


I hope you all enjoyed the series as much as I did!




i hate to be a kill bill here, but his "ling centric style" is just a standard muta ling baneling style that was beyond standard in WoL... its nothing new. its as old as the game itself

Nobody plays the early game like Life does, calling it "beyond standard" is incredibly wrong.



sorry if i dont beleive you, but i cant see how what life is doing any different from the past other than being a bit more aggressive early on.

i mean at the end of the day its still muta ling bane...


Yeah it might be hard for you to understand but you should see korean interviews back when they used to ask other zergs why they didn't do what life did.

They all said the same thing "I don't know how it works for life his style is so hard to do and I just lost with it so I stopped doing it". No zerg in the world can emulate life right now in how he does his ling control. His style really is different then other zergs and to how he uses it.



Theres actually been atleast one player who have used Life's style in WoL, in the early 2012. Altho his style was inferior because of his inferior skill to life, the style of ROOTDestiny was an exact dublicate of what Life did at MLG.
I can do anything i want, until otherwise is proven.
cloneThorN
Profile Joined September 2012
Denmark302 Posts
Last Edited: 2013-03-19 12:57:38
March 19 2013 12:54 GMT
#60
On March 19 2013 20:43 Snowbear wrote:
Show nested quote +
On March 18 2013 13:18 ahw wrote:
i hope everyone copies this because delaying double ups for 45 seconds and getting an early tank out on the high ground would end this.

I'm playing like this since a few months. I go 1rax 1 marine CC depot CC double gas marine marine into fact into tank. Since you don't need siegemode, you can put that 100-100 into upgrades. The downside of this build is that it gives zergs a ton of freedom. The upside is that you don't die to allins (you crush them) and that you can do a good rine tank timing around 12:30.



What about the 2/2/1 muta ling baneling all in from WoL? Pro players like Mvp, Bomber and MKP could barely hold this all in, even with 2/2 on marines. I think that delaying your upgrades for that long, will be your downfall midgame.

EDIT: Even zerg players didn't opt for this strat, you are esentially granting zerg players a free pass to droning as hard as they want. Think about it like this: if you delay 1/1 45 sec, there is gonna be a 45 sec window, where the zergs ling baneling ultralisk army is at 3/3, while your own bio based army, is still at 2/2.
I can do anything i want, until otherwise is proven.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 189
RuFF_SC2 188
FoxeR 77
StarCraft: Brood War
GuemChi 4358
Larva 102
Mind 79
Leta 71
NaDa 61
sSak 57
ZergMaN 52
JulyZerg 37
GoRush 21
yabsab 8
[ Show more ]
Icarus 6
firebathero 0
Dota 2
LuMiX1
Super Smash Bros
hungrybox661
Heroes of the Storm
Khaldor114
Other Games
summit1g10172
JimRising 795
WinterStarcraft564
C9.Mang0234
Maynarde144
Livibee87
Organizations
Other Games
gamesdonequick1086
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• practicex 7
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota241
League of Legends
• Rush1201
• Lourlo925
• Stunt282
Upcoming Events
WardiTV Weekly
6h 40m
Sparkling Tuna Cup
1d 5h
INu's Battles
1d 6h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.