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The HotS Protoss Help Me Thread - Page 359

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
owlman
Profile Joined August 2009
France58 Posts
Last Edited: 2015-07-01 17:24:25
July 01 2015 17:24 GMT
#7161

2. You can completely prevent the reaper from entering your base with this wall off on Bridgehead. That allows you to go nexus first completely safely against terran (except for proxies ofc). You can also break the debris whenever you want to get out of your base, so you will never need to destroy your own buildings.


or any kind of hidden 1 base play... terran will have to spend a lot of scans on this map. i can already hear all the terran QQ coming
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 01 2015 18:30 GMT
#7162
On July 02 2015 02:24 owlman wrote:
Show nested quote +

2. You can completely prevent the reaper from entering your base with this wall off on Bridgehead. That allows you to go nexus first completely safely against terran (except for proxies ofc). You can also break the debris whenever you want to get out of your base, so you will never need to destroy your own buildings.


or any kind of hidden 1 base play... terran will have to spend a lot of scans on this map. i can already hear all the terran QQ coming


Yeah. And by the way, I think proxy tempests is really good on this map (Bridgehead). You can pretty much hit everything from the cliff at the side of the main base.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
July 02 2015 21:08 GMT
#7163
Any hints on how to deal with proxy hatch into spine rush at the rocks on Bridgehead ?
TheLordofAwesome
Profile Joined May 2014
Korea (South)2616 Posts
July 02 2015 21:45 GMT
#7164
I'd cancel the natural nexus into a 3-5 cannon defense at the rocks.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
July 02 2015 23:15 GMT
#7165
Before I get any more answers on that subject, I'd like to have your stance about Bridgehead overall in PvT and PvZ. The backdoor feels much harder than on Expedition Lost to me (sight blockers, wider, no ramp) so I'm quite puzzled as to how to play the map without all-inning on 2 bases. T feels less harsh than Z since it seems quite more natural to take the third near to the backdoors and you have the firepower to take down the rocks. It's another story in PvZ since whichever third you take the setup makes it quite awkward to defend your bases. I'd be really glad if you could help me.
owlman
Profile Joined August 2009
France58 Posts
July 03 2015 18:01 GMT
#7166
The only decent "new map" for macro PvX is Terraform. For anything else you should consider going 2 bases all-in i guess ...
justnny
Profile Joined October 2010
United States171 Posts
July 04 2015 01:26 GMT
#7167
On July 04 2015 03:01 owlman wrote:
The only decent "new map" for macro PvX is Terraform. For anything else you should consider going 2 bases all-in i guess ...


I don't try to write off the new maps so quickly, but I'm at 39% w/l ratio this season, 0% on Dash, 17% Moonlight, 40% on Terraform, and 100% on Bridgehead (1-0). I'm hating it. I think I've had two or three macro opponents this season while the rest have been all-ins abusing these weird-ass maps. Proxy gates, fast pools, and canon rushes are the norm here; even the Terrans are doing two-base all-ins. Taking a third on many of the new maps is suicide and that is assuming you can secure your natural.
AkashSky
Profile Joined May 2014
United States257 Posts
July 04 2015 06:56 GMT
#7168
On July 01 2015 00:29 KingAlphard wrote:
So I found out 2 useful things about the new maps.

1. Dash and Terminal backdoor wall off vs zerg:

[image loading]

2. You can completely prevent the reaper from entering your base with this wall off on Bridgehead. That allows you to go nexus first completely safely against terran (except for proxies ofc). You can also break the debris whenever you want to get out of your base, so you will never need to destroy your own buildings.

[image loading]

Fun fact: the reaper can jump off the cliff through the bush beside the rocks, but it can't jump up.


Free nexus first vs Terran?!?!? Is this WoL?!!?
Icekin
Profile Joined December 2014
88 Posts
July 04 2015 09:57 GMT
#7169
Hi guys, what is the best response to a 1 base cheese from terran, with a bunch of marines, 3 tanks, few mines and a raven?
It hits around 8-9 minutes. I had some stalkers and 2 immortals, I managed to kill it (but i lost whole army). Then he just did mass ravens and got the free win.

What is the best response to this assuming I start gate exp with blinkers and a late robo?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-07-04 10:24:32
July 04 2015 10:13 GMT
#7170
I think that the blink opening is the best against this because you can completely outmicro him.
Just cut probe production at ~34 on 2 gases, add 1-2 gateways, build as many immortals as you can and keep warping in blink stalkers. Be active with your stalkers on the map all the time, trying to delay this push for as much as possible (you might need to keep a few stalkers at home to defend from banshees and other harass). You should be able to force a pdd and snipe a bunch of units, maybe even a tank. Then when he is getting closer to your base you move out with your immortals too and you try to engage him when he is unsieged. He will have to siege far away from your base which delays his push a lot. Once he finally reaches the bottom of your ramp you should have enough stalkers and immortals to outnumber him and engage while he is sieging with time warps. Just remember to focus fire the tanks with your immortals and micro your stalkers.
I don't think it's good to use overcharge to buy more time. If he gets too many sieged tanks engagements become more and more difficult even if you have a better economy.
Icekin
Profile Joined December 2014
88 Posts
July 05 2015 14:59 GMT
#7171
thanks for the reply.

I have another question on PvT
I'm used to start blink then robo to protect against drops, and it works really a lot, since I can follow the medivacs and kill them getting a little advantage.

But, sometimes, terrans does not drop, and go for the old 9-10 min frontal push. That push, with 20 marines and 5-6 marauders, just make them win easly vs this kind of opening. I usually have 7stalkers+msc when it comes, and I can't do anything.

Let's suppose I know it's coming and I have 1 min to react, what should I do? Warp some zea? Warp some sentry and do good FF?

Is there any other build that allow me to have robo and blink really soon? Like 2 gas at 15 and build robo and tc for a later 2nd base?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-07-05 15:14:56
July 05 2015 15:12 GMT
#7172
You should have a colossus 2-3 sentries by then; having only 7 stalkers 10 minutes into the game with a build that (usually) skips upgrades in favour of more units means you are either macroing horribly, or messing up your build in some other way. Also, a medivac timing shouldn't hit that quickly against your opening because your blink stalkers (as soon as you scout there's no factory opening about to hit you) should be on the map harassing and delaying his push.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Icekin
Profile Joined December 2014
88 Posts
July 07 2015 07:52 GMT
#7173
On July 06 2015 00:12 Teoita wrote:
You should have a colossus 2-3 sentries by then; having only 7 stalkers 10 minutes into the game with a build that (usually) skips upgrades in favour of more units means you are either macroing horribly, or messing up your build in some other way. Also, a medivac timing shouldn't hit that quickly against your opening because your blink stalkers (as soon as you scout there's no factory opening about to hit you) should be on the map harassing and delaying his push.


Im opening with the Hero build (dt drop, 2x forge, fast third). This build works great vs drop builds, but it leaves you with nothing behind until min 9-10 when first colossus arrive. Until then You have only 7 stalkers with 1 obs. I guess it's a other side of medal since this is pretty greedy.

I have another question:

PvP->it is good to have immortals and archons instead of zealots? I tought zealots pretty soaks enemy damage, but sometimes i lost engages because i have lots of them and 2-3 immo/archon (despite a bigger colossus count), while enemy has 6-7 archons and 15 zealots less than me (and lower colossus count)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 07 2015 12:15 GMT
#7174
Once you're maxed out, archons are always preferable to zealots. In terms of supply, 1 archon is much better than 2 zealots.
Before you're maxed out you can't afford to build so many archons so you need zealots. But don't warp them in unless you want to engage, otherwise you'll have to sacrifice them later on. If neither you or your opponent are attacking, you'd rather sink minerals in additional warpgates and cannons than zealots.
Sc2_Ilth
Profile Joined July 2015
2 Posts
July 07 2015 14:09 GMT
#7175
Hi there,

I came back on the game a week ago after a ~seven month break.

I just have a few question :

- I see many fast third builds, especially against zerg, should I cut probe production at some point, or continue even if that means I have like 29 probes on a single nexus while the 3rd is building ?

- Have you any tip about mine drops openings ? I scout them, have enough army to fight them, but I miss the medivac very ofter, even when I try to look at the minimap and end up an entire mineral line.

Also, if you have a good website of not outdated BOs, I'd really appreciate to look at it.

Thanks for your help !
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-07 21:09:15
July 07 2015 21:08 GMT
#7176
On July 04 2015 10:26 justnny wrote:
Show nested quote +
On July 04 2015 03:01 owlman wrote:
The only decent "new map" for macro PvX is Terraform. For anything else you should consider going 2 bases all-in i guess ...


I don't try to write off the new maps so quickly, but I'm at 39% w/l ratio this season, 0% on Dash, 17% Moonlight, 40% on Terraform, and 100% on Bridgehead (1-0). I'm hating it. I think I've had two or three macro opponents this season while the rest have been all-ins abusing these weird-ass maps. Proxy gates, fast pools, and canon rushes are the norm here; even the Terrans are doing two-base all-ins. Taking a third on many of the new maps is suicide and that is assuming you can secure your natural.

Isn't Zerg easy to cut down to 2 defensible bases as well on Moonlight Madness? Haven't gotten the chance to play on the map yet (I guess everyone has it vetoed lol) other than a single short PvP, but looking at it, it looks like the only easily defensible third for Zerg would be the backdoor. Getting a small +1 Zealot contingent in and sniping the rocks would set Z back a long way.

But this is all theory. I came here to ask, not to answer. Does Zerg usually expand to the back rocks, and assuming you can scout any roach pushes or something similar and react properly, is taking a third viable in such a situation, or can Zerg recover quickly enough and take down the Protoss third?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
TedBurtle
Profile Blog Joined April 2014
Belarus201 Posts
July 07 2015 22:06 GMT
#7177
On July 07 2015 23:09 Sc2_Ilth wrote:
Hi there,

I came back on the game a week ago after a ~seven month break.

I just have a few question :

- I see many fast third builds, especially against zerg, should I cut probe production at some point, or continue even if that means I have like 29 probes on a single nexus while the 3rd is building ?

- Have you any tip about mine drops openings ? I scout them, have enough army to fight them, but I miss the medivac very ofter, even when I try to look at the minimap and end up an entire mineral line.

Also, if you have a good website of not outdated BOs, I'd really appreciate to look at it.

Thanks for your help !

http://ggtracker.com/matches/6078264

About fast 3-ds, it's all about the build and game situation, you will see in replays, check out what pro's do (and in 3-d section of my ansewer . where i give you link for BO's)

Mine drops? i asume that you don't have crazy micro+macro+multitask etc. so my best tip, is stick to BO that i'm using, it's standart 1gas expand to robo , but then if feared of mine drop, u stop probe production for a little, and add 2 gates faster, don't chrono probes from this moment, get like ~12 stalkers from 3 gates, and u can defend drops just by eating pizza and drinking beer. After this ofcourse, best solution is to go counter attack, and add 3-d while u pressuring, or finish terran off.
http://ggtracker.com/matches/6078264
This game played on KR server, so sloppy, but you get idea.

website, https://docs.google.com/document/d/1CxAiv5lcPCT4pIZfZe91l8ZDGTKTGnlPaiMDTmfpPeU/edit
Unbeatable Protoss
justnny
Profile Joined October 2010
United States171 Posts
July 07 2015 22:44 GMT
#7178
I must be missing something. Most pro games no longer deal with SCV pulls. I saw one at HSC, so they are still present, but what about the pro games deter SCV pulls? I gave up opening collosus because of the SCV pulls. I decided to give it another try and, sure enough, SCV pull.
Sc2_Ilth
Profile Joined July 2015
2 Posts
July 07 2015 22:52 GMT
#7179
On July 08 2015 07:06 TedBurtle wrote:
Show nested quote +
On July 07 2015 23:09 Sc2_Ilth wrote:
Hi there,

I came back on the game a week ago after a ~seven month break.

I just have a few question :

- I see many fast third builds, especially against zerg, should I cut probe production at some point, or continue even if that means I have like 29 probes on a single nexus while the 3rd is building ?

- Have you any tip about mine drops openings ? I scout them, have enough army to fight them, but I miss the medivac very ofter, even when I try to look at the minimap and end up an entire mineral line.

Also, if you have a good website of not outdated BOs, I'd really appreciate to look at it.

Thanks for your help !

http://ggtracker.com/matches/6078264

About fast 3-ds, it's all about the build and game situation, you will see in replays, check out what pro's do (and in 3-d section of my ansewer . where i give you link for BO's)

Mine drops? i asume that you don't have crazy micro+macro+multitask etc. so my best tip, is stick to BO that i'm using, it's standart 1gas expand to robo , but then if feared of mine drop, u stop probe production for a little, and add 2 gates faster, don't chrono probes from this moment, get like ~12 stalkers from 3 gates, and u can defend drops just by eating pizza and drinking beer. After this ofcourse, best solution is to go counter attack, and add 3-d while u pressuring, or finish terran off.
http://ggtracker.com/matches/6078264
This game played on KR server, so sloppy, but you get idea.

website, https://docs.google.com/document/d/1CxAiv5lcPCT4pIZfZe91l8ZDGTKTGnlPaiMDTmfpPeU/edit


Thanks a lot for your answer, I'm going to check it out. If it can help me to drink beer and eat plzza while playing I'm definitly going to study this.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
July 07 2015 23:38 GMT
#7180
On July 08 2015 07:44 justnny wrote:
I must be missing something. Most pro games no longer deal with SCV pulls. I saw one at HSC, so they are still present, but what about the pro games deter SCV pulls? I gave up opening collosus because of the SCV pulls. I decided to give it another try and, sure enough, SCV pull.


Because to do an SCV pull you need a very high viking count to engage the colossi straight up. However to build up that viking count you need to stop/slow down medivac production which makes harassing during the midgame less effective. In the current meta, terran players prefer to go pure medivacs to deal critical damage before the protoss player maxes out.
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