The HotS Protoss Help Me Thread - Page 350
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. | ||
![]()
Teoita
Italy12246 Posts
| ||
HelpMeGetBetter
United States763 Posts
| ||
![]()
Teoita
Italy12246 Posts
| ||
![]()
Whitewing
United States7483 Posts
On May 18 2015 01:12 HelpMeGetBetter wrote: PvT - when they are very Marauder heavy what is the best response? go Immortals instead of Colossus? Go more zealot heavy than you otherwise might, and don't go stalker/colossus straight up. You still want 12 stalkers, but you can't skip colossus. There might be an argument for adding a second robo to add immortals in as well, if you think you can buy enough time for that to be worthwhile. It would delay a storm transition, but storm is less valuable against marauder heavy compositions anyway. But in general, just play normally and use more zealots. | ||
Shield
Bulgaria4824 Posts
| ||
![]()
Teoita
Italy12246 Posts
Once the boys do get pulled try to buy time in any way you can; the best ways to do it is poking his army with blink stalkers, sending a very small (3-4 zealots) counter to snipe his mules, or find a good ramp to forcefield his army away. You also need to be very careful in how you engage; do not be afraid to sac your third and be as patient as you can, the later the fight starts the better it is for you. | ||
vhapter
Brazil677 Posts
Keep in mind this is what I do if I'm going double forge colossus though, so your priorities might differ. But ideally, you want to have 2-2, charge done, as many zealots as possible, about 12 stalkers to snipe vikings along the way if you can, and 3 sentries for triple guardian shield (yes, pros actually do this). Most of my chrono boosts go on colossi and I only begin to chrono my forges once blink and 1-1 are done - before that, it's always on blink and colossi. You want to kite some of the scvs if they're exposed in front of everything else, but make sure you fall back to one of your nexi before engaging. You want to use your nexus as meatshield, which in fact can be a game changing move. Photon overcharge is obviously helpful too, especially when it comes to zoning out vikings. Try to blink your stalkers to a good position to focus down the vikings and make sure to focus fire them. If the terran decided not to pull the boys, he can kite your units in situations like this sometimes, so you'd have to use force fields in that case. But against scv pulls, you can usually attack move pretty safely once they get in range of your nexus, so spamming guardian shield is much more important here. I couldn't do shit against scv pulls before even when I had a considerable edge in the mid game, but once you learned these things that I've mentioned, I began to crush most terrans who tried to do scv pulls to win games where I basically took no or very little damage. I had to ask a few gm protosses for advice and rewatch some scv pull replays to get this right, but it definitely paid off. | ||
OPDream
Canada77 Posts
1. stephano roach ling allin 2. +1 ling hydra attack 3 +1+1 roach hydra attack When do you add extra cannons? After starting +2, blink, 6gates and robo, or after building all your 3 bases' infrastructure ( 10gates, etc.)? | ||
![]()
Teoita
Italy12246 Posts
| ||
Shield
Bulgaria4824 Posts
| ||
OPDream
Canada77 Posts
On May 19 2015 06:58 darkness wrote: I tried cutting probes, chronoboosting gates, more zealots, etc and still lost to scv all-in vs some terran with 120 apm and little to no micro. This scv pull is too strong. I think I'll go for storm builds from now on, I don't care about widow mines. Replays? | ||
Shield
Bulgaria4824 Posts
I'm not one of the most mannered when I get cheesed, so I'd rather not give replays. However, I remember PvT used to be a lot easier than nowadays... what happened? | ||
[PkF] Wire
France24192 Posts
On May 19 2015 07:46 darkness wrote: I'm not one of the most mannered when I get cheesed, so I'd rather not give replays. However, I remember PvT used to be a lot easier than nowadays... what happened? Single forge builds can have a tough time against scv all-ins if you don't buy time too well. Are you going double forge ? Because if you are doing a reasonable double forge build (forges around 8:00) and chronoboost well you should be able to have 60ish probes, 4-5 colossi, charge, 2-2, 10ish stalkers, 1-2 sentries and mass zealots. And to be perfectly honest, it should be a very easy hold if you don't forget about guardian shield (very important) and time warp/overcharge. Don't be afraid to sacrifice your third if you think you can't hold for some reason while chronoing 3-3 and just massing chargelots and maybe adding archive for some archons. By the way, a very easy way to play PvT (in my opinion) even against standard T play is to do that kind of double forge into 5+ colossi build and just never take additional gasses (even if you secure a fourth or a fifth) until the main gasses run out and spam colossi chargelots cannons DTs while maintaining a stalker count around 14. See Terminator vs FanTaSy on KSS (Proleague) for an exciting example of that style ; it nearly hardcounters scv pulls while being very strong against any T that doesn't have really excellent control, can hold your 3-3 timing and is willing to fight you lategame with ghost viking. | ||
justnny
United States171 Posts
On May 19 2015 06:58 darkness wrote: I tried cutting probes, chronoboosting gates, more zealots, etc and still lost to scv all-in vs some terran with 120 apm and little to no micro. This scv pull is too strong. I think I'll go for storm builds from now on, I don't care about widow mines. A middle of the road Colossus build gets decimated when the boys are pulled. When I defend the SCV all-in, it is typically because I'm on two bases with a double forge Colossus build. When I get rolled by the all-in, I'm on a 3rd with Colossus trying to transition to storm. | ||
Shield
Bulgaria4824 Posts
| ||
vhapter
Brazil677 Posts
| ||
Shield
Bulgaria4824 Posts
![]() | ||
the caz dog
Australia17 Posts
I've gone back to the old Colossus into Charge and HT style. I've found that the best number of Colossus in 2 with range. I get an early Forge to get an early start on upgrades, and in most games I'll stay on one for the entire game. Once my second Colossus is out, I drop the Twilight Council and get Charge, and get to 10 gates as soon as possible. One thing that really works is getting a Warp Prism after the 2 Colossi - nothing beats warping in Chargelots into the Terran base just when they want to get on the map and attack you. This also gives ample time to get Storm. I take my third whenever I feel like I can get away with it. From there, you can pretty much choose your own adventure - another Forge, Dark Shrine, 1-2 more Robo bays. The last thing I get is Blink. Then it's just a matter of killing the Terran with the tech that they don't have the counter for (eg. you kill the Medivacs and Vikings in a battle = time to pump out Colossi). | ||
Laggman
France8 Posts
| ||
Raguel
Iceland22 Posts
But like i said never played against good BL zerg player Diamond leage Protos Eu player | ||
| ||