• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:31
CEST 23:31
KST 06:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
The Korean Terminology Thread BW animated web series: seeking contributors FlaShFTW vs A.Alm Grudge Match Event 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5823 users

The HotS Protoss Help Me Thread - Page 322

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 320 321 322 323 324 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 27 2015 21:47 GMT
#6421
On January 28 2015 06:43 HelpMeGetBetter wrote:
Show nested quote +
On January 28 2015 06:36 KingAlphard wrote:
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.


It literally was just Ravens. He didn't really have anything else because I kept denying expansions. HTs was not enough.


High Templar for feedbacks and storms on the ravens and colossi to kill turrets. You just play the defensive game forcing him to come to you, and storm him when he does. Don't charge in or you'll get seeker missiled. It's just a micro game from there, and you should have all the advantages.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 27 2015 21:48 GMT
#6422
On January 28 2015 06:43 HelpMeGetBetter wrote:
Show nested quote +
On January 28 2015 06:36 KingAlphard wrote:
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.


It literally was just Ravens. He didn't really have anything else because I kept denying expansions. HTs was not enough.


What do you mean it was not enough? Literally all you have to do is spam F and everything dies in a second.
You should post the replay, as it is I can only assume that you had terrible micro.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 27 2015 23:00 GMT
#6423
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.
GoStu
Profile Joined January 2012
Canada60 Posts
January 27 2015 23:21 GMT
#6424
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)
"Honi Soit Qui Mal Y Pense"
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 28 2015 00:11 GMT
#6425
On January 28 2015 08:21 GoStu wrote:
Show nested quote +
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)


If it's like 10 phoenixes vs 3 ravens I can see it working, but if it gets to the 20+ ravens stage it sounds like a terrible idea. There are way too many PDDs and then phoenixes would die by anything that can shoot up.
rubor
Profile Joined July 2010
Sweden19 Posts
January 28 2015 11:37 GMT
#6426
On January 28 2015 09:11 KingAlphard wrote:
Show nested quote +
On January 28 2015 08:21 GoStu wrote:
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)


If it's like 10 phoenixes vs 3 ravens I can see it working, but if it gets to the 20+ ravens stage it sounds like a terrible idea. There are way too many PDDs and then phoenixes would die by anything that can shoot up.

You should probably have already killed him before he is anywhere near 20+ ravens.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 28 2015 12:56 GMT
#6427
On January 28 2015 20:37 rubor wrote:
Show nested quote +
On January 28 2015 09:11 KingAlphard wrote:
On January 28 2015 08:21 GoStu wrote:
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)


If it's like 10 phoenixes vs 3 ravens I can see it working, but if it gets to the 20+ ravens stage it sounds like a terrible idea. There are way too many PDDs and then phoenixes would die by anything that can shoot up.

You should probably have already killed him before he is anywhere near 20+ ravens.


I assume that a terran player isn't completely dumb and gets proper anti air when he sees that you are massing phoenixes.
Like, you can't just run phoenixes into turrets, widow mines, vikings, etc.

If you're talking in general, a terran player can't go straight into mass ravens. What he can do, is go for a standard mech composition and slowly replace hellbats with ravens.
Psychotikah
Profile Joined January 2015
Canada101 Posts
January 28 2015 14:25 GMT
#6428
Hello,

I recently got walloped by a SCV pull on Vaani where the terran got a fast gold base. When I scouted it i felt it was too late too pressure since I was committed to techingto colossi and blink. Anyway, I made a couple bad reads and it was an aweful game and I felt completely helpless with my storm finishing 10 seconds after I had to GG to the boys....

One thing that jumped to my mind after the game was that I scouted no gas with my gateway probe. What would you guys do to punish a no gas terran? Blink all in? Immortal all in? Very fast 3rd?

Thanks for you opinions.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-28 14:56:21
January 28 2015 14:43 GMT
#6429
--- Nuked ---
Whitewing
Profile Joined October 2010
United States7483 Posts
January 28 2015 21:54 GMT
#6430
On January 28 2015 21:56 KingAlphard wrote:
Show nested quote +
On January 28 2015 20:37 rubor wrote:
On January 28 2015 09:11 KingAlphard wrote:
On January 28 2015 08:21 GoStu wrote:
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)


If it's like 10 phoenixes vs 3 ravens I can see it working, but if it gets to the 20+ ravens stage it sounds like a terrible idea. There are way too many PDDs and then phoenixes would die by anything that can shoot up.

You should probably have already killed him before he is anywhere near 20+ ravens.


I assume that a terran player isn't completely dumb and gets proper anti air when he sees that you are massing phoenixes.
Like, you can't just run phoenixes into turrets, widow mines, vikings, etc.

If you're talking in general, a terran player can't go straight into mass ravens. What he can do, is go for a standard mech composition and slowly replace hellbats with ravens.


Just to be clear: do not go mass phoenix as a response to ravens. It's a terrible idea. A standard ground composition with extra high templar will do fine. If you really want an air presence, you can add on carriers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 28 2015 22:15 GMT
#6431
On January 29 2015 06:54 Whitewing wrote:
Show nested quote +
On January 28 2015 21:56 KingAlphard wrote:
On January 28 2015 20:37 rubor wrote:
On January 28 2015 09:11 KingAlphard wrote:
On January 28 2015 08:21 GoStu wrote:
On January 28 2015 08:00 [PkF] Wire wrote:
If it's "literally just ravens" you can go double stargate phoenix as soon as you identify the transition too, ravens are light and get murdered by phoenix. But as others said before me, HTs are a pretty easy hardcounter and a more versatile one. Just feedback everything.


I personally love the "Phoenix" answer because you can make a suicide run with a Phoenix if he's dumb enough to Seeker Missile you. PDD gets exhausted pretty quick due to double attack at a high rate of fire, and turrets can be ignored in small numbers and avoided in large numbers. (If he's spent a lot of energy on turrets, you've already kind of won.)


If it's like 10 phoenixes vs 3 ravens I can see it working, but if it gets to the 20+ ravens stage it sounds like a terrible idea. There are way too many PDDs and then phoenixes would die by anything that can shoot up.

You should probably have already killed him before he is anywhere near 20+ ravens.


I assume that a terran player isn't completely dumb and gets proper anti air when he sees that you are massing phoenixes.
Like, you can't just run phoenixes into turrets, widow mines, vikings, etc.

If you're talking in general, a terran player can't go straight into mass ravens. What he can do, is go for a standard mech composition and slowly replace hellbats with ravens.


Just to be clear: do not go mass phoenix as a response to ravens. It's a terrible idea. A standard ground composition with extra high templar will do fine. If you really want an air presence, you can add on carriers.

Mass phoenix is not a good idea, but going double stargate into 4-6 phoenix as soon as you see multiple tech labs on starports is in my experience decent because it completely denies any banshee/raven harass. Of course mass phoenix doesn't make much sense since thors/mines will murder it. But some phoenix to help against banshees/ravens into HTs for feedbacks tends to work well and I would personally recommend it.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
January 28 2015 22:25 GMT
#6432
Why would you double star into 4-6 phoenixes, they build fast enough from a single stargate.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 29 2015 00:36 GMT
#6433
On January 29 2015 07:25 Teoita wrote:
Why would you double star into 4-6 phoenixes, they build fast enough from a single stargate.

I tend to bath in money against passive mech styles so 150/150 is something I can afford. I agree this is probably not optimal, but seeing the T sending his banshees into an already fully-fledged float of phoenix is such a gleeful feeling
Terstegen
Profile Joined January 2015
3 Posts
January 30 2015 00:20 GMT
#6434
Hey guys,

I'm a high plat Protoss and have the following problems in PvZ:
I can't keep up with the tech switches of my opponent, seemingly they always hard counter whatever I have..
I can't snipe bases without losing half of my army
I don't know how to approach late game in the match up.. I just had a Colossus/Archon/Chargelot comp vs his Roach/Hydra, he then immediately maxed out on Hydra/Ultralisk and then finished me with about 60 Roaches.. I really need help it's the only match up that's dragging me down..
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
January 30 2015 01:05 GMT
#6435
On January 30 2015 09:20 Terstegen wrote:
Hey guys,

I'm a high plat Protoss and have the following problems in PvZ:
I can't keep up with the tech switches of my opponent, seemingly they always hard counter whatever I have..
I can't snipe bases without losing half of my army
I don't know how to approach late game in the match up.. I just had a Colossus/Archon/Chargelot comp vs his Roach/Hydra, he then immediately maxed out on Hydra/Ultralisk and then finished me with about 60 Roaches.. I really need help it's the only match up that's dragging me down..


Post some replays and we can offer some help.

As for tech switches, you should be trying to use phoenix hallucinations to look for his tech switches or transitions. The transition you are worried about most will help us to help you.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Terstegen
Profile Joined January 2015
3 Posts
Last Edited: 2015-01-30 01:41:26
January 30 2015 01:40 GMT
#6436
Sorry, PvZ Catallena, this is the game where I gave up hope, yes I make a huge micro mistake towards the end but the game was already lost then.. The most difficult switches are when he goes from Roach/Hydra into Muta (not in the replay) and when he just instantly remaxes with Roaches. I'm just completely lost in the match up, I watch sc2 alot and try to adapt certain things, but everytime I play PvZ every minute feels like a minute closer to the loss.. I don't wanna have to all-in or cheese all the time.

Edit: I see an army, react accordingly, beat it and can't deal with the follow-up comp because I'm still stuck on the old army basicly..
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
January 30 2015 01:59 GMT
#6437
On January 30 2015 10:40 Terstegen wrote:
Sorry, PvZ Catallena, this is the game where I gave up hope, yes I make a huge micro mistake towards the end but the game was already lost then.. The most difficult switches are when he goes from Roach/Hydra into Muta (not in the replay) and when he just instantly remaxes with Roaches. I'm just completely lost in the match up, I watch sc2 alot and try to adapt certain things, but everytime I play PvZ every minute feels like a minute closer to the loss.. I don't wanna have to all-in or cheese all the time.

Edit: I see an army, react accordingly, beat it and can't deal with the follow-up comp because I'm still stuck on the old army basicly..


I'm currently working on some stuff, but will load up the replay tonight so you will have some feedback on it specifically tomorrow.

Part of that feeling which I've had before trust me, leads you to losing games. Toss is the proactive one in this matchup, so you need to be scouting their bases with hallu phoenix for gas counts and also tech.

Once you see a lair, you should always be trying to figure out which way hes going. Being on less than 6 gas on 3 base always means no mutas, which means you need robo tech and stalkers. Six gases quickly almost always means mutas which means you should get a stargate or blink and attack before the mutas finish.

I've been trying a 1 gate FE into 3 gates blink 2 more gates (5 total) then take a third build with upgrades. I've been having a lot of fun and it is good against everything but hydra rushes unless you have good micro. Watch Puck or minigun as they do this style often and do stream a lot.

Alternatively, a good safe build is opening stargate into 3rd and then robo for vs collossus. Either way the goals are - scouting, and reacting to the Zerg gas income in the mid game when your ability to be prepared for both mutalisks and hydralisks or big ground army is limited.

In the case of big ground army into mutalisk transition, if you can trounce the ground army and have a lot of gates up with a third base when they attack it, you can usually counter attack and kill them on the muta transition. The issue is not losing too much to the first attack. If they follow it up with swarmhosts it becomes a much longer game.

When it comes to hive tech, its as simple as seeing a hive, and adding templar archives, and keep hallu pheonix scouting and if you see a ultralisk cavern OR heavily upgraded lings (melee and carapace with 2 evos going) adding a second robo before the ultras are done is really good.

Templar are generally good against hive tech - the feedbacks vs vipers if they open and stick to roach hydra and storm as well. Storm for the lings if they go ultra ling means their engages become far less cost effective as well.

So basically hive = templar; ultra cavern = 2 robo immortals.

If you think see a lot of bases and the trades have been even or in the Zerg favour, you will need to worry about muta transitions. Alternatively if they dont attack right when the ultras are done you also need to worry about mutas but I think thats getting a little to advanced in the scouting department for you atm since most zergs wont be hiding their spires in plat too much and you should be seeing it with the active scouting from hallu phoenix or real phoenix.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
January 30 2015 04:38 GMT
#6438
On January 30 2015 10:40 Terstegen wrote:
Sorry, PvZ Catallena, this is the game where I gave up hope, yes I make a huge micro mistake towards the end but the game was already lost then.. The most difficult switches are when he goes from Roach/Hydra into Muta (not in the replay) and when he just instantly remaxes with Roaches. I'm just completely lost in the match up, I watch sc2 alot and try to adapt certain things, but everytime I play PvZ every minute feels like a minute closer to the loss.. I don't wanna have to all-in or cheese all the time.

Edit: I see an army, react accordingly, beat it and can't deal with the follow-up comp because I'm still stuck on the old army basicly..


Work on your macro. Switch to a 1 gas opening because you're not using the gas from the 2nd geyser, and it's hurting your build. At 5:30, you only have 1 zealot; a flood of lings could've overrun you easily. Your worker production is sporadic after 8:00, and never gets above 70 workers. Your 3rd and 4th gas are late. Your twilight council is very late so your forge stays fallow for a long time. You never get enough pylons, so are never maxed.

Some timings to work on:
4:00 warpgate research (you started it at 4:40)
9:00 start 3rd base (yours is currently at 11:30)
14:00 start 4th base
14:30 3 attack - 3 defense (you were at 1-1 at that point in the game)
15:00 maxed army
17:00 start 5th base

Of course, most games won't be as straightforward as that one was (no rush 15), so you won't hit those timings if they go for a 2 or 3 base attack of course.
Terstegen
Profile Joined January 2015
3 Posts
January 30 2015 08:52 GMT
#6439
Okay, thanks for the help, when do I take my second gas then? After I start my Mothership Core?
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 30 2015 11:55 GMT
#6440
--- Nuked ---
Prev 1 320 321 322 323 324 367 Next
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
davetesta33
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 137
Pokebunny 1
StarCraft: Brood War
Britney 12747
Calm 5397
Sexy 38
Rock 20
NaDa 11
League of Legends
Doublelift5037
JimRising 344
Super Smash Bros
Mew2King111
Heroes of the Storm
Khaldor253
Other Games
summit1g7646
Grubby4600
FrodaN3110
Mlord865
Pyrionflax209
KnowMe174
Organizations
Other Games
EGCTV962
gamesdonequick920
BasetradeTV169
angryscii20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• printf 46
• mYiSmile111
• Reevou 8
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2132
Other Games
• Shiphtur175
• tFFMrPink 13
Upcoming Events
GSL
10h 29m
herO vs Rogue
Maru vs Cure
Patches Events
15h 29m
uThermal 2v2 Circuit
17h 29m
BSL
21h 29m
Bonyth vs Dewalt
OSC
1d 2h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
4 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.