• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1624 users

The HotS Protoss Help Me Thread - Page 321

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 319 320 321 322 323 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 16:03:52
January 22 2015 16:02 GMT
#6401
On January 22 2015 19:04 StalkerFang wrote:
Hi guys. I've been having a lot of trouble against meching terrans lately. My basic problem is I have absolutely no idea what sort of army composition I should be heading towards and when I should be attacking. I've tried a really immortal heavy composition but whatever marines they have as well as hellbats seem to run me over. I go towards air and then they just run me over and walk straight past a few void rays to kill all my bases.

So I guess my specific question is, what army composition should I head towards in the mid to late game against a meching terran? Also, when should I try and attack, in a general sense (maxed out, before he masses ravens etc)?

Thanks!

What Wire explained is the standard answer. If you want, you can also try to go straight into carriers. Go for an oracle into phoenixes opening which should crush any attempt to harass (marine drops, hellions, widow mines, banshees are all easily countered by the oracle+phoenixes combo).
Then get 2 stargates + fleet beacon off of 2 bases and chronoboost carriers out. Take your third whenever you feel comfortable and add storms once you're on 6 gases. Then you can try to execute a carrier/archon/storm timing which is very strong unless he already has a lot of air units.
If not, keep macroing, Carrier/archon/hts beats any composition that doesn't involve BCs. If he gets BCs, then you need to switch to tempests and prepare for a very long game.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 20:04 GMT
#6402
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-01-22 20:24:56
January 22 2015 20:23 GMT
#6403
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 20:24:52
January 22 2015 20:23 GMT
#6404
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


Don't go for forge, it's quite bad to do it that early. Maybe it's just my preference, but I always prefer to rely purely on stalkers/observers or oracles/phoenixes.

In general, if you have stalkers/observers or oracles/phoenixes you can easily deal with any unit that can be used to pressure with 1-1-1, so you shouldn't care too much about that.

However, if there is a reactor on the factory, 2 hellions are always built as soon as the factory finishes, because the gas is needed for the starport.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 20:57 GMT
#6405
On January 23 2015 05:23 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 22 2015 21:09 GMT
#6406
On January 23 2015 05:57 Larkin wrote:
Show nested quote +
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 21:17 GMT
#6407
On January 23 2015 06:09 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:57 Larkin wrote:
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.


However, he is Rain. I, sadly, am not my control isn't quite on that level. I've been experimenting with phoenix colossus a lot more recently but I still find myself susceptible to pre colossus timings. Plenty to improve on though!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 21:20:18
January 22 2015 21:18 GMT
#6408
On January 23 2015 06:09 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:57 Larkin wrote:
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.


I open with stargate very often, and it's one of the best ways to defend 1-1-1. Oracle provides detection, but you can also use it to quickly kill marines, hellions and widow mines before they burrow. Phoenixes can lift widow mines and hellions and snipe medivacs. And you can immediately go to the other side of the map and harass with your air units.

You can counter attack with 3 gates, but you don't always win and you should be careful not to overcommit. You can also switch to robotics tech immediately and take your gases at the natural.

EDIT: It's not that hard. You just have to position your oracle/phoenixes so that they cover as much surface as possible around your main and in the back of your natural. And pay attention to the minimap.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 21:44 GMT
#6409
On January 23 2015 06:18 KingAlphard wrote:

EDIT: It's not that hard. You just have to position your oracle/phoenixes so that they cover as much surface as possible around your main and in the back of your natural. And pay attention to the minimap.


Easy enough when you say it like that but I will try!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 23 2015 02:05 GMT
#6410
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D
Twitter: @osaxnymloth
Allred
Profile Joined November 2010
United States352 Posts
January 23 2015 04:07 GMT
#6411
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D



I think you can open stargate with a voidray which should shutdown the roaches. I have been having a similar problem to you as well though and finding the right time to transition away from voids to get collosi for the hydras has been difficult. so far my only good answer is to veto it haha.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
insitelol
Profile Joined August 2012
845 Posts
January 23 2015 05:43 GMT
#6412
On January 23 2015 01:02 KingAlphard wrote:
Show nested quote +
On January 22 2015 19:04 StalkerFang wrote:
Hi guys. I've been having a lot of trouble against meching terrans lately. My basic problem is I have absolutely no idea what sort of army composition I should be heading towards and when I should be attacking. I've tried a really immortal heavy composition but whatever marines they have as well as hellbats seem to run me over. I go towards air and then they just run me over and walk straight past a few void rays to kill all my bases.

So I guess my specific question is, what army composition should I head towards in the mid to late game against a meching terran? Also, when should I try and attack, in a general sense (maxed out, before he masses ravens etc)?

Thanks!

What Wire explained is the standard answer. If you want, you can also try to go straight into carriers. Go for an oracle into phoenixes opening which should crush any attempt to harass (marine drops, hellions, widow mines, banshees are all easily countered by the oracle+phoenixes combo).
Then get 2 stargates + fleet beacon off of 2 bases and chronoboost carriers out. Take your third whenever you feel comfortable and add storms once you're on 6 gases. Then you can try to execute a carrier/archon/storm timing which is very strong unless he already has a lot of air units.
If not, keep macroing, Carrier/archon/hts beats any composition that doesn't involve BCs. If he gets BCs, then you need to switch to tempests and prepare for a very long game.


As for me, i'd never recommend going carriers agains any1, especially against terran mech. Especially from 2 bases. If this is scouted - you will be easily countered simply by massing vikings and after thay you are stucked with alomost useless limit for upcoming lategame where a competent meching terran will obviously go mass ravens which counter EVERYTHING so you lose horribly.

I do not pretend i know everything about meching terrans but here's my 2 cents:

When you scout it is mech just add a second robo for x2 immortal production (this all assuming you open standard gate-nexus-robo) when you fully saturate your natural and go for a quick third. Composition you aim at may vary depending on what terran is building but usually its hellbat/tank/viking with ravens (at first for support with the transition into 200/200 ravens). So your goal is to prevent him to getting that composition. So, while going for the 3rd, poke him with your moar mobile army consisting of few 1-2colosi/immortals and stalkers, drop dt/zealots on main (if possible), etc. After you are on full 3 base economy add 2-3 stargates and go for 1-2 oracles for constant revelation and mass tempests then add ht.
So what do we have at ~16-18 min mark: immortal/colosi(very few)/tempest/ht. After that you siege terran and force ravens to waste mana on pdd/feedback them/storm etc and PREVENT terran from expanding until he runs of out of bank/army.
Less is more.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-23 10:38:36
January 23 2015 10:36 GMT
#6413

As for me, i'd never recommend going carriers agains any1, especially against terran mech. Especially from 2 bases. If this is scouted - you will be easily countered simply by massing vikings and after thay you are stucked with alomost useless limit for upcoming lategame where a competent meching terran will obviously go mass ravens which counter EVERYTHING so you lose horribly.


Vikings aren't cost efficient against carriers. Yes, they are easier to produce, but you first need to get 3 starports with reactor AND cross the map. As a protoss player, you can also rely on photon cannons, and photon overcharge. Once you get storms too, you can just amove across the map and stomp through everything.
There are a few pushes that I lost to occasionally (Thors/widow mines and a few vikings) but a mass vikings attack is something I never even had to face.

Mass ravens doesn't counter everything alone. Carriers/archonts/hts is really good against ravens/vikings with no BCs. PDD doesn't work against anything in your army and you can just pull back when seekers are used, with storms to safely retreat. BCs are the only true counter to carriers. The annoying part is when the terran player gets mass BCs/ravens and a few tanks to deal with hts. At that point, you go into a very long macro game with tempests/hts but you can still win.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 23 2015 15:54 GMT
#6414
Yeah, a lot of people don't seem to realize pdd doesn't work against interceptors.
To live is to fight, to fight is to live!
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 23 2015 23:50 GMT
#6415
MaNa - HeRoMaRinE on Overgrowth also shows how you can soundly break your meching opponent if he tries to get a third faster than you. With a sprinkle of units that you can get very easily from any reasonable opening (1-2 colossi, 2 immortals and some blink stalkers), you can basically ensure the T is not getting his third before you. With appropriate micro it is even very possible to break him with just blink stalkers, immortals and 2 range colossi.
PtitDrogo
Profile Joined May 2011
France163 Posts
January 26 2015 09:53 GMT
#6416
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D


Honestly for me this map is insta veto, 14/14 is just stupidly strong and the gold base kinda force you to do some sort of all-ins, usually in the dark since the map is 4 player and you have to be really lucky to get any scouting done. The map might be playable in PvZ if it becomes cross only.
Progamer
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 26 2015 10:15 GMT
#6417
On January 26 2015 18:53 PtitDrogo wrote:
Show nested quote +
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D


Honestly for me this map is insta veto, 14/14 is just stupidly strong and the gold base kinda force you to do some sort of all-ins, usually in the dark since the map is 4 player and you have to be really lucky to get any scouting done. The map might be playable in PvZ if it becomes cross only.


I actually like bigger maps, allows me to abuse things like recall, blink stalkers and warp prisms. Especially dismanlting zerg with just WP is sweet on this map. But well, I'm nowhere near your level ^^'

Anyway I just had some very unlucky day, since then I'm about 90% in pvz lol. Guess it was one of those days the starcraft gods are saying "stay in bed, scrub". :D
Also: I hate terrans so freaking much. My mindset is so bad I want to leave as soon as I see terran on loading screen.
Twitter: @osaxnymloth
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 27 2015 21:23 GMT
#6418
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 27 2015 21:36 GMT
#6419
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 27 2015 21:43 GMT
#6420
On January 28 2015 06:36 KingAlphard wrote:
Show nested quote +
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.


It literally was just Ravens. He didn't really have anything else because I kept denying expansions. HTs was not enough.
Prev 1 319 320 321 322 323 367 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #2
CranKy Ducklings32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 192
ROOTCatZ 1
StarCraft: Brood War
GuemChi 6433
firebathero 678
Noble 38
NaDa 35
Pusan 18
Terrorterran 16
Dota 2
NeuroSwarm115
League of Legends
JimRising 650
Counter-Strike
Stewie2K567
taco 365
Super Smash Bros
hungrybox442
Other Games
summit1g10585
C9.Mang0424
PiGStarcraft280
ViBE105
Maynarde103
Mew2King22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH34
• EnkiAlexander 32
• practicex 30
• CranKy Ducklings SOOP3
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1608
• Rush678
Other Games
• Scarra1132
Upcoming Events
WardiTV Team League
7h 28m
CranKy Ducklings
1d 6h
WardiTV Team League
1d 7h
uThermal 2v2 Circuit
1d 11h
BSL
1d 15h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.