• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:37
CEST 22:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
SC4ALL: A North American StarCraft LAN Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away
Tourneys
LANified! 37: Groundswell, BYOC LAN, Nov 28-30 202 SC4ALL $6,000 Open LAN in Philadelphia RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1389 users

The HotS Protoss Help Me Thread - Page 321

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 319 320 321 322 323 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 16:03:52
January 22 2015 16:02 GMT
#6401
On January 22 2015 19:04 StalkerFang wrote:
Hi guys. I've been having a lot of trouble against meching terrans lately. My basic problem is I have absolutely no idea what sort of army composition I should be heading towards and when I should be attacking. I've tried a really immortal heavy composition but whatever marines they have as well as hellbats seem to run me over. I go towards air and then they just run me over and walk straight past a few void rays to kill all my bases.

So I guess my specific question is, what army composition should I head towards in the mid to late game against a meching terran? Also, when should I try and attack, in a general sense (maxed out, before he masses ravens etc)?

Thanks!

What Wire explained is the standard answer. If you want, you can also try to go straight into carriers. Go for an oracle into phoenixes opening which should crush any attempt to harass (marine drops, hellions, widow mines, banshees are all easily countered by the oracle+phoenixes combo).
Then get 2 stargates + fleet beacon off of 2 bases and chronoboost carriers out. Take your third whenever you feel comfortable and add storms once you're on 6 gases. Then you can try to execute a carrier/archon/storm timing which is very strong unless he already has a lot of air units.
If not, keep macroing, Carrier/archon/hts beats any composition that doesn't involve BCs. If he gets BCs, then you need to switch to tempests and prepare for a very long game.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 20:04 GMT
#6402
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
[PkF] Wire
Profile Joined March 2013
France24209 Posts
Last Edited: 2015-01-22 20:24:56
January 22 2015 20:23 GMT
#6403
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 20:24:52
January 22 2015 20:23 GMT
#6404
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


Don't go for forge, it's quite bad to do it that early. Maybe it's just my preference, but I always prefer to rely purely on stalkers/observers or oracles/phoenixes.

In general, if you have stalkers/observers or oracles/phoenixes you can easily deal with any unit that can be used to pressure with 1-1-1, so you shouldn't care too much about that.

However, if there is a reactor on the factory, 2 hellions are always built as soon as the factory finishes, because the gas is needed for the starport.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 20:57 GMT
#6405
On January 23 2015 05:23 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
[PkF] Wire
Profile Joined March 2013
France24209 Posts
January 22 2015 21:09 GMT
#6406
On January 23 2015 05:57 Larkin wrote:
Show nested quote +
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 21:17 GMT
#6407
On January 23 2015 06:09 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:57 Larkin wrote:
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.


However, he is Rain. I, sadly, am not my control isn't quite on that level. I've been experimenting with phoenix colossus a lot more recently but I still find myself susceptible to pre colossus timings. Plenty to improve on though!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-22 21:20:18
January 22 2015 21:18 GMT
#6408
On January 23 2015 06:09 [PkF] Wire wrote:
Show nested quote +
On January 23 2015 05:57 Larkin wrote:
On January 23 2015 05:23 [PkF] Wire wrote:
On January 23 2015 05:04 Larkin wrote:
Is there a simple way to determine whether a Terran is going for hellions or mines when I scout 1 rax factory reactor with 2 gas? I often cannot scout again after this initial scout until it's too late, so I have to prepare for both with forge + more stalkers than I would like (sacrificing more eco or tech). And I hate thinking "definitely hellions" only to have a mine drop into my mineral line!


You don't need a forge to defend against that kind of attack, just go stalker stalker and keep your obs at home. You don't have to pull out a perfect defense to come out ahead against such builds, just quickly add more gates, delay gas on your natural, be defensive with your obs, use overcharge wisely and you should be more than fine.

And to answer your question -just realized I wasn't doing so - I don't think there is a way to know it for certain. Anyway all those attacks are deflected with early robo and 3 stalkers, so I'm not sure you need to know.


Yeah I know early robo is best but I like to open stargate for an oracle, and the fear is if I lose the oracle I am without detection and the robo is late.


You can go for phoenix. They're good against hellions and mines (they can lift mines before they burrow). I'm not a specialist of stargate vs T so I'll leave more knowledgeable persons answer though. But I know everytime I see Rain going oracle vs 1-1-1 agression he convincingly win by holding the attack and counterattacking with 3 gates worth of stalkers + oracles/phoenix.


I open with stargate very often, and it's one of the best ways to defend 1-1-1. Oracle provides detection, but you can also use it to quickly kill marines, hellions and widow mines before they burrow. Phoenixes can lift widow mines and hellions and snipe medivacs. And you can immediately go to the other side of the map and harass with your air units.

You can counter attack with 3 gates, but you don't always win and you should be careful not to overcommit. You can also switch to robotics tech immediately and take your gases at the natural.

EDIT: It's not that hard. You just have to position your oracle/phoenixes so that they cover as much surface as possible around your main and in the back of your natural. And pay attention to the minimap.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 22 2015 21:44 GMT
#6409
On January 23 2015 06:18 KingAlphard wrote:

EDIT: It's not that hard. You just have to position your oracle/phoenixes so that they cover as much surface as possible around your main and in the back of your natural. And pay attention to the minimap.


Easy enough when you say it like that but I will try!
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 23 2015 02:05 GMT
#6410
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D
Twitter: @osaxnymloth
Allred
Profile Joined November 2010
United States352 Posts
January 23 2015 04:07 GMT
#6411
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D



I think you can open stargate with a voidray which should shutdown the roaches. I have been having a similar problem to you as well though and finding the right time to transition away from voids to get collosi for the hydras has been difficult. so far my only good answer is to veto it haha.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
insitelol
Profile Joined August 2012
845 Posts
January 23 2015 05:43 GMT
#6412
On January 23 2015 01:02 KingAlphard wrote:
Show nested quote +
On January 22 2015 19:04 StalkerFang wrote:
Hi guys. I've been having a lot of trouble against meching terrans lately. My basic problem is I have absolutely no idea what sort of army composition I should be heading towards and when I should be attacking. I've tried a really immortal heavy composition but whatever marines they have as well as hellbats seem to run me over. I go towards air and then they just run me over and walk straight past a few void rays to kill all my bases.

So I guess my specific question is, what army composition should I head towards in the mid to late game against a meching terran? Also, when should I try and attack, in a general sense (maxed out, before he masses ravens etc)?

Thanks!

What Wire explained is the standard answer. If you want, you can also try to go straight into carriers. Go for an oracle into phoenixes opening which should crush any attempt to harass (marine drops, hellions, widow mines, banshees are all easily countered by the oracle+phoenixes combo).
Then get 2 stargates + fleet beacon off of 2 bases and chronoboost carriers out. Take your third whenever you feel comfortable and add storms once you're on 6 gases. Then you can try to execute a carrier/archon/storm timing which is very strong unless he already has a lot of air units.
If not, keep macroing, Carrier/archon/hts beats any composition that doesn't involve BCs. If he gets BCs, then you need to switch to tempests and prepare for a very long game.


As for me, i'd never recommend going carriers agains any1, especially against terran mech. Especially from 2 bases. If this is scouted - you will be easily countered simply by massing vikings and after thay you are stucked with alomost useless limit for upcoming lategame where a competent meching terran will obviously go mass ravens which counter EVERYTHING so you lose horribly.

I do not pretend i know everything about meching terrans but here's my 2 cents:

When you scout it is mech just add a second robo for x2 immortal production (this all assuming you open standard gate-nexus-robo) when you fully saturate your natural and go for a quick third. Composition you aim at may vary depending on what terran is building but usually its hellbat/tank/viking with ravens (at first for support with the transition into 200/200 ravens). So your goal is to prevent him to getting that composition. So, while going for the 3rd, poke him with your moar mobile army consisting of few 1-2colosi/immortals and stalkers, drop dt/zealots on main (if possible), etc. After you are on full 3 base economy add 2-3 stargates and go for 1-2 oracles for constant revelation and mass tempests then add ht.
So what do we have at ~16-18 min mark: immortal/colosi(very few)/tempest/ht. After that you siege terran and force ravens to waste mana on pdd/feedback them/storm etc and PREVENT terran from expanding until he runs of out of bank/army.
Less is more.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-01-23 10:38:36
January 23 2015 10:36 GMT
#6413

As for me, i'd never recommend going carriers agains any1, especially against terran mech. Especially from 2 bases. If this is scouted - you will be easily countered simply by massing vikings and after thay you are stucked with alomost useless limit for upcoming lategame where a competent meching terran will obviously go mass ravens which counter EVERYTHING so you lose horribly.


Vikings aren't cost efficient against carriers. Yes, they are easier to produce, but you first need to get 3 starports with reactor AND cross the map. As a protoss player, you can also rely on photon cannons, and photon overcharge. Once you get storms too, you can just amove across the map and stomp through everything.
There are a few pushes that I lost to occasionally (Thors/widow mines and a few vikings) but a mass vikings attack is something I never even had to face.

Mass ravens doesn't counter everything alone. Carriers/archonts/hts is really good against ravens/vikings with no BCs. PDD doesn't work against anything in your army and you can just pull back when seekers are used, with storms to safely retreat. BCs are the only true counter to carriers. The annoying part is when the terran player gets mass BCs/ravens and a few tanks to deal with hts. At that point, you go into a very long macro game with tempests/hts but you can still win.
vhapter
Profile Joined May 2010
Brazil677 Posts
January 23 2015 15:54 GMT
#6414
Yeah, a lot of people don't seem to realize pdd doesn't work against interceptors.
To live is to fight, to fight is to live!
[PkF] Wire
Profile Joined March 2013
France24209 Posts
January 23 2015 23:50 GMT
#6415
MaNa - HeRoMaRinE on Overgrowth also shows how you can soundly break your meching opponent if he tries to get a third faster than you. With a sprinkle of units that you can get very easily from any reasonable opening (1-2 colossi, 2 immortals and some blink stalkers), you can basically ensure the T is not getting his third before you. With appropriate micro it is even very possible to break him with just blink stalkers, immortals and 2 range colossi.
PtitDrogo
Profile Joined May 2011
France163 Posts
January 26 2015 09:53 GMT
#6416
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D


Honestly for me this map is insta veto, 14/14 is just stupidly strong and the gold base kinda force you to do some sort of all-ins, usually in the dark since the map is 4 player and you have to be really lucky to get any scouting done. The map might be playable in PvZ if it becomes cross only.
Progamer
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 26 2015 10:15 GMT
#6417
On January 26 2015 18:53 PtitDrogo wrote:
Show nested quote +
On January 23 2015 11:05 OsaX Nymloth wrote:
Am I mad or just unlucky with my PvZ on Inferno map?
3 pvz in a row, everytime they went quite late 3rd (like, closer to 6th than 5th minute) and go blind roaches. Once even good old roach max on two bases lol.
So, is this map weird, I have an awful luck when I want to all-in (I checked replays, none had the idea what I'm doing) or did meta on ladder shit? :D


Honestly for me this map is insta veto, 14/14 is just stupidly strong and the gold base kinda force you to do some sort of all-ins, usually in the dark since the map is 4 player and you have to be really lucky to get any scouting done. The map might be playable in PvZ if it becomes cross only.


I actually like bigger maps, allows me to abuse things like recall, blink stalkers and warp prisms. Especially dismanlting zerg with just WP is sweet on this map. But well, I'm nowhere near your level ^^'

Anyway I just had some very unlucky day, since then I'm about 90% in pvz lol. Guess it was one of those days the starcraft gods are saying "stay in bed, scrub". :D
Also: I hate terrans so freaking much. My mindset is so bad I want to leave as soon as I see terran on loading screen.
Twitter: @osaxnymloth
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 27 2015 21:23 GMT
#6418
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 27 2015 21:36 GMT
#6419
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
January 27 2015 21:43 GMT
#6420
On January 28 2015 06:36 KingAlphard wrote:
Show nested quote +
On January 28 2015 06:23 HelpMeGetBetter wrote:
How do you beat mass Raven? Even when you are ahead in macro, upgrades, structures., etc. I seem to always get the wrong unit composition...



Raven and...? It's never only raven. If it was only raven, then the counter would be pretty obvious, aka hts for feedbacks.


It literally was just Ravens. He didn't really have anything else because I kept denying expansions. HTs was not enough.
Prev 1 319 320 321 322 323 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 164
UpATreeSC 142
JuggernautJason90
ProTech81
StarCraft: Brood War
Calm 2554
Rain 1363
Shuttle 561
Bisu 531
Mini 298
EffOrt 216
Dewaltoss 163
BeSt 138
Soulkey 123
firebathero 109
[ Show more ]
LaStScan 104
ggaemo 75
sSak 58
Mong 17
NaDa 15
ZZZero.O 8
Dota 2
The International98425
Gorgc9865
PGG 43
Counter-Strike
pashabiceps556
Stewie2K422
flusha132
Heroes of the Storm
Liquid`Hasu437
Other Games
Grubby3252
summit1g2943
fl0m699
SortOf197
C9.Mang0162
PPMD40
ViBE6
Organizations
Other Games
gamesdonequick1681
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta11
• Reevou 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki15
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1474
• Ler66
League of Legends
• Doublelift2395
Other Games
• imaqtpie1078
• Scarra597
• Shiphtur195
Upcoming Events
RSL Revival
13h 23m
Classic vs TriGGeR
ByuN vs Maru
Online Event
15h 23m
Kung Fu Cup
15h 23m
BSL Team Wars
22h 23m
RSL Revival
1d 13h
Maestros of the Game
1d 17h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 19h
Bonyth vs Dewalt
[BSL 2025] Weekly
1d 21h
RSL Revival
2 days
Maestros of the Game
2 days
[ Show More ]
BSL Team Wars
2 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.