
The HotS Terran Help Me Thread - Page 138
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
spalding
95 Posts
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pali_
Germany48 Posts
This is the theory, sounds easy, but it isn't ... Also, of course, you want your rax to produce marauders, not marines. | ||
justjuice
New Zealand165 Posts
On August 01 2013 15:13 pali_ wrote: Make sure to have two gases, build factory asap, get out tanks. Make sure the first one survives, put it in a safe spot, otherwise P will snipe it. Two tanks are much much better than one. Get 1-2 bunkers, depending on the map. Protect your techlab researching stim. This is the theory, sounds easy, but it isn't ... Also, of course, you want your rax to produce marauders, not marines. This only works if you go for something like reaper expo into fac, if hes going CC first he'll have to go CC into 2 rax so I dont see how he would correctly identify blink and get tanks in time. With CC first obviously lift you natural CC into your main when you have identified blink and go up to 3 rax then 2 gas. You want a bunker at your ramp or around it and a bunker at the exposed area where his stalkers can blink up in. 4 or 5 scvs move commanded to each bunker and ready to repair. One thing I have seen done when you have few units is to put only 1 or 2 marines in each bunker so that you have a bigger force moving between the 2 positions. If you know for sure hes going blink then you can quickly get your reactor and 2 techlabs really fast on your barracks as the blink stalkers hit quite late. Get marauders + conc shell + stim. You're going to want Fac + reactored starport asap as you will have a hard time breaking out as you went for barracks first but you will have a pretty sick timing with a lot of units + medivacs | ||
govie
9334 Posts
On August 01 2013 15:28 justjuice wrote: This only works if you go for something like reaper expo into fac, if hes going CC first he'll have to go CC into 2 rax so I dont see how he would correctly identify blink and get tanks in time. With CC first obviously lift you natural CC into your main when you have identified blink and go up to 3 rax then 2 gas. You want a bunker at your ramp or around it and a bunker at the exposed area where his stalkers can blink up in. 4 or 5 scvs move commanded to each bunker and ready to repair. One thing I have seen done when you have few units is to put only 1 or 2 marines in each bunker so that you have a bigger force moving between the 2 positions. If you know for sure hes going blink then you can quickly get your reactor and 2 techlabs really fast on your barracks as the blink stalkers hit quite late. Get marauders + conc shell + stim. You're going to want Fac + reactored starport asap as you will have a hard time breaking out as you went for barracks first but you will have a pretty sick timing with a lot of units + medivacs I find blinkstalkerbuilds the hardest to hold of any build out there in TvP. The problems with earlyblink is the pre medivac period which is HUGE when u have expanded. Just 3 bunkers isnt good enough. Placement of buildings, bunkers and certainly researching addons is important. I.E. If they snipe stim, ur basically dead in the water, the protos's boytoy... But if u pull to many scv´s for repairing stuff u will be behind the whole game. The Blinkstalkerbuild is terran´s little bitch that wont go away if u expanded early. The odds for the protos are really nice to come out equal or ahead. I believe that best against early blink is mines, bio mostly marines and bunkers. A tank costs to much gas off only 2geysers and u need gas for medivacs A.S.A.P. so tanks is not gonna cut it or delay ur push for atleast 1 minute. 2nd: tanks are hard to defend with not much bio and die easily. Against late blink i'd say still : mines, bio mostly marines and bunkers aswell becuz u want medivacs A.S.A.P. and only are mining gas from 2 geysers. Tanks delay your mapcontrol for a too long time.. when u build a tank, u can never punish the blinkbuild and 1 tank doesnt cut it anyway.. also u have delayed ur push. Off 2 geysers never go tanks, too high gascost, will delay everything and put u behind. The later the game goes on, the more useless tanks become anyway. Mines are great early, mid and lategame and dont delay tech. 5 mines or 1 tank with same gascount... i'd go for the 5 mines which u can also use to harras ![]() | ||
gh0st
United States98 Posts
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Pirfiktshon
United States1072 Posts
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halpimcat
215 Posts
Example here: http://drop.sc/352589 Obviously my macro was shit that game compared to his (only recently started mech and it still feels weird pressing E and S instead of A and D) and I made mistakes early, losing the medivac etc. But once the contain was set up I had no idea what to do to get myself back in the game. If I was able to somehow match his production, what would be the correct tactical response to this contain? | ||
Pirfiktshon
United States1072 Posts
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Clarity_nl
Netherlands6826 Posts
I think a more likely way to come back is to actually focus on air superiority, add a starport, outviking him and then break out with hellbat drops on his tanks. But yeah, don't just let him cross the map! | ||
wag_
88 Posts
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Sewi
Germany1697 Posts
Although the OP answers a lot of questions, I have huge Problems with TvP right now. I can't even say if it's mid or late game, the mu just seems unwinnable for me atm. Since some of the videos linked in the op are a bit old, I want to ask for one recent game with total standard play from Terran, going into Ghost / Viking and actually winning with it. I only manage to find recent games, were Terran tries some nasty all-in on two bases or lose in a macro game. It would be great if you could link a game (replay would be awesome, but any VOD is fine). I am not asking for any advice on my gameplay, because I would like to learn from reaplays/vods and experience. I like to figure things out and write down builds, etc... And actually my problem is, that I dont really know what to specifically ask, since the whole mus seems so hard for me atm. Thanks again and please keep up the great work in this thread. | ||
halpimcat
215 Posts
On August 02 2013 10:32 Sewi wrote: Firstly, thank you for this great thread and all the great information! Although the OP answers a lot of questions, I have huge Problems with TvP right now. I can't even say if it's mid or late game, the mu just seems unwinnable for me atm. Since some of the videos linked in the op are a bit old, I want to ask for one recent game with total standard play from Terran, going into Ghost / Viking and actually winning with it. I only manage to find recent games, were Terran tries some nasty all-in on two bases or lose in a macro game. It would be great if you could link a game (replay would be awesome, but any VOD is fine). I am not asking for any advice on my gameplay, because I would like to learn from reaplays/vods and experience. I like to figure things out and write down builds, etc... And actually my problem is, that I dont really know what to specifically ask, since the whole mus seems so hard for me atm. Thanks again and please keep up the great work in this thread. You can start by uploading your own replays so it'll be easier for anyone willing to see where you specifically need help. | ||
teuthida
United States104 Posts
On August 02 2013 10:32 Sewi wrote: Firstly, thank you for this great thread and all the great information! Although the OP answers a lot of questions, I have huge Problems with TvP right now. I can't even say if it's mid or late game, the mu just seems unwinnable for me atm. Since some of the videos linked in the op are a bit old, I want to ask for one recent game with total standard play from Terran, going into Ghost / Viking and actually winning with it. I only manage to find recent games, were Terran tries some nasty all-in on two bases or lose in a macro game. It would be great if you could link a game (replay would be awesome, but any VOD is fine). I am not asking for any advice on my gameplay, because I would like to learn from reaplays/vods and experience. I like to figure things out and write down builds, etc... And actually my problem is, that I dont really know what to specifically ask, since the whole mus seems so hard for me atm. Thanks again and please keep up the great work in this thread. If you want to see lots of VODs of ladder play vs a certain matchup, I'd recommend finding a few streams (like see what terrans are on now from the right sidebar) going to past broadcasts, and skipping through the stream to find examples of the matchup you want help with. Eventually you'll find lots of games of the type you are looking for (TvP macro games for example). Demuslim for example keeps all his previous streams available in past broadcasts on twitch.tv. | ||
TRaFFiC
Canada1448 Posts
How do you respond to hatch in your natural while going cc first? I'm clueless. I been going for a tank, but tanks suck... a lot. | ||
Pirfiktshon
United States1072 Posts
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TRaFFiC
Canada1448 Posts
On August 03 2013 01:05 Pirfiktshon wrote: Demuslim has explained the logic behind it and it really puts zerg behind if you get a bunker up so you can take it down tanks put you behind.... lol Everytime I've vsed it I just bunk it then just play normal and I've yet to even get phased by it... The zergs I'm playing are making at least 14 speedlings (often more) so I can't get bunker on low ground. I did try to first 3 times. I got 2 marines in there and repaired it with like 10 scvs. I barely saved it, but all the lost mining time put me way behind. That can't be the way ![]() What is your follow up. Reactor helion and 2 more rax? | ||
Pirfiktshon
United States1072 Posts
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NarutO
Germany18839 Posts
On August 03 2013 01:15 TRaFFiC wrote: The zergs I'm playing are making at least 14 speedlings (often more) so I can't get bunker on low ground. I did try to first 3 times. I got 2 marines in there and repaired it with like 10 scvs. I barely saved it, but all the lost mining time put me way behind. That can't be the way ![]() What is your follow up. Reactor helion and 2 more rax? Put down second barracks immediately and bunker rush it. If you have a Zerg that can play it, shoot me a PM and I'll show you how to deal with it. | ||
KingofGods
Canada1218 Posts
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NarutO
Germany18839 Posts
On August 03 2013 03:22 KingofGods wrote: It really depends on how quickly the zerg puts the hatch up. Ideally of course you want to kill the hatch before it goes up or just as it finishes before the zerg can get the queen out. But if you are like Hyun and actively save resources and plan to do it the hatch will actually finish before your barracks. At that point you have no choice but to chill on the high ground and slow push out with tanks. Throw up a 3rd asap as you will be banking minerals very quickly since you will only be running off 2 gases for a while. If its his first hatch? He still has to go hatch, pool, hatch and its always possible to bunkerrush it. It cannot finish before my barracks as it has a longer building time and I have never seen it actually go up before the barracks. 100 seconds? Sorry but never seen and there is no situation where you can be forced onto the highground | ||
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