[G] StimmedProbe's 5 Factory Mech TvP - Page 4
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Moonling
United States987 Posts
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Aulisemia
United States123 Posts
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Mali__Slon
Senegal163 Posts
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ReachTheSky
United States3294 Posts
I've been doing a bit of a variation of your build the past few days and 3/4 pressure off a protoss f/e really gets me. | ||
Ethoex
United States164 Posts
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discator
Germany639 Posts
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Taefox
1533 Posts
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gosublade
632 Posts
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MrBarryObama
Korea (South)141 Posts
On October 31 2012 04:21 ReachTheSky wrote: Hey how do u scout for 3/4 gate pressure off an expand and how do u even hold it? I've been doing a bit of a variation of your build the past few days and 3/4 pressure off a protoss f/e really gets me. I've been playing this build for the past week. If I see a 3/4 gate coming from saved chrono or chrono on cyber core, I put down a second rax and pump more marines. It doesn't slow down your banshee too much, but a 3/4 gate really slows down their robo! If it is a bluff 4 gate, no big deal, once the 4 gate window has passed you stop marine production | ||
Mali__Slon
Senegal163 Posts
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Buddhabig
Denmark72 Posts
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padfoota
Taiwan1571 Posts
I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens. | ||
oOOoOphidian
United States1402 Posts
On November 02 2012 11:00 padfoota wrote: no seriously how does a protoss deal with this build LOL I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens. Archon/Immortal/Chargelot with Storm destroys this composition | ||
headnut
Belgium58 Posts
http://drop.sc/270586 2 replays vs master protoss slightly different build forgive me for my mistakes in the games ^^ i only play sc2 for 1 month now | ||
Thylacine
Sweden882 Posts
On November 02 2012 11:18 oOOoOphidian wrote: Archon/Immortal/Chargelot with Storm destroys this composition Archon/Immortal/Chargelot before 14 min, k. | ||
Chronos.
United States805 Posts
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PanzerElite
540 Posts
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Pursuit_
United States1330 Posts
On November 03 2012 22:40 Thylacine wrote: Archon/Immortal/Chargelot before 14 min, k. You have to open with about 6 stalkers and 2-3 observers to deal with the banshees. After that, when scouting all the factories, I feel like getting 4-5 phoenix and otherwise going pretty standard (collosi zealot heavy) is the best response. Don't go double forge, 1 forge is plenty, upgrades don't help much vs mech. Make sure you engage from multiple angles with your zealots and lift 4-5 tanks before engaging. Edit: Also, don't reveal the Phoenix or harass with them, use them to lift tanks first then clean up the banshees. You can harass with them afterwards, but you want the terran to continue producing banshees (even if they switch to vikings this should still work, but if they keep making banshees it just makes it that much stronger). | ||
avilo
United States4100 Posts
On October 26 2012 21:38 Methy wrote: I have a big problem with this sort of guide - something that all 'Mech in TvP' posts fail to recognise - your opponents are essentially misreading your build, and reacting terribly, which is what allows you to win. Mech will always be the 'catch em with their pants down' in WoL, because if a protoss knows mech is coming, he should never lose. The standard 1 gate expo => 3 gate => colossus + double forge is about the worst possible thing the protoss could be doing. Colossi are not all that useful against pure mech, and upgrades are flat out a waste of time vs mech. As such, any time your opponent gets colossus + double forge, you should treat it as a horrible misread. This makes mech a wonderful laddering strategy, the overwhelming majority of Protoss simply have no idea how to deal with mech, and will play standard and get crushed. On the other hand, those that do respond correctly will similarly crush you with little difficulty. That being said, the strongest thing about this build is the fact that it *looks* so much like a 1/1/1 in the early stages - which will often cause a protoss to cut probes at ~30 at which point they fall too far behind to catch up. I just feel it's always worth mentioning that builds like these can never become the standard because of how bad they are when your opponent is expecting them. (If you don't believe that, consider that Mech TvP is similar to broodwar TvP, but the terran has a few disadvantages - tanks are weaker, hellions are way worse than vultures - while protoss has a few advantages - dragoons can blink, zealots can charge, immortals stomp everything. The only 'new' thing for the terran that could threaten that balance is the thor - which is vulnerable to templar anyway) All of the above is pretty accurate. If your opponent knows you're meching 100% you will 100% lose TvP with mech UNLESS you happen to kill off 20-30 probes, in which case had you gone bio you could have basically won the game easily, whereas with mech you're just even with the protoss. SC2 P v Mech is basically brood war P vs Mech except you have warp prisms, immortals, and warp-in while Terran gets no spider mines and weaker tanks. Mech usually works because the opponent has no fucking clue what to do, or they are doing a cookie cutter build with lots of sentries that dies to mech. Although, on a map like say, daybreak, mech can be viable if you open cloak banshee and kill workers. But once again, if you kill 20-30 workers why did you not simply go bio and win the game 20x easier? At least HOTS is making mech tvp better (though it's not quite there yet). | ||
avilo
United States4100 Posts
On November 03 2012 22:40 Thylacine wrote: Archon/Immortal/Chargelot before 14 min, k. It's standard vs mech. Lots of people (apparently you too) don't understand this because mech not played too often so you don't see the standard P v T mech play. | ||
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