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[G] StimmedProbe's 5 Factory Mech TvP - Page 4

Forum Index > StarCraft 2 Strategy
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Moonling
Profile Blog Joined May 2010
United States987 Posts
October 30 2012 01:46 GMT
#61
Any new repays with this build?
1% of koreans control 99% of starcraft winnings. #occupykorea.
Aulisemia
Profile Joined August 2011
United States123 Posts
October 30 2012 02:24 GMT
#62
I see on all 3 of the replays they go for colossus based armies...how does this fare against storm? I would think good positioning would do fairly well against it, but storm blankets on the hellions and chargelots to clean up the tanks is something I find myself running into a lot.
The ponciest ponce that ever ponced past a poncing palour.
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
October 30 2012 10:18 GMT
#63
I can only speak for diamond level, but it fares even better against ht openings, with hellions its really easy to bait the storm, or even completely dodge it.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2012-10-30 19:22:03
October 30 2012 19:21 GMT
#64
Hey how do u scout for 3/4 gate pressure off an expand and how do u even hold it?
I've been doing a bit of a variation of your build the past few days and 3/4 pressure off a protoss f/e really gets me.
TL+ Member
Ethoex
Profile Joined June 2012
United States164 Posts
October 30 2012 20:23 GMT
#65
this is crazy I cant wait to try it
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
discator
Profile Joined March 2011
Germany639 Posts
October 30 2012 20:27 GMT
#66
Nice guide man, will definetly try it out on the Diamond Ladder ^.^
;;
Taefox
Profile Joined March 2010
1533 Posts
October 31 2012 04:58 GMT
#67
thanks stimmedprobe for inspiring me TvP again
@taefoxy
gosublade
Profile Joined May 2011
632 Posts
October 31 2012 05:12 GMT
#68
This seems extremely solid.
Not even death can save you from me.
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
October 31 2012 14:41 GMT
#69
On October 31 2012 04:21 ReachTheSky wrote:
Hey how do u scout for 3/4 gate pressure off an expand and how do u even hold it?
I've been doing a bit of a variation of your build the past few days and 3/4 pressure off a protoss f/e really gets me.


I've been playing this build for the past week. If I see a 3/4 gate coming from saved chrono or chrono on cyber core, I put down a second rax and pump more marines. It doesn't slow down your banshee too much, but a 3/4 gate really slows down their robo! If it is a bluff 4 gate, no big deal, once the 4 gate window has passed you stop marine production
Mali__Slon
Profile Joined October 2010
Senegal163 Posts
November 01 2012 10:34 GMT
#70
does anyone have trouble with blink stalkers, they made me lose the game twice ina row. Also it would be cool i stimmed probe provided some more replays covering various situations.
Buddhabig
Profile Joined April 2011
Denmark72 Posts
November 01 2012 11:08 GMT
#71
I have been trying this for 2 days now. I have had about 20 wins and 2 losses. The losses came from early pressure, i even used it in tvz and tvt with succes! Stimmed! I thank you! <3 :3
"Girls like bad boys. Thats why you have so many." Kas to Naniwa! The shit i waste my time on now: https://osu.ppy.sh/u/2114273
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2012-11-02 02:01:37
November 02 2012 02:00 GMT
#72
no seriously how does a protoss deal with this build LOL

I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens.
Stop procrastinating
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
November 02 2012 02:18 GMT
#73
On November 02 2012 11:00 padfoota wrote:
no seriously how does a protoss deal with this build LOL

I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens.

Archon/Immortal/Chargelot with Storm destroys this composition
Creator of sc2unmasked.com
headnut
Profile Joined August 2009
Belgium58 Posts
Last Edited: 2012-11-03 13:34:38
November 03 2012 13:34 GMT
#74
http://drop.sc/270585

http://drop.sc/270586

2 replays vs master protoss
slightly different build
forgive me for my mistakes in the games ^^ i only play sc2 for 1 month now
Thylacine
Profile Joined August 2011
Sweden882 Posts
November 03 2012 13:40 GMT
#75
On November 02 2012 11:18 oOOoOphidian wrote:
Show nested quote +
On November 02 2012 11:00 padfoota wrote:
no seriously how does a protoss deal with this build LOL

I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens.

Archon/Immortal/Chargelot with Storm destroys this composition


Archon/Immortal/Chargelot before 14 min, k.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Chronos.
Profile Joined February 2012
United States805 Posts
November 03 2012 14:39 GMT
#76
Wow a good mech build for WoL, was expecting this to be for HotS. I'll definitely have to try this out, even though I'm Zerg =p
PanzerElite
Profile Joined May 2012
540 Posts
November 03 2012 15:36 GMT
#77
This stuff is good.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2012-11-03 17:59:09
November 03 2012 17:48 GMT
#78
On November 03 2012 22:40 Thylacine wrote:
Show nested quote +
On November 02 2012 11:18 oOOoOphidian wrote:
On November 02 2012 11:00 padfoota wrote:
no seriously how does a protoss deal with this build LOL

I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens.

Archon/Immortal/Chargelot with Storm destroys this composition


Archon/Immortal/Chargelot before 14 min, k.


You have to open with about 6 stalkers and 2-3 observers to deal with the banshees. After that, when scouting all the factories, I feel like getting 4-5 phoenix and otherwise going pretty standard (collosi zealot heavy) is the best response. Don't go double forge, 1 forge is plenty, upgrades don't help much vs mech. Make sure you engage from multiple angles with your zealots and lift 4-5 tanks before engaging.

Edit: Also, don't reveal the Phoenix or harass with them, use them to lift tanks first then clean up the banshees. You can harass with them afterwards, but you want the terran to continue producing banshees (even if they switch to vikings this should still work, but if they keep making banshees it just makes it that much stronger).
In Somnis Veritas
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 04 2012 01:23 GMT
#79
On October 26 2012 21:38 Methy wrote:
I have a big problem with this sort of guide - something that all 'Mech in TvP' posts fail to recognise - your opponents are essentially misreading your build, and reacting terribly, which is what allows you to win.

Mech will always be the 'catch em with their pants down' in WoL, because if a protoss knows mech is coming, he should never lose. The standard 1 gate expo => 3 gate => colossus + double forge is about the worst possible thing the protoss could be doing. Colossi are not all that useful against pure mech, and upgrades are flat out a waste of time vs mech. As such, any time your opponent gets colossus + double forge, you should treat it as a horrible misread.

This makes mech a wonderful laddering strategy, the overwhelming majority of Protoss simply have no idea how to deal with mech, and will play standard and get crushed. On the other hand, those that do respond correctly will similarly crush you with little difficulty.

That being said, the strongest thing about this build is the fact that it *looks* so much like a 1/1/1 in the early stages - which will often cause a protoss to cut probes at ~30 at which point they fall too far behind to catch up.

I just feel it's always worth mentioning that builds like these can never become the standard because of how bad they are when your opponent is expecting them. (If you don't believe that, consider that Mech TvP is similar to broodwar TvP, but the terran has a few disadvantages - tanks are weaker, hellions are way worse than vultures - while protoss has a few advantages - dragoons can blink, zealots can charge, immortals stomp everything. The only 'new' thing for the terran that could threaten that balance is the thor - which is vulnerable to templar anyway)


All of the above is pretty accurate. If your opponent knows you're meching 100% you will 100% lose TvP with mech UNLESS you happen to kill off 20-30 probes, in which case had you gone bio you could have basically won the game easily, whereas with mech you're just even with the protoss.

SC2 P v Mech is basically brood war P vs Mech except you have warp prisms, immortals, and warp-in while Terran gets no spider mines and weaker tanks.

Mech usually works because the opponent has no fucking clue what to do, or they are doing a cookie cutter build with lots of sentries that dies to mech.

Although, on a map like say, daybreak, mech can be viable if you open cloak banshee and kill workers. But once again, if you kill 20-30 workers why did you not simply go bio and win the game 20x easier?

At least HOTS is making mech tvp better (though it's not quite there yet).
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 04 2012 01:24 GMT
#80
On November 03 2012 22:40 Thylacine wrote:
Show nested quote +
On November 02 2012 11:18 oOOoOphidian wrote:
On November 02 2012 11:00 padfoota wrote:
no seriously how does a protoss deal with this build LOL

I feel like the current trend in TvP is just to pray the opponent doesnt do their craziest two base build when you play greedy, or play the craziest one base/two base build yourself so that never happens.

Archon/Immortal/Chargelot with Storm destroys this composition


Archon/Immortal/Chargelot before 14 min, k.


It's standard vs mech. Lots of people (apparently you too) don't understand this because mech not played too often so you don't see the standard P v T mech play.
Sup
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