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Zerg wall-ins - Page 2

Forum Index > StarCraft 2 Strategy
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porygon361
Profile Joined August 2012
81 Posts
Last Edited: 2012-10-27 09:54:53
October 27 2012 00:36 GMT
#21
*ahem*

I would like to hear more discussion on Zerg walls, especially in HotS.

Mods, please rename this thread to "[G] Zerg Wall-ins". Thank you.

Edit: Either that or "[G,D] Zerg Wall-ins", whichever you find is more suitable.
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-10-27 00:53:52
October 27 2012 00:52 GMT
#22
Maybe you should bump this again, or link it in another thread or two. Only four times you've linked it without any talk of walling off in any thread... only four!
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Orek
Profile Joined February 2012
1665 Posts
October 27 2012 03:25 GMT
#23
Wow. HotS balance update changes everything...Maybe it means spine in HotS now uses same footprint as cannon/turret/depot etc. It's sad that all the work has to be re-done once HotS is out.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
October 27 2012 04:01 GMT
#24
So this HOTS change helps defend hellions better zvt right? 2 queen and a spine will block a bigger choke.

Also useful in zvz sim citying vs bling attacks.

Oh if u want WOL zerg walls look at massan and snute. Massan always walls off his natural in every matchup if theres another opening. This is with roach warren+2 evos. This prevents a lot of harassment midgame. Also snute uses 2 evos and roach warren no gas opening zvz. Its good! wall blings out./
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
porygon361
Profile Joined August 2012
81 Posts
October 27 2012 04:36 GMT
#25
On October 27 2012 13:01 TheGreenMachine wrote:
So this HOTS change helps defend hellions better zvt right? 2 queen and a spine will block a bigger choke.

Also useful in zvz sim citying vs bling attacks.

Oh if u want WOL zerg walls look at massan and snute. Massan always walls off his natural in every matchup if theres another opening. This is with roach warren+2 evos. This prevents a lot of harassment midgame. Also snute uses 2 evos and roach warren no gas opening zvz. Its good! wall blings out./


Thanks for the tip. I'll be sure to watch their streams more often
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
porygon361
Profile Joined August 2012
81 Posts
October 27 2012 05:00 GMT
#26
In my opinion of the HotS Spine update, Blizzard is trying to make the game more newbie/casual player friendly. The Spine crawler had an awkward hitbox, and many newbies have had trouble walling in because of it. Not saying the change is bad, but we'll just have to wait and see.
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2012-10-27 08:49:54
October 27 2012 08:24 GMT
#27
The spine update is good in my opinion it removes the "luck" element if a terran decides to run by the spine crawler/queens to get drones with hellions and in ZvZ it will remove most of the early-game volatility.
Moderatorlickypiddy
porygon361
Profile Joined August 2012
81 Posts
Last Edited: 2012-10-27 09:43:15
October 27 2012 09:43 GMT
#28
On October 27 2012 17:24 NovemberstOrm wrote:
The spine update is good in my opinion it removes the "luck" element if a terran decides to run by the spine crawler/queens to get drones with hellions and in ZvZ it will remove most of the early-game volatility.


I completely agree with your last point, only that it isn't luck that allows Terran to run past all Zerg defenses. Its the fact that many Zergs don't wall in the first place. But the Terran does need a certain degree of skill and some "luck" to a certain extent to make his hellion raid cost-effective.

So... Now Zerg has complete wall-ins that can be opened like a supply depot... Blizzard, its Protoss' turn.
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
Orek
Profile Joined February 2012
1665 Posts
October 29 2012 13:57 GMT
#29
It's nice to see you update the content. I believe you've been waiting for someone to notice. I know how that feels when I ninja update as an OP myself I've been paying attention to this thread that I criticized the quality of earlier. It's so much better now. Thank you for your effort.

Just one thing I noticed:
+ Show Spoiler +

[image loading]

On the right side, space between Evo and Spine is actually zergling-tight and the arrow should be removed from the image. Only between Hatchery and Spine can units get through. Otherwise, it contradicts your earlier zergling-tight example version 1:
+ Show Spoiler +

[image loading]


Please keep up your good work.
Ethoex
Profile Joined June 2012
United States164 Posts
October 29 2012 14:17 GMT
#30
this is a great guide and very interesting
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Wilshire093
Profile Joined June 2011
United States31 Posts
October 29 2012 14:31 GMT
#31
Saw a streamer leave a little hole in his wall and plug it with queens, thought that was pretty smart.
porygon361
Profile Joined August 2012
81 Posts
October 29 2012 15:09 GMT
#32
On October 29 2012 22:57 Orek wrote:
It's nice to see you update the content. I believe you've been waiting for someone to notice. I know how that feels when I ninja update as an OP myself I've been paying attention to this thread that I criticized the quality of earlier. It's so much better now. Thank you for your effort.

Just one thing I noticed:
+ Show Spoiler +

[image loading]

On the right side, space between Evo and Spine is actually zergling-tight and the arrow should be removed from the image. Only between Hatchery and Spine can units get through. Otherwise, it contradicts your earlier zergling-tight example version 1:
+ Show Spoiler +

[image loading]


Please keep up your good work.


Damn, I shouldn't have drawn that arrow there, will make the amendments soon.
Thanks for the encouragement

On October 29 2012 23:31 Wilshire093 wrote:
Saw a streamer leave a little hole in his wall and plug it with queens, thought that was pretty smart.


Hm... I will consider adding this to the list of walls. However, the queens are not the most supply efficient wall throughout the game, although queens are great for temporary defense before you get your wall set up.


Also, I think I should have made this thread a long, long time ago. HotS is coming out soon, and if the Spine crawler change ships out the way it is in the beta, a lot of information here would become irrelevant. However, I am making this thread mostly to tell uninformed people about Zerg walls and how he can use it to defend against certain attacks well into the lategame. When Blizzard changed the Spine crawler, many Zergs are bound to be attracted to the walling quality of the Spine crawler now, so mission accomplished! As for the guides on the walls I made here, MOST are still relevant, although now it is easier to make a Spine crawler wall: arrange them in a line.

P.S You know... Its a bit weird that Blizzard announced the Spine crawler change 4 days after my OP was released... Coincidence?
"Sometimes life is like this dark tunnel. You can't always see the light at the end of the tunnel. But if you just keep moving, you will come to a better place."
Orek
Profile Joined February 2012
1665 Posts
October 29 2012 15:30 GMT
#33
On October 30 2012 00:09 porygon361 wrote:
+ Show Spoiler +

On October 29 2012 22:57 Orek wrote:
It's nice to see you update the content. I believe you've been waiting for someone to notice. I know how that feels when I ninja update as an OP myself I've been paying attention to this thread that I criticized the quality of earlier. It's so much better now. Thank you for your effort.

Just one thing I noticed:
+ Show Spoiler +

[image loading]

On the right side, space between Evo and Spine is actually zergling-tight and the arrow should be removed from the image. Only between Hatchery and Spine can units get through. Otherwise, it contradicts your earlier zergling-tight example version 1:
+ Show Spoiler +

[image loading]


Please keep up your good work.


Damn, I shouldn't have drawn that arrow there, will make the amendments soon.
Thanks for the encouragement

On October 29 2012 23:31 Wilshire093 wrote:
Saw a streamer leave a little hole in his wall and plug it with queens, thought that was pretty smart.


Hm... I will consider adding this to the list of walls. However, the queens are not the most supply efficient wall throughout the game, although queens are great for temporary defense before you get your wall set up.


Also, I think I should have made this thread a long, long time ago. HotS is coming out soon, and if the Spine crawler change ships out the way it is in the beta, a lot of information here would become irrelevant. However, I am making this thread mostly to tell uninformed people about Zerg walls and how he can use it to defend against certain attacks well into the lategame. When Blizzard changed the Spine crawler, many Zergs are bound to be attracted to the walling quality of the Spine crawler now, so mission accomplished! As for the guides on the walls I made here, MOST are still relevant, although now it is easier to make a Spine crawler wall: arrange them in a line.

P.S You know... Its a bit weird that Blizzard announced the Spine crawler change 4 days after my OP was released... Coincidence?


Dat timing when you post this thread....so unlucky of you. However, HotS wall is only going to be easier, so any WoL wall should work anyways. As you said, content today will stay relevant in future. You will need to update once HotS come out though. I wonder how TL handles thread category when HotS and WoL threads coexist for a while.
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