• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:17
CEST 22:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed4Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Brackets Revealed Esports World Cup 2025 - Final Player Roster RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone [Guide] MyStarcraft
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 747 users

[G] ZvP: Defeating the Sentry/Immortal All-in - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 27 Next All
ShamW0W
Profile Joined March 2010
160 Posts
Last Edited: 2012-11-09 16:06:21
November 09 2012 16:05 GMT
#241
FWIW, I've spent some time playing against quite a few Sentry/Immortal all-ins and have had more success with +1 melee as my first upgrade.

I've been getting out speedlings earlier than usual to make sure the P can't have a forward position set up, go back to droning some, then if it's Sentry/Immortal I harass the army all the way across the map trying to bait as many FF's as humanly possible before flanking the army with Roach/Ling.

If it turns out they're taking a 3rd I take gasses 5/6, drop an infestation pit, and grab a 4th. Working out fairly well this week at least.
Half-Man Half-Amazing
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
November 09 2012 16:12 GMT
#242
Have anyone try hydra-ling? I think it counter immortal sentry all in quite hard...
arcane1129
Profile Joined January 2011
United States270 Posts
Last Edited: 2012-11-09 17:05:22
November 09 2012 17:03 GMT
#243
hyun vs finale:

-Game gets messy after he stops the push

drg vs creator: http://www.gomtv.net/2012gsls5/vod/70994/?set=4&lang=
-Slightly different version

Both players seem to have stopped it by hitting them as soon as they leave their base
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-09 17:13:57
November 09 2012 17:12 GMT
#244
On November 10 2012 01:12 Xtreme94 wrote:
Have anyone try hydra-ling? I think it counter immortal sentry all in quite hard...


1) Skipping roaches opens up a ton of other problems in early game PvZ.
2) Hydras are terrible if the Protoss doesn't commit. If P sees hydras he can just back out, tech up to colossus and take a third. Hydras are really bad offensively because of their slow speed off creep, which really limits their use on modern maps with long rush distances.

I mean for what it's worth, 2base infestor and 2base muta also destroy this all-in. However, none sane would ever immortal all-in vs a 2base Zerg...same thing with going hydras, and doing exclusively those two builds opens up a ton of other problems for Z.

Also, what the poster above me said is correct. Modern immortal all-ins really focus on speed so they tend to just move out with the sentries+immortals, which is a really vulnerable moment for the P. If the Zerg engages and delays in the middle of the map he has more time to increase his roach count and set up counters to further delay the attack, or flanks to engage it better.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Defenestrator
Profile Joined October 2011
400 Posts
November 09 2012 17:21 GMT
#245
On November 10 2012 01:12 Xtreme94 wrote:
Have anyone try hydra-ling? I think it counter immortal sentry all in quite hard...


See this post on previous page:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=360647&currentpage=12#226

Does anyone have replays/VODs of toss retreating vs hydra if they see it and teching to colossi? I have a hard time believing this is viable if Zerg either doesn't let toss retreat (flanks with lings), goes on the offense to at least prevent a 3rd, or just transitions properly.

I remember older games where Leenock goes hydra to basically FORCE colossi and then transitions out to something like roach/corruptor and wins pretty easily. It seems that most games where I see Z go hydra and lose, they don't transition out properly or they overbuild.
Ultras and banelings go together like peas and carrots
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 09 2012 17:50 GMT
#246
On November 10 2012 02:21 Defenestrator wrote:
Show nested quote +
On November 10 2012 01:12 Xtreme94 wrote:
Have anyone try hydra-ling? I think it counter immortal sentry all in quite hard...


See this post on previous page:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=360647&currentpage=12#226

Does anyone have replays/VODs of toss retreating vs hydra if they see it and teching to colossi? I have a hard time believing this is viable if Zerg either doesn't let toss retreat (flanks with lings), goes on the offense to at least prevent a 3rd, or just transitions properly.

I remember older games where Leenock goes hydra to basically FORCE colossi and then transitions out to something like roach/corruptor and wins pretty easily. It seems that most games where I see Z go hydra and lose, they don't transition out properly or they overbuild.


I believe Zenio used to do safety hdyra den type stuff a while ago but he's stopped; there might be something in his TL replay packs.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8476 Posts
November 09 2012 18:12 GMT
#247
Here's 2 games where Zerg tries to defend with Ling/Hydra and the Protoss still just barrels through.

Creator vs Sen on Ohana from WCS Asia, Hits at 10:20 with 2 Immortals
CJherO vs Ian on Ohana from WCS Asia, With initial Warp Prism Sentry harass. Hits at 9:40 with 2 Immortals
Moderator
Defenestrator
Profile Joined October 2011
400 Posts
November 09 2012 18:54 GMT
#248
On November 10 2012 03:12 monk. wrote:
Here's 2 games where Zerg tries to defend with Ling/Hydra and the Protoss still just barrels through.

Creator vs Sen on Ohana from WCS Asia, Hits at 10:20 with 2 Immortals
CJherO vs Ian on Ohana from WCS Asia, With initial Warp Prism Sentry harass. Hits at 9:40 with 2 Immortals


Thanks for these =)

In both games the creep spread was mediocre, in the second hydras were not on the field in time to do anything.

The first game is a pretty decent example though; however Sen make a couple of mistakes that I felt cost him, one is he took 6 gas and overcommited to hydra, slightly overdroned (he lost these drones in the first engagement), and didn't really attempt to flank (along with poor creep spread). Hydras without shielding are pretty bad. Also when someone is bearing down on you and has the advantage I feel like range comes too late to help; the 150/150 is probably better spent on units, despite what the casters said. Vs someone like creator I would think flanking and creep spread are of primary importance.
Ultras and banelings go together like peas and carrots
Insoleet
Profile Joined May 2012
France1806 Posts
November 10 2012 10:45 GMT
#249
Currently, one of the easiest answer i've found is :
- Rushing to infestors.
- Make a tons of ling once you know he goes for Immo sentry all in. Lings lings only lings. Inject. Lings.
- He cant go out until he as a valid ball to fight over 9000 zerglings
- But when he goes out it's too late : you have 4-6 infestors.

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-10 11:05:40
November 10 2012 11:05 GMT
#250
An immortal sentry all-in should hit before infestors can be out, assuming a standard lair timng and starting the infestation pit at 9 minutes the instant the lair finishes.

Skipping roaches also opens up more problems for Zerg, specifically you can't defend any kind of +1 zealot pressure either before going robo or with a warp prism cost effectively. I've seen San outright kill a Zerg's third with just a warp prism, 2 sentires and 4gates woth of zealots because the Zerg was being greedy and trying to outright skip roaches vs a robo openig.

It can work well vs just a straight up immortal all-in (especially if it's fairly delayed), but i don't think it's a solid long-term solution to it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
November 10 2012 22:05 GMT
#251
^ He's saying he buys time with massing lings. But you are right, zerg shouldn't have mass lings in time even. Maybe if you start pumping lings before 8:00, but that critically hurts your drone count imo.

Skipping roaches also opens up more problems for Zerg, specifically you can't defend any kind of +1 zealot pressure either before going robo or with a warp prism cost effectively. I've seen San outright kill a Zerg's third with just a warp prism, 2 sentires and 4gates woth of zealots because the Zerg was being greedy and trying to outright skip roaches vs a robo openig


You can hold such pressure with lots and lots of speedlings. Obviously roaches are stronger, but if you've been pumping a ton of speedlings from 8:00, you can hold such pressure. Spines and a roach warren can help.

This is just speaking from my personal experience when I go fast muta vs robo openers, and they do a warp prism attack instead of immortal/sentry all-in or robo expand. That's why when I go quick mutas, I pump lings from 8:30+ no matter what it seems like Toss is doing with his robo opener.

I don't know the answer to immortal/sentry but quick muta has worked well for me on ladder. Not as quick as nestea but I'll try to reactively get quicker gases, spire, and cut out roaches and evo chamber if i see robo.

You can get tech out in time, like infestors, if your willing to sacrifice your third and/or make lots of spines. But I just don't see massing spines or losing your third worthwhile just to get hydras or infestors out, but i do think its worthwhile with mutas.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 11 2012 02:33 GMT
#252
I don't play Zerg, but if I did, I'd be trying all kinds of different options to make hydras defend this push. It seems like the problem is that you can't actually hit anything because you're constantly forcefielded out of range. Hydras seem like they should be a solution, but I know there are problems with the timing window and the suckiness of the hydra's stats. Still, I have a hunch that you could make it work if you ironed out a gameplan really well.
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-11-11 02:58:08
November 11 2012 02:40 GMT
#253
On November 11 2012 11:33 kcdc wrote:
I don't play Zerg, but if I did, I'd be trying all kinds of different options to make hydras defend this push. It seems like the problem is that you can't actually hit anything because you're constantly forcefielded out of range. Hydras seem like they should be a solution, but I know there are problems with the timing window and the suckiness of the hydra's stats. Still, I have a hunch that you could make it work if you ironed out a gameplan really well.

Yea, but even if that did work, it would raise the problem of a mid-game plan versus a Protoss who fakes an all-in or who retreats. For example, Rain took two games off of DRG in the OSL finals just by faking the immortal all-in. Funnily enough, this forces the Zerg to make Roaches, which opens up some powerful 3-base immortal/stalker/sentry timings.

I honestly suspect Blizzard will buff the Hydralisk because of this all-in. After all, they buffed an underused unit(the Immortal) when Protoss were having problems defending the 1-1-1 from Terran, which shares so many characteristics with this push in PvZ.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-11-11 02:57:59
November 11 2012 02:42 GMT
#254
Oops replied instead of edit
Moderator
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 11 2012 02:56 GMT
#255
On November 11 2012 11:42 monk. wrote:
Show nested quote +
On November 11 2012 11:40 monk. wrote:
On November 11 2012 11:33 kcdc wrote:
I don't play Zerg, but if I did, I'd be trying all kinds of different options to make hydras defend this push. It seems like the problem is that you can't actually hit anything because you're constantly forcefielded out of range. Hydras seem like they should be a solution, but I know there are problems with the timing window and the suckiness of the hydra's stats. Still, I have a hunch that you could make it work if you ironed out a gameplan really well.

Yea, but even if that did work, it would raise the problem of a mid-game plan versus a Protoss who fakes an all-in or who retreats. For example, Rain took two games off of DRG in the OSL finals just by faking the immortal all-in. Funnily enough, this forces the Zerg to make Roaches, which opens up some powerful 3-base immortal/stalker/sentry timings.


I honestly suspect Blizzard will buff the Hydralisk because of this all-in. After all, they buffed an underused unit(the Immortal) when Protoss were having problems defending the 1-1-1 from Terran, which shares so many characteristics with this push in PvZ.


Well honestly what I've been doing is taking one gas @5:00, starting quick lair with that @54/54 and then taking 3 other gasses when the lair is 30-40 percent done. I throw down a roach warren and one evo @7:30 unless you scout early pressure.

When the lair pops I throw down a hydra-den and then a spire, one after the other. I am still working on figuring out the timings on this and you have to be very, VERY top-notch on your injects if you want to get all the standard benchmarks. I am now consistently able to get around 76 supply at 8 with a macro hatch, though I have to cut the creep queen (going to see where I can fit that in).

What I have been doing is - if the P does an allin then I just pump out around 9 hydras and then mass lings, and then grab my gasses @ my third anyhow and make mutas along with the extra hydras (I dunno sometimes I will make more hydras but I feel like around 9-10 is about how many I feel comfortable with). I make sure to poop creep @his third as soon as the lair pops so that if he does just pull back and expand I can see it, take a 4th and transition into mass muta/ling/bane w/ a maxed timing @12/13.

Just something like that has been working well for me. I love playing a Sauron-zerg style much more than the current herpa-derpa bullshit.

I am making more adjustments and am ironing out the build in YABOT, probably work on it more today...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
thepuppyassassin
Profile Joined April 2011
900 Posts
Last Edited: 2012-11-11 03:08:42
November 11 2012 03:08 GMT
#256
wrong thread
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
Last Edited: 2012-11-11 04:06:51
November 11 2012 04:06 GMT
#257
@Belial I just tried a fast muta opener (similar to Nestea's, but adapted because I forgot 4:30 gas) that gets a 7:50 spire if I don't delay it. http://www.twitch.tv/mavvie/b/339200763 1:18:00 is when the game starts, it's a ladder game and I just ultimately steamroll his army; I even defended my fourth. I skip roach warrens and evos, using my fast lair to scout his sentry count (and I even saw his robo) to know that I was safe.

I opened 11 overpool because I took so much damage from pylon blocks in the previous games

FPVODs are cool, much more so than replays. Anyways, here's the replay in case you don't wanna watch my FPVOD: http://drop.sc/274284

Despite being horridly out of position and forgetting ling speed (foreverbronze I know), I still defend. Mutas are great because they can't be forcefielded, so even if they suck you at least get some damage in. Also mutas are unaffected by immortals, so it's basically a delayed 7gate with sentries. Sounds like an easy defense, right?

I feel like at least one evo chamber is a good idea; there's plenty of time for +1/(+1). I dunno, I think fast mutas are a great idea ZvP. Maybe I only think this because it's the only game I won today, whatever.

Edit: If the sentry/immortal is like the 1/1/1, then Nestea's fast mutalisk build is like HerO/MC's (not sure) fast phoenix opener :D
Getting back into sc2 O_o
Keilkan
Profile Joined July 2012
Denmark67 Posts
Last Edited: 2012-11-11 09:59:17
November 11 2012 09:52 GMT
#258
As a mid-master Zerg on EU I exclusively open Spire for every ZvP where he has gas at his natural. All my minerals get dumped exclusively into drones and lings. In some cases I'll opt to get two spines at both of my bases My lair generally finish up at around ~7:00 and I have mutas popping out around 9.00. Then all you have to do is engage and have the lings tank while your mutas take down the sentries.

More often than not however, I do a hatch block onto my opponents natural. This means I can get away with teching on two bases longer than I normally would, only to double expand when my mutalisks start harassing. It is extremely rare that I meet any protoss that find a way to stabilise before the muta pack is too large for stalkers to deal with, resulting in easy GG's. If it looks like he stabilises, its just a matter of knowing when to techswitch. Assuming you do it right, you can be maxed on roaches/infestors at 16 min with a greater spire on the way and 5-6 bases to support it.
I don't know if its just me, but it feels like that IF you manage to get down a hatch block you're already countering FFE, regardless of what response the Protoss might do.

EDIT:
If the opponent goes for a 7gate blink-allin holding can be somewhat tricky. If you manage to sniff it out in time and can get +1 armor on the lings, you'll have a much easier time defending. The rest is just getting out a critically large muta flock so his blink-micro doesn't keep every single stalker alive while all your lings die. Overwhelm his first warpin and you're golden, else you'll probably die.
Blast 'em!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-11-11 10:34:33
November 11 2012 10:33 GMT
#259
That's like saying that the counter to 11/11 rax is 10pool into 1base roach.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
November 11 2012 12:21 GMT
#260
@Qwyn: Please link a replay.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Prev 1 11 12 13 14 15 27 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 5k Edition
RotterdaM855
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 855
Nathanias 98
JuggernautJason72
ZombieGrub68
ProTech54
StarCraft: Brood War
Larva 682
firebathero 437
sas.Sziky 42
Rock 26
IntoTheRainbow 10
Stormgate
NightEnD5
League of Legends
Grubby4538
Counter-Strike
fl0m1097
pashabiceps753
Stewie2K328
Foxcn328
Super Smash Bros
Mew2King115
Heroes of the Storm
Liquid`Hasu416
Khaldor269
Other Games
summit1g5177
mouzStarbuck233
KnowMe178
C9.Mang0164
Pyrionflax85
QueenE68
Trikslyr66
Sick57
FunKaTv 46
Organizations
Other Games
gamesdonequick5177
StarCraft 2
angryscii 33
Other Games
BasetradeTV6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 205
• Adnapsc2 21
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 29
• Eskiya23 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21351
Other Games
• imaqtpie2029
• Shiphtur517
Upcoming Events
Replay Cast
3h 43m
Replay Cast
13h 43m
WardiTV European League
19h 43m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 3h
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.