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[D] PvZ - Jangbi's 1gate pressure into fast 3rd - Page 6

Forum Index > StarCraft 2 Strategy
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krneki
Profile Joined December 2010
Norway237 Posts
July 19 2012 14:15 GMT
#101
how about some replays?
Jaeger
Profile Joined December 2009
United States1150 Posts
July 19 2012 15:37 GMT
#102
On July 19 2012 17:00 Kornholi0 wrote:
I know this build sounds great, but "a bunch of +2 blink stalkers at 11 minutes" really doesn't seem that great, considering you can get maxed anywhere from 10:30-11:30 with roach/ling, without sentries or immortals you can't trade stalkers effectively enough.

I feel really bad for protoss cause they basically are forced to 2 base all-in to contest, or turtle colossi (end up losing shortly thereafter to corruptors from zergs 4-5 base eco)

I think if you take this same build, maybe cut 1 stalker per warp in, and tech towards colossi you would have less unit by 11:00 but maybe immortals and more sentries?


....

The +2 pure blink stalker attack is not core to the opening. Hence I say in the OP:

On July 15 2012 02:42 Jaeger wrote:
Add a bunch of gates to be safe against a counter attack. Then transition into your tech path of choice.


6 gate robo works nicely. You can get a healthy sentry stalker immortal composition for any mega roach timings and then when zerg transitions to hive switch into double robo colossus and hit a pre-broodlord timing with 4 colossus with range and a ton of blink stalkers.
https://www.dotabuff.com/players/8137911
Sauquim
Profile Joined February 2010
Mexico17 Posts
July 20 2012 01:07 GMT
#103
Looks like a really solid build, will try it out once I get home since I have been struggling when it comes to PvZ. One question though, what would be the suggested response if the initial 2 zealot an 5 stalker push were to be thwarted without much losses from the Zerg opponent? Should I still aim to get my third although it would be harder to defend or would I just try to go for an all in?
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2012-07-20 01:51:57
July 20 2012 01:48 GMT
#104
On July 20 2012 10:07 Sauquim wrote:
Looks like a really solid build, will try it out once I get home since I have been struggling when it comes to PvZ. One question though, what would be the suggested response if the initial 2 zealot an 5 stalker push were to be thwarted without much losses from the Zerg opponent? Should I still aim to get my third although it would be harder to defend or would I just try to go for an all in?


Unless you move command your stuff into his base I don't see how you can loose your stuff without dealing damage. Even if he kills it, he suffered damage since he made lings. If you happened to loose some units, you still have your reinforcement to apply pressure and make him feel uneasy. You have to remember that the initial poke is 2 zeal 1 stalk then your stalker come in one by one. You might loose some units for no reason but after 3-4 games, it shouldn't happen anymore.

Now to the actual question, I feel like you can still get away with it provided you actually lost your units for a reason (ie : you lost them because you were busy making sure you did the build properly and that the third and gates were going down on time. Note that if you loose your units, your thid is most likely already underway so you don't really have the choice, you must continue. Just add some cannons, depending on how hard you were shut down and proceed with the plan.

EDIT : Oh yeah and remember that you don't have to loose your units, if you feel like you applied enough pressure and there is too much stuff out, play it safe. Back away, stop kiting constantly and only do it when you actually have time to do it. Don't try to multitask too hard if you can't do it. With decent control, you shouldn't even loose a single stalker. Your zealots will die no matter what tho, so use them to lower the ling count as much as possible.

The flowchart I use after the pressure is the following :

After the 2 zealot 5 stalker poke I ask myself the question "Did I deal enough damage, and forced enough lings out?"

Yes : I transition into the blink timing Jangbi used.
No : I transition into DT while still starting +2 attack and blink shortly after. I make 3 DT, one for each base, and try to kill as many drones as I can

Now after the DT, I come back with the question : "Did I deal enough damage?"

Yes : Proceed with blink timing, although it comes in later, your DT dealt enough damage to make sure the zerg doesn't have a force big enough to challenge yours, with proper micro, you should be able to win easily. Make sure to deny potential 4th base, you don't want him to outmacro you just because you think he has no drones.
No : Transition into some sort of pre-broodlord timing as you do in usual PvZ.
Sauquim
Profile Joined February 2010
Mexico17 Posts
July 20 2012 06:38 GMT
#105
Whoah that's really insightful, I've been playing Protoss for only a week now and this really helps me understand the thought process behind playing Protoss in addition to learning a new sick build, will definitely try it out.
Jaeger
Profile Joined December 2009
United States1150 Posts
July 20 2012 08:02 GMT
#106
On July 19 2012 23:15 krneki wrote:
how about some replays?


Here's 2 from ladder games:

+2 Blink all-in follow up
http://drop.sc/224796

Robo blink follow up:
http://drop.sc/224797
https://www.dotabuff.com/players/8137911
Ruin
Profile Joined July 2011
United States271 Posts
July 20 2012 17:26 GMT
#107
Hi guys I made an fpvod on me trying this build!

It's not perfect because it's my first time doing it. I did the blink transition after the gate pressure.
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2012-07-21 07:24:11
July 21 2012 07:22 GMT
#108
On July 19 2012 18:14 oOOoOphidian wrote:
Show nested quote +
On July 19 2012 17:54 Cyro wrote:
I know this build sounds great, but "a bunch of +2 blink stalkers at 11 minutes" really doesn't seem that great, considering you can get maxed anywhere from 10:30-11:30 with roach/ling, without sentries or immortals you can't trade stalkers effectively enough.


No. A max before 11:00 is extremely rare (earliest i have met at low masters was almost 12 minutes) and with any kind of pressure like this they will have a lot of trouble doing what they want. Zerg cannot get a critical mass of speed roaches, or a handful of infestors with supporting army out fast enough to trade well and come out ahead against 3 base blink aggression very easily at all, the few games i have seen end with zerg unable to get supply up enough to either deny the third in good economic standings or hold an all in comfortably, it seems to be extremely dangerous, im gonna try some on ladder soonish

I can max any game at 10:30 with no pressure. It's just very different when you have a 2 zealot 1 stalker type of early pressure.


There is a difference between "no pressure" and being 100% safe against everything though, legit games will never put you at the same max timings as an empty game unless you take risks. Lowest i can explicitly remember was 11:17 max in a legit game, and that was by Nestea or Stephano
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2012-07-23 04:12:24
July 23 2012 04:06 GMT
#109
jangbi is doing it again right now on the wcs prelims

edit: EZ
https://www.dotabuff.com/players/8137911
Belha
Profile Joined December 2010
Italy2850 Posts
July 23 2012 04:16 GMT
#110
He did it again! ^^
That blink micro, so sick.
Chicken gank op
AngelOvUriel
Profile Joined April 2011
Cuba91 Posts
July 23 2012 05:15 GMT
#111
JangBi fighting! Last 2012 OSL champion!? Hope so. Still waiting for a Jangbi fan club TT.

ps. Jangbi just beat Luvsic at WCS wooot, hopefully advance to finals yay
ReaL | MC | NonY | HerO | Jangbi | Stork | Bisu | EffOrt | FBH | Hiya
Vaporak
Profile Joined September 2010
70 Posts
July 23 2012 09:41 GMT
#112
On July 23 2012 13:06 Jaeger wrote:
jangbi is doing it again right now on the wcs prelims

edit: EZ


Hmm, is there going to be a vod anywhere?
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-07-23 10:25:03
July 23 2012 10:00 GMT
#113
On July 23 2012 18:41 Vaporak wrote:
Show nested quote +
On July 23 2012 13:06 Jaeger wrote:
jangbi is doing it again right now on the wcs prelims

edit: EZ


Hmm, is there going to be a vod anywhere?


Maybe you'll find them there:
http://www.youtube.com/gomtvnet

edit: Round 16 of group I vs galaxy, I don't think he did vs luvsic



scsequeL
Profile Joined June 2012
47 Posts
July 23 2012 11:09 GMT
#114
looks like a cool build, also the vod is awesome. Is the stalker harass necessary at the zergs third in order to get your own third up without pressure from the lings ?
go go go
Rimak
Profile Joined January 2012
Denmark434 Posts
July 23 2012 11:15 GMT
#115
This is so good.
Used it with my practice partner - diamond zerg (plat myself), worked out really great.

Went for 1 gate pressure into 4gate +1 into 3rd into 8 gate blink-immortal.

Solid.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Sated
Profile Blog Joined March 2011
England4983 Posts
July 23 2012 12:05 GMT
#116
--- Nuked ---
althaz
Profile Joined May 2010
Australia1001 Posts
July 23 2012 12:19 GMT
#117
Most builds with early aggression require solid mechanics, but this build is doable with 60-70 APM at a decent level (one of my practice partners has an APM that never goes over 100 and I've been getting him to do this build to me).
The first rule we don't talk about race conditions. of race conditions is
mewo
Profile Joined July 2011
United States221 Posts
July 23 2012 12:47 GMT
#118
On July 23 2012 21:19 althaz wrote:
Most builds with early aggression require solid mechanics, but this build is doable with 60-70 APM at a decent level (one of my practice partners has an APM that never goes over 100 and I've been getting him to do this build to me).

Just microing the stalkers should be more than 60. I don't understand how it is possible to do it with 70 apm.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-23 13:04:54
July 23 2012 13:03 GMT
#119
--- Nuked ---
althaz
Profile Joined May 2010
Australia1001 Posts
Last Edited: 2012-07-23 13:28:19
July 23 2012 13:05 GMT
#120
You don't need to spend 60 APM on microing the stalkers. If you have low APM, concentrate on your macro. You can do things like control, then every 30s pull back go back to your base, build a pylon/whatever, then go back to your army. You won't have world-class control obvioulsy with 70 APM, but you can have good enough control for Diamond or lower at least whilst still keeping up solid macro.

I'm going to go and try it out, playing slowly .

EDIT: Well, I didn't manage to keep it down to 70 APM, but I stayed in the low 90s and managed ok. Obviously playing naturally would be better .

EDIT2: Of course your stalker control suffers a little, but it's good enough. Just keep your zealots in between your stalkers and lings and concentrate on retaining units rather than retaining units AND causing maximum damage. Of course you will be less effective, but, IMO, the purpose of this is to force units before Zerg has had a chance to power their econ (any really early attacks hurt your econ a lot more than if you are terran or toss).
The first rule we don't talk about race conditions. of race conditions is
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