[D] PvZ - Jangbi's 1gate pressure into fast 3rd - Page 6
Forum Index > StarCraft 2 Strategy |
krneki
Norway237 Posts
| ||
Jaeger
United States1150 Posts
On July 19 2012 17:00 Kornholi0 wrote: I know this build sounds great, but "a bunch of +2 blink stalkers at 11 minutes" really doesn't seem that great, considering you can get maxed anywhere from 10:30-11:30 with roach/ling, without sentries or immortals you can't trade stalkers effectively enough. I feel really bad for protoss cause they basically are forced to 2 base all-in to contest, or turtle colossi (end up losing shortly thereafter to corruptors from zergs 4-5 base eco) I think if you take this same build, maybe cut 1 stalker per warp in, and tech towards colossi you would have less unit by 11:00 but maybe immortals and more sentries? .... The +2 pure blink stalker attack is not core to the opening. Hence I say in the OP: On July 15 2012 02:42 Jaeger wrote: Add a bunch of gates to be safe against a counter attack. Then transition into your tech path of choice. 6 gate robo works nicely. You can get a healthy sentry stalker immortal composition for any mega roach timings and then when zerg transitions to hive switch into double robo colossus and hit a pre-broodlord timing with 4 colossus with range and a ton of blink stalkers. | ||
Sauquim
Mexico17 Posts
| ||
SpiZe
Canada3640 Posts
On July 20 2012 10:07 Sauquim wrote: Looks like a really solid build, will try it out once I get home since I have been struggling when it comes to PvZ. One question though, what would be the suggested response if the initial 2 zealot an 5 stalker push were to be thwarted without much losses from the Zerg opponent? Should I still aim to get my third although it would be harder to defend or would I just try to go for an all in? Unless you move command your stuff into his base I don't see how you can loose your stuff without dealing damage. Even if he kills it, he suffered damage since he made lings. If you happened to loose some units, you still have your reinforcement to apply pressure and make him feel uneasy. You have to remember that the initial poke is 2 zeal 1 stalk then your stalker come in one by one. You might loose some units for no reason but after 3-4 games, it shouldn't happen anymore. Now to the actual question, I feel like you can still get away with it provided you actually lost your units for a reason (ie : you lost them because you were busy making sure you did the build properly and that the third and gates were going down on time. Note that if you loose your units, your thid is most likely already underway so you don't really have the choice, you must continue. Just add some cannons, depending on how hard you were shut down and proceed with the plan. EDIT : Oh yeah and remember that you don't have to loose your units, if you feel like you applied enough pressure and there is too much stuff out, play it safe. Back away, stop kiting constantly and only do it when you actually have time to do it. Don't try to multitask too hard if you can't do it. With decent control, you shouldn't even loose a single stalker. Your zealots will die no matter what tho, so use them to lower the ling count as much as possible. The flowchart I use after the pressure is the following : After the 2 zealot 5 stalker poke I ask myself the question "Did I deal enough damage, and forced enough lings out?" Yes : I transition into the blink timing Jangbi used. No : I transition into DT while still starting +2 attack and blink shortly after. I make 3 DT, one for each base, and try to kill as many drones as I can Now after the DT, I come back with the question : "Did I deal enough damage?" Yes : Proceed with blink timing, although it comes in later, your DT dealt enough damage to make sure the zerg doesn't have a force big enough to challenge yours, with proper micro, you should be able to win easily. Make sure to deny potential 4th base, you don't want him to outmacro you just because you think he has no drones. No : Transition into some sort of pre-broodlord timing as you do in usual PvZ. | ||
Sauquim
Mexico17 Posts
| ||
Jaeger
United States1150 Posts
On July 19 2012 23:15 krneki wrote: how about some replays? Here's 2 from ladder games: +2 Blink all-in follow up http://drop.sc/224796 Robo blink follow up: http://drop.sc/224797 | ||
Ruin
United States271 Posts
It's not perfect because it's my first time doing it. I did the blink transition after the gate pressure. | ||
Cyro
United Kingdom20285 Posts
On July 19 2012 18:14 oOOoOphidian wrote: I can max any game at 10:30 with no pressure. It's just very different when you have a 2 zealot 1 stalker type of early pressure. There is a difference between "no pressure" and being 100% safe against everything though, legit games will never put you at the same max timings as an empty game unless you take risks. Lowest i can explicitly remember was 11:17 max in a legit game, and that was by Nestea or Stephano | ||
Jaeger
United States1150 Posts
edit: EZ | ||
Belha
Italy2850 Posts
That blink micro, so sick. | ||
AngelOvUriel
Cuba91 Posts
ps. Jangbi just beat Luvsic at WCS wooot, hopefully advance to finals yay | ||
Vaporak
70 Posts
On July 23 2012 13:06 Jaeger wrote: jangbi is doing it again right now on the wcs prelims edit: EZ Hmm, is there going to be a vod anywhere? | ||
Math.random();
433 Posts
Maybe you'll find them there: http://www.youtube.com/gomtvnet edit: Round 16 of group I vs galaxy, I don't think he did vs luvsic | ||
scsequeL
47 Posts
| ||
Rimak
Denmark434 Posts
Used it with my practice partner - diamond zerg (plat myself), worked out really great. Went for 1 gate pressure into 4gate +1 into 3rd into 8 gate blink-immortal. Solid. | ||
Sated
England4983 Posts
| ||
althaz
Australia1001 Posts
| ||
mewo
United States221 Posts
On July 23 2012 21:19 althaz wrote: Most builds with early aggression require solid mechanics, but this build is doable with 60-70 APM at a decent level (one of my practice partners has an APM that never goes over 100 and I've been getting him to do this build to me). Just microing the stalkers should be more than 60. I don't understand how it is possible to do it with 70 apm. | ||
Sated
England4983 Posts
| ||
althaz
Australia1001 Posts
I'm going to go and try it out, playing slowly ![]() EDIT: Well, I didn't manage to keep it down to 70 APM, but I stayed in the low 90s and managed ok. Obviously playing naturally would be better ![]() EDIT2: Of course your stalker control suffers a little, but it's good enough. Just keep your zealots in between your stalkers and lings and concentrate on retaining units rather than retaining units AND causing maximum damage. Of course you will be less effective, but, IMO, the purpose of this is to force units before Zerg has had a chance to power their econ (any really early attacks hurt your econ a lot more than if you are terran or toss). | ||
| ||