• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:32
CEST 06:32
KST 13:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters5[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!42Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Gypsy to Korea BW General Discussion [ASL22] Ro16 Preview: Rough Waters New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5408 users

[D]Lets develop the lategame terran. - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 All
mluby
Profile Joined May 2011
United States7 Posts
Last Edited: 2012-06-26 04:30:47
June 26 2012 03:09 GMT
#141
Fun Fact 1: TWO planetary fortresses can cover FOUR bases by ground on Tal'Darim Altar. This, combined with a few bunkers and tanks could create a minimal-supply "Maginot Line" and allow Terran to mine EIGHT geysers. Turret wall the sides and you're safe from air as well!

Now I have no idea what kind of weird build order you'd have to do to get these two CCs in place, but considering the benefit of 4 safe bases, I think it warrants some investigation!

PF placement images follow.
+ Show Spoiler +
(Note, red circles indicate +1 range upgrade.)
Top PF:
[image loading]

Bottom PF:
[image loading]
mluby
Profile Joined May 2011
United States7 Posts
June 26 2012 04:30 GMT
#142
Fun Fact 2: ONE PF (very nearly) covers THREE bases by ground on Condemned Ridge.
+ Show Spoiler +

[image loading]


Fun Fact 3: TWO PFs cover THREE bases by ground on Entombed Valley.
+ Show Spoiler +

[image loading]
[image loading]


Of the three PF options,
• Condemned Ridge seems to offer the best (most survivable early-game) ROI on PFs to bases (1 for 3), followed by
• Tal'Darim Altar (2 for 4), then
• Entombed Valley (2 for 3).

I recommend people interested in this try to make 1PF on Condemned Ridge work before attempting a 2PF wall.
ncsix
Profile Joined February 2012
1370 Posts
June 26 2012 05:36 GMT
#143
Zerg player here with a few suggestions for T.

Depending on the Z build and your micro skills, one possible strategy to skip tanks for attacks in the Mid-game because they almost always never get home from a battle exchange, granted, they are great for focus firing banelings, but maybe mixing in more BF hellions, keeping your medivacs alive can give you enough gas and time for building late game units.

I'm thinking a small group of vikings first to go overlord hunting and really keep the zerg supply count down, while getting BCs. BW use to have a lot of overlord hunting, and its strange we don't see this so much in SC2.

Tanks and PFs to keep your 3rd and 4th from ling / bane infestor,attacks, while building a sizable BC fleet of 6 should be good enough to take out a few Z expansions and defend against any base trades.


nath
Profile Blog Joined May 2010
United States1788 Posts
June 26 2012 05:52 GMT
#144
composition wise i think its important to have a backbone of cheap, easily replaceable units (bio, or mech if you opened and upgraded mech). think about lategame protoss. they still get gateway units/have a shit ton of gates lategame, and support those units with t3 units. they dont just mass t3.

i honestly believe terran is the mineral race, more expansions, more raxes, and good micro will win you lategame tvz and tvp. i think BC's and Thors as supporting units (in small numbers and not necessarily upgraded) work well
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-06-26 05:53:43
June 26 2012 05:52 GMT
#145
On June 26 2012 08:33 Fencer710 wrote:
Show nested quote +
On June 26 2012 04:08 iky43210 wrote:
On June 25 2012 21:11 Fencer710 wrote:
On June 25 2012 21:02 iky43210 wrote:
On June 25 2012 19:43 Fencer710 wrote:
On June 25 2012 19:34 iky43210 wrote:
why is no terran using heavy banshee in late game army against protoss?

And with viking long range, you could add 4 viking in your army, do a scan, and one shot the observers. never tried to do it in an actual game,but i don't see why not

It's almost as effective if you go 8+ Ghosts, snipe the Observer like you say, and cloak>EMP the entire Protoss army, then run in with stimmed Bio and kill everything, or what you can as he retreats.

The difference is that you don't lose if you can't snipe the observer, or he has multiple of them and ends up mass Feedbacking you when you don't expect it.


ghost have short range, they aren't so easy to snipe observers. Vikings on the other hand u can literally a-move them and they'll hit observer first

I meant with Vikings still. You're going to have Vikings no matter what against Colossus anyway, unless you're going Sky Terran.


ghost does pitiful dps against protoss though, and having banshees mean you can still harass all game

What? Protoss players these days have Cannons+HT's guarding their bases from drops anyway...

Ghosts do 22 damage against Zealot armor, the same DPS as un-stimmed Marauders do against Stalkers, and they have EMP which does huge damage if you EMP all the Protoss units, plus it gets rid of the energy on Sentries, which means no Guardian Shield, and no Psi Storm if you get the HT's too. HT's also die to 1 Snipe if you EMP them first.

Banshees do high DPS per supply, but have very low HP per supply. Marines, Reapers, and Marauders are all better for that purpose. The two advantages are that it can Cloak, and it can fly. Unfortunately those are negligible against late-game Protoss, which has at least two Robotics Facilities anyway, which means double Observer production.

most protoss i watched from stream don't make cannons, they aren't that cheap investment early to mid game

ghost does 14 dps on ground unit to light, and 7 dps to none light, and have very little harass option. Banshee does 19dps to all, can harass early to mid game, and with viking support I don't see why killing observers + harass can't be done with proper micro.

Maybe someone have tested it yet, but I have never seen anyone go with banshee+ viking. Its usually one or the other, and any time u can tie protoss to make observers instead of lasers is good in my book
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2012-06-26 06:19:18
June 26 2012 06:18 GMT
#146
I'm absolutely clueless in TvZ, but TvP I've just been absolutely loving some mech->skymech play.

Usually open 1rax FE, get a second rax to maybe pressure if toss went for greedy play and made next to no units (will also occasionally block nexus with a bunker or put a bunker at the top of P ramp). From there, fast 3rd OC with 3fax/1port and double armory, adding on more facs while taking the third. The general aim as I shimmy into 3base play is to build up a strong tank/hellion count with a light supporting cast of ravens with HSM and 2-3 vikings to deal with warp prisms and observers.

Heading into fourth base, go up to 4 starports and usually around 10fac (often maxed around here), have 2-3 planetaries at 4th and guarding the way into 3rd/nat/main. Attack P fourth or fifth base with large use of scans so that you don't get caught out of position. If you knock out the P army and an expo or two, gjgj. Usually 3-5 HSM's + siege tank/hellion can take care of any colossus-centric army composition, because it's very common for the templar transition to come after they've lost their colossi in my experience and so feedback won't be available

Slowly add on more starports for more ravens, dumping minerals into mass planetary to help secure 5th/6th (main/nat on a 4player map, otherwise hard to get to this point). Slowly begin to phase out tanks, going up to 12-15 ravens, hellions, and a smattering of thor/tank. add on a light dash of banshee and battlecruiser and you should be good to go. 8-10 Seeker missiles can drop a protoss army down 80 food in seconds, tanks/thors can deal with stalkers while bc's/thors tank, and hellions can deal with zealots. If you're on 6base I usually have 15fac/10port so it's very easy to remax on either mech, skymech, or you can just add more ports if you want to go pure sky. The central goal should be to abuse cost effectiveness and limit the expansions that the protoss can take-ravens are key because they allow you to dump minerals into more bases=more income=easier to remax and move out again to deny more bases.

Works very well on Condemned ridge. Antiga is much more favorable to a 3base max and just pure mech push, although securing the center and then PFspam across the middle would probably get you to the endgame pretty well (but you've pretty much won if you can do that :|). I veto TDA, Entombed is tough for me personally because of the space between bases, unlike the closer 4th bases that you can take on Condemned. Cloud Kingdom is also good for the 3base mech-raven pushes, as there's no chance to really safely take 5-6 bases. Shak plateau is easy to cover both main/nats entrance with planetaries, and then use Xel'Naga towers as central rally points to secure bases 5+6. Can't remember what other maps though ^^

Also, I've never tried it but theoretically you could add in 2-3 medivacs and ball up all the flying energy things so that P could maybe waste feedback on those~
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Adonminus
Profile Joined January 2012
Israel543 Posts
June 26 2012 06:37 GMT
#147
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
June 26 2012 07:38 GMT
#148
On June 26 2012 15:37 Adonminus wrote:
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.


Forgive me if I'm wrong but could you not simply make stalkers?

Don't get extra damage from ghosts and can kill medivacs and vikings after~
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-26 07:47:44
June 26 2012 07:47 GMT
#149
On June 26 2012 16:38 GTPGlitch wrote:
Show nested quote +
On June 26 2012 15:37 Adonminus wrote:
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.


Forgive me if I'm wrong but could you not simply make stalkers?

Don't get extra damage from ghosts and can kill medivacs and vikings after~

I go Ghost/Viking/Medivac/Marauder/Reaper and cut out the Marines as much as possible in the late-game.

The difference is that you have units that do a lot of DPS vs casters that do much less DPS.

Edit: Reapers and Marauders also cost gas.
This is my signature. There are many like it, but this one is mine.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 26 2012 07:53 GMT
#150
On June 26 2012 14:36 ncsix wrote:
Zerg player here with a few suggestions for T.

Depending on the Z build and your micro skills, one possible strategy to skip tanks for attacks in the Mid-game because they almost always never get home from a battle exchange, granted, they are great for focus firing banelings, but maybe mixing in more BF hellions, keeping your medivacs alive can give you enough gas and time for building late game units.

I'm thinking a small group of vikings first to go overlord hunting and really keep the zerg supply count down, while getting BCs. BW use to have a lot of overlord hunting, and its strange we don't see this so much in SC2.

Tanks and PFs to keep your 3rd and 4th from ling / bane infestor,attacks, while building a sizable BC fleet of 6 should be good enough to take out a few Z expansions and defend against any base trades.



then Z just makes a bunch of corruptors to kill the BC's with corruption ability, and then morphs them into bl's?
Twitter: @zhurai | Site: http://zhurai.com
Adonminus
Profile Joined January 2012
Israel543 Posts
June 26 2012 09:35 GMT
#151
On June 26 2012 16:38 GTPGlitch wrote:
Show nested quote +
On June 26 2012 15:37 Adonminus wrote:
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.


Forgive me if I'm wrong but could you not simply make stalkers?

Don't get extra damage from ghosts and can kill medivacs and vikings after~

Ghost dps is insane even without light bonus, they destroy buildings in seconds. While stalkers don't even get extra damage against ghosts and with medievac heal they don't even die. Further more, you can cloak all ghosts, and snipe observers with vikings.
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 26 2012 09:40 GMT
#152
On June 26 2012 15:37 Adonminus wrote:
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.


nice post u had me at overpowered
awaiting the return of the space cowboy
Adonminus
Profile Joined January 2012
Israel543 Posts
June 26 2012 09:43 GMT
#153
On June 26 2012 18:40 CtrlShiftAltGrrrrrrr wrote:
Show nested quote +
On June 26 2012 15:37 Adonminus wrote:
All I know is that one of the options for very late game TvP it's to go Ghost Viking Medievac and that's an absolutely overpowered and unstoppable composition, ghosts dps is simply too good especially when your army also gets emped and colossus die to viking. It's unstoppable but very expensive.


nice post u had me at overpowered

Well, it's a composition you rarely can get. It's like getting those mass 3/3/3 carriers as protoss which are too overpowered and unstoppable.
Aoxer
Profile Joined June 2012
44 Posts
June 26 2012 10:20 GMT
#154
What about using planetary fortress and turrets to turtle, whilst massing an army or biscuitcruisers or ravens (Ketroc Style). With the pf most ground is neutralised and the turrets neutralise air. Slowly taking the map and using auto turrets.etc to harrass bases :D (MvP Vs. Squirtle, MvP just turtled whilst massing bcs)

Although personally I find this a little slow and boring, I prefer to zerg my opponent <3
"No amout of macro will make marines beat banelings"
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
June 26 2012 10:41 GMT
#155
Hello strategists,

For a long time I am thinking the same thing OP proposed. Just turtling slowly and slowly and defend what your opponent throws at you in TvZ and TvP. I couldn't read the whole thread right now but it's really good to see other people has seen this kind of play as our salvation.

The problem is it's also not easy to pull of a solid turtle style. It's may be the most methodic style. I remember it from early day of brood war (99-2000) while terrans were turtling hard.

Anyway I will read the whole thread when I have time, I really want to adapt turtle style in my play.

Thanks everyone,

Kull
King Kull must die!
Blackknight232
Profile Joined July 2011
United States169 Posts
Last Edited: 2012-06-26 11:39:54
June 26 2012 11:32 GMT
#156
i've been tinkering around with a build that is more mech-ish heavy rather than the mmm we are told to do a lot and this recent game i played against a top diamond lvl protoss and my beta build rather worked. it's a hellion/banshee build that works very well. If you need the rep i can post it. It's not just hellion/banshee it uses other units
heaven-
Profile Joined February 2010
United States361 Posts
June 27 2012 01:06 GMT
#157
On June 24 2012 14:36 iAmJeffReY wrote:
Show nested quote +
On June 24 2012 12:47 heaven- wrote:
Heavy Raven play seems to be the only way to keep up with the zerg late game deathball. As for the late game Protoss ...I have no idea. I would assume its going to be a mix of these units:

1.Ghosts
2. Ravens
3. Loads of tanks.
and probably vikings too.

....what

Please explain this. I just don't see this combo doing anything in TvP.



Mech vs protoss.

You need all those components for it to work.
The road to success is dotted with many tempting parking places.
Blackknight232
Profile Joined July 2011
United States169 Posts
June 27 2012 01:25 GMT
#158
This is the Beta build i was working on. I would like to get your guy's feedback on it and what not:
http://drop.sc/208189
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft688
RuFF_SC2 187
NeuroSwarm 179
ProTech119
StarCraft: Brood War
Rain 2784
GuemChi 1720
Noble 17
Yoon 7
Icarus 6
Terrorterran 6
Dota 2
febbydoto31
Counter-Strike
taco 356
Super Smash Bros
hungrybox654
Other Games
summit1g15565
JimRising 834
C9.Mang0263
XaKoH 222
Maynarde102
Organizations
Other Games
gamesdonequick1520
BasetradeTV68
[ Show 12 non-featured ]
StarCraft 2
• davetesta21
• Sammyuel 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22242
Upcoming Events
Afreeca Starleague
5h 28m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6h 28m
Monday Night Weeklies
11h 28m
Afreeca Starleague
1d 5h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 6h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.