On July 07 2012 16:16 Cyro wrote:
I would hope not, because a chrono'd warpgate has a cooldown of 13.464 real seconds to produce a zealot. That kind of error margin is beyond stupid if you are looking for sustained production. People (pros) miss large margins of production on warpgates all the time, but that is largely because warpgates are best used as spiky production (in a tight timing) or in other macro ways much more complicated and varied than sustained production, like a terran would do with marines vs Z
I would hope not, because a chrono'd warpgate has a cooldown of 13.464 real seconds to produce a zealot. That kind of error margin is beyond stupid if you are looking for sustained production. People (pros) miss large margins of production on warpgates all the time, but that is largely because warpgates are best used as spiky production (in a tight timing) or in other macro ways much more complicated and varied than sustained production, like a terran would do with marines vs Z
Continuous production without queing is way harder to execute than "spike" production.