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[G] TheCore - Advanced Keyboard Layout - Page 60

Forum Index > StarCraft 2 Strategy
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King of Town
Profile Joined November 2010
Netherlands26 Posts
August 27 2012 12:02 GMT
#1181
Nice layout. You did smart things there with the data gathering and keyboard tilting.

This may be a dumb question, but I'm going to ask it anyway:
What are the reasons to put the executive commands under J I etc, and the groups under P o etc?
(As opposed to the other way around)
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2012-08-27 13:37:05
August 27 2012 13:36 GMT
#1182
Trying my hand on this as a master player is one of the scariest things i've ever done in SC2. I'm so set in my ways after thousands of games that just trying to get a basic feeling for it becomes so frustrating that i want to throw my keyboard into the wall.
However, i'm a huge fan of statistics and the idea of getting used to having everything closer together feels like it's worth working at even though it's inevitably going to be a struggle.
Top diamond terran streaming at http://www.twitch.tv/saitontv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 27 2012 15:42 GMT
#1183
@Jdub
We call them layered cameras because its as if, by using the modifiers, that you have two layers of keys, one on top of the other. A layered cam is a camera that is set and recalled with a modifier or set of modifiers.

@King of Town
I think originally we did this because doing "the tap" would be best with the index and middle fingers rather than the pinky and ring fingers. (the tap is a very high frequency key combo). But with what we've learned now, I don't see why we couldn't do it the other way. Then again, I don't see why we would do it the other way.

I know I've said this before, but thanks to everyone testing and working with us on this project. Love you all.
Commentatorhttps://www.youtube.com/JaKaTaKtv
thieveshonor
Profile Joined July 2012
8 Posts
August 27 2012 16:55 GMT
#1184
Quick question that is semi Core related. Which levels should I be using to level up? Your Twitch page links to a document titled The Levels, but the "The Levels" tab in The Core Data seems to more closely follow the guidelines you were using in the LittleFoot video. Which one is correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 27 2012 16:59 GMT
#1185
Oh shit! Sorry man, I forgot to delete the tab on TheCore.

The document titled TheLevels is the one to go by!

I fix, I fix
Commentatorhttps://www.youtube.com/JaKaTaKtv
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2012-08-28 16:31:03
August 28 2012 15:56 GMT
#1186
Edit: Figured it out but i'll leave the FPVOD in case you find it interesting to see how newbies look like! :D

So a few hours into testing and i'm still part horrified and part amazed at how this feels. With my slipping macro it almost feels like when i was playing the game for the first time again. Anyways, i also wanted to ask for directions because i can't seem to get the position to work. For this i made a small FPVOD on twitch while filming my hand and a custom game.

http://www.twitch.tv/propsaiton/b/330254454

As soon as the macro starts to get more complicated than SCVs and barracks i see my pinky is out flying and several buildings doesn't feel natural to find.
I'm a TRM and for some reason i'm having a really difficult time finding that right angle to get a natural rest.
Is it any way possible that you can see what error i'm making or should i just experiment harder and force it to work with practice?
(Also removed a few more keys because i kept lifting my building and felt i could pop them back in once i got more comfortable)
Top diamond terran streaming at http://www.twitch.tv/saitontv
Sapp
Profile Joined March 2011
Poland173 Posts
August 28 2012 16:31 GMT
#1187
There may be alittle problem with hand positioning at the start, because you have no markers under your indeks finger(like with marker on F while playing standard or grid). Personaly I took my "P" key and made a hole in it, so I could find it easy at any time. Try something like that, maybe that could help.
Quote? O.o?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 28 2012 16:38 GMT
#1188
D; I can't do this. Everytime I play it causes huge stress and pain in my fingers, and I often fail to hit control+shift with my thumb. I also have terrible key accuracy because my left hand has never used the right side of tje keyboard. Does muscle memory end up solving problems like this? I can't believe my hand would get used to the awkward positioning. With ZRM, controlling muta/ling/bane on hotkeys 9,0,- is exhausting and painful, the only thing i seem to enjoy is the inject method.
Getting back into sc2 O_o
phantastron
Profile Joined August 2012
Canada21 Posts
August 28 2012 16:56 GMT
#1189
On August 29 2012 01:38 Mavvie wrote:
D; I can't do this. Everytime I play it causes huge stress and pain in my fingers, and I often fail to hit control+shift with my thumb. I also have terrible key accuracy because my left hand has never used the right side of tje keyboard. Does muscle memory end up solving problems like this? I can't believe my hand would get used to the awkward positioning. With ZRM, controlling muta/ling/bane on hotkeys 9,0,- is exhausting and painful, the only thing i seem to enjoy is the inject method.

this could be the arrangement/ placement of the keys on the keyboard as it is with me. My shift and ctr keys and 0+9 keys are also slightly shifted.
안녕하세요
Vronti
Profile Blog Joined August 2011
United States111 Posts
August 28 2012 17:01 GMT
#1190
On August 26 2012 03:19 funtimeplayer wrote:
Show nested quote +
On August 26 2012 01:18 Vronti wrote:
So I've been using this hotkey setup for quite a while now (probably 30-35 games) and really loving it. However it came to my attention that with the new update, if you have the different units on different keys for production, you don't have to tab. For example, if I had siege tanks on u and marines on j, I could go to my hotkey w/all my production, then just hit uj and build a tank and marine -- no tabbing. With the current setup however, it's a pain to try to change everything around, but it feels like a waste of APM to keep tabbing when I know I don't have to anymore. Have you thought of implementing this functionality?

I just tried this and it didn't work for me. I still need to tab even if the units have all different keys for production.


My bad, you're quite correct that it doesn't work. They did modify command centers so spamming your worker key builds out of planetaries and orbitals and normal without having to tab (which was frustrating in the past) but I wasn't able to play for a bit and heard that they'd changed it for normal buildings as well. Just tried it myself and you're right, it totally doesn't work, sorry for the bad info.

In other news, really getting used to this setup, and actually been playing random 3v3s with friends using the TRM setup.The other races (which before a few weeks ago I had actually never touched) feel almost natural with the Core setup, as everything is pretty much where I assumed it would be. Great job on that.
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." — Confucius
Zulu23
Profile Joined August 2011
Germany132 Posts
August 28 2012 21:23 GMT
#1191
For the Hotkey practicing I loaded up some Arcade Maps where the command buttons are disabled for mouse clicks. This means you are forced to play only with Hotkeys.
Simply search for Z23 to find these maps. Let me know each issues you may find.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 28 2012 23:47 GMT
#1192
On August 29 2012 06:23 Zulu23 wrote:
For the Hotkey practicing I loaded up some Arcade Maps where the command buttons are disabled for mouse clicks. This means you are forced to play only with Hotkeys.
Simply search for Z23 to find these maps. Let me know each issues you may find.


That is really fucking cool. Thanks for that :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-08-29 05:21:01
August 29 2012 05:16 GMT
#1193
prOpSaiton, You may want to use wrist support too. It's designed so you don't have to pick up your arm much, allowing you to rest your arm instead of carrying the whole weight of it each game. I suggest a folded teeshirt or towel on your desk to get it juuuust the right height (that is, whatever is most comfortable). Sometimes a single teeshirt fold is the difference between comfort and pain.

You also need to turn up your edge scroll sensitivity (80-100 for me) and practice using your base cams for base management (yes, even on two-base) for maximum efficiency. This ensures no time is wasted waiting for the camera to scroll to where it needs to go. With super high sensitivity for the edge scroll, you only tap the edge to move the camera 3/4ths a screen width, saving time. Though to be honest, using almost exclusively layered and hotcams for base management is ideal.

This can come after you've gotten enough practice to be as good as you were before switching, though.
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-08-29 08:38:59
August 29 2012 08:38 GMT
#1194
On August 29 2012 14:16 FoxyMayhem wrote:
prOpSaiton, You may want to use wrist support too. It's designed so you don't have to pick up your arm much, allowing you to rest your arm instead of carrying the whole weight of it each game. I suggest a folded teeshirt or towel on your desk to get it juuuust the right height (that is, whatever is most comfortable). Sometimes a single teeshirt fold is the difference between comfort and pain.

You also need to turn up your edge scroll sensitivity (80-100 for me) and practice using your base cams for base management (yes, even on two-base) for maximum efficiency. This ensures no time is wasted waiting for the camera to scroll to where it needs to go. With super high sensitivity for the edge scroll, you only tap the edge to move the camera 3/4ths a screen width, saving time. Though to be honest, using almost exclusively layered and hotcams for base management is ideal.

This can come after you've gotten enough practice to be as good as you were before switching, though.



I found that a 10 pack of tissues works great. If it is too high (there's a meme in here somewhere), simply adjust by taking some out of the package.I don't know if they are sold like this in your contry, though: http://www.getreadygear.com/productimages/sanitation/40008-Tissue-250x250.jpg
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2012-08-29 09:39:24
August 29 2012 09:38 GMT
#1195
Thanks for the tips and the folded t-shirt works great. I'm feeling an improvement overnight and starting to get a bit fluent in my macro again. Small baby steps against the AI and army movements with abilities are starting to feel really good.

Funny thing about this though is that i had so many bad mechanical habits that i accepted and i was so used to knowing that i'm just going to have them(read: too lazy to change) and should just power through. Now that i've had to start reworking most of my mechanics and simply being aware of not building up these bad habits again are really going to help out in the long run.

1. I refused camera positions for any reason what so ever. Just trying to get used to it felt clunky and horrible.
2. I kept a hotkeyed SCV on 2 as a remnant from my protoss days where i could build with a single worker and usually didn't release it till i had tanks/ghosts.
3. Using subgroups instead of individual hotkeys for rax/factory/starport even though a lot of people still use it i'm just tabbing through them now instead of mashing 3+4+5 i'm just working it with 2 buttons.

Every game feels more fluent better and i look forward to see where this is going to end up
Thank you both for making this and to everyone participating and making it better!
Top diamond terran streaming at http://www.twitch.tv/saitontv
julomat
Profile Joined April 2011
20 Posts
August 29 2012 10:46 GMT
#1196
hello, i have a slight problem. i am using zrm and the camera hotkey for i does not work. i have checked in the hotkey menu if it is bound right and it is. anyone have had a similar problem? i also switched keyboards which didn't help either. thanks in advance.
Anvil666
Profile Joined October 2007
Germany122 Posts
August 29 2012 13:01 GMT
#1197
@Julomat, are you sure you are using the right key combos? You press right Alt (Alt Gr in German layout) plus p,o,i etc. to bind the key and right shift AND ctrl plus p,o,i etc. to recall your selection. Press shift and ctrl with your right thumb.
dotDash
Profile Joined March 2011
Sweden142 Posts
August 29 2012 15:00 GMT
#1198
I figured I should mention this little thing that made me adapt faster.

I personally love spammin at the start, and I do so by going between my CC and a random SCV. When I made the switch I put the CC on O and the spammin SCV was.. well I dont even remember. I was trying to force myself to learn some other hotkey straight away. The second day I just started to put it on P until I got my rax started. Havnt changed ever since and it feels super natural at the start. Somehow that small thing made me be able to switch so much easier, no idea why.

What Im trying to come through with is that you shouldnt force yourself TOO hard for the switch. Just take it bit by bit and you will get comfortable eventually. Its worth it <3

I went up against AI first, then went over to 2v2 and then finally 1v1.

Thanks for making this!


Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
King of Town
Profile Joined November 2010
Netherlands26 Posts
August 29 2012 15:21 GMT
#1199
On August 28 2012 00:42 JaKaTaK wrote:
@King of Town
I think originally we did this because doing "the tap" would be best with the index and middle fingers rather than the pinky and ring fingers. (the tap is a very high frequency key combo). But with what we've learned now, I don't see why we couldn't do it the other way. Then again, I don't see why we would do it the other way.


Thanks for the answer. What do you mean 'what we've learned now'?



I agree there's not too much reason to change, but I can think of a decent one.
The 3 free cameras (used mostly for battle locations and Warp pylons) are going to be under ring/pinky, due to the large amount of available keys on that side. So if you often issue commands with pinky or ring (like Attack or Warp Stalker) right after you reach for a camera key with just that finger it's not very practical.
Otherwise it's a matter of preference, of course.

Personally I'd put camera keys on one finger, unit groups used to react as well as production (for Warping) on a different finger, and commands on the two other fingers. This would require control groups under ring/pinky I think.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
August 29 2012 15:32 GMT
#1200
Anyone else occasionally mess up their hotkeys by missing control or shift? Often whenever I want to go to my third base (Set with ALT+P, accessed with Cntrl+Shift+P), I accidentally either add my what I have selected to my hatcheries' hotkey, or completely replace it. Not good.
Getting back into sc2 O_o
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