This may be a dumb question, but I'm going to ask it anyway:
What are the reasons to put the executive commands under J I etc, and the groups under P o etc?
(As opposed to the other way around)
Forum Index > StarCraft 2 Strategy |
King of Town
Netherlands26 Posts
August 27 2012 12:02 GMT
#1181
This may be a dumb question, but I'm going to ask it anyway: What are the reasons to put the executive commands under J I etc, and the groups under P o etc? (As opposed to the other way around) | ||
Saiton
Sweden467 Posts
August 27 2012 13:36 GMT
#1182
However, i'm a huge fan of statistics and the idea of getting used to having everything closer together feels like it's worth working at even though it's inevitably going to be a struggle. | ||
JaKaTaKSc2
United States2787 Posts
August 27 2012 15:42 GMT
#1183
We call them layered cameras because its as if, by using the modifiers, that you have two layers of keys, one on top of the other. A layered cam is a camera that is set and recalled with a modifier or set of modifiers. @King of Town I think originally we did this because doing "the tap" would be best with the index and middle fingers rather than the pinky and ring fingers. (the tap is a very high frequency key combo). But with what we've learned now, I don't see why we couldn't do it the other way. Then again, I don't see why we would do it the other way. I know I've said this before, but thanks to everyone testing and working with us on this project. Love you all. | ||
thieveshonor
8 Posts
August 27 2012 16:55 GMT
#1184
| ||
JaKaTaKSc2
United States2787 Posts
August 27 2012 16:59 GMT
#1185
The document titled TheLevels is the one to go by! I fix, I fix ![]() | ||
Saiton
Sweden467 Posts
August 28 2012 15:56 GMT
#1186
So a few hours into testing and i'm still part horrified and part amazed at how this feels. With my slipping macro it almost feels like when i was playing the game for the first time again. Anyways, i also wanted to ask for directions because i can't seem to get the position to work. For this i made a small FPVOD on twitch while filming my hand and a custom game. http://www.twitch.tv/propsaiton/b/330254454 As soon as the macro starts to get more complicated than SCVs and barracks i see my pinky is out flying and several buildings doesn't feel natural to find. I'm a TRM and for some reason i'm having a really difficult time finding that right angle to get a natural rest. Is it any way possible that you can see what error i'm making or should i just experiment harder and force it to work with practice? (Also removed a few more keys because i kept lifting my building and felt i could pop them back in once i got more comfortable) | ||
Sapp
Poland173 Posts
August 28 2012 16:31 GMT
#1187
| ||
Mavvie
Canada923 Posts
August 28 2012 16:38 GMT
#1188
| ||
phantastron
Canada21 Posts
August 28 2012 16:56 GMT
#1189
On August 29 2012 01:38 Mavvie wrote: D; I can't do this. Everytime I play it causes huge stress and pain in my fingers, and I often fail to hit control+shift with my thumb. I also have terrible key accuracy because my left hand has never used the right side of tje keyboard. Does muscle memory end up solving problems like this? I can't believe my hand would get used to the awkward positioning. With ZRM, controlling muta/ling/bane on hotkeys 9,0,- is exhausting and painful, the only thing i seem to enjoy is the inject method. this could be the arrangement/ placement of the keys on the keyboard as it is with me. My shift and ctr keys and 0+9 keys are also slightly shifted. | ||
Vronti
United States111 Posts
August 28 2012 17:01 GMT
#1190
On August 26 2012 03:19 funtimeplayer wrote: Show nested quote + On August 26 2012 01:18 Vronti wrote: So I've been using this hotkey setup for quite a while now (probably 30-35 games) and really loving it. However it came to my attention that with the new update, if you have the different units on different keys for production, you don't have to tab. For example, if I had siege tanks on u and marines on j, I could go to my hotkey w/all my production, then just hit uj and build a tank and marine -- no tabbing. With the current setup however, it's a pain to try to change everything around, but it feels like a waste of APM to keep tabbing when I know I don't have to anymore. Have you thought of implementing this functionality? I just tried this and it didn't work for me. I still need to tab even if the units have all different keys for production. My bad, you're quite correct that it doesn't work. They did modify command centers so spamming your worker key builds out of planetaries and orbitals and normal without having to tab (which was frustrating in the past) but I wasn't able to play for a bit and heard that they'd changed it for normal buildings as well. Just tried it myself and you're right, it totally doesn't work, sorry for the bad info. In other news, really getting used to this setup, and actually been playing random 3v3s with friends using the TRM setup.The other races (which before a few weeks ago I had actually never touched) feel almost natural with the Core setup, as everything is pretty much where I assumed it would be. Great job on that. | ||
Zulu23
Germany132 Posts
August 28 2012 21:23 GMT
#1191
Simply search for Z23 to find these maps. Let me know each issues you may find. | ||
JaKaTaKSc2
United States2787 Posts
August 28 2012 23:47 GMT
#1192
On August 29 2012 06:23 Zulu23 wrote: For the Hotkey practicing I loaded up some Arcade Maps where the command buttons are disabled for mouse clicks. This means you are forced to play only with Hotkeys. Simply search for Z23 to find these maps. Let me know each issues you may find. That is really fucking cool. Thanks for that :D | ||
FoxyMayhem
624 Posts
August 29 2012 05:16 GMT
#1193
You also need to turn up your edge scroll sensitivity (80-100 for me) and practice using your base cams for base management (yes, even on two-base) for maximum efficiency. This ensures no time is wasted waiting for the camera to scroll to where it needs to go. With super high sensitivity for the edge scroll, you only tap the edge to move the camera 3/4ths a screen width, saving time. Though to be honest, using almost exclusively layered and hotcams for base management is ideal. This can come after you've gotten enough practice to be as good as you were before switching, though. | ||
asdir
Germany39 Posts
August 29 2012 08:38 GMT
#1194
On August 29 2012 14:16 FoxyMayhem wrote: prOpSaiton, You may want to use wrist support too. It's designed so you don't have to pick up your arm much, allowing you to rest your arm instead of carrying the whole weight of it each game. I suggest a folded teeshirt or towel on your desk to get it juuuust the right height (that is, whatever is most comfortable). Sometimes a single teeshirt fold is the difference between comfort and pain. You also need to turn up your edge scroll sensitivity (80-100 for me) and practice using your base cams for base management (yes, even on two-base) for maximum efficiency. This ensures no time is wasted waiting for the camera to scroll to where it needs to go. With super high sensitivity for the edge scroll, you only tap the edge to move the camera 3/4ths a screen width, saving time. Though to be honest, using almost exclusively layered and hotcams for base management is ideal. This can come after you've gotten enough practice to be as good as you were before switching, though. I found that a 10 pack of tissues works great. If it is too high (there's a meme in here somewhere), simply adjust by taking some out of the package.I don't know if they are sold like this in your contry, though: http://www.getreadygear.com/productimages/sanitation/40008-Tissue-250x250.jpg | ||
Saiton
Sweden467 Posts
August 29 2012 09:38 GMT
#1195
Funny thing about this though is that i had so many bad mechanical habits that i accepted and i was so used to knowing that i'm just going to have them(read: too lazy to change) and should just power through. Now that i've had to start reworking most of my mechanics and simply being aware of not building up these bad habits again are really going to help out in the long run. 1. I refused camera positions for any reason what so ever. Just trying to get used to it felt clunky and horrible. 2. I kept a hotkeyed SCV on 2 as a remnant from my protoss days where i could build with a single worker and usually didn't release it till i had tanks/ghosts. 3. Using subgroups instead of individual hotkeys for rax/factory/starport even though a lot of people still use it i'm just tabbing through them now instead of mashing 3+4+5 i'm just working it with 2 buttons. Every game feels more fluent better and i look forward to see where this is going to end up ![]() Thank you both for making this and to everyone participating and making it better! | ||
julomat
20 Posts
August 29 2012 10:46 GMT
#1196
| ||
Anvil666
Germany122 Posts
August 29 2012 13:01 GMT
#1197
| ||
dotDash
Sweden142 Posts
August 29 2012 15:00 GMT
#1198
I personally love spammin at the start, and I do so by going between my CC and a random SCV. When I made the switch I put the CC on O and the spammin SCV was.. well I dont even remember. I was trying to force myself to learn some other hotkey straight away. The second day I just started to put it on P until I got my rax started. Havnt changed ever since and it feels super natural at the start. Somehow that small thing made me be able to switch so much easier, no idea why. What Im trying to come through with is that you shouldnt force yourself TOO hard for the switch. Just take it bit by bit and you will get comfortable eventually. Its worth it <3 I went up against AI first, then went over to 2v2 and then finally 1v1. Thanks for making this! Cheers Dan | ||
King of Town
Netherlands26 Posts
August 29 2012 15:21 GMT
#1199
On August 28 2012 00:42 JaKaTaK wrote: @King of Town I think originally we did this because doing "the tap" would be best with the index and middle fingers rather than the pinky and ring fingers. (the tap is a very high frequency key combo). But with what we've learned now, I don't see why we couldn't do it the other way. Then again, I don't see why we would do it the other way. Thanks for the answer. What do you mean 'what we've learned now'? I agree there's not too much reason to change, but I can think of a decent one. The 3 free cameras (used mostly for battle locations and Warp pylons) are going to be under ring/pinky, due to the large amount of available keys on that side. So if you often issue commands with pinky or ring (like Attack or Warp Stalker) right after you reach for a camera key with just that finger it's not very practical. Otherwise it's a matter of preference, of course. Personally I'd put camera keys on one finger, unit groups used to react as well as production (for Warping) on a different finger, and commands on the two other fingers. This would require control groups under ring/pinky I think. | ||
Mavvie
Canada923 Posts
August 29 2012 15:32 GMT
#1200
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Mong Dota 2![]() Pusan ![]() Hyuk ![]() firebathero ![]() Zeus ![]() Leta ![]() Sharp ![]() Bale ![]() ajuk12(nOOB) ![]() Noble ![]() League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • AfreecaTV YouTube StarCraft: Brood War• intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() • sooper7s League of Legends |
Wardi Open
Monday Night Weeklies
PiGosaur Monday
Replay Cast
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
PiG Sty Festival
The PondCast
Replay Cast
PiG Sty Festival
[ Show More ] Korean StarCraft League
PiG Sty Festival
[BSL 2025] Weekly
PiG Sty Festival
Sparkling Tuna Cup
|
|