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[G] TheCore - Advanced Keyboard Layout - Page 320

Forum Index > StarCraft 2 Strategy
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Prev 1 318 319 320 321 322 432 Next
brook8128
Profile Joined August 2013
Korea (South)66 Posts
April 17 2014 04:56 GMT
#6381
When are they ready ㅠㅠ? I hope to see them soon.
OvO
witchblade
Profile Joined May 2013
9 Posts
April 17 2014 05:55 GMT
#6382
On April 16 2014 23:04 JaKaTaK wrote:
@witchblade, do we have a version for your keyboard?

@brook
When they're ready.

my keyboard layout
+ Show Spoiler +

[image loading]

so far i did not found a version that fits that one, i download the latin version file but the enter key its far away , maybe its´s my fault and i need to search better.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-04-17 14:13:59
April 17 2014 14:12 GMT
#6383
@witchblade
I can't believe I didn't put this in the FAQ, my bad. Please follow the steps in this video so we can get your keyboard supported!





I'm going to start making short update videos so you all can know the progress of 1.1. Also, you can weigh in on the decisions we're making and help shape the first test version. Should have the first one done today!
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 17 2014 20:41 GMT
#6384
Here you go. This is what is happening with TheCore 1.1 (2.0):





I'll be trying to do update videos as we make progress, please post here what you think so we can make the best possible layout.
Commentatorhttps://www.youtube.com/JaKaTaKtv
varsovie
Profile Joined December 2013
Canada326 Posts
April 17 2014 22:24 GMT
#6385
On April 16 2014 08:24 JaKaTaK wrote:
sounds like it. What does it do?


It presses "b" then "e".
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 17 2014 23:23 GMT
#6386
yeap, absolutely against blizzards ToS, unlikely they'd ever come after you. But it is most definitely cheating.
Commentatorhttps://www.youtube.com/JaKaTaKtv
FPyro
Profile Joined September 2013
Germany47 Posts
April 19 2014 12:17 GMT
#6387
Hi!
Yea, it's like using macros. I think that's why you see the pros remove their macro keys in tournaments usually.
I saw the long video and it's really good, just a bit too long maybe :D
The improvements to the new version of the Core seem to make a lot of sense and I can't wait to try them out.

I have Roccat peripherals by the way and they allow me to give each key a secondary function if the so called "easy-shift(+)" key gets pressed. So, for example I have "backspace" be backspace on first press and "ESC" when I press "easy-shift" + "backspace".
Would this be any use in Starcraft and would it be considered cheating? I could have all 10 control groups on only 5 real keys for example, provided I press the easy-shift everytime...
Basically this easy-shift is just another SHIFT in my opinion, like when we press SHIFT+P and get the 2nd control group...
I hope this isn't too confusing...
What do you think?

Thanks, happy Easter, GL HF :D
Fpyro
varsovie
Profile Joined December 2013
Canada326 Posts
April 19 2014 13:51 GMT
#6388
On April 19 2014 21:17 FPyro wrote:
Hi!
Yea, it's like using macros. I think that's why you see the pros remove their macro keys in tournaments usually.
I saw the long video and it's really good, just a bit too long maybe :D
The improvements to the new version of the Core seem to make a lot of sense and I can't wait to try them out.

I have Roccat peripherals by the way and they allow me to give each key a secondary function if the so called "easy-shift(+)" key gets pressed. So, for example I have "backspace" be backspace on first press and "ESC" when I press "easy-shift" + "backspace".
Would this be any use in Starcraft and would it be considered cheating? I could have all 10 control groups on only 5 real keys for example, provided I press the easy-shift everytime...
Basically this easy-shift is just another SHIFT in my opinion, like when we press SHIFT+P and get the 2nd control group...
I hope this isn't too confusing...
What do you think?

Thanks, happy Easter, GL HF :D
Fpyro


It can be set using normal layout and the 3rd or 5th level "shift" or even assigning the compose key. Totally doable and should be illegal since it only one keypress.

On a second note, I'd really like if SCII had some options for costumising multiple hotkeys without having to "hack" the text file, being able to customize the command card (like putting all building under one tab) and even choosing the unit selection priority.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 20 2014 17:08 GMT
#6389
@FPyro
they're gonna be long, no time for anything else Squeezing a full day's work into 17 minutes unscripted is a bit tricky.

Having a 4th modifier doesn't break the ToS as far as I am aware. Don't take it for absolute truth, but I'm pretty sure you're set.

Okay! First prototype is done. and it's ugly as fuck:





will try to get a playable version for all random players after I've played 100 or so games (20 so far). Finding plenty of bugs on my own for the time being.
Commentatorhttps://www.youtube.com/JaKaTaKtv
FPyro
Profile Joined September 2013
Germany47 Posts
Last Edited: 2014-04-21 17:10:32
April 21 2014 01:47 GMT
#6390
Hi!
Great new video Pretty cute little crocodile or whatever that thing is called <3
It's really confusing for me to look at the sheet only, I need to see the keys in Starcraft to better understand the layout.
However, my first impression is that a lot of things will change if the new random layout is similar to the new Zerg layout... then they'll both be very different from the current one!
I'd love to test the layout a bit, but I kinda need the .SC2Hotkeys file or I'll probably make loads of mistakes trying to change all keys manually.
I've noticed though, that J, L and O are very important control groups, which makes sense, but could K be included somehow? It's kinda confusing to have K be an ability suddenly.
Not sure if that makes any sense, I just like central control groups on the home row. I'd also love to have K be the select larva key, since it's probably the fastest to press and easiest to reach.
But it's probably way to early to make suggestions and I'll use the Zerg layout (ZRM) only anyway I guess.

I hope there'll be a proper hotkey file soon?
Thanks and keep up the good work <3

Edit: I've looked a bit closer and I see that J I O P have the best key scores, so they would be the home row! I thought the fingers were supposed to be on J K L ; in the resting position :/ Well, don't I feel stupid now, that changes everything!
Afterl1fe
Profile Joined April 2014
United States2 Posts
Last Edited: 2014-04-21 17:35:36
April 21 2014 17:25 GMT
#6391
I think the approach you are taking with this layout is VERY good. Since you asked for some suggestions I thought I'd throw in a few:

Build Viper - This has been assigned '6' (7 for left) which requires a player (like myself) to literally lift their entire hand away from all resting keys to press only 1 to 3 times (approximately), leaving the '/' (Z for left) key neutral. Why not just assign '/' (Z for left)? You are correct in that it can not be spammed quickly and does not feel natural to do so, but we're not really spamming vipers out anyway and it could be far more devastating to improperly re-align your hand after pressing '6'.

Baneling Explode Ability - I cannot stress this enough! I highly recommend assigning a special hotkey to the baneling explode ability which is not assigned to any other unit or ability. Explode is unique in that it destroys the unit. When selecting multiple units or switching between subgroups, occasionally mistakes can be made and incorrect abilities may be activated since units often share ability hotkeys. The consequences of this usually result in a temporary loss of energy or triggering a cooldown period. However, if the explode hotkey is accidentally pressed while selecting banelings, you could lose the game! A similar issue existed back with Terran version 0.7.1.2. I can't tell you how many times I ran a scanner sweep to help my ghosts nuke only to lift all of my command centers by accident >.<. On the Zerg layout I have assigned '.' which only activates the baneling explode ability and nothing else (some tinkering was made to other unit abilities to isolate this key).

Move Order - Since it can at times be advantageous to give a Terran medivac a move command to follow a unit (instead of picking it up) it may be a good idea to assign a move hotkey for the medivac. I'm aware the medivac can be scan moved with the attack key, but this creates some mental inconsistency since a player might mix up an attack order for a follow order with another unit later on. It may also be that the wrong unit has been selected, or that a selection has been made which contains medivacs and attacking units (either by accident or to reduce camera apm). I have assigned the 'spacebar' to the move command (I don't understand why the 'spacebar' is never considered, it's actually a pretty good key, and it's far easier to reach than '6'! ).

Oracle Revelation Ability - If it can be avoided, please attempt to assign this ability to a hotkey which does not require the player to remove his/her thumb from the shift key. This makes rally maneuvering around enemies a slower process.

I find your recent control group / ability split discovery to be very impressive and look forward to it's results. I continue to be pleasantly surprised with you and your team's revolutionary designs and greatly appreciate your efforts. I can happily report that my control of the game has never been better. Keep up the great work!
War does not determine who is right, only who is left.
HerrPfotig
Profile Joined July 2012
Germany39 Posts
Last Edited: 2014-04-21 20:40:41
April 21 2014 20:39 GMT
#6392
Greetings JaKaTaK,

a common sequence for terran basic infantry units (Marine/Marauder) is:
- attack move - stim
- stim - attack move

attack is on [P] and Stim is on [;] both are indexfingerbuttons (repetition). My suggestion is to put stim back on [I], that would create a fluid no finger repetitionn sequence of CG(I assume 0/Zero or H are going to be MarineMarauder CG) Attack[P] followed by Stim [I]

Greetings and wow TheCore 2.0 is going to be great :-)
and yes i climbed through all of the new googledoc linked in the videos

edit: Layout is TRM US qwerty
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-04-21 21:55:56
April 21 2014 21:54 GMT
#6393
Hey there. I love to see the progress on TheCore2.0 and that you take the time to explain where the project is going. As you asked for input, I have a few remarks (always talking about the right handed layout):

- I feel like the spire should be on the same key as Starport and Stargate "I" , because the reason I build a spire is primarily to build air units and only secondarily to get air upgrades. I can see your reasoning behind putting all air upgrading structures on the same key, but I think the spire should be seen as a unit producing structer, rather than an upgrade structure.
As this leads to problems with the Hydralisk Den, maybe put it on the same key as the Robotics Facility and Factory "P" , because both structures are used to build advanced ground forces. The Ultralisk Cavern could go on the same key as the Robotics Bay "K" , because it unlocks the highest ground unit.
Maybe I am just thinking different, but for me it would feel more natural this way.

- After checking out the keys you are using for controle groups, I noticed that they are pretty clumped around the pinky. Maybe you could consider switching M and 8. This would enable a CG for the ring finger. Also it would allow to build a Bunker, Cyber Core and Spine Crawler by ; and M. For me this feels like an easier to press key combination, because both keys are 1 row below the resting position, compared to ; and 8 which is only possible by rotating my hand quit a bit.

And again, thank you for TheCore
FPyro
Profile Joined September 2013
Germany47 Posts
April 21 2014 22:28 GMT
#6394
I very much agree with the last point! the little finger seems to get a lot of work, like 4 CGs or so, that would be H, M, N and Y! That's way too much and makes it hard to cycle through the control groups as well! "8" would be a perfect control group for the ring finger and get rid of some work for the pinkie!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 21 2014 22:46 GMT
#6395
Here's the update:




I'll be sure to respond to all comments I missed in this one in the next update.
Commentatorhttps://www.youtube.com/JaKaTaKtv
FPyro
Profile Joined September 2013
Germany47 Posts
April 22 2014 02:44 GMT
#6396
Hey Jakatak

Love the update videos, I wish you'd started with them sooner, your way of explaining things is very clear and logical.
I was actually about to manually change all my hotkeys to match this random master sheet, but I play Zerg and you made it pretty clear in the video that the random layout isn't optimal for Zergs.
Well, thanks for the update <3
zerantoss
Profile Joined April 2014
United States1 Post
April 22 2014 03:41 GMT
#6397
Hey Jakatak,

For those who are just looking to start using the core and are zerg is there any recommendations for playing with the core as I know that you said for "zerg players" to wait for the next update for the zerg specific layout. Is there any layouts that you currently have such as the standard hotkey layout for zerg you have right now that would be good to practice with before the updated version of the zerg layout is release?

"Put your wishes into the memories you do not want to forget" Ef: A Tale of Memories
FPyro
Profile Joined September 2013
Germany47 Posts
April 23 2014 23:40 GMT
#6398
Please give us some news, I'm so excited for the new version!! I feel like I can't play right now, knowing I'll be changing the hotkeys soon anyways! Can you give highest priority to the Zerg version, Jakatak? Do you accept donations?...
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2014 00:20 GMT
#6399
Here you go:





Also, I do accept donations to thejakatak@gmail.com paypal account! Every bit helps
Commentatorhttps://www.youtube.com/JaKaTaKtv
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2014-04-24 15:33:11
April 24 2014 14:32 GMT
#6400
As JaK have said, we're actually revising the initially planned 1.1 versions of the race layouts. This means that the Zerg 1.1 layout, which is going to be 2.0, can be found in TheCore Archive on sheet "Key-use Overview" and "Zerg RapidFire". While that layout is subject to change, we had initially planned the following changes:
  • Change our philosophy on upgrades: Zerg should use the most efficient keys possible for their upgrades. This works out because every Zerg upgrade structure, except the Hatchery has three or less upgrades on them, and there are 3 ability keys on the homerow.
  • Key priority for units produced form larvae is the same as keyscore, but given that the specific sequence: "Select Hatcheries" -> "Select Larvae" almost always precedes it, keys should be prioritized according to that.
  • There has been problems with the modifier creep camera sequence, and we wanted to bring back only ctrl modified cameras for creep.
  • We are considering replacing stop on F/K for medium layouts with a control group, then move stop out to a further away key.
  • Change the layout of commands on the Hatchery to use futher away keys. Change the priority of commands on the Hatchery and Overlord. For example, Morph Overseer prioritized over Unload. Thanks to TLO for these suggestions.
  • Cancel moved to T/U from X/. and =/1 for medium layouts.
  • Possibly some more, which I'm forgetting.
Again, these plans are subject to change, but any feedback on them is greatly appreciated

EDIT: Added a point, which I had forgotten about.
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