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On June 16 2013 14:44 Epishade wrote: Does anyone use a rebinded "base camera" key for TheCore? I know that defeats the purpose of the free cameras you set on your bases but I've always liked using that key to quickly scroll through bases and do stuff. Stuff that could be done with the free cameras used in TheCore granted, but still, I'm curious if anyone is using this key and not using the free cameras (or at least most of them anyways). Cameras do offer a bit more control I'll give it that, but it gets tiresome setting it up for expansions you have yet to take, and then resetting it after you do take an expo every single game. I use it when I play Zerg, but I also use the player-set base cameras.
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What do you use it for? Why aren't you worrried about accidentally going to the wrong location?
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I think the OP needs something to clarify what is the difference between the versions.
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On June 17 2013 00:21 Ninjury_J wrote: What do you use it for? Why aren't you worrried about accidentally going to the wrong location? Just injects. Since I don't main Zerg I don't see the necessity to get used to the faster inject method.
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@sixilli, faq 10. Which version do I download?
TheCore uses a simple Acronym to help you find the version that is right for you. The first letter stands for the race: Protoss, Terran, Zerg, or Random. The second letter stand for the hand you use the mouse with: Left or Right. The third letter stands for the size: Small, Medium, or Large.
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On June 17 2013 04:03 Ninjury_J wrote: @sixilli, faq 10. Which version do I download?
TheCore uses a simple Acronym to help you find the version that is right for you. The first letter stands for the race: Protoss, Terran, Zerg, or Random. The second letter stand for the hand you use the mouse with: Left or Right. The third letter stands for the size: Small, Medium, or Large.
I know that but what exactly are the differences between them? What makes the protoss layout better than the zerg layout or vice versa. It's very hard to tell how they are different. How does the protoss layout work when playing as terran, ect. I'm just curious how each version of the core is different and why isn't there just one version.
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On June 17 2013 05:03 sixilli wrote:
I know that but what exactly are the differences between them? What makes the protoss layout better than the zerg layout or vice versa. It's very hard to tell how they are different. How does the protoss layout work when playing as terran, ect. I'm just curious how each version of the core is different and why isn't there just one version.
sixilli, my understanding is that the Terran, Protoss, and Random layouts are the same. The Zerg layout is different, in order to do injects and creep spread more efficiently. I'm a Terran player so I can't tell you exactly how that's is so (haven't paid too much attention to the Zerg stuff here) but there are many here who can chime in with how they differ in detail.
Edit to say: When I mean they are the 'same' they all have similar buildings on the same keys for every race, e.g. engy bay, forge, evo chamber all on the same building hotkey. This makes it easier to play if you random or just want to off race for fun once in a while. You can offrace as Zerg using this layout, but it is not as efficient as learning the dedicated Zerg one, so if you mainly Zerg, it is best to learn that one and just switch to the other layout if you ever want to offrace (which could be confusing granted).
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Dear JaKaTaK, i used TheCore till v0.6.3, its greate. I used all the time german ZRM, i'm pure zerg player. But, with the later versions, i have huge problems with the hatchery and queen control group.
Before: Add to hatchery group: CTRL+P, call hatchery group: P, create hatchery group: CTRL+SHIFT+P Add to queen group: CTRL+J, call queen group: SHIFT+P, ...
but now....it totaly confusing. I play like a newbie now. I do not unerstand the mechanics behind the new version. Its seems absolutly unlogical. hatchery CG and queen CG are now absolutly to complicated to use. And with correct using (CTRL+ALT+ --> ALT GR), the cam is moving. But i do not want, that the cam is moving, when adding units to the CG.
I hope, its possible (without much work), to use the newest version, but overwrite"every time" the keys for ADD, CREATE and CALL of the hatchery and queen CG.
Other hints, but they are only hints, they are not really a problem: Do you think, it was a good idea to make K for extractor and "8" for Hatchery? Maybe, its a good idea, but "8" is a hard key. And J is simpler then K, i think. I can re-learn it, no problem. But in the moment, i'm not sure, if i should move to 0.71, because of the new CG mechanics.
Greetings, Sebastian
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@Sebastian
There are ten controls groups in TheCore. 8 of them work like this:
Ctrl+ shift + key: create cg Ctrl + key: add to cg Key: select cg
This is like standard, except ctrl replaces shift, and ctrl+shift replaces control.
The other two control groups work differently. I will describe them first, and then explain why it works. Ill be using ZRM in qwerty, so you will need to translate into whatever layout you use.
Control group 1: hatches Select: P Add to: alt J Create: ctrl shift j
Control group 2: queens Select: shift p Add to: ctrl p Create: ctrl shift p
The reason for this is because of larva injects. Ill explain the queen control group bindings first, because the logic for the hatch bindings follow from the queens. TheCore advocates a layered larva inject system, using a camera for each base to inject. In order to do this efficiently, shift needs to be held down (which shift ques the ability). By using shift and any key to recall the queen control group, we eliminate one action. More precisely, we don't gain an action by using an unmodified key, since shift needs to be used anyways in the sequence. So, that explains the queens (add to and select are like the other control groups).
Hatches: we want select to be with the best unmodified key, so it is on P. we have add set to alt, because alt centres the camera, and is used for creating base cams. This means that every time we make a hatch, we press alt j and then the appropriate base key, either k l ; 9 or -. Incidentally, none of these are pressed with the pinky, so we never have a repetitive keystroke. This saves an action, because otherwise we wold need to press ctrl, and then alt.
I have no idea what you are talking about concerning hatcheries and extracors. As far as online hatches are on I and extractors are on k.
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Also, what kind do computer layout do you use? It sounds like it may be non-American qwerty. If so, make sure you download the correct layout.
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On June 16 2013 12:42 Antylamon wrote:Show nested quote +On June 16 2013 12:06 sixilli wrote: A quick question I'm using Terran Medium. I also like to off race zerg. Will I still be able to play zerg effectively with this hotkey layout? I would put each queen on its hotkey like life and idra. You definitely can't use TheCore's inject method, then. I'd say no, not even close to its potential.
Imo you can perfectly inject using TRM.. Just bind queens to sth let's say O now set a base cam for every hatchery.. Press O and keep I pressed. Now use the cameras to click the shit out of everyhatchery respectively . Ah the simplicity of Zerg Mechanics!
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On June 17 2013 14:59 Slashiepie wrote:Show nested quote +On June 16 2013 12:42 Antylamon wrote:On June 16 2013 12:06 sixilli wrote: A quick question I'm using Terran Medium. I also like to off race zerg. Will I still be able to play zerg effectively with this hotkey layout? I would put each queen on its hotkey like life and idra. You definitely can't use TheCore's inject method, then. I'd say no, not even close to its potential. Imo you can perfectly inject using TRM.. Just bind queens to sth let's say O now set a base cam for every hatchery.. Press O and keep I pressed. Now use the cameras to click the shit out of everyhatchery respectively  . Ah the simplicity of Zerg Mechanics! I was actually referring to this:
On June 16 2013 12:06 sixilli wrote: I would put each queen on its hotkey like life and idra.
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@ArakisX
The best way to think about the new 0.7 system is:
Alt: Adding hatches and base cameras P: Selecting hatch and queens
So... Shift+P: Select queens Control+P: Add queens
Adding hatches and cameras quickly with Alt+J and K for main. Alt+J and L adds natural hatch and camera.
Very simple and easier to not forget to add cameras and hatches from the previous system.
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Thanks for the help guys. Turns out doing the inject method I want works out just fine :D
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Heeeeeeeeey!!!! The differences between the layouts should be a whole video in itself (which I'll get to) but for now, here are the basics:
Protoss Terran and Random are exactly the same, key for key. However, it was not always this way. Originally we had each race optimized for their specific needs. This was because we were basing our bindings on pure data. The issue with this was that the data got old, so we created a version that made decisions that were not based solely on data. It just so happened that when we did this, the protoss terran and random layouts ended up the same.
Zerg layout has an extra ability key (select larva, fungal and such) where the P and T have a CG. This is because with zerg, you do not have a tap that goes between 2 macro CGs. You check larva. Also because larva have 11 fucking abilities and making ultralisk as close as we can is a priority.
That's the gist of it. Eventually we'll have everything answered in the OP, but there are so many things to talk about.
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Hi Zergs,
Some small tentative changes were just made to the suggested cgs in the reference doc in order to deal with units which are sometimes in small numbers (which get re-prioritized by buildings). Please take a look and post what you think .
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On June 18 2013 02:56 Ninjury_J wrote:Hi Zergs, Some small tentative changes were just made to the suggested cgs in the reference doc in order to deal with units which are sometimes in small numbers (which get re-prioritized by buildings). Please take a look and post what you think  . putting the evos in the injecting queen hotkey is nice, as you rarely need to double tap the queens to center them, I like it. I'll probably keep the spire on 9 with the mutas though, I've grown used to it, and haven't had any problems with double tapping priority.
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Hmm... Is there ever really a time where you have less than 4 Mutas and Need to double tap to them?
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Hi JaKaTaK,
if you don't mind, could you double check your control group hotkeys for RRL and PRL in the reference spreadsheet? I think there is an erroneous '=' that should be a '0'.
Thanks!
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On June 20 2013 05:13 mohanico wrote: Hi JaKaTaK,
if you don't mind, could you double check your control group hotkeys for RRL and PRL in the reference sheet? I think there is an erroneous '=' that should be a '0'.
Thanks! The latest versions of PRL and RRL on the GitHub don't have '=' bound to anything. To see for yourself:
Go to: PRL or RRL, and then Ctrl+F and search for "Equals".
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