• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4918 users

[G] ZvP 2 base nydus vs ffe - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
chebhe
Profile Joined May 2012
United States113 Posts
May 29 2012 16:01 GMT
#21
Then hide the overlord and morph it into an overseer.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
MateShade
Profile Joined July 2011
Australia736 Posts
May 29 2012 16:03 GMT
#22
[B]On May 30 2012 00:56 chebhe wrote:[/]
One potential problem is a probe scouting the fast lair. But most seem to focus excessively on the 3rd nowdays. We will have to see.

This actually isn't as big a problem as you might think, a fast lair will usually hint at 2 base muta play.
Though as I said, Protoss players will scout their main actively at any of these signs and thus making this a coin flip. Of course it will work if they don't scout or know how to prepare for possibilities.
chebhe
Profile Joined May 2012
United States113 Posts
Last Edited: 2012-05-29 16:06:05
May 29 2012 16:05 GMT
#23
Yes its a coinflip. But if you play it well, the coin flips more favorably.

I like it because the nydus comes earlier than typical.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
las91
Profile Blog Joined May 2011
United States5080 Posts
May 29 2012 16:07 GMT
#24
On May 30 2012 01:03 MateShade wrote:
Show nested quote +
[B]On May 30 2012 00:56 chebhe wrote:[/]
One potential problem is a probe scouting the fast lair. But most seem to focus excessively on the 3rd nowdays. We will have to see.

This actually isn't as big a problem as you might think, a fast lair will usually hint at 2 base muta play.
Though as I said, Protoss players will scout their main actively at any of these signs and thus making this a coin flip. Of course it will work if they don't scout or know how to prepare for possibilities.


If a (good) Protoss suspects Nydus play of any sort after he has FFE'd, my/the best response is to patrol probes around the outskirts of the main. Really easy to shut down 2 base Nydus by doing that, and the only really huge main that I think would be an issue is actually Ohana. It's a good build and will shut down ultra greedy (or lazy ) Protoss players on ladder but I'm not sure if I would bank on this build in a tourney
In Inca we trust
MateShade
Profile Joined July 2011
Australia736 Posts
May 29 2012 16:08 GMT
#25
On May 30 2012 01:05 chebhe wrote:
Yes its a coinflip. But if you play it well, the coin flips more favorably.

I like it because the nydus comes earlier than typical.

Of course I never disagreed with this, the op said that he believed differently.
Eids
Profile Joined November 2010
Norway29 Posts
May 29 2012 16:10 GMT
#26
On May 30 2012 00:58 MateShade wrote:
Show nested quote +
On May 30 2012 00:56 chebhe wrote:
Stargate will not be completed with a unit built and flying over your base in time to scout this... Hide your overlord and you will be fine.


You misunderstand me, the way a stargate build works now is to kill overlords around the base to stop the Zerg scouting you. The void ray will go overlord hunting before it heads out on the map.


He is correct though. The nydus would be startet at 7:10, and you wouldn't have time to even kill 1 out of the 3 overlords. (In my experience atleast)
TiBoxy
Profile Joined May 2012
Norway23 Posts
May 29 2012 16:17 GMT
#27
This nydus will hit at the exact same time as the fastest 6-7 gates there is from a ffe (might be wrong by a few secs). Either way you should still be able to shut down their first warpin in order to kill their main (=toss on 1 base).


Yeah you are right. 7:30 is when the warpgate research is potentially finished with 4-5 chronos. Ive seen faster warpgates, but I guess that means gateway before nexus and too low eco for 7 gate. And either way, if I was toss I would not 7 gate a 2 base zerg. So I guess that was a dumb suggestion to begin with.

But yes, seems like a strong ladder all-in, and it has potential in other settings as well. I think it is extra strong on maps like taldarim and maybe entombed valley where 2 base zerg is pretty common. Against good protosses its problably not as strong on obvious 3 base maps. But up to mid masters I recon it should have good success rate on all maps if the nydus gets up And I didnt mean to be critical in any way, just interested in your take on obvious weaknesses and possible bo losses, as I felt you didnt go much into that in your guide. But other then that, really nice guide man
MateShade
Profile Joined July 2011
Australia736 Posts
May 29 2012 16:17 GMT
#28
On May 30 2012 01:10 Eids wrote:
Show nested quote +
On May 30 2012 00:58 MateShade wrote:
On May 30 2012 00:56 chebhe wrote:
Stargate will not be completed with a unit built and flying over your base in time to scout this... Hide your overlord and you will be fine.


You misunderstand me, the way a stargate build works now is to kill overlords around the base to stop the Zerg scouting you. The void ray will go overlord hunting before it heads out on the map.


He is correct though. The nydus would be startet at 7:10, and you wouldn't have time to even kill 1 out of the 3 overlords. (In my experience atleast)

If you time your build well then yes I agree, if you get 3 overlords in a good position you should still be able to start the nydus, the void ray would be out though and give some good vision of the main, making it difficult for the nydus to get up (he would have scouted no 3rd well before this and should have good vision of his base by now)

This all depends on quick reactions and good scouting from Protoss yes
Eids
Profile Joined November 2010
Norway29 Posts
May 29 2012 16:27 GMT
#29
On May 30 2012 01:17 TiBoxy wrote:
Show nested quote +
This nydus will hit at the exact same time as the fastest 6-7 gates there is from a ffe (might be wrong by a few secs). Either way you should still be able to shut down their first warpin in order to kill their main (=toss on 1 base).


Yeah you are right. 7:30 is when the warpgate research is potentially finished with 4-5 chronos. Ive seen faster warpgates, but I guess that means gateway before nexus and too low eco for 7 gate. And either way, if I was toss I would not 7 gate a 2 base zerg. So I guess that was a dumb suggestion to begin with.

But yes, seems like a strong ladder all-in, and it has potential in other settings as well. I think it is extra strong on maps like taldarim and maybe entombed valley where 2 base zerg is pretty common. Against good protosses its problably not as strong on obvious 3 base maps. But up to mid masters I recon it should have good success rate on all maps if the nydus gets up And I didnt mean to be critical in any way, just interested in your take on obvious weaknesses and possible bo losses, as I felt you didnt go much into that in your guide. But other then that, really nice guide man


Thanks mate. Personally there isn't a map I had less than 60-70% winrate on. (Currently I am 1050 points master with some bonuspool)
I find metalopolis and antiga with the smoky area to be the best due to the fact that toss need 4 pylons or other structurs just to get vision in that general area. Other maps working just as fine.
As to obvious weaknesses, I wouldn't say that there are any "obvious" ones. Clearly if your protoss player in the recent past has been nydused alot, he's gonna do better against it. This is why this build probably are going to lose some of its effect in the future.
Eids
Profile Joined November 2010
Norway29 Posts
May 29 2012 16:30 GMT
#30
On May 30 2012 01:17 MateShade wrote:
Show nested quote +
On May 30 2012 01:10 Eids wrote:
On May 30 2012 00:58 MateShade wrote:
On May 30 2012 00:56 chebhe wrote:
Stargate will not be completed with a unit built and flying over your base in time to scout this... Hide your overlord and you will be fine.


You misunderstand me, the way a stargate build works now is to kill overlords around the base to stop the Zerg scouting you. The void ray will go overlord hunting before it heads out on the map.


He is correct though. The nydus would be startet at 7:10, and you wouldn't have time to even kill 1 out of the 3 overlords. (In my experience atleast)

If you time your build well then yes I agree, if you get 3 overlords in a good position you should still be able to start the nydus, the void ray would be out though and give some good vision of the main, making it difficult for the nydus to get up (he would have scouted no 3rd well before this and should have good vision of his base by now)

This all depends on quick reactions and good scouting from Protoss yes


It seems you are a protoss who has been cheesed alot by zerg players, and are really carefull with these builds.
In my experience, this is not the case of other protoss players, as I have tried stating.
Aehnn
Profile Joined January 2012
Germany27 Posts
May 29 2012 16:49 GMT
#31
it's an allin so i don't like it.
NewEyes
Profile Joined March 2012
Germany113 Posts
Last Edited: 2012-05-29 17:02:00
May 29 2012 16:57 GMT
#32
My main problem isn't that the build isnt good or working, Eids it's more of a general thing...

This build is an allin. Which is obviously nothing bad but the main point of every allin is that you put the game into your opponents hands. If he reactes well and does everything the right way he is always going to win. Always. And wiht nydus that is even more the case then with usual allins.

Let's say i play DRG and he Baneling Busts me. Even if i know it is coming i'm propably going to lose as his timing is spot on, he microes perfectly and just has a huge bunch of stuff already. If DRG Nydus allins me i think i can win the game if i assume it is coming and react good because all i have to do is to not let that fucking nydus get up.

That's why i call it a coinflip. Your opponent does not even have to guess there might be a nydus coming but, assuming good scouting he is going to know that something sneaky is up and so can start to scout his main. And if he avoids the nydus the game basically just ends right then.

That's why i don't understand why you don't want to call it a coinflip. It's a good coinflip, no doubt about that, but still it is all about the protoss players reaction.
Eids
Profile Joined November 2010
Norway29 Posts
Last Edited: 2012-05-29 17:22:16
May 29 2012 17:15 GMT
#33
On May 30 2012 01:57 NewEyes wrote:
My main problem isn't that the build isnt good or working, Eids it's more of a general thing...

This build is an allin. Which is obviously nothing bad but the main point of every allin is that you put the game into your opponents hands. If he reactes well and does everything the right way he is always going to win. Always. And wiht nydus that is even more the case then with usual allins.

Let's say i play DRG and he Baneling Busts me. Even if i know it is coming i'm propably going to lose as his timing is spot on, he microes perfectly and just has a huge bunch of stuff already. If DRG Nydus allins me i think i can win the game if i assume it is coming and react good because all i have to do is to not let that fucking nydus get up.

That's why i call it a coinflip. Your opponent does not even have to guess there might be a nydus coming but, assuming good scouting he is going to know that something sneaky is up and so can start to scout his main. And if he avoids the nydus the game basically just ends right then.

That's why i don't understand why you don't want to call it a coinflip. It's a good coinflip, no doubt about that, but still it is all about the protoss players reaction.


In order to call something a coinflip, I would assume that you are reffering to a win/lossratio of 1. This hasn't been the case so far. That is why I have written this build as a possibility. I wouldn't do it if I felt it was a 50/50.
I do realize that this is an all in. However, I have won alot of games where the protoss sees the nydus but reacts a few seconds too late. I even won alot of games where the protoss kills my first nydus. I build a new nydus outside his natural to draw attention there, before getting up my nydus successfully in his main.
And remember, this build is obviously not written for DRG or any other top top tier zergs.
I agree that doing allins every game isn't the correct solution.

Edit.
There is no such thing as a "good coinflip". It's either a coinflip or not
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 29 2012 17:22 GMT
#34
I just wanted to say that a couple NA GM/top master cheesers use this as one of their go-to's for ZvP, and another mid-GM player who is normally very macro-oriented also uses this as his go-to ZvP cheese, so it's definitely viable.

The latter's reasoning is that typically protoss doesn't have pylon coverage by the time it hits, and it's easy to deny scouting.

Thanks for posting a guide and this looks very well thought out.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
MateShade
Profile Joined July 2011
Australia736 Posts
May 29 2012 17:26 GMT
#35
On May 30 2012 02:15 Eids wrote:
Show nested quote +
On May 30 2012 01:57 NewEyes wrote:
My main problem isn't that the build isnt good or working, Eids it's more of a general thing...

This build is an allin. Which is obviously nothing bad but the main point of every allin is that you put the game into your opponents hands. If he reactes well and does everything the right way he is always going to win. Always. And wiht nydus that is even more the case then with usual allins.

Let's say i play DRG and he Baneling Busts me. Even if i know it is coming i'm propably going to lose as his timing is spot on, he microes perfectly and just has a huge bunch of stuff already. If DRG Nydus allins me i think i can win the game if i assume it is coming and react good because all i have to do is to not let that fucking nydus get up.

That's why i call it a coinflip. Your opponent does not even have to guess there might be a nydus coming but, assuming good scouting he is going to know that something sneaky is up and so can start to scout his main. And if he avoids the nydus the game basically just ends right then.

That's why i don't understand why you don't want to call it a coinflip. It's a good coinflip, no doubt about that, but still it is all about the protoss players reaction.


In order to call something a coinflip, I would assume that you are reffering to a win/lossratio of 1. This hasn't been the case so far. That is why I have written this build as a possibility. I wouldn't do it if I felt it was a 50/50.
I do realize that this is an all in. However, I have won alot of games where the protoss sees the nydus but reacts a few seconds too late. I even won alot of games where the protoss kills my first nydus. I build a new nydus outside his natural to draw attention there, before getting up my nydus successfully in his main.
And remember, this build is obviously not written for DRG or any other top top tier zergs.
I agree that doing allins every game isn't the correct solution.

Edit.
There is no such thing as a "good coinflip". It's either a coinflip or not

I don't think you understand what coinflip means in the Starcraft community, I really don't understand why you'd think it would mean a 50% w/l ratio.
Eids
Profile Joined November 2010
Norway29 Posts
May 29 2012 17:26 GMT
#36
On May 30 2012 02:22 michaelhasanalias wrote:
I just wanted to say that a couple NA GM/top master cheesers use this as one of their go-to's for ZvP, and another mid-GM player who is normally very macro-oriented also uses this as his go-to ZvP cheese, so it's definitely viable.

The latter's reasoning is that typically protoss doesn't have pylon coverage by the time it hits, and it's easy to deny scouting.

Thanks for posting a guide and this looks very well thought out.


Thank you good sir. I agree with the reasoning.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 29 2012 17:39 GMT
#37
I agree that this is quite a good allin, but there are telltale signs that the allin is coming. The initial probe scout is capable of doing several things. The first is looking for the third, it's quite obvious that a 2 base allin is coming when the third is missing for an extended period of time. The second is when a probe sneaks into the main before the queens are ready to deny scouting. If the gas is scouted, it's even more obvious some allin is coming. If any of these things are spotted, the protoss player will obviously play more defensive and keep scouting. Some things that the protoss player looks out for: gas at natural, drone count, spine count, queen count and any units that didn't get hidden (roaches and banelings are the biggest tells). You need really good awareness to deny all forms of scouting.
=Þ
NewEyes
Profile Joined March 2012
Germany113 Posts
May 29 2012 17:50 GMT
#38
In order to call something a coinflip, I would assume that you are reffering to a win/lossratio of 1. This hasn't been the case so far. That is why I have written this build as a possibility. I wouldn't do it if I felt it was a 50/50.
I do realize that this is an all in. However, I have won alot of games where the protoss sees the nydus but reacts a few seconds too late. I even won alot of games where the protoss kills my first nydus. I build a new nydus outside his natural to draw attention there, before getting up my nydus successfully in his main.
And remember, this build is obviously not written for DRG or any other top top tier zergs.
I agree that doing allins every game isn't the correct solution.


Coinflip has nothing to do with winratio. In Bronze i'd have about 100% winratio with every allin in Grandmaster about 10% even with a good allin. (winrates have no meaning due to Matchmakingsystem) What is meant by a coinflip is that you put it up to your opponent wether you win or lose. If you play a solid macro strategy you can always win the game if you are the better player. If you play a cheesy allin you will sometimes lose no matter how good you are, just because your opponent did a good job at defendng. This is very much the case with your build that's why i call it coinflip like every other allin as wel. Your build fells particularly coinflippy to me as it does not seem to need a lot of skill to avoid it (in terms of micro, timings etc.) but just a good sense of what is going on.

Again: I apreeciate your guide and it is definitly well thought out but still not a "solid" strategy.
Eids
Profile Joined November 2010
Norway29 Posts
May 29 2012 17:50 GMT
#39
On May 30 2012 02:39 Heh_ wrote:
I agree that this is quite a good allin, but there are telltale signs that the allin is coming. The initial probe scout is capable of doing several things. The first is looking for the third, it's quite obvious that a 2 base allin is coming when the third is missing for an extended period of time. The second is when a probe sneaks into the main before the queens are ready to deny scouting. If the gas is scouted, it's even more obvious some allin is coming. If any of these things are spotted, the protoss player will obviously play more defensive and keep scouting. Some things that the protoss player looks out for: gas at natural, drone count, spine count, queen count and any units that didn't get hidden (roaches and banelings are the biggest tells). You need really good awareness to deny all forms of scouting.


Dont seeing a third base at 6-6:30 isn't necessarily a telltale about zerg going all in. There are a lot of viable options for zerg both delaying third and starting gas a bit earlier. If protoss scouts the first gas geysir, he shouldn't deduce that a super all in is comming. That could just have been for early lingspeed or something. But I do agree that he might be suspicious. The reasoning for this suspicion is that everybody are doing stephano 3 base builds.
chebhe
Profile Joined May 2012
United States113 Posts
Last Edited: 2012-05-29 18:00:44
May 29 2012 17:59 GMT
#40
On May 30 2012 01:49 Aehnn wrote:
it's an allin so i don't like it.

After many long hours of starcraft, I find it's nice to end the day with some cheesy allins.

My preference. I like keeping my points on par or slightly below skill level.. Gets rid of any ladder anxiety for losing.
Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 1
herO vs SolarLIVE!
Tasteless1023
IntoTheiNu 590
IndyStarCraft 221
Rex89
CranKy Ducklings57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1023
Ryung 563
RotterdaM 336
IndyStarCraft 221
Rex 89
ProTech79
StarCraft: Brood War
Shuttle 3663
Rain 1903
BeSt 514
firebathero 430
Zeus 382
Larva 211
Mini 188
Hyun 118
Dewaltoss 114
Sexy 107
[ Show more ]
Last 93
Rush 60
ToSsGirL 50
Pusan 47
Hm[arnc] 43
NaDa 36
sorry 26
Sacsri 22
yabsab 18
Noble 10
[sc1f]eonzerg 10
Dota 2
XcaliburYe104
League of Legends
JimRising 689
Counter-Strike
fl0m1507
Other Games
gofns10856
FrodaN1959
singsing1056
Happy258
Lowko225
B2W.Neo108
CosmosSc2 95
QueenE53
Organizations
Other Games
gamesdonequick921
StarCraft 2
ComeBackTV 275
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH258
• LUISG 18
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
22h 4m
Clem vs ByuN
Rogue vs Lambo
OSC
1d 1h
Online Event
1d 4h
WardiTV Weekly
2 days
Sparkling Tuna Cup
2 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
4 days
Patches Events
4 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.