|
Note: This is not a 3 base build. I'm still trying to perfect the timings on when to put down the third. Most of my games have consisted of a later third when using this build opener. (Staying as defensive as possible)
I'll add a replay for the drone counts soon, I've just been busy recently. Please do not take this build as an insult to what pro players have tested, I don't want anybody to argue over whether it's something they should use instead, or the fact that it's the "better" way to open.
Well, I'm not too sure who else has been doing this recently, or just ever. But it seems to be working for me really well. Most zerg players are opening with a 14 pool or a 15 hatch vs protoss. This build is meant for two things:
1 - You get to hatch first safely without your expo being blocked by a pylon. Your natural plants just before a probe arrives. *Revised for the complaints*
2 - You get double queens and double hatches the fastest way possible, which thus enables you with a huge burst economically for larva and drones afterwards, therefore you don't fall behind.
BO: 12 ExtractorTrick-Hatch 11 Pool 10 Extractor Trick for 1 Drone 11 Overlord 14 Queen 16 Queen 18 Overlord Drone 24 Overlord Drone 28 Overlord Drone 34 Overlord Drone 40 Overlord x2
and so on....
Step 1: 12 ExtractorTrick-Hatch
![[image loading]](http://img825.imageshack.us/img825/6944/screenshot2012052719160.jpg)
![[image loading]](http://img846.imageshack.us/img846/8313/screenshot2012052719162.jpg)
Step 2: 11 Pool
![[image loading]](http://img94.imageshack.us/img94/2319/screenshot2012052719163.jpg)
Step 3: Extractor Trick 1 Drone + 1 Overlord, Drone to 14 supply and then stop.
![[image loading]](http://img690.imageshack.us/img690/2186/screenshot2012052719175.jpg)
When your pool hits, you should have exactly 150 minerals for your first Queen. Your natural should still be finishing for the next 5 seconds, and when it hits, you should have another 150 minerals for your second queen (look below).
![[image loading]](http://img268.imageshack.us/img268/2316/screenshot2012052719180.jpg)
From here on, you hit your overlord on 18 and then drone up as usual, making sure you don't miss any injects. If you want to time your queens at the same time, you can always delay the first one slightly, but it's up to you.
Thanks for reading guys!!!.
-Bananas
|
The things you can do with extractor tricking Thanks, i'll try this out in real games Can this build be integrated into more common zvp builds such as the 12 minute roach max out?
|
2nd option:
I just wanted to add on, that if you mix in 1 gas geyser at 10/10 instead of extractor tricking for quick ling speed, if the protoss player decides to nexus first after scouting your quick natural, you can get to their base and potentially end the game quickly with a bunch of speedlings rallied to their natural. You'll have 11 drones for minerals and unlimited larva with the two queens for a relentless attack.
|
On May 28 2012 11:42 Monsyphon wrote: The things you can do with extractor tricking Thanks, i'll try this out in real games Can this build be integrated into more common zvp builds such as the 12 minute roach max out?
You can max out on roaches within 12 minutes with this build, I've already tested it.
-Bananas
|
Can we get drone counts for 4/5/6 minutes, and compare that to normal build timings. I get the theory, and it sounds good, but I feel like you're sacrificing too many drones early in order to make this happen. I mean in 2 of your pictures you have 3 larvae (one of them there are 2 drones that just started, and a larvae sitting there) that means you actually have less larvae than someone else at any point of the game. The early queens MIGHT make up for that, but I'm not convinced yet. Please and thank you for drone counts!
|
United States8476 Posts
I agree with the previous suggestions. Compare and contrast the drone counts of your build and a standard 3 hatch build.
Also, gonna add a D tag to this. Please read strategy forum guidelines and properly tag your thread next time.
|
Updated the drone counts in the main post for ya.
|
United States8476 Posts
On May 28 2012 11:58 Keyz1 wrote: Updated the drone counts in the main post for ya. Maybe add the drone counts for a 3 hatch build, so people can compare? Open up a few professional ZvP replays to get those pretty easily. Most people don't know how many drones they have at x time with a normal build, so it's useless just to post your build's drone counts.
|
Dude this is terrible. Your premises are completely wacked out.
It's like saying "Hatch First is amazing!" but throwing it down at 6. "2 queens quickly is amazing! 6 pool and you'll have 2 queens before 14 poolers or hatch firster have 1!".
You are cutting WAY too many drones doing this opening. Double extractor trick also hurts, there is absolutely no reason to do that. The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand)
Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick.
Also, by the way, you are still vulnerable to cannon rushes doing this. I don't know why you think you aren't - if your pool is later than 10 (and pool first at that, by the way), then toss can succesfully cannon rush you unless you pull drones, in the exact same manner as if you went 15 pool or hatch first.
A 14 pool goes down at 2:00. I see your 11 pool is going down at 2:14. So how in the world you think your 11 pool is good for defense, when it's down later than 14 pool? 14 pool is susceptible to cannon rushing and ramp blocking just the same as well. So you are less likely to do aggression early on or defend easier than 14 pool with this build.
And just because you get 2 queens out early, doesn't necessarily equate to better economy. Otherwise everyone would just 6 pool 6 hatch. You need a certain amount of drones, before hand, to make it worthwhile. Generally, that number is around 14-16.
And you saying you can make units earlier to handle 2 base all-ins shows a complete lack of understanding of the match-up... you realize such timings hit at 8:00+ right? Your opening will have very little bearing on timings made around then. 14 pool, 15 pool, 20 hatch, 16 hatch, these openings give very, very minor advantages at such timings (as in 1-4 drones worth, or maybe 100-300 minerals), but if you go double extractor trick, 11 pool, 12 hatch, you will definitely be behind a good chunk at such timings. Although again, it won't really matter, but if anything, you'll be slightly behind.
You saying you only have enough for 1 queen is evidence enough of how behind this build puts you. Your pool is later than a standard 14 pool, and you only have enough money for 1 queen - you should have enough for 2 queens, or about 300 minerals, at the 3:20 mark (actually more like 400, since 14 pool puts down the pool at 2:00 and your 11 pool is 2:14).
I recommend you check out the zerg openers thread, where they talk about a lot of the things you are talking about here, and you would see how sub-optimal they were anyways. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481 http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464
The only benefits I see in this build is that if Toss cannon rushes you, you can use drones to hold off the initial cannons and maybe have 6 lings out in time when he gets that critical mass of money and throws down 4+ cannon/pylons that 15 drones all pulled can't deal with - but you are just hurting yourself so much by going double extractor trick and such early pools.
You would be better off economically just going 14 pool 20 hatch.
Sorry. There is a reason why all the pros do the openings they do. People have done their research on these things. I'm not saying they are all correct, many koreans still extractor trick every game, but you have to come up with some evidence. Simply saying "Hey guys, I go 12 hatch 11 pool and I win on ladder!" isn't enough. Not neeaarly enough, not even if you were high masters. You have to give evidence why it's good. Saying you can hold 2 base all-ins makes no sense at all since that's way after openings are relevant, or that you can put aggression on toss (toss is the one who puts aggression on you...).
User was warned for this post
|
what's with the drone counts section? You aren't telling us how you are testing (are you making queens and gases and bulidings like you do in a normal game? what map is this? Are you taking 3 hatches?).
I mean if you are making 4 lings, 3 queens, a roach warren, 2 gas, evo chamber, lair, speed, than 50 drones at 6:30 is damn impressive. You really have 50 drones already actually out and mining at 6:30?
Please, show us the replay! That's insane. You are telling us that just by tweaking our openings a little bit, you can have about 30 more drones than DRG has at the 6:30 mark! That's insane! You're going to completely change the metagame!
|
United States213 Posts
On May 28 2012 12:05 Belial88 wrote:Dude this is terrible. Your premises are completely wacked out. It's like saying "Hatch First is amazing!" but throwing it down at 6. "2 queens quickly is amazing! 6 pool and you'll have 2 queens before 14 poolers or hatch firster have 1!". You are cutting WAY too many drones doing this opening. Double extractor trick also hurts, there is absolutely no reason to do that. The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand) Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick. Also, by the way, you are still vulnerable to cannon rushes doing this. I don't know why you think you aren't - if your pool is later than 10 (and pool first at that, by the way), then toss can succesfully cannon rush you unless you pull drones, in the exact same manner as if you went 15 pool or hatch first. A 14 pool goes down at 2:00. I see your 11 pool is going down at 2:14. So how in the world you think your 11 pool is good for defense, when it's down later than 14 pool? 14 pool is susceptible to cannon rushing and ramp blocking just the same as well. So you are less likely to do aggression early on or defend easier than 14 pool with this build. And just because you get 2 queens out early, doesn't necessarily equate to better economy. Otherwise everyone would just 6 pool 6 hatch. You need a certain amount of drones, before hand, to make it worthwhile. Generally, that number is around 14-16. And you saying you can make units earlier to handle 2 base all-ins shows a complete lack of understanding of the match-up... you realize such timings hit at 8:00+ right? Your opening will have very little bearing on timings made around then. 14 pool, 15 pool, 20 hatch, 16 hatch, these openings give very, very minor advantages at such timings (as in 1-4 drones worth, or maybe 100-300 minerals), but if you go double extractor trick, 11 pool, 12 hatch, you will definitely be behind a good chunk at such timings. Although again, it won't really matter, but if anything, you'll be slightly behind. You saying you only have enough for 1 queen is evidence enough of how behind this build puts you. Your pool is later than a standard 14 pool, and you only have enough money for 1 queen - you should have enough for 2 queens, or about 300 minerals, at the 3:20 mark (actually more like 400, since 14 pool puts down the pool at 2:00 and your 11 pool is 2:14). I recommend you check out the zerg openers thread, where they talk about a lot of the things you are talking about here, and you would see how sub-optimal they were anyways. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464The only benefits I see in this build is that if Toss cannon rushes you, you can use drones to hold off the initial cannons and maybe have 6 lings out in time when he gets that critical mass of money and throws down 4+ cannon/pylons that 15 drones all pulled can't deal with - but you are just hurting yourself so much by going double extractor trick and such early pools. You would be better off economically just going 14 pool 20 hatch. Sorry. There is a reason why all the pros do the openings they do. People have done their research on these things. I'm not saying they are all correct, many koreans still extractor trick every game, but you have to come up with some evidence. Simply saying "Hey guys, I go 12 hatch 11 pool and I win on ladder!" isn't enough. Not neeaarly enough, not even if you were high masters. You have to give evidence why it's good. Saying you can hold 2 base all-ins makes no sense at all since that's way after openings are relevant, or that you can put aggression on toss (toss is the one who puts aggression on you...). User was warned for this post
Just wondering, why was this guy warned? He made some pretty good points. A player going hatch first AND getting a pool later than a 14 pool isn't going to be able to stop a dedicated cannon rush without taking considerable losses. The OP mentions that the hatchery will be nearing completion by the time a protoss' forge finishes but thats ONLY if they are playing eco. Even a normal 15 hatch would seem safer against cannon rushes than this because you could pull drones and not be so miserably behind in economy. Maybe he was a little harsh but he made some very good and valid points.
|
Hi all,
I am going to open up a Ret's replay and count his drone count at the equivalent time:
4 minutes - 19 5 minutes - 23 6 minutes - 34 6 minutes 30 seconds - 42 - 3rd base just about to finish
replay link: http://drop.sc/174273
|
On May 28 2012 12:05 Belial88 wrote:Dude this is terrible. Your premises are completely wacked out. It's like saying "Hatch First is amazing!" but throwing it down at 6. "2 queens quickly is amazing! 6 pool and you'll have 2 queens before 14 poolers or hatch firster have 1!". You are cutting WAY too many drones doing this opening. Double extractor trick also hurts, there is absolutely no reason to do that. The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand) Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick. Also, by the way, you are still vulnerable to cannon rushes doing this. I don't know why you think you aren't - if your pool is later than 10 (and pool first at that, by the way), then toss can succesfully cannon rush you unless you pull drones, in the exact same manner as if you went 15 pool or hatch first. A 14 pool goes down at 2:00. I see your 11 pool is going down at 2:14. So how in the world you think your 11 pool is good for defense, when it's down later than 14 pool? 14 pool is susceptible to cannon rushing and ramp blocking just the same as well. So you are less likely to do aggression early on or defend easier than 14 pool with this build. And just because you get 2 queens out early, doesn't necessarily equate to better economy. Otherwise everyone would just 6 pool 6 hatch. You need a certain amount of drones, before hand, to make it worthwhile. Generally, that number is around 14-16. And you saying you can make units earlier to handle 2 base all-ins shows a complete lack of understanding of the match-up... you realize such timings hit at 8:00+ right? Your opening will have very little bearing on timings made around then. 14 pool, 15 pool, 20 hatch, 16 hatch, these openings give very, very minor advantages at such timings (as in 1-4 drones worth, or maybe 100-300 minerals), but if you go double extractor trick, 11 pool, 12 hatch, you will definitely be behind a good chunk at such timings. Although again, it won't really matter, but if anything, you'll be slightly behind. You saying you only have enough for 1 queen is evidence enough of how behind this build puts you. Your pool is later than a standard 14 pool, and you only have enough money for 1 queen - you should have enough for 2 queens, or about 300 minerals, at the 3:20 mark (actually more like 400, since 14 pool puts down the pool at 2:00 and your 11 pool is 2:14). I recommend you check out the zerg openers thread, where they talk about a lot of the things you are talking about here, and you would see how sub-optimal they were anyways. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464The only benefits I see in this build is that if Toss cannon rushes you, you can use drones to hold off the initial cannons and maybe have 6 lings out in time when he gets that critical mass of money and throws down 4+ cannon/pylons that 15 drones all pulled can't deal with - but you are just hurting yourself so much by going double extractor trick and such early pools. You would be better off economically just going 14 pool 20 hatch. Sorry. There is a reason why all the pros do the openings they do. People have done their research on these things. I'm not saying they are all correct, many koreans still extractor trick every game, but you have to come up with some evidence. Simply saying "Hey guys, I go 12 hatch 11 pool and I win on ladder!" isn't enough. Not neeaarly enough, not even if you were high masters. You have to give evidence why it's good. Saying you can hold 2 base all-ins makes no sense at all since that's way after openings are relevant, or that you can put aggression on toss (toss is the one who puts aggression on you...). User was warned for this post
Well I looked into it one more time. The pool when done correctly goes down at 2:10. The Natural hatchery finishes at 3:25.
A protoss going forge first, completes it at 2:45. The earliest they can place a pylon is 2:30 (25 seconds to build) The earliest they can place down a cannon is 2:55 (cannon takes 40 seconds to build --> 3:35)
The FIRST cannon completes 10 seconds after your natural is down, and creep has hit the ground and the protoss has no more options for the rush. The SECOND cannon can't go down until 3:10, which means if the protoss bothered, it would complete by about 4minutes.
So......I know what your saying about the fact that you can TECHNICALLY still be cannon rushed. But I'm pretty sure 1 cannon and 1 pylon is very easy to stop, especially when you have two queens on the way and the option of making zerglings just incase.
There's no way 1 or 2 cannons is going to kill a natural expansion that has those kind of units available to defend it. I'm pretty sure it can almost always be stopped easily if the protoss even bothers, not to mention he has wasted resources on it AND your natural and two queens are already up and running. This puts you way ahead.
|
On May 28 2012 12:16 justindab0mb wrote:Show nested quote +On May 28 2012 12:05 Belial88 wrote:Dude this is terrible. Your premises are completely wacked out. It's like saying "Hatch First is amazing!" but throwing it down at 6. "2 queens quickly is amazing! 6 pool and you'll have 2 queens before 14 poolers or hatch firster have 1!". You are cutting WAY too many drones doing this opening. Double extractor trick also hurts, there is absolutely no reason to do that. The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand) Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick. Also, by the way, you are still vulnerable to cannon rushes doing this. I don't know why you think you aren't - if your pool is later than 10 (and pool first at that, by the way), then toss can succesfully cannon rush you unless you pull drones, in the exact same manner as if you went 15 pool or hatch first. A 14 pool goes down at 2:00. I see your 11 pool is going down at 2:14. So how in the world you think your 11 pool is good for defense, when it's down later than 14 pool? 14 pool is susceptible to cannon rushing and ramp blocking just the same as well. So you are less likely to do aggression early on or defend easier than 14 pool with this build. And just because you get 2 queens out early, doesn't necessarily equate to better economy. Otherwise everyone would just 6 pool 6 hatch. You need a certain amount of drones, before hand, to make it worthwhile. Generally, that number is around 14-16. And you saying you can make units earlier to handle 2 base all-ins shows a complete lack of understanding of the match-up... you realize such timings hit at 8:00+ right? Your opening will have very little bearing on timings made around then. 14 pool, 15 pool, 20 hatch, 16 hatch, these openings give very, very minor advantages at such timings (as in 1-4 drones worth, or maybe 100-300 minerals), but if you go double extractor trick, 11 pool, 12 hatch, you will definitely be behind a good chunk at such timings. Although again, it won't really matter, but if anything, you'll be slightly behind. You saying you only have enough for 1 queen is evidence enough of how behind this build puts you. Your pool is later than a standard 14 pool, and you only have enough money for 1 queen - you should have enough for 2 queens, or about 300 minerals, at the 3:20 mark (actually more like 400, since 14 pool puts down the pool at 2:00 and your 11 pool is 2:14). I recommend you check out the zerg openers thread, where they talk about a lot of the things you are talking about here, and you would see how sub-optimal they were anyways. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464The only benefits I see in this build is that if Toss cannon rushes you, you can use drones to hold off the initial cannons and maybe have 6 lings out in time when he gets that critical mass of money and throws down 4+ cannon/pylons that 15 drones all pulled can't deal with - but you are just hurting yourself so much by going double extractor trick and such early pools. You would be better off economically just going 14 pool 20 hatch. Sorry. There is a reason why all the pros do the openings they do. People have done their research on these things. I'm not saying they are all correct, many koreans still extractor trick every game, but you have to come up with some evidence. Simply saying "Hey guys, I go 12 hatch 11 pool and I win on ladder!" isn't enough. Not neeaarly enough, not even if you were high masters. You have to give evidence why it's good. Saying you can hold 2 base all-ins makes no sense at all since that's way after openings are relevant, or that you can put aggression on toss (toss is the one who puts aggression on you...). User was warned for this post Just wondering, why was this guy warned? He made some pretty good points. A player going hatch first AND getting a pool later than a 14 pool isn't going to be able to stop a dedicated cannon rush without taking considerable losses. The OP mentions that the hatchery will be nearing completion by the time a protoss' forge finishes but thats ONLY if they are playing eco. Even a normal 15 hatch would seem safer against cannon rushes than this because you could pull drones and not be so miserably behind in economy. Maybe he was a little harsh but he made some very good and valid points.
I think it is because he just listed out things he knew without reading ANY of the stuff that other people said in the replies. And he is super rude in general, not just in this thread. I really don't like him trying to be very "helpful" but only sends out only negative criticism without doing research himself. At least he should try out a normal 3 hatch build and see a difference before saying anything bad about this build.
|
On May 28 2012 12:26 Keyz1 wrote:Show nested quote +On May 28 2012 12:05 Belial88 wrote:Dude this is terrible. Your premises are completely wacked out. It's like saying "Hatch First is amazing!" but throwing it down at 6. "2 queens quickly is amazing! 6 pool and you'll have 2 queens before 14 poolers or hatch firster have 1!". You are cutting WAY too many drones doing this opening. Double extractor trick also hurts, there is absolutely no reason to do that. The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand) Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick. Also, by the way, you are still vulnerable to cannon rushes doing this. I don't know why you think you aren't - if your pool is later than 10 (and pool first at that, by the way), then toss can succesfully cannon rush you unless you pull drones, in the exact same manner as if you went 15 pool or hatch first. A 14 pool goes down at 2:00. I see your 11 pool is going down at 2:14. So how in the world you think your 11 pool is good for defense, when it's down later than 14 pool? 14 pool is susceptible to cannon rushing and ramp blocking just the same as well. So you are less likely to do aggression early on or defend easier than 14 pool with this build. And just because you get 2 queens out early, doesn't necessarily equate to better economy. Otherwise everyone would just 6 pool 6 hatch. You need a certain amount of drones, before hand, to make it worthwhile. Generally, that number is around 14-16. And you saying you can make units earlier to handle 2 base all-ins shows a complete lack of understanding of the match-up... you realize such timings hit at 8:00+ right? Your opening will have very little bearing on timings made around then. 14 pool, 15 pool, 20 hatch, 16 hatch, these openings give very, very minor advantages at such timings (as in 1-4 drones worth, or maybe 100-300 minerals), but if you go double extractor trick, 11 pool, 12 hatch, you will definitely be behind a good chunk at such timings. Although again, it won't really matter, but if anything, you'll be slightly behind. You saying you only have enough for 1 queen is evidence enough of how behind this build puts you. Your pool is later than a standard 14 pool, and you only have enough money for 1 queen - you should have enough for 2 queens, or about 300 minerals, at the 3:20 mark (actually more like 400, since 14 pool puts down the pool at 2:00 and your 11 pool is 2:14). I recommend you check out the zerg openers thread, where they talk about a lot of the things you are talking about here, and you would see how sub-optimal they were anyways. http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481http://www.teamliquid.net/forum/viewmessage.php?topic_id=202464The only benefits I see in this build is that if Toss cannon rushes you, you can use drones to hold off the initial cannons and maybe have 6 lings out in time when he gets that critical mass of money and throws down 4+ cannon/pylons that 15 drones all pulled can't deal with - but you are just hurting yourself so much by going double extractor trick and such early pools. You would be better off economically just going 14 pool 20 hatch. Sorry. There is a reason why all the pros do the openings they do. People have done their research on these things. I'm not saying they are all correct, many koreans still extractor trick every game, but you have to come up with some evidence. Simply saying "Hey guys, I go 12 hatch 11 pool and I win on ladder!" isn't enough. Not neeaarly enough, not even if you were high masters. You have to give evidence why it's good. Saying you can hold 2 base all-ins makes no sense at all since that's way after openings are relevant, or that you can put aggression on toss (toss is the one who puts aggression on you...). User was warned for this post Well I looked into it one more time. The pool when done correctly goes down at 2:10. The Natural hatchery finishes at 3:25. A protoss going forge first, completes it at 2:45. The earliest they can place a pylon is 2:30 (25 seconds to build) The earliest they can place down a cannon is 2:55 (cannon takes 40 seconds to build --> 3:35) The FIRST cannon completes 10 seconds after your natural is down, and creep has hit the ground and the protoss has no more options for the rush. The SECOND cannon can't go down until 3:10, which means if the protoss bothered, it would complete by about 4minutes. So......I know what your saying about the fact that you can TECHNICALLY still be cannon rushed. But I'm pretty sure 1 cannon and 1 pylon is very easy to stop, especially when you have two queens on the way and the option of making zerglings just incase. There's no way 1 or 2 cannons is going to kill a natural expansion that has those kind of units available to defend it. I'm pretty sure it can almost always be stopped easily if the protoss even bothers, not to mention he has wasted resources on it AND your natural and two queens are already up and running. This puts you way ahead.
Agreed, at the same time, you can make lings on BOTH sides of the pylon wall-off and be able to clean up, which is very clever imo. I am just afraid that if the 3rd hatch timing will be delayed and how much of a delay (economically) it will be because spreading same amount of drones to 3 bases will give you more income sometimes.
|
On May 28 2012 12:12 Belial88 wrote: what's with the drone counts section? You aren't telling us how you are testing (are you making queens and gases and bulidings like you do in a normal game? what map is this? Are you taking 3 hatches?).
I mean if you are making 4 lings, 3 queens, a roach warren, 2 gas, evo chamber, lair, speed, than 50 drones at 6:30 is damn impressive. You really have 50 drones already actually out and mining at 6:30?
Please, show us the replay! That's insane. You are telling us that just by tweaking our openings a little bit, you can have about 30 more drones than DRG has at the 6:30 mark! That's insane! You're going to completely change the metagame! It's about 6:40 to be quite honest (I'm trying to do the most perfect macro I can for my mid master's skill lvl :S).
I know a lot of pros go for specific builds and aren't concentrating on their drone count when in a game depending on how they're playing at the time. I've seen pros macro well and then other games, macro a little slower. It happens. I'm sure any pro can match the drone count in the same amount of time.
There comes a point at around 6minutes, where you minerals are skyrocketing really really high if your not spending them buildings and sctructures (even a third), I'll do my best to get a replay up.
|
Whenever you sit at 3 larva for extended periods of time, you lose larva. Any time you have any idle larva for extended periods of time, you are losing minerals, because those larva could have been drones.
By going 12 hatch 11 pool 11 overlord, you have ridiculous idle larva time in the early game which means you lose a handful of larva and a lot of money. What does it translate to?
I tested it out and hit 44 supply at 6 minutes. OK that lines up with your post.
How does this compare with the normal zvp build? 15 pool + 15 hatch plus 3rd base will also get you 44 supply at about 6 minutes. except you have three hatcheries and 3 queens instead of two. It shoots waaaay ahead afterwards. If you do a normal pool first build but stay on 2 base, for comparison, (15 pool 15 hatch, or even 11 overpool 18 hatch) you will find yourself matching the drone count except you'll be absolutely swimming in money, which could be spent on a 3rd base, or extra queens, or gas, whereas the 12hatch 11pool build is mostly broke up until about the 6 minute mark.
and by the way, "overpool" usually refers to overlord-pool, not oversupply. 11 overpool is an extractor trick to 11, then an overlord, then a spawning pool. This means the overlord finishes about the time you throw down the pool so you can immediately start spending larva again, instead of building the pool then waiting for 100 minerals then waiting for 25 seconds without being able to spend larva. So your build isn't really a 12 overpool. Not that it matters.
|
On May 28 2012 12:26 Keyz1 wrote:
Well I looked into it one more time. The pool when done correctly goes down at 2:10. The Natural hatchery finishes at 3:25.
A protoss going forge first, completes it at 2:45. The earliest they can place a pylon is 2:30 (25 seconds to build) The earliest they can place down a cannon is 2:55 (cannon takes 40 seconds to build --> 3:35)
The FIRST cannon completes 10 seconds after your natural is down, and creep has hit the ground and the protoss has no more options for the rush. The SECOND cannon can't go down until 3:10, which means if the protoss bothered, it would complete by about 4minutes.
So......I know what your saying about the fact that you can TECHNICALLY still be cannon rushed. But I'm pretty sure 1 cannon and 1 pylon is very easy to stop, especially when you have two queens on the way and the option of making zerglings just incase.
There's no way 1 or 2 cannons is going to kill a natural expansion that has those kind of units available to defend it. I'm pretty sure it can almost always be stopped easily if the protoss even bothers, not to mention he has wasted resources on it AND your natural and two queens are already up and running. This puts you way ahead.
1. Creep spread is not instantaneous. It will take a while to get to where it blocks cannons. 2. If your pool goes down at 2:10, and build time is 100, it will not finish until 3:50. That means you won't have lings until well past 4:00, which is WAY late for a cannon rush that could possibly hit you at 3:35. Like belial said, you will have to pull drones. Your lings will be even later if you get the double queen first
|
It is a cool concept, and it might work out ok in the current metagame. The thing people are missing is that you really won't need the early lings to clear out the natural, you can basically drone rush at the start. 15p/16h is still better if you get the hatch down, but you really can't count on that. Saying cannon rush will stop this is almost the same as saying 15p/16h isn't viable, 15p goes down 10 sec earlier than this pool...
|
I was warned for opening "dude this is terrible" in a response to someone who put pictures in their post.
Hi all, I am going to open up a Ret's replay and count his drone count at the equivalent time: 4 minutes - 19 5 minutes - 23 6 minutes - 34 6 minutes 30 seconds - 42 - 3rd base just about to finish replay link: http://drop.sc/174273
We don't know what the OP is doing though. Is he taking a third? Gas? And Ret is playing in a real game, his focus is on other things like scouting, reacting to the opponent, what his plans are.
The OP needs to do a standard build in YABOT, and then a mirror build in YABOT. It doesnt matter if he takes gas, a third, whatever, or not, but he needs to do the same thing in both builds.
So......I know what your saying about the fact that you can TECHNICALLY still be cannon rushed. But I'm pretty sure 1 cannon and 1 pylon is very easy to stop, especially when you have two queens on the way and the option of making zerglings just incase.
Your pool is finishing after a 14 pool does. If a 14 pool can't get lings out in time, or queens in time, then neither will your build.
You NEED to pull drones, just like in any cannon rush. Feel free to PM me on bnet, belial.869 on NA, I can show you.
And right when your pool finishes, toss will have about 4-5 cannons thrown down, that will finish before your 15 drones can take them down (thats why you can't hatch first). Now, I stated in my post that maybe you could get away with it due to your pool timing, but that isn't the problem.
The problem is that you are so behind economically than a simple 14 pool 21 hatch.
And your assumption that this denies cannon rushes is wrong. Lings will never be out in time unless you go 10 pool first or earlier (which is ridiculous, essentially). You NEED to pull drones, no matter if you do this build, or hatch first, or 14 pool. it has nothing to do when your hatch is done, it has to do with your pool timing vs his forge timing.
I think it is because he just listed out things he knew without reading ANY of the stuff that other people said in the replies. And he is super rude in general, not just in this thread. I really don't like him trying to be very "helpful" but only sends out only negative criticism without doing research himself. At least he should try out a normal 3 hatch build and see a difference before saying anything bad about this build.
I read the previous posts, and they are ridiculous. What is this, a 2nd account or something?
You are supposed to max out on roaches at 11:30, not 12:00. And what opening you do doesn't really affect something at the 12:00 mark. You can max on roaches just as easily if you go 10 pool or hatch first. Your opening has more bearing at the first 6 minutes of the game, not the 12 minute. That's like saying "here's my build order on how to get broodlords, it's super important you go 9 pool though".
For example...
I just wanted to add on, that if you mix in 1 gas geyser at 10/10 instead of extractor tricking for quick ling speed, if the protoss player decides to nexus first after scouting your quick natural, you can get to their base and potentially end the game quickly with a bunch of speedlings rallied to their natural. You'll have 11 drones for minerals and unlimited larva with the two queens for a relentless attack.
What? This makes no sense at all.
How can you possibly 'end the game' against a nexus first, when your pool is later than a standard 14 pool? And you DEFINITELY won't have speed.
I avoid responding to completely irrelevant posts like this that aren't what the OP is talking about, so I don't sound like an asshole to some lower level player who is completely wrong and doesn't know what he's talking about, but is going to obviously get angry if anyone calls him out.
If someone goes Nexus-Forge-Gateway-2nd Pylon, sure, you can get lings in. But no Toss is going to do that - If Toss goes Nexus-Forge-Cannon, he will be fine.
Trust me, I've done a TON of research into this, I just spent 2 hours yesterday testing out build orders exactly like this.
There comes a point at around 6minutes, where you minerals are skyrocketing really really high if your not spending them buildings and sctructures (even a third), I'll do my best to get a replay up.
yea i know. I'm not really sure how you are supposed to test build orders due to this. Once you are over 24 drones per mineral field, I think additional drones actually hurts your income. But a lot of builds don't realize advantages until after 6:00, which is when you will have just a ton of drones if you go purely drones.
Saying cannon rush will stop this is almost the same as saying 15p/16h isn't viable, 15p goes down 10 sec earlier than this pool...
I never said it wasn't viable. I said why bother doing this when a simple 14pool/21hatch with 4 lings clearing out a pylon (or just go 14 pool 16 hatch and pull 3 drones to deny pylon blocking) is ahead economically.
The OP also said that this build somehow deters cannon rushes. I was saying not necessarily - you need to pull drones just the same as with hatch first or 14 pool or any other build. You have to throw you pool down at about 1:00, or 10 pool, to make it so you can use only lings to deny a cannon rush - note in the pictures, his pool is later than the standard 14 pool first.
|
On May 28 2012 12:05 Belial88 wrote: The only reason you want to extractor trick is to get more drones in a short period of time, when you don't plan to make any more, and don't plan to bank money (ie 6 pool aggression with no plans to expand)
Seeing as how you are expanding here, you definitely need money. If you ever plan to expand, you should never extractor trick.
Untrue. Extractor trick is often worse, but it has nothing to do with expanding, but rather the time/supply of your spawning pool. For example, if you go 11 overpool, you should extractor trick, and that has nothing to do with whether or not you plan to expand.
A 14 pool goes down at 2:00.
Untrue, 15 pool can go down before 2:00.
|
Well, we can argue all day haha........
Anyway........the concept is there for you to use if you want. As for myself, I've noticed that if you are being cannon rushed, you can get 1 Queen,8 zerglings and start building a spine crawler by the time the protoss has a maximum of 2 cannons out.
I'm pretty sure, especially with creep helping along the way, you can defend it eventually and keep your natural expo no problem without pulling drones.
Pulling 1 drone to keep an eye on the probe at your natural while it's building isn't the end of the world either if your that paranoid about it.
|
Hi OP,
I just tried in a custom game on daybreak. I am not going to lie, I really like the opening! At least i can get a lot of silly wins because my opponent will be freaking out.
However, I am not able to achieve the same amount of drones as you do in the game. Here is what I did:
1. I did not overlord at 18 (did it at 20 because i am trying to simulate a situation where you want to get 4 lings faster, so at 18/20 supply i made 2 sets of lings before making an overlord
2. I put down my 3rd hatch at 28 supply. I had 10 larvae then (5:30 mark), but I really would love to have a relatively fast 3rd still, so I chose not to use the larvae. I guess I can tweak it later
3. I put down 3 gases at about 6:45, and at the same time, I put down my roach warren (similar to a DRG opening instead of the Stephano 6 min 2 gas opening). By 6:40, I am only 2-3 drones behind compared to Ret's normal ZvP drone count, which in my opinion is pretty good.
4. At the end I tried to max out on roaches and lings as fast as possible. I managed to get maxed at 12:15 mark, which is pretty much similar to the 12 min max out build.
For my mechanics level, I think I still have a lot of room to get a bit higher count than this, but that's about what I tested out so far. Hope OP can post his 3rd timing, as well as the gas timings so we can compare notes.
Thanks and gl hf.
Link for my trial: http://drop.sc/187373
|
Brunei Darussalam566 Posts
On May 28 2012 13:08 Belial88 wrote:I was warned for opening "dude this is terrible" in a response to someone who put pictures in their post. Show nested quote +Hi all, I am going to open up a Ret's replay and count his drone count at the equivalent time: 4 minutes - 19 5 minutes - 23 6 minutes - 34 6 minutes 30 seconds - 42 - 3rd base just about to finish replay link: http://drop.sc/174273 We don't know what the OP is doing though. Is he taking a third? Gas? And Ret is playing in a real game, his focus is on other things like scouting, reacting to the opponent, what his plans are. The OP needs to do a standard build in YABOT, and then a mirror build in YABOT. It doesnt matter if he takes gas, a third, whatever, or not, but he needs to do the same thing in both builds. Show nested quote +So......I know what your saying about the fact that you can TECHNICALLY still be cannon rushed. But I'm pretty sure 1 cannon and 1 pylon is very easy to stop, especially when you have two queens on the way and the option of making zerglings just incase. Your pool is finishing after a 14 pool does. If a 14 pool can't get lings out in time, or queens in time, then neither will your build. You NEED to pull drones, just like in any cannon rush. Feel free to PM me on bnet, belial.869 on NA, I can show you. And right when your pool finishes, toss will have about 4-5 cannons thrown down, that will finish before your 15 drones can take them down (thats why you can't hatch first). Now, I stated in my post that maybe you could get away with it due to your pool timing, but that isn't the problem. The problem is that you are so behind economically than a simple 14 pool 21 hatch. And your assumption that this denies cannon rushes is wrong. Lings will never be out in time unless you go 10 pool first or earlier (which is ridiculous, essentially). You NEED to pull drones, no matter if you do this build, or hatch first, or 14 pool. it has nothing to do when your hatch is done, it has to do with your pool timing vs his forge timing. Show nested quote +I think it is because he just listed out things he knew without reading ANY of the stuff that other people said in the replies. And he is super rude in general, not just in this thread. I really don't like him trying to be very "helpful" but only sends out only negative criticism without doing research himself. At least he should try out a normal 3 hatch build and see a difference before saying anything bad about this build. I read the previous posts, and they are ridiculous. What is this, a 2nd account or something? You are supposed to max out on roaches at 11:30, not 12:00. And what opening you do doesn't really affect something at the 12:00 mark. You can max on roaches just as easily if you go 10 pool or hatch first. Your opening has more bearing at the first 6 minutes of the game, not the 12 minute. That's like saying "here's my build order on how to get broodlords, it's super important you go 9 pool though". For example... Show nested quote +I just wanted to add on, that if you mix in 1 gas geyser at 10/10 instead of extractor tricking for quick ling speed, if the protoss player decides to nexus first after scouting your quick natural, you can get to their base and potentially end the game quickly with a bunch of speedlings rallied to their natural. You'll have 11 drones for minerals and unlimited larva with the two queens for a relentless attack. What? This makes no sense at all. How can you possibly 'end the game' against a nexus first, when your pool is later than a standard 14 pool? And you DEFINITELY won't have speed. I avoid responding to completely irrelevant posts like this that aren't what the OP is talking about, so I don't sound like an asshole to some lower level player who is completely wrong and doesn't know what he's talking about, but is going to obviously get angry if anyone calls him out. If someone goes Nexus-Forge-Gateway-2nd Pylon, sure, you can get lings in. But no Toss is going to do that - If Toss goes Nexus-Forge-Cannon, he will be fine. Trust me, I've done a TON of research into this, I just spent 2 hours yesterday testing out build orders exactly like this. Show nested quote +There comes a point at around 6minutes, where you minerals are skyrocketing really really high if your not spending them buildings and sctructures (even a third), I'll do my best to get a replay up. yea i know. I'm not really sure how you are supposed to test build orders due to this. Once you are over 24 drones per mineral field, I think additional drones actually hurts your income. But a lot of builds don't realize advantages until after 6:00, which is when you will have just a ton of drones if you go purely drones. Show nested quote + Saying cannon rush will stop this is almost the same as saying 15p/16h isn't viable, 15p goes down 10 sec earlier than this pool... I never said it wasn't viable. I said why bother doing this when a simple 14pool/21hatch with 4 lings clearing out a pylon (or just go 14 pool 16 hatch and pull 3 drones to deny pylon blocking) is ahead economically. The OP also said that this build somehow deters cannon rushes. I was saying not necessarily - you need to pull drones just the same as with hatch first or 14 pool or any other build. You have to throw you pool down at about 1:00, or 10 pool, to make it so you can use only lings to deny a cannon rush - note in the pictures, his pool is later than the standard 14 pool first.
Wow bro, really appreciate your input, but what's with the bad attitude?
Even if you completely disagree with OP on his build and whatnot, your agressive tone is completely uncalled for.
my 2 cents
|
On May 28 2012 13:23 lhr0909 wrote:Hi OP, I just tried in a custom game on daybreak. I am not going to lie, I really like the opening! At least i can get a lot of silly wins because my opponent will be freaking out. However, I am not able to achieve the same amount of drones as you do in the game. Here is what I did: 1. I did not overlord at 18 (did it at 20 because i am trying to simulate a situation where you want to get 4 lings faster, so at 18/20 supply i made 2 sets of lings before making an overlord 2. I put down my 3rd hatch at 28 supply. I had 10 larvae then (5:30 mark), but I really would love to have a relatively fast 3rd still, so I chose not to use the larvae. I guess I can tweak it later 3. I put down 3 gases at about 6:45, and at the same time, I put down my roach warren (similar to a DRG opening instead of the Stephano 6 min 2 gas opening). By 6:40, I am only 2-3 drones behind compared to Ret's normal ZvP drone count, which in my opinion is pretty good. 4. At the end I tried to max out on roaches and lings as fast as possible. I managed to get maxed at 12:15 mark, which is pretty much similar to the 12 min max out build. For my mechanics level, I think I still have a lot of room to get a bit higher count than this, but that's about what I tested out so far. Hope OP can post his 3rd timing, as well as the gas timings so we can compare notes. Thanks and gl hf. Link for my trial: http://drop.sc/187373
Thanks man. I'm also trying to figure out a set timing for the third base. I usually take it based on how aggressive the protoss is looking (2 gas or 4 gas). My personal preference is about just under 6 minutes, grab a third, or even a fourth. If you want to take an earlier third, you'll probably be racking up larvae and then spending your money on all of them at once with one bring round of drones (10~). You'll have to tweak it.
I take my gases gradually 1 at a time, It depends what your going. At other times, I'll take them at all at once with more of an ice fisher style. Sometimes I'll go roach, sometimes ling infestor. Sometimes Roach/Hydra/Ling, sometimes Queens/Roach/ling.
It's purely more of an opener for 2 base. The rest is up to you imo.
|
Untrue. Extractor trick is often worse, but it has nothing to do with expanding, but rather the time/supply of your spawning pool. For example, if you go 11 overpool, you should extractor trick, and that has nothing to do with whether or not you plan to expand.
Sort of. If you want to plant your pool at 10-12, you want to extractor trick to get more drones. If you want to put your pool afterwards, you should not extractor trick because it ends up costing you money (~5-7 minerals per extractor trick in total). The reason you want to put down your pool after 12 is because you want to bank money, generally for an expansion (although you could do it for a quick roach warren too, but if you are making a roach warren that early, you may make the argument that you want to do a 'suboptimal' pool earlier than 13 because of timings). If you are putting down the pool at 12 or earlier, the key concern is not money (for a future expansion), but rather larva.
An 11 pool perfectly matches the money you have, the increased larva you have over 13+ pool. If you go 13+ pool, you have slightly less larva (i think due to queen), and you'll have more money than you can spend on larva, which is a good thing if you are doing something like putting down an expansion.
Untrue, 15 pool can go down before 2:00.
It depends on how you drone pair, and on the map/mineral field and the number of closer patches. A map like Daybreak allows you to have quicker timings because the number of closer mineral patches, but a map/mineral field like Ohana will cause a delay.
But it seems to me the a 14 pool generally goes down at 2:00+ with good drone pairing. I usually see 14-15 pools go down at like 2:05, 2:10, I'd be a bit surprised if you could get a 15 pool earlier than 2:00. Maybe 1:55 with close mineral patches and good pairing.
Well, we can argue all day haha........
Anyway........the concept is there for you to use if you want. As for myself, I've noticed that if you are being cannon rushed, you can get 1 Queen,8 zerglings and start building a spine crawler by the time the protoss has a maximum of 2 cannons out.
I'm pretty sure, especially with creep helping along the way, you can defend it eventually and keep your natural expo no problem without pulling drones.
Pulling 1 drone to keep an eye on the probe at your natural while it's building isn't the end of the world either if your that paranoid about it.
Well you should send your 1st overlord made (9-12, whenever your making it) to the natural to spot for cannon/pylon shenanigans. You can't just make lings to deal with a cannon rush, the problem is that you are starting lings, and due to larva (remember, no inject will be ready), you might have 2-6 lings, 6 if you really pool larva (which you really would not be doing), but they are started when the cannon is already started. Can you kill the cannon that's already half done with lings that still have to walk all the way from your hatch to the cannon? And what about cannons placed in places that you cannot reach? There is no way 6 lings will kill a half done cannon that's placed behind the natural mineral patches on shakuras.
You have to pull drones to stop the initial cannon rush. You make lings to deal with it when Toss puts down like 4+ cannons when he has a ton of money banked that they usually use to put down that nexus, which 15 drones simply cannot deal with. Which is why hatch first is considered an autoloss against a strong cannon rusher.
Your build, considering the pool timing, might be able to get lings out in time to deal with that critical mass timing, but I question if the trade-off is worth it considering how much you are losing in drones with such an early pool, hatch, and extractor tricking, over a simple 14 pool, 4 lings, kill the pylon, 21 hatch build.
The creep alone definitely won't stop the cannon rush (it wont reach behind the mineral patches that quickly), and you definitely can't rely on only lings to deal with it. You have to pull drones.
msg me on bnet belial.869 and we can test things out.
|
On May 28 2012 13:37 Belial88 wrote: Your build, considering the pool timing, might be able to get lings out in time to deal with that critical mass timing, but I question if the trade-off is worth it considering how much you are losing in drones with such an early pool, hatch, and extractor tricking, over a simple 14 pool, 4 lings, kill the pylon, 21 hatch build.
The creep alone definitely won't stop the cannon rush (it wont reach behind the mineral patches that quickly), and you definitely can't rely on only lings to deal with it. You have to pull drones.
msg me on bnet belial.869 and we can test things out. Well,................the trade-off does seem worth it though. I'm still hitting 40 drones by 6 minutes. I'm not behind in any way once you get past 5minutes or so. That's when your really start to feel it kick in. Which is usually when I decide to take a slightly later third as well. I make all my units while my third is building, because the droning is complete. Just a preference.
I used to do the whole 3rd fast hatch all the time against Forge FFE's. It's still possible, just about a minute or so late though. You make up for it with the extra injects (more larvae waiting to be turned into drones), so your just using it slightly later on I believe.
|
On May 28 2012 13:08 Belial88 wrote:
I never said it wasn't viable. I said why bother doing this when a simple 14pool/21hatch with 4 lings clearing out a pylon (or just go 14 pool 16 hatch and pull 3 drones to deny pylon blocking) is ahead economically.
The OP also said that this build somehow deters cannon rushes. I was saying not necessarily - you need to pull drones just the same as with hatch first or 14 pool or any other build. You have to throw you pool down at about 1:00, or 10 pool, to make it so you can use only lings to deny a cannon rush - note in the pictures, his pool is later than the standard 14 pool first.
From my testing (without optimal third base timing) this build was way ahead of 14p/21h, if you delay the lings (you should be able too since you already have the natural), i went stephano style and maxed about 11.15 with this build compared to 10.55 with 15p/16h and 11.40 with 14p/21h.
|
^ What testing are you doing? It's not exactly 'stephano style' if you aren't taking a third. Are you maxing off 2 base at 11:15? Are you getting lair, speed before or after lair? Evo chamber?
Can everyone please like... be very, very descriptive about what exactly their tests in a vacuum are? There's no perspective in this thread.
Anyways... So to oblige the OP, I did some testing on my own. I used [Official]YABOT (yet another build order tester) Metalopolis by Xor.
It's a little frustrating to use, quite frankly - although it shows you your supply and money you hit for every 'benchmark' (queens made and cancelled, overlords, any building made or cancelled), and the time, you can't exactly compare builds unless in both builds, you do something at the exact same time. So to compare builds, you either just have to be lucky in that you both did something at 6:00 and 7:00, or do something. Fortunately, I figured out just make, then cancel, a queen, and you can compare at times.
In the tests I did, I PURELY droned up, and in the beginning, I drone paired in the exact same sequence (and would redo it if the pairs unpaired - this was hard as I was actually tripling up workers on certain mineral patches, which can be quite difficult to do). Because I did not making anything but 2 queens, overlords, and drones, and all overlords popped at perfect times (ive learned that, i did tests on that a while ago), I had plenty of spare minerals to do the queen make/cancel to benchmark the builds.
So at first, it was immediately apparent that hey, this build is really attractive - you can get a hatch right away, whereas with 14/4 lings -> 21 hatch, your hatch pops at like 30+, it's kind of late.
But there's no comparison. This is what I got:
14 pool, drone to 16, 4 lings + queen (make 2nd queen immediately after 1st) drone to 22 (all 4 lings must be on ground for a few seconds before making hatch), then make hatch
vs
Your opener (btw your overlord timings are terrible... i did better overlord timings, but did all your 12 hatch, 11 pool, extractor trick, overlord, drone to 14, stuff)
At 5:15:
14pool/4lings/22hatch - 29 supply (25 drones), 735 minerals 12hatch/11pool - 36 (32 drones) supply, 222 minerals.
There is a difference of 7 drones (350 minerals worth of drones), yes. But the mineral difference between these 2 builds is still 513 at the 5:15 mark. That's a huge difference.
Also, I made 4 lings with the 14 pool build, but not yours. The standard in ZvP is to make 4 lings (some make 2, some make 6) - this is because if you only make 2 lings, a pylon block at your third will delay it just by forever. You need 4 lings in ZvP to get rid of pylon blocks at the third. You need at least 2 to scout his front if he goes gateway opener, to see his sentry count or whatever. I didn't do that with your build, so really, you should be more like at 30 drones, vs 25 drones, or 300 minerals rather than 350 minerals ahead, or more like a mineral difference of 613.
Maybe we can do different testing, or do a test that goes further in time. But just this test here, comparing the 2 builds at the 5:15 mark, shows that your build is ahead by 5 drones and is WAY behind in resources. So taking a third is obviously going to be delayed (as you commented, saying your thirds were always really late).
Mind sharing a rep of yours, or telling us, what your supply generally is at the 8:00 mark when going fast third?
If you are going 2 base, maybe this build might be useful, but you have to consider that you still need to spend resources when going 2 base - for roaches, gas, lair, whatever, that still may be sub-optimal.
I don't mean to be mean here, but I did some pretty straight-forward empirical evidence here. I mean, your thread here is essentially saying "All pro games are idiots, I know a way better build than them, because they are stupid and don't practice! But I have!" Sorry - I can guarantee they have all spent countless hours and hours and days seeing what the best builds are, so you need evidence to back up what you say. It's neat you say drone counts may be higher here or there, but that leaves out a huge part of the story - that you just have zero resources with this build compared to standard openers.
And like I said - by 11:00, it really doesnt matter what opener you used.
And by the way, I tested 14 hatch vs 15 hatch. I'll shut up now - Putting an End to the Zerg Openers Debate said 14hatch/15 pool was the best, but I guess they didn't test 15/15. 15 hatch comes out a little ahead at 7:00 by about 50 minerals.
|
Just went and beta tested this build on ladder. Gonna make it my go to build for ZvP
~diamond forever
In all seriousness, this build feels smooth and safe, at least versus my terrible diamond opponents.
|
A slightly more recent zerg openers economic thread (still very old):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=174374
It has some interesting stuff, but I think it's still mostly irrelevant. Your goal isn't to maximize minerals/larvae necessarily, or even to maximize the minerals/larvae you can reliably get up - your goal is to maximize your advantage over your opponent. This is why 11/18 overpool is so nice - since you have much more ability to do things like punish nexus first and trivialize cannon rushes, it can end up giving you a bigger economic advantage than hatch first builds even if it isn't strictly as economically strong.
I'm gonna go try to come up with an even more aggressive version (that has a pair of lings or two in time to help place the hatchery, and potentially goes for early gas), on the hypothesis that it might be more useful to restrict my opponent's options than to maximize my own efficiency. We'll see if anything jumps out at me.
|
You are using the expression overpool wrong. An Over-pool is when you build an Overlord and then the pool without building drones in between, probably using the extractor trick before the overlord. You are just using a double extractor trick.
|
theres no point getting 2 hatch if you dont have the drones for it.
User was warned for this post
|
No point sneaking in gas, it looks like - you just can't get your queen and hatchery in any kind of reasonable time. It is, however, possible to get an overlord at 15 (just before your queen). This solves two (potential) problems - it gives you a pair of lings right when you'd want them to help clear your nat for a hatchery, and it means you're not supply blocked if for some reason you can't place it anyway (pylon/cannon stuff, for example). Might be a little two-stones-for-one-bird-ish, but it has the nice side effect of letting you maximize your early queen production.
|
I invented a build similar like this very long ago, it's slightly different though: Instead of Getting 12 Hatch then Pool and then Extractor Trick, I instead get Hatch, then Pool then DE for 1 more Drones (I still drone scout) I however use this build in respond against GateWay expand, I don't have to take fast Third in case they went for some kind of all-in or hard pressure, I also can take gas sightly faster which I can get speed then Lair (I sometime can even get speed before 4gates). Base on situation I get Third while tech to Muta. Since I don't get Roach at all, I most of the time have enough money to take 3rd if I feel safe. Slightly later, but can fully fill 2 bases right before the 3rd finish - which is idea for me.
|
Well,................the trade-off does seem worth it though. I'm still hitting 40 drones by 6 minutes. I'm not behind in any way once you get past 5minutes or so. That's when your really start to feel it kick in. Which is usually when I decide to take a slightly later third as well. I make all my units while my third is building, because the droning is complete. Just a preference.
You can have 40 drones at 6 minutes. Or you can have 40 drones and 600 minerals worth of whatever else you want at 6 minutes. Getting the hatch and second queen slightly earlier gives you a few larva which almost compensates for all of the larva you lost by sitting on 3 idle larva while building a hatchery then a pool then an overlord. But it doesn't make up for the minerals lost by not being able to make drones from those missing larva.
Is that really a matter of preference?
Here are my tests for 3 opening builds to compare to yours. I made only drones/queens. No 3rd hatch, no gas. Stopped at 6 minutes.
Your build (12 hatch 11 pool) http://drop.sc/187423
3:18 - pool complete 3:30 - hatch complete 4:08 - first queen complete 4:35 - second queen complete 6:00 - 44 supply 222 minerals
Normal (15 pool 16 hatch) http://drop.sc/187424
3:15 - pool complete (interesting eh!) 4:05 - first queen complete 4:29 - hatch complete 5:00 - second queen complete 6:00 - 44 supply 570 minerals
Other normal (11 overpool 19 hatch - pylon block proof) http://drop.sc/187425
2:43 - pool complete 3:33 - 1st queen complete 4:40 - 2nd queen complete 5:00 - hatch complete 6:00 - 48 supply 370 minerals (this build's larva are a little bit ahead)
So those minerals can be converted into anything else, maybe a fast 3rd, maybe queens, maybe earlier gas.
So uh, can you remind us what the strength of your build is and why it could be better than the other two I tested?
|
This is why 11/18 overpool is so nice - since you have much more ability to do things like punish nexus first and trivialize cannon rushes, it can end up giving you a bigger economic advantage than hatch first builds even if it isn't strictly as economically strong.
11 overpool does nothing to stop cannon rushes or ramp blocks. If you let toss get the ramp block, 15 pool, hatch first, or 11 overpool, your autolose. And if you don't pull drones and react like you would with any other build, 11 overpool loses.
I mean, you could have actually tested this before saying something you clearly didnt' test out, and be wrong on, and end up being called out, or you could have read my zvp guide, or the millions of times I've said, or any replays out there that show it. But 11 overpool does not get lings out in time for a cannon rush. You need to pull drones just the same.
I went 11 overpool for half a year because of this. Then one day, the first time ever in a half a year, someone ramp blocked me, and I lost. The ling did not even break the pylon before the cannon came up, and I could only get 6 lings out when pooling my larva anyways.
You can't rely on lings, because if you drone normally, you should be only able to make 2-4 lings. 2-4 lings does not beat a cannon, even when it's at half health.
And no, 11 overpool does not give you an economic advantage than hatch first, or 14 pool. Read that thread correctly again, he clearly shows that 11 overpool is way behind in economy. it's only ahead if you plan to 1 base.
And you won't come out ahead against nexus first either. You need to kill a good 4+ probes to make 11 overpool worth it, and against a decent toss, 6 lings shot by cannons becomes 4 hurt lings, and they won't kill many, if any probes, against a decent toss. Don't forget how ahead that toss is already by going nexus first, so in reality you need to kill at least 6 probes to make it worthwhile.
Hey oboeman what did you use to test the builds? How were you able to get the benchmarks for all those times so easily?
|
Over hatch? I thought the term "overpool" referred to building an OL before pool, not the extractor trick...
|
^ Overpool means you are making an extractor trick, then overlord (then pool). This is because what people generally mean by extractor trick, is that you make an overlord, then extractor trick.
What he means by overhatch, is his own invention, of going double extractor trick, then hatch, although no overlord in it, so it's not really an overhatch if it's not an extractor trick ->building->overlord :X
Over in the word meaning overlord finishing at the same time as pool.
|
I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
|
i really like this!
managed to get 71-73 supply at 8:00 several times now while testing it. i found the best thing to do is to build NO lings (unless he cannon rushes you obv) and at 34 supply you get 4 lings (so you will be able to kill potential pylon at 3rd in time) BUT NO overlord and lay a creep tumor with your 2nd queen after she injected once.
if you do so you will have 4 less larvae at 5:50-6:00 --> minerals for your 3rd + creep to 3rd. 3rd base at 44/5:50, overlord + double gas, 3 drones to 44, overlord
your 2nd queen will inject after tumor and you are able to build a 3rd queen at 30/40 of this inject cycle. 2nd queen injects once more and runs to 3rd base. 3rd queen pops as your larvae finishes (--> you dont miss injects and have a queen at 3rd vs stargate).
cant say yet if it is better than 14/15 pool builds but it is definetly a nice find AND gives you the opportunity to go for a 2 base all in AND the late 3rd could force extra cannons and/or sentry first (which is nice since you can drone harder since no zealot stalker pressure will be incoming).
|
T.O.P.
Hong Kong4685 Posts
I don't mind cannon rushing you to show you why this build is bad.
|
On May 28 2012 19:40 T.O.P. wrote: I don't mind cannon rushing you to show you why this build is bad.
Also think of it this way- If you screw up scouting the cannon rush, you have more of a chance of the hatch finishing. Why don't you just overpool to make sure cannons don't kill you/you don't sac all your eco.
I don't understand this build tbh
|
On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it.
So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago.
It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA".
Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?"
|
Belial, your attitude often does not live up to your game understanding. Without doubt you know a lot of stuff, but more than once you make somewhat half-true statements. Some humility would make your posts more valuable . An Extractor Trick is done to avoid larvae idle time, not to increase income. So your comments regarding extractor tricks and income do not hit the point. Some times extractor tricks help to delay an Overlord and get a building down earlier without losing larvae.
Frequently i see people comparing minerals mined, when comparing builds. However a much more important number is the number of drones built, so a significant drone lead will be better on income in the long run regardless of current minerals mined.
regarding the 12/11 build:
The hatch first variations have been discussed in the past extensively here (actually i played 12 hatch 11 pool for some time). It is not that bad, but it is slightly behind at 6'20. Note that idling larvae to get a hatch earlier is not that bad, because for each 15 seconds you get the hatch down earlier, you gain an extra larvae. So if you get the hatch down 15 seconds earlier but have to idle larvae for 7 seconds, you gained 0.5 larvae (same rule applies to pool/queen, but with 10s instead of 15s). You still can get pylon blocked, however the probability is pretty low. The main reason i abandonned the build is the fact that you still might lose to a cannon rush (though earlier creep and lings help) and it seems like any hatch first just provokes a cannon rush.
The main point against it is, that an 11 pool is just ~on par (or slightly better) compared to a 12 hatch first, so there is no reward for risking hatch first anymore :-). I even started going 11 pool - ovie in order to remove pylon blocks quicker (earlier lings than 11 overpool).
Effects of pylon block exp delay:
- for each 15 seconds the hatch is delayed, you lose 1 larvae. if you factor in a later inject (cause hatch finishes later), this sums up to 2,5 larvae per 15 seconds delay. So if your exp is delayed for 30 seconds, you lose 5 larvae in the future. Additionally you lose money when mining with >16 drones at the main.
E.g. in case of 30 second nat delay you need to mine from the main with 4 'oversaturation drones' for 30 seconds => roughly 40 minerals lost.
If you take your "third" first when nat is blocked, you'll lose mining time because new drones have a longer way to reach the 3rd. If they take extra 15 seconds to reach that base, this sums up to a loss of 16*15s lost minimng time = 160 minerals lost until full (16 drones) saturation. Additionally you queen will have a longer walk, so you will additionally lose larvae due to later inject.
So it is pretty obvious, that sacrificing early income/larvae in order to get down your nat early may well pay off.
|
Alot of potential. But doing this I feel you fall behind in economy. So while powerdroning you can be punished by a zealot push. Or even semi-fast stalkers
|
On May 28 2012 19:40 T.O.P. wrote: I don't mind cannon rushing you to show you why this build is bad.
well...the pool with this build finishes some seconds after 14 pool. you have to pull drones in both ways but here you have the advantage of having creep, 2 queens + a spine if needed.
|
On May 28 2012 19:52 Belial88 wrote:Show nested quote +On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it. So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago. It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA". Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?"
Well, it's precisely what I want to underline: why would you consider making ungrounded assumptions, mistakes, doing a "so-so" guide, etc. insulting? More precisely, to defend your point, you claim that it's "like" insulting everyone and saying that Stephano and Nestea are wrong and stupid.This is quite strange: what do you mean by it's "like": is he insulting or not insulting?
Go read the OP: actually, the guy didn't came with an arrogant posture where he claimed to be better than everyone else, he just said that "it worked for him", and he wanted to share his ideas. What's wrong with that? The worst thing that can happen is that he is actually wrong, in which case you or anyone else can demonstrate it. I don't see where you can find insults in there.
You are just assuming way too much about OP, and such deformation of reality is in itself quite problematic, especially when you claim to know the truth. (But i guess this is the great lesson of how the one who always claims to know the truth ends up lying, as he cannot accept critique).
|
anybody got some benchmarks for the 8:00 timing while going stephano build (6:00 double gas etc.) of 14/15 pool --> pylon block natural:
- 4 lings + queen and take natural, then 3rd
- take 3rd instead
would be interesting to see which supply stephano etc. can reach with 3 queen, 4 lings and pure drones. i think the 75+ supply the top zergs reach is always after 14p 16h where P didnt block.
|
On May 28 2012 20:24 Macpo wrote:Show nested quote +On May 28 2012 19:52 Belial88 wrote:On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it. So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago. It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA". Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?" Well, it's precisely what I want to underline: why would you consider making ungrounded assumptions, mistakes, doing a "so-so" guide, etc. insulting? More precisely, to defend your point, you claim that it's "like" insulting everyone and saying that Stephano and Nestea are wrong and stupid.This is quite strange: what do you mean by it's "like": is he insulting or not insulting? Go read the OP: actually, the guy didn't came with an arrogant posture where he claimed to be better than everyone else, he just said that "it worked for him", and he wanted to share his ideas. What's wrong with that? The worst thing that can happen is that he is actually wrong, in which case you or anyone else can demonstrate it. I don't see where you can find insults in there. You are just assuming way too much about OP, and such deformation of reality is in itself quite problematic, especially when you claim to know the truth. (But i guess this is the great lesson of how the one who always claims to know the truth ends up lying, as he cannot accept critique).
The question is what kind of standards we want to support for an OP in the Strategy forum. If we want people who say "check out this crazy new thing I do that works in Diamond! I have no idea how it compares to real pro builds!" then there is no problem with the OP. However, it looks like Belial is someone who wants to stand up for higher standards. While he might be somewhat abrasive, it makes sense to me that someone who puts a lot of work into a quality Strategy forum would be dismayed by an OP like this one.
|
On May 28 2012 20:16 Decendos wrote:Show nested quote +On May 28 2012 19:40 T.O.P. wrote: I don't mind cannon rushing you to show you why this build is bad. well...the pool with this build finishes some seconds after 14 pool. you have to pull drones in both ways but here you have the advantage of having creep, 2 queens + a spine if needed.
This guys Top 40 GM...
Just because he doesn't give a justification doesn't mean he doesn't know what hes talking about.
|
Heh, I love your title man, banana build. I am so gonna do this build for 3 days just for the name. Ignore the haters btw, they can theory craft all they want, but props to you for trying something orthodox. I will give it a go, continue creating orthodox builds!
Edit: One suggestion dude, you really should come up with the optimal time for a 3rd.. I could see this build being a fake pressure build..but it would be nice to have some variety to stream out after starting the build.
|
On May 28 2012 21:02 Decendos wrote: anybody got some benchmarks for the 8:00 timing while going stephano build (6:00 double gas etc.) of 14/15 pool --> pylon block natural:
- 4 lings + queen and take natural, then 3rd
- take 3rd instead
would be interesting to see which supply stephano etc. can reach with 3 queen, 4 lings and pure drones. i think the 75+ supply the top zergs reach is always after 14p 16h where P didnt block. 62 drones, 3 queens, one macro hatch, 2 lings,roach warren and evo, ling speed or lair. 8 min, that's the supposed bench mark.
|
On May 28 2012 21:16 zerglingrodeo wrote:Show nested quote +On May 28 2012 20:24 Macpo wrote:On May 28 2012 19:52 Belial88 wrote:On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it. So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago. It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA". Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?" Well, it's precisely what I want to underline: why would you consider making ungrounded assumptions, mistakes, doing a "so-so" guide, etc. insulting? More precisely, to defend your point, you claim that it's "like" insulting everyone and saying that Stephano and Nestea are wrong and stupid.This is quite strange: what do you mean by it's "like": is he insulting or not insulting? Go read the OP: actually, the guy didn't came with an arrogant posture where he claimed to be better than everyone else, he just said that "it worked for him", and he wanted to share his ideas. What's wrong with that? The worst thing that can happen is that he is actually wrong, in which case you or anyone else can demonstrate it. I don't see where you can find insults in there. You are just assuming way too much about OP, and such deformation of reality is in itself quite problematic, especially when you claim to know the truth. (But i guess this is the great lesson of how the one who always claims to know the truth ends up lying, as he cannot accept critique). The question is what kind of standards we want to support for an OP in the Strategy forum. If we want people who say "check out this crazy new thing I do that works in Diamond! I have no idea how it compares to real pro builds!" then there is no problem with the OP. However, it looks like Belial is someone who wants to stand up for higher standards. While he might be somewhat abrasive, it makes sense to me that someone who puts a lot of work into a quality Strategy forum would be dismayed by an OP like this one.
Well... I completely agree about the high standard expectations, as this is precisely why I criticize certain interventions which in my opinion lower the actual Strategy forum quality standards by replacing rational argumentation by overstatements and aggressive postures. Having said that, Belial's objection was different: he considered the OP "kind of insulting". Low standard and being insulting are two distinct things, as far as I am concerned. This is what I was adressing in my previous post.
|
On May 28 2012 21:21 Jombozeus wrote:Show nested quote +On May 28 2012 20:16 Decendos wrote:On May 28 2012 19:40 T.O.P. wrote: I don't mind cannon rushing you to show you why this build is bad. well...the pool with this build finishes some seconds after 14 pool. you have to pull drones in both ways but here you have the advantage of having creep, 2 queens + a spine if needed. This guys Top 40 GM... Just because he doesn't give a justification doesn't mean he doesn't know what hes talking about.
well but since this is a discussion there shouldnt be a problem to say why he is able to win more times with cannon rush vs this build than vs 14 pool.
|
On May 28 2012 14:54 Belial88 wrote: ^ What testing are you doing? It's not exactly 'stephano style' if you aren't taking a third. Are you maxing off 2 base at 11:15? Are you getting lair, speed before or after lair? Evo chamber?
Sorry for being vague, my testing was rushing to 200 supply roach ling on three base with macro hatch and first double gas @6:00, roach warren + evo @7:00. Lair with first 100 gas, then take 2 more gas, next 100 gas speed, then +1 ranged attack, and lastly roach speed. I made no lings with OP:s build however, pumped out roaches immediately after warren is done. 4 lings with 14/21 to take down pylon.
3rd base timings were about 35 with 12/11 and 24 with 14/21 (minerals stack up when you can't expand before taking down pylon)
|
On May 28 2012 20:24 Macpo wrote:Show nested quote +On May 28 2012 19:52 Belial88 wrote:On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it. So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago. It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA". Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?" Well, it's precisely what I want to underline: why would you consider making ungrounded assumptions, mistakes, doing a "so-so" guide, etc. insulting? More precisely, to defend your point, you claim that it's "like" insulting everyone and saying that Stephano and Nestea are wrong and stupid.This is quite strange: what do you mean by it's "like": is he insulting or not insulting? Go read the OP: actually, the guy didn't came with an arrogant posture where he claimed to be better than everyone else, he just said that "it worked for him", and he wanted to share his ideas. What's wrong with that? The worst thing that can happen is that he is actually wrong, in which case you or anyone else can demonstrate it. I don't see where you can find insults in there. You are just assuming way too much about OP, and such deformation of reality is in itself quite problematic, especially when you claim to know the truth. (But i guess this is the great lesson of how the one who always claims to know the truth ends up lying, as he cannot accept critique). You are correct in that the OP does not use insulting tone or language. However, it is pretty obvious (or so it seems to me) that Belial's objection is to the implied statement in the OP: "All the professionals and serious amateurs who spent hours, days, or months testing openers failed, and here is a better version I made up after a few wacky ladder games." The lack of clear evidence accompanying this claim only adds to the frustration with this sort of approach. This is what was meant by "like insulting" - the insult is implied.
Edit: Also, though I don't read a lot of zerg threads nowadays, from what I remember Belial is someone who devotes a good amount of time to thorough and systematic testing of this sort of thing, and it must be irritating to have someone not even bother to read up the extant threads before writing all of that off as wasted effort.
|
The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool.
Here is a replay of a ladder game. http://drop.sc/158539
Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones.
2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed.
This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons.
The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe.
|
On May 29 2012 00:15 Dangermousecatdog wrote:The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool. Here is a replay of a ladder game. http://drop.sc/158539Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones. 2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed. This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons. The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe.
The OP already said that the build is safer against a pylon block at the bottom ramp. And he clarified that this build is more of a 2 base build because the third base is significantly later than 14p16h
|
On May 28 2012 21:31 Macpo wrote:Show nested quote +On May 28 2012 21:16 zerglingrodeo wrote:On May 28 2012 20:24 Macpo wrote:On May 28 2012 19:52 Belial88 wrote:On May 28 2012 18:24 Macpo wrote: I am always a bit surprised by reactions : why do some people absolutely want to shut down any unorthodox or even false idea? I am not saying here that the idea is good. I want to suggest that, before deciding whether some statement is true or not, maybe we should first appreciate its content in a friendly manner. Instead of destroying directly the idea, as if we were defending against an enemy.
This does not prevent us from criticizing it, it's rather a state of mind that takes into account that even something false may still provide us with some valuable information. Be it negative information on what we should not do. I personnally had never considered 12 hatch 11 pool, I didn't know how many drones I could have at the 6 minut mark with that, and now I have some information to make up my mind. This makes us more competent, which we should be grateful for, not angry at.
We all want a better build, of course. But this guy offers no evidence why his build is better, and just goes by "well I do it on low masters". It's kind of insulting - I know I've spent countless hours trying to test out better builds, but the thousands of pro games, and the millions of players, have somehow figured out what's best already. That isn't to say they are wrong on certain things, but this build is COMPLETELY different than anything else. If he were to say something like "13pool 14 hatch" or just one off or something, sure, with good evidence, replays, he could prove it. So he brought up discussion, because others had to spend hours testing something because he failed to test it on his own, and look, we've proved that it's wrong. Not just myself, but multiple people have tested something that he couldn't do on his own. Not to mention a search would have answered it, by a thread someone else made a long time ago. It's fine to create a discussion thread, or bring up the many ones that have already been created and created good stuff. But he's basically saying "hey, all of you guys, hey stephano, hey nestea, your wrong for doing what you did. You know those countless hours of testing you did? It's wrong, and stupid, because I've found a better way to do things, with a superior method of testing, laddering on NA". Furthermore, a lot of the stuff he says is completely wrong, and could have been figured out with a simple search. IE that your opener somehow has any bearing on handling timing attack 6 minutes later, that you can put on aggression with a pool timing that is later than the standard pool timing, that you can prevent cannon rushes (how many times have I had to post saying 11 pool and later will autolose to a ramp block or cannon rush unless you deny the ramp block or pull drones just the same as if you did any other sort of opener). He could have read that really awesome zvp guide and known what was wrong here, and posted in it saying "what about this build?" Well, it's precisely what I want to underline: why would you consider making ungrounded assumptions, mistakes, doing a "so-so" guide, etc. insulting? More precisely, to defend your point, you claim that it's "like" insulting everyone and saying that Stephano and Nestea are wrong and stupid.This is quite strange: what do you mean by it's "like": is he insulting or not insulting? Go read the OP: actually, the guy didn't came with an arrogant posture where he claimed to be better than everyone else, he just said that "it worked for him", and he wanted to share his ideas. What's wrong with that? The worst thing that can happen is that he is actually wrong, in which case you or anyone else can demonstrate it. I don't see where you can find insults in there. You are just assuming way too much about OP, and such deformation of reality is in itself quite problematic, especially when you claim to know the truth. (But i guess this is the great lesson of how the one who always claims to know the truth ends up lying, as he cannot accept critique). The question is what kind of standards we want to support for an OP in the Strategy forum. If we want people who say "check out this crazy new thing I do that works in Diamond! I have no idea how it compares to real pro builds!" then there is no problem with the OP. However, it looks like Belial is someone who wants to stand up for higher standards. While he might be somewhat abrasive, it makes sense to me that someone who puts a lot of work into a quality Strategy forum would be dismayed by an OP like this one. Well... I completely agree about the high standard expectations, as this is precisely why I criticize certain interventions which in my opinion lower the actual Strategy forum quality standards by replacing rational argumentation by overstatements and aggressive postures. Having said that, Belial's objection was different: he considered the OP "kind of insulting". Low standard and being insulting are two distinct things, as far as I am concerned. This is what I was adressing in my previous post.
I think I can understand his feeling insulted. If someone blatantly ignores past work and doesn't live up to standards, then someone who DOES the work in question might feel insulted.
For example, say that someone turns in a paper at University claiming to have made some sort of discovery in some field. If the paper does not reference any other past work in that field, and the paper does a poor job backing up its claims to boot, then I think the professor is justified in feeling somewhat insulted. In fact, I might be somewhat abrasive in writing comments on such a paper.
|
Disregarding everything else - if you do this build, you won't be able to afford a third for quite some while without cutting drones. The 3hatch after pool build in all variants gets more drones out by 7:00, with a third up and running much sooner.
|
In short word, this build is bad. And i mean really, really bad. Not because it's worse than 14 15. it's because, it is not by much. The diffirences are really slim, so players below mid masters will not even spot the difirence. But I assure U, the diffirences are there.
First, let's think about "a drone". The value of a drone adds up every second the drone is working, so the best is to get them early. And that's not some rocket sience. I shuldn't be even writeing it here but I see some folks somehow doesn't remember that... "trivia". So let's do that. Zerg players are so in love with 15h 15-17p not without a reason. U can afford two queens when hatch finishes while constant producting drones and overlords. FUN! If U played 14p15h even one time, U know for sure that there is a moment when U just bought a first queen and a pair of lings and U can't afford an overlord yet, but u have two larvae at ur hatch already. So I don't need testing to know that if I'll go 12h11p and then overlord I will choke on that pool, then on that first queen, and then on a second one, because 11 drones can't support me on the spot. BUT I WILL TEST IT ANYWAY. <testing> It's even worse. U are choking from 1:35 mark so U are choking even before U plant a hatchery, and then U have to plant a pool and then make an overlord... god.. It's like a day without a drone. My belly would boil. And the best part is, that if U want to make that second queen as fast as U can, U have to AGAIN stop produceing drones for a while. (being blunt: Early, this build is about rushing for production to not be able to produce.) And then there is no way to plop a 3rd before 5minute mark, because U have no money for it. And when U will spend that thon of larva U overproduced from that two early queens on drones, U have no place to mine with them. And this is just from "the drone" point of view. Placeing a new hatchery is like a changing a gear in a car. If U do it too early, Ur car will choke for a while before accelerate.
Now from "the lings" point of view. There is no "the lings" point of view because there is no lings to speak of. U can't afford lings when Ur pool finishes because u have no money. U have no money for a first queen btw if ur not stacking drones. This is totaly stupid. To all zergs out there, fuck off of that first pair of lings. They are IMPORTANT! and that's a fact(especialy if ur playing vs someone U don't know, like ladder)
And now the worse think. Meta, and the shallow way of thinking. What am I saying? Simple. U SHULD NEVER compare your hatch timeing to timer, or food-o-meter. U shuld compare it to Ur opponent's nexus. And as such U shuld be aware that if U go 12h11p U will let your opponent place a nexus 100minerals faster than normally he would. and THEN! U have to account that U have 12 drones at this point so how exacly U want to deffend vs cannon rush? U can't attack a probe with one dron at the start because it's too much of an investment when U have just 12 of them, so U have to leave your second overlord over your natural expansion, and not send him to... oh wait! U have no second overlord to speak of, so U HAVE to waste one drone just to run after a probe. and what if he just place a pylon(just pylon), just to fool U and force U to pull more drones? how many will U pull? 3? 4? that leaves 7-8 working. Is this some kind of crazy RootCatz cheesecake? NO, it's your MACRO ORIENTED build. This looks bad, and we are not even close to talking about reall cannon rush. Let's think about it now. Your pool is later that 14p15h so lings are not an option. Creep from your second hatchery goes up early, that's true, but it's not like it will fill the whole base with creep in blink of an eye. There is a timeing to place a pylon and a cannon. If your opponent is not going for a nexus, he may place more of them and u are screw. And even if U are not, to fight that U have to pull 7-8 drones total, 1-2 to run after a probe and 6 to attack two cannons 3 for a cannon. And U never know how many of them can he put down so... So.. You will have to deffend in (as i call it) the second stage of a cannon rush, when cannons are completed and shooting. U will have to stop producing drones, AGAIN, go for fast queens and spine. that leaves U with how many drones? ten? oh man, there are so many things that can go wrong.. just don't...
And now the best part. This opening is totaly susceptible to 2gate proxy. U have no way of scouting it coz U can't dronescout EVER and you have no second overlord early. Gosh, even if U maphacked and know exacly what are U up against u can't support ling production coz U have no money yet. because U have 12 drones on one base. so it don't matter that u have two bases.
But "I GET IT", OP is just anoyed by that pylonblocking thing, every zerg is. The way of dealling with it is to simply play from alittle bechind, or take the risk of expanding to a 3rd. Not breaking the whole two years of meta. If U run in a marathon, and U slip in the first 100m and fall, the way of dealing with it is to try harder from now on, not run in the other direction.
User was warned for crimes against the English language
|
On May 29 2012 00:32 lhr0909 wrote:Show nested quote +On May 29 2012 00:15 Dangermousecatdog wrote:The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool. Here is a replay of a ladder game. http://drop.sc/158539Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones. 2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed. This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons. The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe. The OP already said that the build is safer against a pylon block at the bottom ramp. And he clarified that this build is more of a 2 base build because the third base is significantly later than 14p16h Right, and several other posters said that it isn't safer against pylon blocks because the pool is even later than standard 14pool, except they actually tested it. This is why you should think about what is being said rather than blindly accept it.
|
|
Everything is better with a 13 pool 19 hatch (if blocked it will be down at 21). Your build just stacks loads and loads of lavae.
User was warned for this post
|
T.O.P.
Hong Kong4685 Posts
On May 28 2012 20:16 Decendos wrote:Show nested quote +On May 28 2012 19:40 T.O.P. wrote: I don't mind cannon rushing you to show you why this build is bad. well...the pool with this build finishes some seconds after 14 pool. you have to pull drones in both ways but here you have the advantage of having creep, 2 queens + a spine if needed. There is no way he can afford 2 queens and spine and pull drones. He has like 10 drones. How many should he pull? If he pulls drones, he's not mining minerals. If he pulls 8 drones, which probably won't stop a cannon rush. He'll have 2-6 drones mining depending on the timing. At the same time protoss will have 17 probes mining.
On May 29 2012 03:22 flaxxen wrote: Everything is better with a 13 pool 19 hatch (if blocked it will be down at 21). Your build just stacks loads and loads of lavae. You should 13 pool 15 hatch unless it gets blocked.
|
Hey oboeman what did you use to test the builds? How were you able to get the benchmarks for all those times so easily
I just played them each and looked at the replay, and I didn't screw up. It's not very rigorous because I only did each build once. I didn't branch off into the real build, I only made drones and just compared the mineral count (which shows how far you could have gone if you did branch off)
I put the 11 overpool in there because he cannot delay your natural with a pylon. 15p is still better for a 3 base build, because it starts floating minerals sooner, so you can actually afford a 3rd hatch at ~4:15. 11overpool catches up thanks to its larva, but can't afford the 3rd quite as early. His 12 hatch build is clearly worse than both.
None of these builds are safe from the ramp block. You'll have to interrupt it with drones no matter when your pool is.
|
On May 29 2012 00:51 Kasu wrote:Show nested quote +On May 29 2012 00:32 lhr0909 wrote:On May 29 2012 00:15 Dangermousecatdog wrote:The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool. Here is a replay of a ladder game. http://drop.sc/158539Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones. 2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed. This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons. The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe. The OP already said that the build is safer against a pylon block at the bottom ramp. And he clarified that this build is more of a 2 base build because the third base is significantly later than 14p16h Right, and several other posters said that it isn't safer against pylon blocks because the pool is even later than standard 14pool, except they actually tested it. This is why you should think about what is being said rather than blindly accept it.
Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time.
|
On May 29 2012 07:26 lhr0909 wrote:Show nested quote +On May 29 2012 00:51 Kasu wrote:On May 29 2012 00:32 lhr0909 wrote:On May 29 2012 00:15 Dangermousecatdog wrote:The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool. Here is a replay of a ladder game. http://drop.sc/158539Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones. 2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed. This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons. The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe. The OP already said that the build is safer against a pylon block at the bottom ramp. And he clarified that this build is more of a 2 base build because the third base is significantly later than 14p16h Right, and several other posters said that it isn't safer against pylon blocks because the pool is even later than standard 14pool, except they actually tested it. This is why you should think about what is being said rather than blindly accept it. Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time.
you have a hatchery on the other side but you have no income and are massively supply blocked so the cannons will finish and kill your expansion anyway.
|
I just tested this build and it's simply plain bad.
Why is it bad? Because there is simply no way this build survives a half-competent Cannon Rush. Drones must be pulled, but since so few Drones are available it's autolose for this build.
EDIT: I would so like to be proven wrong though... played it 2 ladder games in a row and the Protosses didn't even blink before Pylon+Cannoning it to death.
|
zerglingrodeo and kasu, thanks. You are spot on.
Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time.
Can you please link your sc2ranks profile? Your comments just show an absurd understanding of the game.
What are you going to make? Are you not understanding anything anyone is posting in here? The OP's pool timing is LATER than a standard 15 pool first build, and his hatch pops late as well. The cannon will already be finished when the hatch pops. So you will have 1 cannon already up (not to mention if Toss decides to dedicate more and has 5 more halfway done at this time), and you can only morph drones. Toss will surely put down a 2nd cannon when he sees you keep your hatch. So you can morph 1 drone when 1 cannon, if not 2, if not 5, are already done. Eventually, you might be able to make 2 lings! Against a single cannon already finished!
Even if you want to refuse to believe any of this, you could at least accept that this build will put you behind against a cannon rush.
Feel free to msg me on b.net, or you know, actually test this. The amount of stuff you say that is just outright wrong is amazing. You clearly have not tested this build, but myself and Oboeman have already put more testing into this build than you or the OP has.
And that's what is so damn insulting. We've done the testing on this build, and everyone else high level in the world has tested for themselves things like 12 hatches and 11 pools (Fruitdealer used to do a build very similar to this in the first season of GSL. Look it up, in his games on steppes of war, ZvP, vs hongun). But no, apparently you know better, even though there are very clear problems with this build that you refuse to accept.
I really can't believe you said what you said. You think morphing drones on both sides of 2 cannons being up is going to do anything, or even morphing 6 lings? Not to mention you are way behind a Toss who's been mining with 17+ probes this entire time.
User was warned for tone of this post and previous posts
|
I've changed some things in the original post. I apologize for anybody who takes this build the wrong way. Thanks.
Have fun.
|
Holy crap, Belial88, the arrogance and antagonism exuding from your post is incredible.
I tried this build out and I don't think it's entirely terrible. The third base is problematic - that's why I tried 2 base builds with it such as 2 base muta, 2 base roach-hydra all-in, 2 base nydus, etc. While I won't be using this build normally, I think it is worth looking into further.
|
It's worth noting NewDawn (slayersyugioh I believe) used a similar build in an early season of GSL, but that was only due to steppes of war. It did help him hold a double bunker at his ramp, though. You'll have a lot of excess larva as well so if you do a 3 hatch build you need to get that third hatch a lot later than usual. Some people have already tested this from previous TL threads and found it was not quite as good as standard play (15p16h in ZvP and 15h15p in ZvT).
|
That feel when everything you have to say has already been said. So I'll just say this.
User was warned for crimes against the English language This made me smile.
|
On May 29 2012 11:37 Entirety wrote: Holy crap, Belial88, the arrogance and antagonism exuding from your post is incredible.
I tried this build out and I don't think it's entirely terrible. The third base is problematic - that's why I tried 2 base builds with it such as 2 base muta, 2 base roach-hydra all-in, 2 base nydus, etc. While I won't be using this build normally, I think it is worth looking into further.
How did you manage to ignore all the actual math involved in proving that this build is bad and will both auto lose to cannons, AND have less resources than a standard opening?
I do not understand why people use anecdotal evidence over logical facts to point out how an objectively worse build is good.
|
I have not tested it but I suspect 11 overpool will be economically superior to this. The lings come out early and will kill the drone, then you can lay down hatch with the most reasonable time. Also forces the opponent to get an early forge than he'd prefer. The faster queen in comparison to 12 hatch will provide superior economy. The larva will not build up to 3 for an extend periods, maximizing total larva produced by your main hatchery.
Rushing to 12 hatch will likely not pay off any more in larva count than rushing to a queen off an 11 pool.
So cons without benefits make 11 pool my preferred build.
Now I am considering going back to 11 pool. Maybe modifying it to 12 pool.
|
On May 29 2012 07:35 Oboeman wrote:Show nested quote +On May 29 2012 07:26 lhr0909 wrote:On May 29 2012 00:51 Kasu wrote:On May 29 2012 00:32 lhr0909 wrote:On May 29 2012 00:15 Dangermousecatdog wrote:The opening poster haven't given out a replay that will verify your drone counts, which is what some people are focusing on, nor is it "safer" that a 14pool. Here is a replay of a ladder game. http://drop.sc/158539Assuming that your counts are real (you haven't placed any replay as of yet verifying your drone count), here is what Snute has at 6mins when opening with Pool first, without making pure drones. 2 Lings, 36 Drones, 3 Hatches completed, and 3 Queens completed. This is in stark contrast to 40 drones (probably because you didn't make any lings) and one less hatchery, and being far less safer vs cannons. The two main points of the opening post which he has highlighted in bold is demonstratable false. It is certainly less safe than pool first. 2 Drones more at 6mins (including the lost lings as drone) isn't much more considering that the third hatch would be kicking in by the 7th minute. Compared to pool first 3 hatch, as opposed to the hatch built just under 6 mins, it is very lacking in drones and unsafe. The OP already said that the build is safer against a pylon block at the bottom ramp. And he clarified that this build is more of a 2 base build because the third base is significantly later than 14p16h Right, and several other posters said that it isn't safer against pylon blocks because the pool is even later than standard 14pool, except they actually tested it. This is why you should think about what is being said rather than blindly accept it. Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time. you have a hatchery on the other side but you have no income and are massively supply blocked so the cannons will finish and kill your expansion anyway.
OK, so I just played this protoss, and I totally held the pylon block with the larva at the natural. and it is on KR server. I am not going to have a huge boner towards this build and going to use it every single ZvP, but this build definitely has its potential because every non standard build can get a good surprise effect, especially for the pool timing too, the protoss has to be in panic mode after his failed cannon rush because he put that much money into cannons and suddenly he did not even have a wall up in time and the lings i made to kill the wall-in suddenly become so useful that i could probably get an easy win.
http://drop.sc/188317
|
On May 29 2012 10:56 Belial88 wrote:zerglingrodeo and kasu, thanks. You are spot on. Show nested quote +Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time. Can you please link your sc2ranks profile? Your comments just show an absurd understanding of the game. What are you going to make? Are you not understanding anything anyone is posting in here? The OP's pool timing is LATER than a standard 15 pool first build, and his hatch pops late as well. The cannon will already be finished when the hatch pops. So you will have 1 cannon already up (not to mention if Toss decides to dedicate more and has 5 more halfway done at this time), and you can only morph drones. Toss will surely put down a 2nd cannon when he sees you keep your hatch. So you can morph 1 drone when 1 cannon, if not 2, if not 5, are already done. Eventually, you might be able to make 2 lings! Against a single cannon already finished! Even if you want to refuse to believe any of this, you could at least accept that this build will put you behind against a cannon rush. Feel free to msg me on b.net, or you know, actually test this. The amount of stuff you say that is just outright wrong is amazing. You clearly have not tested this build, but myself and Oboeman have already put more testing into this build than you or the OP has. And that's what is so damn insulting. We've done the testing on this build, and everyone else high level in the world has tested for themselves things like 12 hatches and 11 pools (Fruitdealer used to do a build very similar to this in the first season of GSL. Look it up, in his games on steppes of war, ZvP, vs hongun). But no, apparently you know better, even though there are very clear problems with this build that you refuse to accept. I really can't believe you said what you said. You think morphing drones on both sides of 2 cannons being up is going to do anything, or even morphing 6 lings? Not to mention you are way behind a Toss who's been mining with 17+ probes this entire time. User was warned for tone of this post and previous posts Hi Belial88,
If you care to take the time to watch the replay, this is how I do it:
http://drop.sc/188317
Oh and here is the thing: unless I am facing a player on ladder who is going for 7 pylon 8 forge and put down the wall-in and cannons, i mean, who still preemptively makes cannons these days? I think even for a 14 forge, the creep will expand so they cannot put down the cannons in the correct spot on time. Maybe you should really try this build and be surprised how many people around the world actually will fall for this (except the protoss players who read this thread for sure lol)
I am thinking this is more like a build to force your opponent to cannon wall you. 
Oh and more:
I don't really care what you said about the build is bad because you never tested it yourself and just pour out subjective comments anyways, so you might want to actually give me some replays and saying how this build is bad.
And more: I won't have a huge boner towards this build, I just think this build would make playing zerg fun because I believe everybody is already sick of playing the same opening over and over again. Think about how many different openings terrans and protoss can do. Sometimes I just feel so sad that zerg has to open the same build over and over again This build definitely has its potential not just on ladder, maybe even in a bo3, bo5 settings, because you are trying to force your opponent to react to what you do, even though the best reaction is to not do anything
|
lhr0909,
That replay is a prime example of why this thread should be locked.
12 hatch does not even go down before a typical protoss scout timing on most maps. It's sole purpose is to beat pylon block, and it can't actually secure that.
11pool 18hatch or 12pool 19hatch both deny hatch block completely and are safe against any protoss cheese, as well as are economically competitive with hatch first openers.
OP is a low diamond player and you are a low platinum player. You guys are arguing with several mid-master players on this board.
The opener itself provides no tangible benefit over many other commonly used builds. It sets you behind in every category except I suppose natural creep spread.
Perhaps other posters could have been nicer about saying what a bad opener this is, but really this thread should have been locked when it was posted because it has no replay, had no tag, and has no analysis whatsoever on its merits.
Many people have looked into 12 hatch and people there have been millions and millions of games played in two years.
You are not going to find a build that is better than what players much better than you are currently doing.
If you want to do a less standard opener and avoid hatch block, 12pool 19hatch is superior in every conceivable way to this opener, and has the advantage of being a build a few pros have successfully used in competitive play.
You can watch the video here: http://www.gomtv.net/2011gslsponsors4/vod/65792
That will accomplish everything you both are trying to accomplish with 12hatch.
I don't think there is any merit to ever going 12 hatch in any situation because there are no advantages it provides specifically over other builds, but perhaps in the future with new map pools/metagame/situations there will be a reason for 12 hatch. It doesn't provide a larva or economic or safety advantage over any common opener.
If you want to be empirical about it, try to set a goal of X units/supply/workers using a common opener, then try to match or beat it with 12hatch opener. If you can do that, you will have a compelling reason to use this build.
As it stands, there is no value in doing it, and that's what many posters are trying to help you understand. You are certainly free to 6hatch 5pool if you want, but please don't post things like this in the strategy forum unless they contribute in some way to the general knowledge pool.
|
On May 30 2012 01:15 lhr0909 wrote:Show nested quote +On May 29 2012 10:56 Belial88 wrote:zerglingrodeo and kasu, thanks. You are spot on. Not sure how you can be "safe" if you are completely walled in by pylons, cannons and gateways on 1 base whereas you are able to make units/ drones from both sides of the wall and be able to take it down in time. Can you please link your sc2ranks profile? Your comments just show an absurd understanding of the game. What are you going to make? Are you not understanding anything anyone is posting in here? The OP's pool timing is LATER than a standard 15 pool first build, and his hatch pops late as well. The cannon will already be finished when the hatch pops. So you will have 1 cannon already up (not to mention if Toss decides to dedicate more and has 5 more halfway done at this time), and you can only morph drones. Toss will surely put down a 2nd cannon when he sees you keep your hatch. So you can morph 1 drone when 1 cannon, if not 2, if not 5, are already done. Eventually, you might be able to make 2 lings! Against a single cannon already finished! Even if you want to refuse to believe any of this, you could at least accept that this build will put you behind against a cannon rush. Feel free to msg me on b.net, or you know, actually test this. The amount of stuff you say that is just outright wrong is amazing. You clearly have not tested this build, but myself and Oboeman have already put more testing into this build than you or the OP has. And that's what is so damn insulting. We've done the testing on this build, and everyone else high level in the world has tested for themselves things like 12 hatches and 11 pools (Fruitdealer used to do a build very similar to this in the first season of GSL. Look it up, in his games on steppes of war, ZvP, vs hongun). But no, apparently you know better, even though there are very clear problems with this build that you refuse to accept. I really can't believe you said what you said. You think morphing drones on both sides of 2 cannons being up is going to do anything, or even morphing 6 lings? Not to mention you are way behind a Toss who's been mining with 17+ probes this entire time. User was warned for tone of this post and previous posts Hi Belial88, If you care to take the time to watch the replay, this is how I do it: http://drop.sc/188317Oh and here is the thing: unless I am facing a player on ladder who is going for 7 pylon 8 forge and put down the wall-in and cannons, i mean, who still preemptively makes cannons these days? I think even for a 14 forge, the creep will expand so they cannot put down the cannons in the correct spot on time. Maybe you should really try this build and be surprised how many people around the world actually will fall for this (except the protoss players who read this thread for sure lol) I am thinking this is more like a build to force your opponent to cannon wall you.  Oh and more: I don't really care what you said about the build is bad because you never tested it yourself and just pour out subjective comments anyways, so you might want to actually give me some replays and saying how this build is bad. And more: I won't have a huge boner towards this build, I just think this build would make playing zerg fun because I believe everybody is already sick of playing the same opening over and over again. Think about how many different openings terrans and protoss can do. Sometimes I just feel so sad that zerg has to open the same build over and over again  This build definitely has its potential not just on ladder, maybe even in a bo3, bo5 settings, because you are trying to force your opponent to react to what you do, even though the best reaction is to not do anything
The reason I asked for your league was because I thought it might be relevant why we seem to have such a strong disagreement here. I'm sorry if it comes off as snide, but there is a huge difference between leagues that may account for why lower level players often disagree with higher level players.
I'm sorry, but the replay you posted is strong evidence to exactly this.
1. The protoss makes a 2nd pylon at 14 supply. He still has not built his forge, when standard forge timing is 13. 2. He never chronoboosts in the beginning of the game, until he reaches 51 energy. 3. He actually fails to do a 3 ramp block, because he places his pylons in the wrong position. Maybe he does not have build grid selected, maybe it's a lack of experience, but his pylons aren't even placed in the correct spot. I suppose you patrolling the ramp had something to do with this. 4. You patrol the ramp. You've just spent the last 2 pages arguing with me, about how this build will stop cannon rushes with just lings, yet you don't even do what you've been arguing. Do you understand that my argument has only been that you will be ramp blocked if you don't pull drones?
Do you realize what the argument here is? I am stating that you need to pull drones with this build, just like any build, or you will lose to a cannon rush. You pulled drones in this replay. Exactly like I said you need to do. What?
5. You know, if the Protoss macro'd better (and how do you screw up your macro before 18 supply?), he would have actually pulled the ramp block before you started patrolling your drone. 6. You were only able to break the wall because Toss did not wall in correctly, or place his cannon correctly, or clearly did not make any more cannons when he should have. This is a direct result of his complete incompetency of building a forge on 13 and chronoboosting twice, and you blocking the ramp, which is exactly what I said you needed to do but you argued saying that you don't need to do. 7. When you break through the wall, Toss has 17 probes to your 11. He was ahead, but Toss' macro was abysmal so you eventually end up winning.
If you are on NA (OP or anyone), you can msg me on bnet Belial.869 and I can show you why this build won't hold a cannon rush at higher levels. Or just msg any masters toss, my toss/cannon rushing is like gold level at this point. Regardless, 11 pool and 14 pool are both ahead economically to this build anyways, as 4 people have shown through testing.
|
On May 30 2012 01:15 lhr0909 wrote: I don't really care what you said about the build is bad because you never tested it yourself and just pour out subjective comments anyways, so you might want to actually give me some replays and saying how this build is bad.
One more thing, and this is directed not only at you but to anyone reading this:
When you make a thread forwarding some new strategy or defend someone else's strategy, the burden of proof is on you to explain why it is good/useful/cheesey/smart/beneficial. It's not up to better players to explain to you the many reasons your build/opener/strategy is outdated/bad/inefficient--it's up to you to prove in some way why it is good.
You're asking/demanding/criticizing another poster for failing to provide evidence (that he actually did provide in ample supply, but that's not relevant to this criticism) that you yourself are also unwilling/unable to provide.
And the reason this is especially salient here is because there is almost certainly no evidence you or the OP could provide that would legitimize this opener. That's not to say that it would be impossible, but again, the burden of proof is on you to show that an opener widely considered inferior to many other common openers is superior in some way.
If you have some great idea, you should definitely post it here in this forum, but only if you can provide replays, analysis, and some semblance of an argument for why it is useful or practical. OP did none of these things, and neither did you.
|
Hey everyone. I'm a gold league Z (low, I know) and have had tremendous success with this build. I haven't tested the exact timings of whether this is close enough to the typical 14p/16h to be worth it, but it completely denies the 9scout pylon hatch block.
However, you NEED to pull a worker to scout around your own base for any cannon rush/pylon wall-ins that may happen. I've never had this happen against me, but I feel that all hatch-firsts suffer from this. Also, it would be nice if you put a third-base timing (I've been throwing mine down ~5:30, which I feel is WAY late). When the +1 6-gate would hit, ~8:30, I'm just starting roaches.
Basically: -I really dislike having no 9 overlord. I rely on it exclusively for keeping my hatch safe from cannon rush shenanigans. -I love how your hatch will almost never get blocked -More experimentation with third timing would be nice. Say I scout the FFE, I know I can be defensive, is the 4:30 3rd still viable with this build? You say that it's another way to open that "You get double queens and double hatches the fastest way possible, which thus enables you with a huge burst economically for larva and drones afterwards, therefore you don't fall behind," but if you don't take a third, you're REALLY behind (lol gotta love having no cost-effective units )
Again though, I do LIKE this build, it just needs a lot more refining past the ~20 supply mark
|
^ Hi Mavvie. If you are just joining the conversation, Oboeman, myself, and I believe one other poster, tested this build. Builds like this have been tested in the Zerg Openers thread as well (http://www.teamliquid.net/forum/viewmessage.php?topic_id=172481).
Even with the quicker hatch, you are behind 14pool/4 lings to break a pylon down/22 hatch.
And any sort of timing at 7:00+ is the same regardless of what build you do, since the economy of your opening start to normalize around then. You are just a couple drones behind or ahead depending on your opening, and in the case of this build, you are behind 700 resources (which is actually a ton, but you could still normalize around 8:00).
By the way, while 6 gate +1 usually hits at 8:30+, there are certain zealot based gate timings that hit much earlier and would kill you (huk 8 gate zealot for example). Regardless of what opening you did, you would need a 6:30 warren and start roaches at 7:30.
You can take a third whenever you want, with any build, but comparing one opening to the other, you are either later on your third or behind in drones (theoretically you can double expand at 6 supply, but then you are just dead in drone count).
There's a reason this build doesn't really work. Is it viable? Sure, any opener becomes viable by the 8:00 mark. But you will be behind than if you did a standard opening, and you may be really punished if you fought some sort of timing that does punish openings (cannon rushes, proxy gates - i imagine a strong non-proxy 2 gate would really hurt you).
In gold though, you could probably just get away with hatch first and patrolling 3 drones at the bottom, if you wanted to use non-viable openings that you could get away with in lower levels.
|
Just tested this out. I'm a 1100 masters and my friend is top 40 GM zerg (I had him offrace as toss).
I held off his cannon rush perfectly with the exact amount of drones I needed and everything that I could've done, and I came out of the engagement 20 probes to 10 drones.
I transitioned into a standard game and I had 50 drones at the 10 minute mark, even after some gosu ling harass when i sneaked 4 lings into his main. But I was down too many workers and couldn't catch up economically no matter what.
I'm not a pro and neither is he, but I think we're good enough to give an intelligent verdict that this build is bad.
|
I originally liked the idea that this build has, but I thought that it would be better as a 3 base build. One of the reasons zerg is keeping up with protoss in macro is because of this early third that they have been taking. I quickly worked out the timings and have made a few changes so that this build won't cause the player to suffer in the long run.
Double extractor trick for 12/10 hatch 11/10 spawning pool 10/10 overlord extractor trick for 11/10 drone 15/18 queen 17/20 overlord Once there are sixteen drones at main, rally to natural 22/28 queen 26/28 overlord 34/36 overlord 36/36 hatchery (third) Build overlords as needed while droning 6:00 double gas in main, rally main back to main and rally natural to third 45/52 queen to go to third 7:00 roach warren, evolution chamber, lair metabolic boost with next 100 gas\ 7:30 1 gas at natural +1 range/melee (depending if you want to go roaches or heavy spine/macro) play like a regular game from now on
the drone count timings when compared to a 15 pool 16 hatch build are:
3:00 3:30 4:00 4:30 5:00 5:30 6:00 6:30 7:00 7:30 8:00 8:30
12 hatch 11 pool 11 15 17 20 24 31 35 40 49 48 63 71
15 pool 16 hatch 15 17 17 20 22 26 32 39 52 55 55 66
If no gasses are seen, units should start to be made around 7:45 to 8:00. If 1 gas is seen, units should start to be made from 8:00 to 8:15. If 2 gasses are seen, units should start to be made at 8:15 to 8:30. This is to defend against whatever pressure/all in the protoss will be doing. If air is seen, make queens because they can defend against the ground as well, and make one spore at each base.
Thanks
Edit: sorry the drone timings came out wierd, I'll just explain them. The format will be:
Timing: 12 hatch/11 pool drone count vs 15 pool/16 hatch drone count
3:00: 11 drones vs 15 drones 3:30: 15 drones vs 17 drones 4:00: 17 drones vs 17 drones 4:30: 20 drones vs 20 drones 5:00: 24 drones vs 20 drones 5:30: 31 drones vs 26 drones 6:00: 35 drones vs 32 drones 6:30: 40 drones vs 39 drones 7:00: 49 drones vs 52 drones 7:30: 48 drones vs 55 drones 8:00: 63 drones vs 55 drones 8:30: 71 drones vs 66 drones
|
^what do you mean drone count? Can you go by supply instead, its kind of deceing. Going by drone count because you will often have 8+ drones tied up as morphing eggs (not implying you are being malicious, just deceiving as in you can't clearly tell).
Also, what level are you? Youd be surprised that even mid masters can't macro correctly in a build order tester against no opponent, and that lower level players cannot pull off basic macro in a build order tester (see cecils macro thread):
And pros regualrly hit 70+ supply in actual games going 14p22hatch by 8:00, so you hitting only 61 suply (I assume 3 queens) in a build order tester with zero units sounds more like error on your part then the build.
What yoou say completely flies in the face of what myself (1k masters), oboeman (higher masters), jombo (top masters), and TOP(top 40 GM) have said, so please provide evidence.
|
4:00: 17 drones vs 17 drones 4:30: 20 drones vs 20 drones 5:00: 24 drones vs 20 drones 5:30: 31 drones vs 26 drones
7:30: 48 drones vs 55 drones 8:00: 63 drones vs 55 drones 8:30: 71 drones vs 66 drones Last edit: 2012-05-31 22:28:27
what happened here?
To me it looks like there are times (on both sides) where for some reason larva isn't being used, or is being used on something besides drones which isn't part of the comparison.
Going 15 pool 15 hatch has the same number of larva but more minerals than the 12 hatch build. This means that 15 pool will always get the earlier 3rd base and will always be ahead in larva from that point onward. Or if you stay on 2 base, they will have the same drone count but 15 pool will have tons of minerals and 12 hatch won't. I don't really see a single scenario where 12 hatch can pull ahead.
|
yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying.
|
Belial, I never said anything about the macro aspect of this build. The opening is almost negligible in ZvP at the moment in terms of the 8minute mark economy, 14/15p 15h, third timing etc.
My beef with the build is that it dies 100% to a cannon rush. There is nothing from a toss beating this every game out of 100 with a reactive cannon rush when they 9scout this providing they didn't scout it last position in taldarim/antiga/entombed.
|
On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying.
Sorry about that
I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work.
I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters.
This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished.
|
On June 02 2012 08:05 rancidmeat wrote:Show nested quote +On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished.
I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones.
http://drop.sc/189894
With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50.
|
On June 02 2012 09:30 Jombozeus wrote:Show nested quote +On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50.
I also did the build though, making gasses, lair, roach warren, etc when necessary.
I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted.
|
On June 02 2012 09:40 rancidmeat wrote:Show nested quote +On June 02 2012 09:30 Jombozeus wrote:On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50. I also did the build though, making gasses, lair, roach warren, etc when necessary. I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted.
Did you check the replay? So did I. Watch it, please!
Either something horribly different from our definitions of pure drones or standard building timings, or you just need to work on getting your drones bro.
|
On June 02 2012 09:41 Jombozeus wrote:Show nested quote +On June 02 2012 09:40 rancidmeat wrote:On June 02 2012 09:30 Jombozeus wrote:On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50. I also did the build though, making gasses, lair, roach warren, etc when necessary. I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted. Did you check the replay? So did I. Watch it, please! Either something horribly different from our definitions of pure drones or standard building timings, or you just need to work on getting your drones bro.
Sorry, I can't watch until monday, . I will watch it though, and I plan to do a redone version where I am more focused because I did that last minute. I wasn't trying to be extremely accurate at the time, just to make a 3 hatch build out of the bananas build where you come out almost exactly the same.
The idea is to not get your hatch blocked. in a real game you would need to patrol at the bottom of your ramp by 2:20 and you would also need to build zerglings. I just don't particularly like 2 hatch builds but I liked the idea of an uncontested natural so I wanted to make it a build.
Regardless, you either come out even, a little ahead, or a little behind. I'd expect to be cannon rushed a lot during this build so it is only good if you are good at dealing with cannon rushes, though the early creep from the hatch should help too I think.
I will recheck the drone counts on monday and watch your replays too, I'm sorry that I can't do it sooner.
|
On June 02 2012 10:59 rancidmeat wrote:Show nested quote +On June 02 2012 09:41 Jombozeus wrote:On June 02 2012 09:40 rancidmeat wrote:On June 02 2012 09:30 Jombozeus wrote:On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50. I also did the build though, making gasses, lair, roach warren, etc when necessary. I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted. Did you check the replay? So did I. Watch it, please! Either something horribly different from our definitions of pure drones or standard building timings, or you just need to work on getting your drones bro. Sorry, I can't watch until monday,  . I will watch it though, and I plan to do a redone version where I am more focused because I did that last minute. I wasn't trying to be extremely accurate at the time, just to make a 3 hatch build out of the bananas build where you come out almost exactly the same. The idea is to not get your hatch blocked. in a real game you would need to patrol at the bottom of your ramp by 2:20 and you would also need to build zerglings. I just don't particularly like 2 hatch builds but I liked the idea of an uncontested natural so I wanted to make it a build. Regardless, you either come out even, a little ahead, or a little behind. I'd expect to be cannon rushed a lot during this build so it is only good if you are good at dealing with cannon rushes, though the early creep from the hatch should help too I think. I will recheck the drone counts on monday and watch your replays too, I'm sorry that I can't do it sooner.
Man, you are not reading my arguments. This build has a 0% survival rate against a cannon rush. A cannon rush pylon comes down when you only have 11 drones, and you have no second overlord so you have to send down 1 drone and patrol your ramp, 11 drones.
When his first pylon comes up, you have to bring 4 more drones, 2 on each side of the pylon and 1 to chase the probe. At this point the probe will make more pylons and you will need to bring around 8 drones to defend a proper cannon rush. This leaves you with 3 drones mining. By the time your 12hatch finishes, you will have to make 2 lings and a queen and have them out before drones can go back to work, so you will stay on 3drone mining for at least 2 ingame minutes.
I tried this with LGTop, whos high GM, and he came out of the cannon rush with 20 probes and a nexus after he cancels his cannons and lets the 2 pylons die, while I come out with 4 lings, 1 queen, and 11 drones. At this point he has to cut probes for 10 seconds to get a cannon up so my 4 lings don't slip into his main, so when the macrogame transition is complete, he has 20 drones and I have 13 drones and a queen and 4 lings. At the 10 minute mark, after pure droning (my macro is better than yours according to our "tests") I had 46 drones to 55 probes, since getting a 3rd at a proper timing is impossible.
I held off the cannon rush with perfect control (he sucks with protoss) and I was infinitely behind. The truth is that you cannot have an economy with this build when anyone tries to cannon rush you.
|
On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. My record is 64 drones by 8:00 with my lair, evolution chamber, and roach warren finishing ~8:00. It is possible but everything has to go perfectly.
|
On June 02 2012 11:13 Jombozeus wrote:Show nested quote +On June 02 2012 10:59 rancidmeat wrote:On June 02 2012 09:41 Jombozeus wrote:On June 02 2012 09:40 rancidmeat wrote:On June 02 2012 09:30 Jombozeus wrote:On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50. I also did the build though, making gasses, lair, roach warren, etc when necessary. I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted. Did you check the replay? So did I. Watch it, please! Either something horribly different from our definitions of pure drones or standard building timings, or you just need to work on getting your drones bro. Sorry, I can't watch until monday,  . I will watch it though, and I plan to do a redone version where I am more focused because I did that last minute. I wasn't trying to be extremely accurate at the time, just to make a 3 hatch build out of the bananas build where you come out almost exactly the same. The idea is to not get your hatch blocked. in a real game you would need to patrol at the bottom of your ramp by 2:20 and you would also need to build zerglings. I just don't particularly like 2 hatch builds but I liked the idea of an uncontested natural so I wanted to make it a build. Regardless, you either come out even, a little ahead, or a little behind. I'd expect to be cannon rushed a lot during this build so it is only good if you are good at dealing with cannon rushes, though the early creep from the hatch should help too I think. I will recheck the drone counts on monday and watch your replays too, I'm sorry that I can't do it sooner. Man, you are not reading my arguments. This build has a 0% survival rate against a cannon rush. A cannon rush pylon comes down when you only have 11 drones, and you have no second overlord so you have to send down 1 drone and patrol your ramp, 11 drones. When his first pylon comes up, you have to bring 4 more drones, 2 on each side of the pylon and 1 to chase the probe. At this point the probe will make more pylons and you will need to bring around 8 drones to defend a proper cannon rush. This leaves you with 3 drones mining. By the time your 12hatch finishes, you will have to make 2 lings and a queen and have them out before drones can go back to work, so you will stay on 3drone mining for at least 2 ingame minutes. I tried this with LGTop, whos high GM, and he came out of the cannon rush with 20 probes and a nexus after he cancels his cannons and lets the 2 pylons die, while I come out with 4 lings, 1 queen, and 11 drones. At this point he has to cut probes for 10 seconds to get a cannon up so my 4 lings don't slip into his main, so when the macrogame transition is complete, he has 20 drones and I have 13 drones and a queen and 4 lings. At the 10 minute mark, after pure droning (my macro is better than yours according to our "tests") I had 46 drones to 55 probes, since getting a 3rd at a proper timing is impossible. I held off the cannon rush with perfect control (he sucks with protoss) and I was infinitely behind. The truth is that you cannot have an economy with this build when anyone tries to cannon rush you.
You either aren't very smart or you simply like to feel better than everyone. First of all, this has not been an argument, I have not disagreed with anything you said. Secondly, this is the first time you mentioned the cannon rush so no, I didn't read your non-existing argument on that.
You need to bring 3 drones down to help kill a cannon, 4 more if he builds a second cannon. I agree that it will be difficult to stop, maybe even impossible, but the build was just made recently and nobody has gotten enough chances (20-30) to truly decide whether or not this is true. 1 example does not prove to me anything, I'd like to try it a couple of times before banishing it forever.
The third timing of this build comes out roughly around 5:30 un cannoned, but it would have to be put a little further back, i would suppose (again I have a lack of trying the build). The third would still need to be made no later than 6:00 in the case of a cannon rush.
I'm sorry if you think I am disagreeing with you, but truth be told, I have only done this build enough to find the third timing and after that, I tacked on the rest of my normal ZvP build (15 pool, 16 hatch). I'm going to need more time before knowing if it is actually any good or not. I don't even know if a 9 scout gets to the hatch in time to block it.
I would like to ask you to read the full conversation before replying to this, otherwise I am not interested in reading anything else you have to say as all you have done is insult me and put yourself on a pedestal (perhaps deserved, perhaps not). Thank you for trying the build though, I do appreciate it and I'll get back to you about the drone timings on monday, though I probably still won't have the cannons fully figured out.
|
I honestly... don't even see why you would do this.
Why are you willingly putting yourself behind in drone count? Just to "try a different build"? You're not gaining any faster tech, you don't survive cannon rushes easier (or well, easier enough to justify the build).... this just doesn't make any sense to me.
|
On June 02 2012 12:48 rancidmeat wrote:Show nested quote +On June 02 2012 11:13 Jombozeus wrote:On June 02 2012 10:59 rancidmeat wrote:On June 02 2012 09:41 Jombozeus wrote:On June 02 2012 09:40 rancidmeat wrote:On June 02 2012 09:30 Jombozeus wrote:On June 02 2012 08:05 rancidmeat wrote:On June 02 2012 07:47 Belial88 wrote: yea you took your third ridiculously late with that bananas build (as what happens with the build). What was your third timing with the standard build, because standard third timing these days is 22-26, historically it's been 18-32. But watch suhosin vs slayerstoss on whirlwind, you'll see that a direct result of planting the hatch as late as 38 costs you about 10 supply by the 8:00 mark.
Your results of both 62 and 55 are actually really low for the 8:00 mark (if they are supply). I'm guessing you didn't macro correctly, in either of the games, which led to skewed results for both of the builds. But if that's actually the worker counts, and not supply, that would be really impressive, as like I said, at 8:00 people tend to have only about 50 workers out, and then like 10+ more actually morphing. I don't think 62 drones actually out is even possible at the 8:00 mark, and 55 is probably the limit of how many workers you can actually have out by then (as in pros reach this number, so unless you are a higher level player, I have some doubts - because generally even lower masters players struggle to pull off a basic macro build order in the unit tester).
So it's all very confusing what you are saying. Sorry about that I should have said that it is in a controlled environment where I made nothing but drones. Lings would need to be made for each case if a hatchery was blocked or if zealot pressure was incoming. These are the correct drone timings. The early second queen makes up for the later hatchery. This does not refer to the supply because it does not account for queens, only workers. The reason they surpass each other is because of the way that queens work. I'm sorry that it was confusing, but it is very true, and I am about 900-1000 masters. This only refers to hatched drones, drones in eggs are discounted, even if they are very close to finished. I don't main zerg anymore, but you should certainly have more than 55 supply of drones at the 8 minute mark if all you made is drones. http://drop.sc/189894With 14pool/16hatch, and no real build order since I don't play zerg, I reached 67 pure drones at 8 minutes.Everything mining, appropriate upgrades/buildings. 13 roaches making and enough gas for speed/+1 missile at 8:50. I also did the build though, making gasses, lair, roach warren, etc when necessary. I plan to post replays on monday with the best macro I can dish out (which is pretty damn good) to show the timings. Plus it will go with the build I originally posted. Did you check the replay? So did I. Watch it, please! Either something horribly different from our definitions of pure drones or standard building timings, or you just need to work on getting your drones bro. Sorry, I can't watch until monday,  . I will watch it though, and I plan to do a redone version where I am more focused because I did that last minute. I wasn't trying to be extremely accurate at the time, just to make a 3 hatch build out of the bananas build where you come out almost exactly the same. The idea is to not get your hatch blocked. in a real game you would need to patrol at the bottom of your ramp by 2:20 and you would also need to build zerglings. I just don't particularly like 2 hatch builds but I liked the idea of an uncontested natural so I wanted to make it a build. Regardless, you either come out even, a little ahead, or a little behind. I'd expect to be cannon rushed a lot during this build so it is only good if you are good at dealing with cannon rushes, though the early creep from the hatch should help too I think. I will recheck the drone counts on monday and watch your replays too, I'm sorry that I can't do it sooner. Man, you are not reading my arguments. This build has a 0% survival rate against a cannon rush. A cannon rush pylon comes down when you only have 11 drones, and you have no second overlord so you have to send down 1 drone and patrol your ramp, 11 drones. When his first pylon comes up, you have to bring 4 more drones, 2 on each side of the pylon and 1 to chase the probe. At this point the probe will make more pylons and you will need to bring around 8 drones to defend a proper cannon rush. This leaves you with 3 drones mining. By the time your 12hatch finishes, you will have to make 2 lings and a queen and have them out before drones can go back to work, so you will stay on 3drone mining for at least 2 ingame minutes. I tried this with LGTop, whos high GM, and he came out of the cannon rush with 20 probes and a nexus after he cancels his cannons and lets the 2 pylons die, while I come out with 4 lings, 1 queen, and 11 drones. At this point he has to cut probes for 10 seconds to get a cannon up so my 4 lings don't slip into his main, so when the macrogame transition is complete, he has 20 drones and I have 13 drones and a queen and 4 lings. At the 10 minute mark, after pure droning (my macro is better than yours according to our "tests") I had 46 drones to 55 probes, since getting a 3rd at a proper timing is impossible. I held off the cannon rush with perfect control (he sucks with protoss) and I was infinitely behind. The truth is that you cannot have an economy with this build when anyone tries to cannon rush you. You either aren't very smart or you simply like to feel better than everyone. First of all, this has not been an argument, I have not disagreed with anything you said. Secondly, this is the first time you mentioned the cannon rush so no, I didn't read your non-existing argument on that. You need to bring 3 drones down to help kill a cannon, 4 more if he builds a second cannon. I agree that it will be difficult to stop, maybe even impossible, but the build was just made recently and nobody has gotten enough chances (20-30) to truly decide whether or not this is true. 1 example does not prove to me anything, I'd like to try it a couple of times before banishing it forever. The third timing of this build comes out roughly around 5:30 un cannoned, but it would have to be put a little further back, i would suppose (again I have a lack of trying the build). The third would still need to be made no later than 6:00 in the case of a cannon rush. I'm sorry if you think I am disagreeing with you, but truth be told, I have only done this build enough to find the third timing and after that, I tacked on the rest of my normal ZvP build (15 pool, 16 hatch). I'm going to need more time before knowing if it is actually any good or not. I don't even know if a 9 scout gets to the hatch in time to block it. I would like to ask you to read the full conversation before replying to this, otherwise I am not interested in reading anything else you have to say as all you have done is insult me and put yourself on a pedestal (perhaps deserved, perhaps not). Thank you for trying the build though, I do appreciate it and I'll get back to you about the drone timings on monday, though I probably still won't have the cannons fully figured out.
1. An argument is not arguing. An argument can be any attempt to sway another person's opinion with your own. I use the term as far as I would say paragraph 1 of my thesis is my first argument. 2. I made the cannon rush test before your post, its etiquette to read what people post before you if you want to engage in a conversation. 3. Don't take it personal, I'm not. 4. It is mathematically impossible to hold off a cannon rush, 11 drones minus 8 is 3. You have enough minerals to make 1 queen and 4 lings and 1 overlord if you pull your 8 drones instantly when you see the pylon dropped. 5. No, its not possible to block with a 9scout.
|
jombozeus you can block it with 9 scout on some maps.
Everyone plays games but no one posts replays, really bothers me.
It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.
Instead there is just gold v master theorycrafting and no replays.
|
On June 02 2012 14:11 michaelhasanalias wrote: jombozeus you can block it with 9 scout on some maps.
Everyone plays games but no one posts replays, really bothers me.
It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.
Instead there is just gold v master theorycrafting and no replays.
http://drop.sc/189967
Here, I missed first 6 seconds in this replay because I was lag spiking at the start.
Regardless, those 6 seconds wouldn't've meant anything considering I killed his aggression before my pool popped. I also lie, I couldn't even make a queen (would've had maybe 30 more minerals with the 6 seconds?)
He also lost a probe because LGTop sucks at protoss.
I had pretty much the perfect response and even sent drones back as soon as aggression stopped.
Even sneaked some lings into his base after.
No dice, still massively behind.
|
On June 02 2012 14:26 Jombozeus wrote:Show nested quote +On June 02 2012 14:11 michaelhasanalias wrote: jombozeus you can block it with 9 scout on some maps.
Everyone plays games but no one posts replays, really bothers me.
It's easy to tell a build is shit when it gives you nothing and sacs econ, but it'd be even easier if people would just post replays.
Instead there is just gold v master theorycrafting and no replays. http://drop.sc/189967Here, I missed first 6 seconds in this replay because I was lag spiking at the start. Regardless, those 6 seconds wouldn't've meant anything considering I killed his aggression before my pool popped. I also lie, I couldn't even make a queen (would've had maybe 30 more minerals with the 6 seconds?) He also lost a probe because LGTop sucks at protoss. I had pretty much the perfect response and even sent drones back as soon as aggression stopped. Even sneaked some lings into his base after. No dice, still massively behind.
So I'll post these because I said I would, the drone count was higher than I had originally thought but was still even with a 15 pool 16 hatch:
http://drop.sc/191532 12 hatch 11 pool
http://drop.sc/191533 15 pool 16 hatch
As for the viability, I would not recommend using the 12 hatch 11 pool
On most of the ladder maps and a good deal of tournament maps, a 9 scout after pylon can block the hatch and building a pool/overlord instead of the hatch at this time puts you very far behind the 15 pool 16 hatch.
Cannon rushes are possible to stop, but you end up far behind where a 15 pool 16 hatch build would put you.
If this build goes perfectly, then it is no worse than a 15 pool 16 hatch, the third timing is countered by the earlier first hatch and 2nd queen.
This build will pretty much never go perfectly unless you are playing against a brain-dead macro-only protoss which is unlikely as every toss likes to cannon now and then ;-).
|
|
|
|