• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:44
CET 12:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1811Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
organización de música organización de música Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

A solution to lategame TvP at the masters level. - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Durp
Profile Blog Joined September 2010
Canada3117 Posts
April 08 2012 22:46 GMT
#41
On April 09 2012 07:41 Squigly wrote:
Show nested quote +
On April 09 2012 07:19 Durp wrote:
I've never had a problem with battlecruiser play, since warpgate allows me to trade my entire gateway force for the bio force, then rewarp in a round of stalkers to mop up the battlecruisers. A battlecruiser or two left over doesn't really do anything, since BC play transitions well into a pure gateway army for the protoss, as HT/stalker can be used to deal with BCs, and warpgate mechanics with blink micro can allow the toss to clean up the remaining BCs before a sizeable reinforcement terran army can catch up to the battle. Your BCs don't have upgrades, and by this point, a protoss should be able to warp in enough stalkers to oneshot a (presumably) wounded BC.Then a simple blink retreat home to your remade army follows. In short, does BC play ever win when you trade armies? Or do you have to win the first battle to win this?

Also I imagine warp prism play would be exceptionally difficult to deal with, since the meat of your army is exceptionally slow, and you do not have fast and convenient reactored starports for viking production needed to control the areas around your base. (not to mention how minimal an investment this would be for protoss)

Since this OP was intended as a discussion, I'd love to know what terrans think the viability of a 'nuke-push' is.
In late game TvP, you have tons of gas banking anyways, so the gas investment into nukes is not too devastating for you. Also, between the range of snipe and vikings, it would be very hard to blink in to kill a cloaked ghost when there are 5-6 ghosts and a bio force behind him. I've always found fighting terrans has relied on position, especially in the late game. Due to the power of the colossus and storm, it's usually the protoss who decides the location of the battle (when they pop their guardian shield and attack) since a waste of sentry energy is much less devastating than an overzealous stim. I'd love to know if this has been tried, or is viable. As a protoss, it seems pretty scary for me. Losing your obs to a scan+vikings when trying to spot ghosts can end a game for a P, and babysitting an observer can allow an aggressive ghost push pretty much right to the toss base(you can establish a pretty good concave behind your nuking ghost). Also in the lategame nuking two places at once vs Protoss is pretty rough.

Would love to hear thoughts


Just a quick note on this. The BCs will have upgrades, as you have to upgrade vikings. Its one of the reasons for BCs over Mech units.

I meant armor upgrades to effect the amount of stalker hits. I don't think I've ever seen air armor upgraded in a TvP
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
aintthatfunny
Profile Joined April 2012
193 Posts
April 08 2012 23:10 GMT
#42
Watch lastshadow's VODs. TvP lategame is fine, yes it's hard for terran but not impossible. You talk about one mistake costing you the game, this can easily happen to protoss as well, especially in the early/mid game. Get used to it and play better.

just my 2 cents
I promise I'll behave.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
April 08 2012 23:19 GMT
#43
On April 09 2012 08:10 aintthatfunny wrote:
Watch lastshadow's VODs. TvP lategame is fine, yes it's hard for terran but not impossible. You talk about one mistake costing you the game, this can easily happen to protoss as well, especially in the early/mid game. Get used to it and play better.

just my 2 cents


The point is that a maxes P army almost always beats a maxed T army unless the P makes a mistake (like having no obs and having cloaked ghosts emp everywhere)

BC can help make a maxed T army actually hold its own.
sandman1454
Profile Joined June 2011
United States96 Posts
April 08 2012 23:29 GMT
#44
On April 06 2012 17:28 FYRE wrote:
As a zerg, i LOLed at terran needing to play reactionary as a problem. =)

it is a problem because we cant just get as many of any unit we need to react to the opponents army composition in one production cycle. And the fact that ur comment has no usefulness to the topic and didnt get banned or warned just proves my theory that TL hates terran players.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
April 08 2012 23:40 GMT
#45
On April 09 2012 08:29 sandman1454 wrote:
Show nested quote +
On April 06 2012 17:28 FYRE wrote:
As a zerg, i LOLed at terran needing to play reactionary as a problem. =)

it is a problem because we cant just get as many of any unit we need to react to the opponents army composition in one production cycle. And the fact that ur comment has no usefulness to the topic and didnt get banned or warned just proves my theory that TL hates terran players.


Dont feed the trolls

Also, for whomever was talking about the BC upgrades. You often hit 3-0 on vikings and stop. Instead of that just keep going and get armour.
generatepassword
Profile Joined April 2012
Sweden26 Posts
April 09 2012 00:27 GMT
#46
Getting off chart discuss about zealots.

Reapers( same upgrade as bio, additional dmg to zealot, put on follow the last bio unit because reapers move faster than bio and reapers has low hp, longer build time than marauder, adding 2-5 reapers should be nice against the mass zealot build).

As for late game BC, Bs moves so slow. BC can't really do damage at all. Bc is bearly a tanking unit. If Bc works for some terran out there, great for them. As for now BC is not even in the pro scene. Sure some GM and high master NA are doing this BC, but the koreans aren't. And koreans are just better than most foreigners at the moment. I can see the arguement of same tech as viking but still. BC is like the carrier( good unit ? yes . Usable? Not really)

Inquisitor1323
Profile Joined March 2012
370 Posts
April 09 2012 00:51 GMT
#47
What about transitioning into mass Marrauders/Ghost in Lategame? Sure Marrauder don´t do that much damage then Marines, but they stay alive longer, which makes microing more easy and give you a bit more room for mistakes. Do you guys have any experience with mass Marrauders in lategame at Diamond or Masters League?

Mass marauders are shit against chargelots storm and immortals. The marines are in there for dps against chargelots.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
April 09 2012 01:18 GMT
#48
On April 09 2012 09:27 generatepassword wrote:
Getting off chart discuss about zealots.

Reapers( same upgrade as bio, additional dmg to zealot, put on follow the last bio unit because reapers move faster than bio and reapers has low hp, longer build time than marauder, adding 2-5 reapers should be nice against the mass zealot build).

As for late game BC, Bs moves so slow. BC can't really do damage at all. Bc is bearly a tanking unit. If Bc works for some terran out there, great for them. As for now BC is not even in the pro scene. Sure some GM and high master NA are doing this BC, but the koreans aren't. And koreans are just better than most foreigners at the moment. I can see the arguement of same tech as viking but still. BC is like the carrier( good unit ? yes . Usable? Not really)



Your logic of "koreans arent doing it, we shouldnt" is silly. Have you thought that top Koreans dont use BCs because they are better, and can control bio with 400apm, so can fight P lategame?

Also, the game evolves. Koreans adapt too, maybe they will start using BCs at some point.

Even most GMs have issues with lategame P with conventional MMMGV. BC is not like that carrier. It will have upgrades, and doesn't get hard countered easily. (A large amount of T units counter the carrier)
IMGrox
Profile Joined August 2011
14 Posts
April 09 2012 02:42 GMT
#49
Something that not too many players do is if you have a late game in tvp and HT's are a problem with your mech army, just EMP your own thors and BC's to get rid of their energy and so you stand a better chance of not getting feedback so much.
xlava
Profile Blog Joined March 2011
United States676 Posts
April 09 2012 04:05 GMT
#50
Ive actually lost to battlecruiser transitions before in PvT. Stalkers aren't the answer. Against well upgraded BC's Protoss needs MASS void ray, possibly a mothership for vortex and a few hts for feedbacks. Also if the BC's are transitioned into properly (having 3-3 upgrades) against 0-0 Protoss VR's, then its GG Terran wins.

As a side note, Terrans need to start sacking a lot of SCVs like they do TvT. There's no reason not to when your economy can be easily supported by mass mules. Just throwing that out there for you Terrans who can't win lategame TvP.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-04-09 04:09:46
April 09 2012 04:09 GMT
#51
On April 09 2012 10:18 Squigly wrote:
Show nested quote +
On April 09 2012 09:27 generatepassword wrote:
Getting off chart discuss about zealots.

Reapers( same upgrade as bio, additional dmg to zealot, put on follow the last bio unit because reapers move faster than bio and reapers has low hp, longer build time than marauder, adding 2-5 reapers should be nice against the mass zealot build).

As for late game BC, Bs moves so slow. BC can't really do damage at all. Bc is bearly a tanking unit. If Bc works for some terran out there, great for them. As for now BC is not even in the pro scene. Sure some GM and high master NA are doing this BC, but the koreans aren't. And koreans are just better than most foreigners at the moment. I can see the arguement of same tech as viking but still. BC is like the carrier( good unit ? yes . Usable? Not really)



Your logic of "koreans arent doing it, we shouldnt" is silly. Have you thought that top Koreans dont use BCs because they are better, and can control bio with 400apm, so can fight P lategame?

Also, the game evolves. Koreans adapt too, maybe they will start using BCs at some point.

Even most GMs have issues with lategame P with conventional MMMGV. BC is not like that carrier. It will have upgrades, and doesn't get hard countered easily. (A large amount of T units counter the carrier)


Ryung does it. It works pretty well for him.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
April 09 2012 04:10 GMT
#52
terrans just need to learn how to utilize drops/scans/and nukes in the late game in order to get superior positioning on their opponent.

Late game engagements always comes down to whoever has the better positioning (concaves, chokes, etc...)
Thats "Grand-Master" SMURF to you.....
Micromancer
Profile Joined August 2011
Canada116 Posts
April 09 2012 04:27 GMT
#53
[QUOTE]On April 09 2012 07:19 Durp wrote:
I've never had a problem with battlecruiser play, since warpgate allows me to trade my entire gateway force for the bio force, then rewarp in a round of stalkers to mop up the battlecruisers. A battlecruiser or two left over doesn't really do anything, since BC play transitions well into a pure gateway army for the protoss, as HT/stalker can be used to deal with BCs, and warpgate mechanics with blink micro can allow the toss to clean up the remaining BCs before a sizeable reinforcement terran army can catch up to the battle. Your BCs don't have upgrades, and by this point, a protoss should be able to warp in enough stalkers to oneshot a (presumably) wounded BC.Then a simple blink retreat home to your remade army follows. In short, does BC play ever win when you trade armies? Or do you have to win the first battle to win this?

Also I imagine warp prism play would be exceptionally difficult to deal with, since the meat of your army is exceptionally slow, and you do not have fast and convenient reactored starports for viking production needed to control the areas around your base. (not to mention how minimal an investment this would be for protoss)

Since this OP was intended as a discussion, I'd love to know what terrans think the viability of a 'nuke-push' is.
In late game TvP, you have tons of gas banking anyways, so the gas investment into nukes is not too devastating for you. Also, between the range of snipe and vikings, it would be very hard to blink in to kill a cloaked ghost when there are 5-6 ghosts and a bio force behind him. I've always found fighting terrans has relied on position, especially in the late game. Due to the power of the colossus and storm, it's usually the protoss who decides the location of the battle (when they pop their guardian shield and attack) since a waste of sentry energy is much less devastating than an overzealous stim. I'd love to know if this has been tried, or is viable. As a protoss, it seems pretty scary for me. Losing your obs to a scan+vikings when trying to spot ghosts can end a game for a P, and babysitting an observer can allow an aggressive ghost push pretty much right to the toss base(you can establish a pretty good concave behind your nuking ghost). Also in the lategame nuking two places at once vs Protoss is pretty rough.

Would love to hear thoughts[/QUOTE

Hey there, so for your first point, and its one that alot of people have been talking about. Is because you can't retreat battle cruisers they will just die to the next round of warp ins, but you don't quite understand how these engagements actually tend to go. The battle cruisers themselves almost always die during the engagement, but they tank so much damage that chances are there is alot of bio left over. If the terren wins the battle it does not leave a few wounded battle cruisers left over, it leaves a decently sized mobile bio force that can take map control, try to pick of expands and otherwise pin the protoss back untill it is forced to retreat, the next round of battle cruisers will hopefully be ready by then.

Think of it kind of like zealots in early pvt warpgate timings. The protoss will attack the bunkers untill the tanking zealots die, then pull back untill the next round of zealots gets warped in, then re-engage. Only it takes place over a larger time scale, the terran will push in using to battle cruisers to absorb a lot of damage well the bio force kites back doing damage to the protoss. Once the battle cruisers die, depending on if the terran came out ahead, they can use the surviving force to either push or fall back to the next production cycle of battle cruisers.

To the part about nuke pushes, I keep wanting that strategy to be good. And in theory it seems like it should. But I have never been able to actually pull it off. Eventually, no matter how far back you push the protoss, they will decide to engage at some point. Late game protoss armies have soo much splash damage, as a terran you really need to kite very will otherwise your army just melts to storms and collosus. If you kite, your nuking ghosts, will be left out in front and die almost instantly. If you don't kite and just stand there and take all of the splash damage that storm and collosus put out, as well as allowing the charge lots to hit, often your army will die so quickly the protoss will have cleaned everything up including the ghosts. There might be some way of staggering out your nukes so that your nuking the protoss army and over top your army at the same time, so that if the protoss attacks into you, you can fall back to the second nuke. But that is so risky and hard to pull off, and then your also wasting 2 nukes every time that the protoss doesn't engage. I still want to mess around with it, and try to get it to work, but so far i have had no success.
Screaming for vengance
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 09 2012 04:28 GMT
#54
On April 09 2012 09:27 generatepassword wrote:
Getting off chart discuss about zealots.

Reapers( same upgrade as bio, additional dmg to zealot, put on follow the last bio unit because reapers move faster than bio and reapers has low hp, longer build time than marauder, adding 2-5 reapers should be nice against the mass zealot build).

As for late game BC, Bs moves so slow. BC can't really do damage at all. Bc is bearly a tanking unit. If Bc works for some terran out there, great for them. As for now BC is not even in the pro scene. Sure some GM and high master NA are doing this BC, but the koreans aren't. And koreans are just better than most foreigners at the moment. I can see the arguement of same tech as viking but still. BC is like the carrier( good unit ? yes . Usable? Not really)



Ryung gets them on daybreak, which is pretty good map for protoss late game it seems. BCs I mean. He's probably done it other times as well but i can't remember.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
April 09 2012 04:32 GMT
#55
this seems to be all old news
"The flame that burns twice as bright burns half as long." - Lao Tzu
Micromancer
Profile Joined August 2011
Canada116 Posts
Last Edited: 2012-04-09 04:42:41
April 09 2012 04:41 GMT
#56
On April 09 2012 09:27 generatepassword wrote:
Getting off chart discuss about zealots.

Reapers( same upgrade as bio, additional dmg to zealot, put on follow the last bio unit because reapers move faster than bio and reapers has low hp, longer build time than marauder, adding 2-5 reapers should be nice against the mass zealot build).

As for late game BC, Bs moves so slow. BC can't really do damage at all. Bc is bearly a tanking unit. If Bc works for some terran out there, great for them. As for now BC is not even in the pro scene. Sure some GM and high master NA are doing this BC, but the koreans aren't. And koreans are just better than most foreigners at the moment. I can see the arguement of same tech as viking but still. BC is like the carrier( good unit ? yes . Usable? Not really)



I like the sound of adding some reapers in, thats a good idea, ill have to try that out. But you missed my point on BCs, I don't think it is the best strategy at the pro level. But if you take for granted that most of us will never, ever be that good. We won't necessarily be able to pull off what they can do, because what they do requires more skill than we have. Kind of like in brood war, youd see some pros go 2 port wraith in tvz. If you tried it though you would fail horribly, because it is such a technical build to pull off. I am arguing that BCs might be a better answer at the masters level, because of the durability they offer your army, they help to absorb for less than perfect play.
Screaming for vengance
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
April 09 2012 05:03 GMT
#57
I dont think theres anything wrong with adding 3 or 4 Bc's in the mix on like, 4 base. I still prefer Reapers with Nitro packs harrassing though. (<3 Thorzains style - Such a fan)

Nukes, Reapers or Bc's. TvP is hard, but I honestly dont think its close to broken.
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2012-04-09 05:09:37
April 09 2012 05:04 GMT
#58
This has been discussed to death. The solution to masters+ level tvp is to finish the game before 20 minutes - don't let "lategame" happen. . Watch any of the top kr terrans and you'll see that their play is centered around granting them the maximum number of windows and opportunities to abuse early game protoss.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-04-09 05:19:01
April 09 2012 05:17 GMT
#59
Marine/Marauder/Medivac with few SCV's, starting macro orbitals and more barracks with extra minerals when maxed, and at least 6 ghosts and 3 vikings in your composition at all times in late-game has been very effective for me personally as a low master terran.

I personally am not a fan of BC's, because they do low DPS, lose a lot of HP to feedback, and 6 marines with good micro are better for the supply unless you get a HUGE amount of BC's. (like 10+)
This is my signature. There are many like it, but this one is mine.
fSgChoseN
Profile Joined March 2012
United States23 Posts
Last Edited: 2012-04-09 05:20:56
April 09 2012 05:18 GMT
#60
Top 8 level Master player here.

All they have to do is nerf both EMP and Storm slightly (I said slightly). They are both too powerful in this match-up. You have huge max army battles coming down to who gets 2 lucky casts.

And yes from a Terran perspective if you don't damage a Protoss via drops or harass or whatever, you are dead, might as well just leave if they are high master level. A Protoss with a full tech tree and maxed army with 3-4 saturated bases won't ever lose to a Terran if they are a Masters level player after 25 minutes into game.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 99
SC2Nice 35
StarCraft: Brood War
Britney 48130
Jaedong 741
Rush 354
firebathero 299
Mong 203
Light 145
Snow 136
ggaemo 128
Barracks 118
Hyun 109
[ Show more ]
ZerO 100
Pusan 93
PianO 75
sorry 48
ToSsGirL 44
soO 39
Movie 26
Sacsri 25
Noble 16
GoRush 14
ajuk12(nOOB) 12
Bale 7
Shine 5
Icarus 4
Dota 2
XcaliburYe210
NeuroSwarm197
League of Legends
C9.Mang0491
JimRising 452
rGuardiaN110
Counter-Strike
olofmeister2780
zeus805
shoxiejesuss744
x6flipin537
allub184
edward95
Other Games
B2W.Neo1411
ceh9471
Pyrionflax396
Fuzer 289
Sick201
RotterdaM101
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick696
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 78
• LUISG 42
• naamasc239
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
16m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
3 days
OSC
4 days
IPSL
4 days
Dewalt vs Bonyth
OSC
4 days
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.