i had spirit lodge 3 beastiary 4 and rax 5 and army 1 and 2. but know i have army 1 cc 2 starport 3 fax 4 rax 5 ebay 6 and cant change it t-t
[H] As T, all on one hotkey or seperate? - Page 2
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teddyoojo
Germany22369 Posts
i had spirit lodge 3 beastiary 4 and rax 5 and army 1 and 2. but know i have army 1 cc 2 starport 3 fax 4 rax 5 ebay 6 and cant change it t-t | ||
lorkac
United States2297 Posts
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sapht
Sweden141 Posts
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oZe
Sweden492 Posts
I also go BW style where I rally my harvesters next to my minerals and then put them on manually. It's really good against banking to much minerals and to quickly find a builder for structures =) | ||
dawid101w
Poland3 Posts
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vnlegend
United States1389 Posts
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Odds
Canada1188 Posts
Less strokes, yes, but the total distance moved by fingers counts too. 6 and 7 are far away from the normal army hotkeys, and so switching back to army selection and usage after macroing will be a fraction of a second slower. I prefer to have all production on 1 key for simplicity *and* speed, because I think there is a way to make 1 hotkey faster than 3, in addition to the obvious rally advantages and being able to see all production at the same time. Just put the 'tab' function on the middle mouse button. Now you can use your right hand (which you weren't using while macroing anyway) to speed up your left hand. Also, this frees up the 2 keys for something else, like upgrades or the supply depot door for when you see a mass of lings careening towards your nat on your minimap. | ||
StarZeph
United States14 Posts
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Dreamlike
United States33 Posts
Just find some method that you can get use to and go from there. Something that can be appealing to your eye as well as get the job done when it's time to macro. Here's mine: 1. Initial building worker/ground units 2. Initial scouting worker/casting units 3. Command Centers 4. Barracks 5. Factorys 6. Starports 7. Nothing 8. Nothing 9. Engineering Bay/Armory 0. Engineering Bay/Armory Idle Worker: Mouse Button 4 F1. Main Base F2. Natural Base F3. Third Base F4. Closest Watch Tower Base Camera: W Hope that helps. GL | ||
-Exalt-
United States972 Posts
i would always always always at least recommend your starport to be on a seperate hotkey. A lot of the time you want your medivacs rallied to eachother (and vikings) since they're air. Factory can go on the same as barracks. So I use when playing terran: 1-CC's/2,3,5 army hotkeys/ 4 barracks + factory / 6 starport. Cause IMO you need at least 3 hotkeys for your army, and with this setup you don't have to use the awkward 7 key. | ||
jabberjaw
225 Posts
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IMoperator
4476 Posts
1 - rax 2 - CC's 3- facts 4 - starports 5-0 army | ||
ThunderBum
Australia192 Posts
1 - CCs 2 - rax 3 - facts ~ - ports (rebound from 0) 4 - army 5 - army/harass w - spellcasters (rebound from 9) 6 - harass units 7 - ebays 8 - armories I played a lot of shooters before coming to SC2 so my hand bouncing over the wasd area and close by numbers is very natural to me. Reaching over towards 9 and 0 I find is too time consuming, and honestly why bother when you can just move the hotkeys to where you want them. | ||
sircuddles
Canada91 Posts
If you want your Starports to have a different rally point, you can always set them to their own hotkey. I think at high levels (Masters+), separate keys is probably the best option. I'm only Gold, but I just switched from 3, 4, 5 production keys to 4 (Rax/Fact/SP) and 5 (CCs) and I much prefer it. I think for lower level players it's the better option, because it's easier to see your macro at a glance. | ||
thezanursic
5478 Posts
1 2 and Q are my army. | ||
Steelo_Rivers
United States1968 Posts
My hotkeys are as follows: 1 CC's 2 Rax 3 Main army 4 Factory 5 Starport 6 Drops 7 E-bay 8 Armory 9 Ghosts 0 whatever i feel like i need to put there (ghost academy, tech labs, fusion core, etc.......) I have big fast hands so i can get away with alot of it. | ||
S_SienZ
1878 Posts
1 Infantry 2 Tanks / Vikings Spacebar Spellcasters 3 Factory 4 Rax 5 Starport 6 CC Q Ebay W Armory | ||
Sajaki
Canada1135 Posts
On April 01 2012 21:23 Anthonie wrote: Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games. Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much. Thanks ZenithM, your post helped a lot. ^^ EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing? I use 6 for Engi bays, 7 for Techlab, 9 and 0 for Ghost academies. Something like that may work for you too. | ||
lorkac
United States2297 Posts
1 CC 2 Rax, Factory, Starport 3-4 army I use spacebar (I rebound backspace) to cycle through the armory since I always build it beside a CC. I wish there was a good place to rebind 6-9 to so that they're easier to reach. | ||
symtab
Romania11 Posts
1 - Main Army 2 - Drops (or harass) q - vikings (or harass/drops) rebound from 9 w - ghosts rebound from 0 3 - css 4 - baracks 5 - factories 6 - starports 7 - whatever upgrade i have going (usually tech labs on baracks and factories) 8 - engi bays/armory | ||
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