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[H] As T, all on one hotkey or seperate? - Page 2

Forum Index > StarCraft 2 Strategy
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teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 01 2012 16:48 GMT
#21
i have the bad habit i took from wc3
i had spirit lodge 3 beastiary 4 and rax 5 and army 1 and 2. but know i have army 1 cc 2 starport 3 fax 4 rax 5 ebay 6 and cant change it t-t
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 01 2012 16:52 GMT
#22
Assuming perfect execution--seperate is better. If you don't have perfect execution, one hotkey is better because you make less mistakes.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
sapht
Profile Blog Joined August 2010
Sweden141 Posts
April 01 2012 17:00 GMT
#23
Nobody going BW-style? Screen hotkey for production, put all buildings in a nice grid to macro easier. I do this, coupled with "everything on 4", so I can quickly check is a building is not producing, and in that case start another cycle when I have the APM. I find it much easier to not overqueue when doing this, if you for example have 8 rax 2 facts and 1 port...
You can use control groups to train units without even looking at your base.
oZe
Profile Joined January 2011
Sweden492 Posts
April 01 2012 17:12 GMT
#24
I have 4 sidebuttons on mouse(xai) which I bind to 7890. Use for hatch,barracks,robo & stargate. It's kinda imbalanced that protoss gets 10% extra extra hotkeys with W ^^ Actually should be a key for all hatches, barracks and stuff.

I also go BW style where I rally my harvesters next to my minerals and then put them on manually. It's really good against banking to much minerals and to quickly find a builder for structures =)
The worst kinds of organized crime are religion & government.
dawid101w
Profile Joined May 2011
Poland3 Posts
April 01 2012 17:19 GMT
#25
as terran i use: QWE - for army, 1 - starport, 2 - factory, 3 - rax, 4 - cc, 5 - eng, 6 - armory, 7 - academy.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
April 01 2012 17:24 GMT
#26
It's better for me if all the production buildings are in 1 hotkey as you can see if they're all producing at a quick glance.
Marines > everything
Odds
Profile Joined May 2008
Canada1188 Posts
Last Edited: 2012-04-03 19:33:22
April 03 2012 19:22 GMT
#27
I think the problem with the idea that '3 hotkeys is better because it's less keystrokes to hit all your production - and therefore you do it faster' is a bit flawed.
Less strokes, yes, but the total distance moved by fingers counts too. 6 and 7 are far away from the normal army hotkeys, and so switching back to army selection and usage after macroing will be a fraction of a second slower.

I prefer to have all production on 1 key for simplicity *and* speed, because I think there is a way to make 1 hotkey faster than 3, in addition to the obvious rally advantages and being able to see all production at the same time.

Just put the 'tab' function on the middle mouse button. Now you can use your right hand (which you weren't using while macroing anyway) to speed up your left hand.

Also, this frees up the 2 keys for something else, like upgrades or the supply depot door for when you see a mass of lings careening towards your nat on your minimap.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
StarZeph
Profile Joined January 2011
United States14 Posts
April 05 2012 03:45 GMT
#28
I reall don't like reaching for stuff, so I have mine on TGBY...if you're used to 7 I would just stay with that, but you could always move your 0 hotkey over to Y or something if you would rather have your finger's not move quite as far.
Dreamlike
Profile Joined April 2011
United States33 Posts
Last Edited: 2012-04-05 04:18:48
April 05 2012 04:17 GMT
#29
This is certainly an issue based on personal preference and what feels "right". The biggest issue when it comes to throwing your barracks, factory, and starport on one hotkey is the tab button. If you're someone who is able to utilize the tab button quickly and efficiently then perhaps the one hotkey method is for you. MarineKing and SeleCt are great examples of players who use this method (I believe they do).

Just find some method that you can get use to and go from there. Something that can be appealing to your eye as well as get the job done when it's time to macro.

Here's mine:
1. Initial building worker/ground units
2. Initial scouting worker/casting units
3. Command Centers
4. Barracks
5. Factorys
6. Starports
7. Nothing
8. Nothing
9. Engineering Bay/Armory
0. Engineering Bay/Armory

Idle Worker: Mouse Button 4
F1. Main Base
F2. Natural Base
F3. Third Base
F4. Closest Watch Tower
Base Camera: W

Hope that helps. GL

If InControl is a progamer then please shoot me...
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
April 05 2012 04:32 GMT
#30
IMO to play at a high level you're going to need different rally points for each building (dono if thats possible with all one hotkey).

i would always always always at least recommend your starport to be on a seperate hotkey. A lot of the time you want your medivacs rallied to eachother (and vikings) since they're air. Factory can go on the same as barracks. So I use when playing terran: 1-CC's/2,3,5 army hotkeys/ 4 barracks + factory / 6 starport. Cause IMO you need at least 3 hotkeys for your army, and with this setup you don't have to use the awkward 7 key.
jabberjaw
Profile Joined October 2010
225 Posts
April 05 2012 04:42 GMT
#31
all one one hotkey, in my case "4". I can see if there's prdocution on my rax/fact/starport and can rally all my productions buildings to a single spot. i use to have 3 different hotkeys for my production and then saw select have it all on one hot key and just copied him.
IMoperator
Profile Joined October 2011
4476 Posts
April 05 2012 04:48 GMT
#32
imo, it's easier to have it on separate hotkeys and not have to tab through all production buildings to produce. I also have a pretty unique hotkey setup:
1 - rax
2 - CC's
3- facts
4 - starports
5-0 army
ThunderBum
Profile Joined November 2010
Australia192 Posts
April 05 2012 04:59 GMT
#33
I use
1 - CCs
2 - rax
3 - facts
~ - ports (rebound from 0)
4 - army
5 - army/harass
w - spellcasters (rebound from 9)
6 - harass units
7 - ebays
8 - armories

I played a lot of shooters before coming to SC2 so my hand bouncing over the wasd area and close by numbers is very natural to me. Reaching over towards 9 and 0 I find is too time consuming, and honestly why bother when you can just move the hotkeys to where you want them.
sircuddles
Profile Joined August 2010
Canada91 Posts
April 05 2012 04:59 GMT
#34
While having them all on the same hotkey does mean you have to tab, it also means you don't have to press 3 buttons to view your production status. It's obviously a personal preference thing, but I think the gains from seeing production easier and with less keystrokes outweigh any potential 'extra' button presses.

If you want your Starports to have a different rally point, you can always set them to their own hotkey. I think at high levels (Masters+), separate keys is probably the best option. I'm only Gold, but I just switched from 3, 4, 5 production keys to 4 (Rax/Fact/SP) and 5 (CCs) and I much prefer it. I think for lower level players it's the better option, because it's easier to see your macro at a glance.
thezanursic
Profile Blog Joined July 2011
5504 Posts
April 05 2012 05:23 GMT
#35
3 Factory 4 Raxx 5 CC 6 Starport 7 Engy&Armory
1 2 and Q are my army.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 05 2012 05:35 GMT
#36
I usethem all seperate. its all just based off of what you like and how comfortable you are with them like that.

My hotkeys are as follows:

1 CC's
2 Rax
3 Main army
4 Factory
5 Starport
6 Drops
7 E-bay
8 Armory
9 Ghosts
0 whatever i feel like i need to put there (ghost academy, tech labs, fusion core, etc.......)

I have big fast hands so i can get away with alot of it.
ok
S_SienZ
Profile Joined September 2011
1878 Posts
April 05 2012 05:47 GMT
#37
My current set-up:

1 Infantry
2 Tanks / Vikings
Spacebar Spellcasters
3 Factory
4 Rax
5 Starport
6 CC
Q Ebay
W Armory

Sajaki
Profile Joined June 2011
Canada1135 Posts
April 05 2012 05:57 GMT
#38
On April 01 2012 21:23 Anthonie wrote:
Show nested quote +
On April 01 2012 21:18 ZenithM wrote:
I tried both and I prefer one hotkey with tab method. It helps you have a more instant look at your production imo. I have a tendency to tab to my production very fast between my move commands with my army, I couldn't do that with 3-4 different control groups. Plus MMA and MKP, my favorite Terrans, do this too, so it's all cool :D

Edit: I forgot one of the most important point also. It keeps your hand on the left side on your keyboard without forcing you to allocate 5-6-7 to buildings


Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games.

Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much.

Thanks ZenithM, your post helped a lot. ^^

EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing?


I use 6 for Engi bays, 7 for Techlab, 9 and 0 for Ghost academies. Something like that may work for you too.
Inno pls...
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 05 2012 06:31 GMT
#39
~ Engineering Bay/Armory (I rebound 0 to ~)
1 CC
2 Rax, Factory, Starport
3-4 army

I use spacebar (I rebound backspace) to cycle through the armory since I always build it beside a CC.

I wish there was a good place to rebind 6-9 to so that they're easier to reach.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
symtab
Profile Joined September 2010
Romania11 Posts
April 05 2012 06:39 GMT
#40
I use separate for everything:
1 - Main Army
2 - Drops (or harass)
q - vikings (or harass/drops) rebound from 9
w - ghosts rebound from 0
3 - css
4 - baracks
5 - factories
6 - starports
7 - whatever upgrade i have going (usually tech labs on baracks and factories)
8 - engi bays/armory
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