I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke.
[H] As T, all on one hotkey or seperate? - Page 3
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Stow.Wif
France67 Posts
I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke. | ||
Monkay
Germany19 Posts
On April 05 2012 16:21 Stow.Wif wrote: The problem with all production on one hotkey is that while tabbing you get rax/fact/port in this order while you may want to queue tank/air before queuing your bio to ensure constant tank production (depending on your available ressources and on the matchup). I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke. You need 2 presses less to see if you are producing or not ![]() | ||
lorkac
United States2297 Posts
Saying that--I still put everything on one hotkey. | ||
Monkay
Germany19 Posts
On April 05 2012 16:33 lorkac wrote: Putting all buildings in one hotkey is a bad way to keep tabs on production since you can't actually see how soon the unit will finish without clicking on one of the building's unit frames. Saying that--I still put everything on one hotkey. If you hotkey more than 2 buildings to the same key you can't see the progression either, the benefit of all on one hotkey is that you see all your production at once and don't need to tab to see if you are producing or not. | ||
polybios
Czech Republic111 Posts
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Rannasha
Netherlands2398 Posts
On April 05 2012 18:01 polybios wrote: is there any specific reason to have army on 123, production on 456 and not the other way around? Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup. | ||
Yoshi Kirishima
United States10292 Posts
if playing bio, i go 4 cc 5 rax 6 fact etc... with bio you don't need as many hotkeys, 1 for MMM 2 for ghost/viking 3 for ghost/viking, mech you need 1 for thor/ghost, 2 for hellion, 3 for tank, 4 for air army... or you can put thor and tank on 3 and just ghost on 1, or change it up, you can put viking on 3 with tanks and put banshee/raven with 1 for thors, 2 for hellion, 4 for ghost, etc. etc. at least that's what I do ![]() | ||
rikter
United States352 Posts
As far as how I group my buildings, all my CC's are one group, all my unit making buildings are on another, upgrades are on a third. I prefer having all the production buildings on one key because 1) Its one button to see all the buildings and 2) Tabbing through your different building types serves as a reminder to produce units from them. When I had the buildings separate keys I found that when things got hectic I had a harder time maintaining a proper composition because I wasn't hitting my cycles properly; some building or another might get missed so I'd wind up with a less than ideal army. With all buildings on one group, its easier to consider your total production; you can easily see with one click that a certain building isnt producing, instead of checking each group separately. I find this is especially helpful when youre building units that have significantly different build times. Basically, whenever you go to build a unit you also check on the other buildings, which can be a nice reminder for a newer player trying to stay on top of his macro, although the fact that it is very efficient makes it ideal for any player I think. | ||
Warzilla
Czech Republic311 Posts
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MasonosaM
United States74 Posts
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Kiwiandapple
Belgium240 Posts
Aswell I rehotkey'd the production hotkey for marine and medivac to S. so i can go quickly truough my unit making 'route' by just hitting 4 SSS tab S tab SS (marine/tank/medivac) this is all preference; i think Select doesn't even use 2/3 at all. just because its odd for his fingers. so just figure things out yourself. | ||
Kiwiandapple
Belgium240 Posts
On April 06 2012 00:45 MasonosaM wrote: I started with 5cc 4 all production and then tried out 4 cc 5 rax 6 fact 7 star for a couple months to see what I liked better. It was nice to be able to rally a production facility where you wanted it separately, but I found myself making more mistakes in macro because I wasn't as precise because of the reach for 6/7. I went back to 5cc 4 production because i find it more ergonomic to macro. That being said I think something like 3cc 4/5/6 might have been the ticket, but 5cc 4 production words well enough for me. You can with all production on 1 hotkey still rally 1 structure by just hitting 4 then clicking on the building you want to rally elsewhere; i do this sometimes just for my starport; when i move out; set the medivacs to join while the rest just goes to my natural; so i get more medivacs into the fight while still fighting; | ||
IMoperator
4476 Posts
On April 05 2012 18:06 Rannasha wrote: Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup. IMO, it's better to use 1234 for production because you're hitting buttons around that area more often then you are a-clicking. Plus hitting 5a (i keep my main army on 5, ghosts on 6) seems easier than 1a. | ||
vorxaw
Canada245 Posts
On April 01 2012 21:37 huehuehuehue wrote: Use them for ebays and drops then i guess. I prefer to have my buildings on different hotkeys, because imo it's easier to go 4y6y7y than 5taby5taby5taby. well it would actually by 5ytabytaby same six key presses at 4y5y6y, but i, like you, use the all separate method just because of the rally freedom, for those that use grid, or modified grid, or dark grid, just make 6/7/8 into t/g/b, so your control groups wrap around so to speak, | ||
T0fuuu
Australia2275 Posts
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