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[H] As T, all on one hotkey or seperate? - Page 3

Forum Index > StarCraft 2 Strategy
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Stow.Wif
Profile Joined April 2011
France67 Posts
April 05 2012 07:21 GMT
#41
The problem with all production on one hotkey is that while tabbing you get rax/fact/port in this order while you may want to queue tank/air before queuing your bio to ensure constant tank production (depending on your available ressources and on the matchup).

I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke.
Monkay
Profile Joined January 2011
Germany19 Posts
April 05 2012 07:22 GMT
#42
On April 05 2012 16:21 Stow.Wif wrote:
The problem with all production on one hotkey is that while tabbing you get rax/fact/port in this order while you may want to queue tank/air before queuing your bio to ensure constant tank production (depending on your available ressources and on the matchup).

I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke.


You need 2 presses less to see if you are producing or not
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 05 2012 07:33 GMT
#43
Putting all buildings in one hotkey is a bad way to keep tabs on production since you can't actually see how soon the unit will finish without clicking on one of the building's unit frames.

Saying that--I still put everything on one hotkey.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Monkay
Profile Joined January 2011
Germany19 Posts
Last Edited: 2012-04-05 07:38:51
April 05 2012 07:38 GMT
#44
On April 05 2012 16:33 lorkac wrote:
Putting all buildings in one hotkey is a bad way to keep tabs on production since you can't actually see how soon the unit will finish without clicking on one of the building's unit frames.

Saying that--I still put everything on one hotkey.


If you hotkey more than 2 buildings to the same key you can't see the progression either, the benefit of all on one hotkey is that you see all your production at once and don't need to tab to see if you are producing or not.
polybios
Profile Joined December 2010
Czech Republic111 Posts
April 05 2012 09:01 GMT
#45
is there any specific reason to have army on 123, production on 456 and not the other way around?
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
April 05 2012 09:06 GMT
#46
On April 05 2012 18:01 polybios wrote:
is there any specific reason to have army on 123, production on 456 and not the other way around?


Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup.
Such flammable little insects!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10333 Posts
April 05 2012 09:21 GMT
#47
I use one for each 5 CC 6 fact 7 starport 8 depot or barracks for ghosts like in TvP, 9 armory 10 ebay

if playing bio, i go 4 cc 5 rax 6 fact etc... with bio you don't need as many hotkeys, 1 for MMM 2 for ghost/viking 3 for ghost/viking, mech you need 1 for thor/ghost, 2 for hellion, 3 for tank, 4 for air army... or you can put thor and tank on 3 and just ghost on 1, or change it up, you can put viking on 3 with tanks and put banshee/raven with 1 for thors, 2 for hellion, 4 for ghost, etc. etc.

at least that's what I do
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
rikter
Profile Joined November 2010
United States352 Posts
April 05 2012 14:51 GMT
#48
Before I get into All on one hotkey vs multiple, there is something important that you guys are missing: You can re-map your control groups to other keys. Because seven and on are so hard to press, I have them mapped to letters that are closer. If you can't reach a key easily then you need to map it somewhere closer. I am making a separate post on this, which details what I think is the most efficient set-up possible: the Semi-grid.

As far as how I group my buildings, all my CC's are one group, all my unit making buildings are on another, upgrades are on a third. I prefer having all the production buildings on one key because 1) Its one button to see all the buildings and 2) Tabbing through your different building types serves as a reminder to produce units from them.

When I had the buildings separate keys I found that when things got hectic I had a harder time maintaining a proper composition because I wasn't hitting my cycles properly; some building or another might get missed so I'd wind up with a less than ideal army. With all buildings on one group, its easier to consider your total production; you can easily see with one click that a certain building isnt producing, instead of checking each group separately. I find this is especially helpful when youre building units that have significantly different build times. Basically, whenever you go to build a unit you also check on the other buildings, which can be a nice reminder for a newer player trying to stay on top of his macro, although the fact that it is very efficient makes it ideal for any player I think.
No one wants a box of shit, even if it is for Christmas.
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
Last Edited: 2012-04-05 15:06:08
April 05 2012 15:02 GMT
#49
I find it good to have all production buildings in one hotkey when i perform destiny cloud fist build
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
MasonosaM
Profile Joined October 2010
United States74 Posts
April 05 2012 15:45 GMT
#50
I started with 5cc 4 all production and then tried out 4 cc 5 rax 6 fact 7 star for a couple months to see what I liked better. It was nice to be able to rally a production facility where you wanted it separately, but I found myself making more mistakes in macro because I wasn't as precise because of the reach for 6/7. I went back to 5cc 4 production because i find it more ergonomic to macro. That being said I think something like 3cc 4/5/6 might have been the ticket, but 5cc 4 production words well enough for me.
X
Kiwiandapple
Profile Joined March 2011
Belgium240 Posts
Last Edited: 2012-04-05 17:00:11
April 05 2012 15:45 GMT
#51
I myself use 4 for production structures; 1 for cc/upgrades, 2/3 for army 6/7/8 rehotkeyd for special groups/drops.

Aswell I rehotkey'd the production hotkey for marine and medivac to S. so i can go quickly truough my unit making 'route' by just hitting 4 SSS tab S tab SS (marine/tank/medivac)

this is all preference; i think Select doesn't even use 2/3 at all. just because its odd for his fingers. so just figure things out yourself.
Don't worry, that's halo!
Kiwiandapple
Profile Joined March 2011
Belgium240 Posts
April 05 2012 15:49 GMT
#52
On April 06 2012 00:45 MasonosaM wrote:
I started with 5cc 4 all production and then tried out 4 cc 5 rax 6 fact 7 star for a couple months to see what I liked better. It was nice to be able to rally a production facility where you wanted it separately, but I found myself making more mistakes in macro because I wasn't as precise because of the reach for 6/7. I went back to 5cc 4 production because i find it more ergonomic to macro. That being said I think something like 3cc 4/5/6 might have been the ticket, but 5cc 4 production words well enough for me.


You can with all production on 1 hotkey still rally 1 structure by just hitting 4 then clicking on the building you want to rally elsewhere; i do this sometimes just for my starport; when i move out; set the medivacs to join while the rest just goes to my natural; so i get more medivacs into the fight while still fighting;
Don't worry, that's halo!
IMoperator
Profile Joined October 2011
4476 Posts
April 05 2012 19:23 GMT
#53
On April 05 2012 18:06 Rannasha wrote:
Show nested quote +
On April 05 2012 18:01 polybios wrote:
is there any specific reason to have army on 123, production on 456 and not the other way around?


Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup.

IMO, it's better to use 1234 for production because you're hitting buttons around that area more often then you are a-clicking. Plus hitting 5a (i keep my main army on 5, ghosts on 6) seems easier than 1a.
vorxaw
Profile Joined April 2011
Canada245 Posts
Last Edited: 2012-04-05 23:43:09
April 05 2012 23:42 GMT
#54
On April 01 2012 21:37 huehuehuehue wrote:
Show nested quote +
On April 01 2012 21:23 Anthonie wrote:
On April 01 2012 21:18 ZenithM wrote:
I tried both and I prefer one hotkey with tab method. It helps you have a more instant look at your production imo. I have a tendency to tab to my production very fast between my move commands with my army, I couldn't do that with 3-4 different control groups. Plus MMA and MKP, my favorite Terrans, do this too, so it's all cool :D

Edit: I forgot one of the most important point also. It keeps your hand on the left side on your keyboard without forcing you to allocate 5-6-7 to buildings


Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games.

Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much.

Thanks ZenithM, your post helped a lot. ^^

EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing?

Use them for ebays and drops then i guess. I prefer to have my buildings on different hotkeys, because imo it's easier to go 4y6y7y than 5taby5taby5taby.

well it would actually by 5ytabytaby same six key presses at 4y5y6y,
but i, like you, use the all separate method just because of the rally freedom,

for those that use grid, or modified grid, or dark grid, just make 6/7/8 into t/g/b, so your control groups wrap around so to speak,
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
April 06 2012 06:25 GMT
#55
You can make custom hotkeys. Theres no reason why you cant remap some keys and use `12345567 qw capslock
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