What I see on some streams is people doing 4ss, 5aaa tab s tab d. I'm not really sure what seems better. Is it a matter of personal preference, or is one method superior over the other?
[H] As T, all on one hotkey or seperate?
Forum Index > StarCraft 2 Strategy |
Anthonie
Netherlands220 Posts
What I see on some streams is people doing 4ss, 5aaa tab s tab d. I'm not really sure what seems better. Is it a matter of personal preference, or is one method superior over the other? | ||
where_
Australia53 Posts
I do 4 cc, 5 rax, 6 fact + port, because I find it awkward to reach for the 7 key. | ||
Gamegene
United States8308 Posts
It's just whatever you're most comfortable with. I personally put all my buildings on one hotkey and control click for rally points. | ||
BoB_KiLLeR
Spain620 Posts
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catatoni
Finland23 Posts
On April 01 2012 21:10 where_ wrote: It's just preference. Use whatever feels most comfortable and easiest to you. I do 4 cc, 5 rax, 6 fact + port, because I find it awkward to reach for the 7 key. I do it exactly the same, units are 1-3. Main army 1, casters 2 , 3 drops | ||
Anthonie
Netherlands220 Posts
I'm kind of confused on what to use. | ||
Mowr
Sweden791 Posts
I too think 7 is a bit too far to be comfortable for something that needs to be pressed so often. My setup is: CapsLock: CC 4. Barracks 5. Starports 6. Factories | ||
Yello
Germany7411 Posts
For me that feels way more comfortable and easy to reach. | ||
vBr
Sweden193 Posts
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ErrantMind
United States63 Posts
Its 1 button push away, if youre cycling through all your prodcution structures, but if you want to build from your port only, youre adding 2 buttons before youre producing. I can also see the case made that pressing 7 takes your hand away from its natural resting place and that may slow you down too. bottom line, what feels right to you. Try out the other method, if you like it great, if not go back to what works. | ||
Anthonie
Netherlands220 Posts
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ZenithM
France15952 Posts
Edit: I forgot one of the most important point also. It keeps your hand on the left side on your keyboard without forcing you to allocate 5-6-7 to buildings ![]() | ||
Anthonie
Netherlands220 Posts
On April 01 2012 21:18 ZenithM wrote: I tried both and I prefer one hotkey with tab method. It helps you have a more instant look at your production imo. I have a tendency to tab to my production very fast between my move commands with my army, I couldn't do that with 3-4 different control groups. Plus MMA and MKP, my favorite Terrans, do this too, so it's all cool :D Edit: I forgot one of the most important point also. It keeps your hand on the left side on your keyboard without forcing you to allocate 5-6-7 to buildings ![]() Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games. Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much. Thanks ZenithM, your post helped a lot. ^^ EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing? | ||
Sianos
580 Posts
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Anthonie
Netherlands220 Posts
On April 01 2012 21:34 Sianos wrote: It depends on how much you want to move your left hand. Usually you have 1-3 for your army, 4 ccs and then 5,6,7 for production or just 5 for production. You have to move up your hand in order to reach 6,7 and then you have to move it back. For me this resulted in having some idle time in my factories, starport, so i decided to stick with all my production on 5. It´s just easier to have it on one hotkey and you can see every building at once. Yeah, I totally agree on compacting hotkeys to the area your hand can instantly cover, but isn't it a waste to just leave all other hotkeys after 6 open? I can see 6 being used for all tech labs of the various buildings and 7 for ebays and armorys, I guess, since you don't have to constantly change those tabs like you have to see your production. | ||
huehuehuehue
Estonia455 Posts
On April 01 2012 21:23 Anthonie wrote: Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games. Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much. Thanks ZenithM, your post helped a lot. ^^ EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing? Use them for ebays and drops then i guess. I prefer to have my buildings on different hotkeys, because imo it's easier to go 4y6y7y than 5taby5taby5taby. | ||
HaXXspetten
Sweden15718 Posts
Just a matter of preference, do whatever floats your boat really. | ||
Sianos
580 Posts
On April 01 2012 21:36 Anthonie wrote: Yeah, I totally agree on compacting hotkeys to the area your hand can instantly cover, but isn't it a waste to just leave all other hotkeys after 6 open? I can see 6 being used for all tech labs of the various buildings and 7 for ebays and armorys, I guess, since you don't have to constantly change those tabs like you have to see your production. Sure the best thing is to use every hotkey from 0-9 and every location hotkey. But if you want to use all, you have to move either your left hand or your right hand from your mouse. It´s just prefference and i said, that just using the hotkeys 1-5 is easier to handle, than using every hotkey. | ||
where_
Australia53 Posts
On April 01 2012 21:36 Anthonie wrote: Yeah, I totally agree on compacting hotkeys to the area your hand can instantly cover, but isn't it a waste to just leave all other hotkeys after 6 open? I can see 6 being used for all tech labs of the various buildings and 7 for ebays and armorys, I guess, since you don't have to constantly change those tabs like you have to see your production. Put things you don't constantly use on the other hotkeys. I have ebay + armoury on 8, and in TvZ my supply depot wall on 0. | ||
iAmJeffReY
United States4262 Posts
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teddyoojo
Germany22369 Posts
i had spirit lodge 3 beastiary 4 and rax 5 and army 1 and 2. but know i have army 1 cc 2 starport 3 fax 4 rax 5 ebay 6 and cant change it t-t | ||
lorkac
United States2297 Posts
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sapht
Sweden141 Posts
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oZe
Sweden492 Posts
I also go BW style where I rally my harvesters next to my minerals and then put them on manually. It's really good against banking to much minerals and to quickly find a builder for structures =) | ||
dawid101w
Poland3 Posts
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vnlegend
United States1389 Posts
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Odds
Canada1188 Posts
Less strokes, yes, but the total distance moved by fingers counts too. 6 and 7 are far away from the normal army hotkeys, and so switching back to army selection and usage after macroing will be a fraction of a second slower. I prefer to have all production on 1 key for simplicity *and* speed, because I think there is a way to make 1 hotkey faster than 3, in addition to the obvious rally advantages and being able to see all production at the same time. Just put the 'tab' function on the middle mouse button. Now you can use your right hand (which you weren't using while macroing anyway) to speed up your left hand. Also, this frees up the 2 keys for something else, like upgrades or the supply depot door for when you see a mass of lings careening towards your nat on your minimap. | ||
StarZeph
United States14 Posts
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Dreamlike
United States33 Posts
Just find some method that you can get use to and go from there. Something that can be appealing to your eye as well as get the job done when it's time to macro. Here's mine: 1. Initial building worker/ground units 2. Initial scouting worker/casting units 3. Command Centers 4. Barracks 5. Factorys 6. Starports 7. Nothing 8. Nothing 9. Engineering Bay/Armory 0. Engineering Bay/Armory Idle Worker: Mouse Button 4 F1. Main Base F2. Natural Base F3. Third Base F4. Closest Watch Tower Base Camera: W Hope that helps. GL | ||
-Exalt-
United States972 Posts
i would always always always at least recommend your starport to be on a seperate hotkey. A lot of the time you want your medivacs rallied to eachother (and vikings) since they're air. Factory can go on the same as barracks. So I use when playing terran: 1-CC's/2,3,5 army hotkeys/ 4 barracks + factory / 6 starport. Cause IMO you need at least 3 hotkeys for your army, and with this setup you don't have to use the awkward 7 key. | ||
jabberjaw
225 Posts
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IMoperator
4476 Posts
1 - rax 2 - CC's 3- facts 4 - starports 5-0 army | ||
ThunderBum
Australia192 Posts
1 - CCs 2 - rax 3 - facts ~ - ports (rebound from 0) 4 - army 5 - army/harass w - spellcasters (rebound from 9) 6 - harass units 7 - ebays 8 - armories I played a lot of shooters before coming to SC2 so my hand bouncing over the wasd area and close by numbers is very natural to me. Reaching over towards 9 and 0 I find is too time consuming, and honestly why bother when you can just move the hotkeys to where you want them. | ||
sircuddles
Canada91 Posts
If you want your Starports to have a different rally point, you can always set them to their own hotkey. I think at high levels (Masters+), separate keys is probably the best option. I'm only Gold, but I just switched from 3, 4, 5 production keys to 4 (Rax/Fact/SP) and 5 (CCs) and I much prefer it. I think for lower level players it's the better option, because it's easier to see your macro at a glance. | ||
thezanursic
5478 Posts
1 2 and Q are my army. | ||
Steelo_Rivers
United States1968 Posts
My hotkeys are as follows: 1 CC's 2 Rax 3 Main army 4 Factory 5 Starport 6 Drops 7 E-bay 8 Armory 9 Ghosts 0 whatever i feel like i need to put there (ghost academy, tech labs, fusion core, etc.......) I have big fast hands so i can get away with alot of it. | ||
S_SienZ
1878 Posts
1 Infantry 2 Tanks / Vikings Spacebar Spellcasters 3 Factory 4 Rax 5 Starport 6 CC Q Ebay W Armory | ||
Sajaki
Canada1135 Posts
On April 01 2012 21:23 Anthonie wrote: Oooh! This was the decider for me. I also like having a more instant look at all my facilities, and MKP is my favorite terran too! So I'm convinced that this is a good strat. I'll try this from now on for a few games. Also your edit was exactly was I meant. It feels like 6 and 7 off-center your hand too much. Thanks ZenithM, your post helped a lot. ^^ EDIT: But it seems like a waste to not use hotkeys from 6 and on. Are those for extra army groups like drops and harassing? I use 6 for Engi bays, 7 for Techlab, 9 and 0 for Ghost academies. Something like that may work for you too. | ||
lorkac
United States2297 Posts
1 CC 2 Rax, Factory, Starport 3-4 army I use spacebar (I rebound backspace) to cycle through the armory since I always build it beside a CC. I wish there was a good place to rebind 6-9 to so that they're easier to reach. | ||
symtab
Romania11 Posts
1 - Main Army 2 - Drops (or harass) q - vikings (or harass/drops) rebound from 9 w - ghosts rebound from 0 3 - css 4 - baracks 5 - factories 6 - starports 7 - whatever upgrade i have going (usually tech labs on baracks and factories) 8 - engi bays/armory | ||
Stow.Wif
France67 Posts
I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke. | ||
Monkay
Germany19 Posts
On April 05 2012 16:21 Stow.Wif wrote: The problem with all production on one hotkey is that while tabbing you get rax/fact/port in this order while you may want to queue tank/air before queuing your bio to ensure constant tank production (depending on your available ressources and on the matchup). I often find myself hitting 5 (all production) then tab to get to the fact, then begin to queue using tab, thus doing one more keystroke. You need 2 presses less to see if you are producing or not ![]() | ||
lorkac
United States2297 Posts
Saying that--I still put everything on one hotkey. | ||
Monkay
Germany19 Posts
On April 05 2012 16:33 lorkac wrote: Putting all buildings in one hotkey is a bad way to keep tabs on production since you can't actually see how soon the unit will finish without clicking on one of the building's unit frames. Saying that--I still put everything on one hotkey. If you hotkey more than 2 buildings to the same key you can't see the progression either, the benefit of all on one hotkey is that you see all your production at once and don't need to tab to see if you are producing or not. | ||
polybios
Czech Republic111 Posts
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Rannasha
Netherlands2398 Posts
On April 05 2012 18:01 polybios wrote: is there any specific reason to have army on 123, production on 456 and not the other way around? Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup. | ||
Yoshi Kirishima
United States10331 Posts
if playing bio, i go 4 cc 5 rax 6 fact etc... with bio you don't need as many hotkeys, 1 for MMM 2 for ghost/viking 3 for ghost/viking, mech you need 1 for thor/ghost, 2 for hellion, 3 for tank, 4 for air army... or you can put thor and tank on 3 and just ghost on 1, or change it up, you can put viking on 3 with tanks and put banshee/raven with 1 for thors, 2 for hellion, 4 for ghost, etc. etc. at least that's what I do ![]() | ||
rikter
United States352 Posts
As far as how I group my buildings, all my CC's are one group, all my unit making buildings are on another, upgrades are on a third. I prefer having all the production buildings on one key because 1) Its one button to see all the buildings and 2) Tabbing through your different building types serves as a reminder to produce units from them. When I had the buildings separate keys I found that when things got hectic I had a harder time maintaining a proper composition because I wasn't hitting my cycles properly; some building or another might get missed so I'd wind up with a less than ideal army. With all buildings on one group, its easier to consider your total production; you can easily see with one click that a certain building isnt producing, instead of checking each group separately. I find this is especially helpful when youre building units that have significantly different build times. Basically, whenever you go to build a unit you also check on the other buildings, which can be a nice reminder for a newer player trying to stay on top of his macro, although the fact that it is very efficient makes it ideal for any player I think. | ||
Warzilla
Czech Republic311 Posts
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MasonosaM
United States74 Posts
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Kiwiandapple
Belgium240 Posts
Aswell I rehotkey'd the production hotkey for marine and medivac to S. so i can go quickly truough my unit making 'route' by just hitting 4 SSS tab S tab SS (marine/tank/medivac) this is all preference; i think Select doesn't even use 2/3 at all. just because its odd for his fingers. so just figure things out yourself. | ||
Kiwiandapple
Belgium240 Posts
On April 06 2012 00:45 MasonosaM wrote: I started with 5cc 4 all production and then tried out 4 cc 5 rax 6 fact 7 star for a couple months to see what I liked better. It was nice to be able to rally a production facility where you wanted it separately, but I found myself making more mistakes in macro because I wasn't as precise because of the reach for 6/7. I went back to 5cc 4 production because i find it more ergonomic to macro. That being said I think something like 3cc 4/5/6 might have been the ticket, but 5cc 4 production words well enough for me. You can with all production on 1 hotkey still rally 1 structure by just hitting 4 then clicking on the building you want to rally elsewhere; i do this sometimes just for my starport; when i move out; set the medivacs to join while the rest just goes to my natural; so i get more medivacs into the fight while still fighting; | ||
IMoperator
4476 Posts
On April 05 2012 18:06 Rannasha wrote: Only reasons I can imagine is that the important army-specific keys are closer to 123. For example: A and Shift, the two buttons you'll probably use the most for your army with the default hotkey setup. IMO, it's better to use 1234 for production because you're hitting buttons around that area more often then you are a-clicking. Plus hitting 5a (i keep my main army on 5, ghosts on 6) seems easier than 1a. | ||
vorxaw
Canada245 Posts
On April 01 2012 21:37 huehuehuehue wrote: Use them for ebays and drops then i guess. I prefer to have my buildings on different hotkeys, because imo it's easier to go 4y6y7y than 5taby5taby5taby. well it would actually by 5ytabytaby same six key presses at 4y5y6y, but i, like you, use the all separate method just because of the rally freedom, for those that use grid, or modified grid, or dark grid, just make 6/7/8 into t/g/b, so your control groups wrap around so to speak, | ||
T0fuuu
Australia2275 Posts
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