[H] ZvT Defending Multiple Drops by terran. - Page 2
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DoT_TL
Singapore47 Posts
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Amaterasu1234
United States317 Posts
Double medivac drops...you'll actually have to pull back some of your army. Split it, though...don't be dumb like me and pull your whole army. I've also experimented with having a contingent of lings (about 20-30) specifically for chasing after drops. It seems to work quite well in addition to spines. | ||
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darthcaesar
United States475 Posts
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iAmJeffReY
United States4262 Posts
Static defense is nice, but don't make it a crutch. You must have units respond at all times, unless it's obvious going to fail | ||
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Fairchild
133 Posts
I play a heavy ling style, so I have a separate control group with about 20 lings on it that is in or around my main. Watch that mini-map and catch those drops with your army, or the defensive lings. Which ever is closer. | ||
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templar rage
United States2509 Posts
This also helps when they try to drop multiple locations, because they can't babysit all of their drops like that, so they end up just completely losing one and having the one they did babysit nullified. It does take a little experimenting to find the best spore placements, though. Sometimes the placement is obviously (like your 3rd on Antiga pretty much has only one real place drops are coming in), but it's not always the case. When you can't cover the entire base with one spore like that, it's definitely prudent to leave a group of lings (and/or banes, though personally I hardly use banes, so I don't). | ||
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Genome852
United States979 Posts
You don't even have to cover a base with them. A single spine will make all the marines auto-target it. If he wants to focus down workers or other things, he must manually micro and attack them -- meaning his multi-pronged drops all of a sudden become far less useful. And if he just A-moves, the spine will tank a lot of the damage give you a lot of extra time to react. | ||
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Belial88
United States5217 Posts
And where would you put the spines? The banes patrolling are nice if the opponent doesn't micro the drop and just queue it, but, especially with double medivac drops, can't he just drop marines one by one on the banes to greatly weaken this kind of defense? And what if it's a marauder drop instead, aimed at taking down the hatchery rather than the workers? You put them where he's likely to drop and behind/in mineral lines. Terran dropping marines one by one on the banes is not an issue... he has to micro to do that. By that point, you should have definitely noticed the drop, and you would have pulled back the banes to make sure he doesn't do things like that. Even if he does take the time to drop 1 by 1 on the banes, he will lose half of his drop, and waste about 30 seconds doing that. That's 30 seconds he isn't doing anything else, and 30 seconds you have to respond. That should be more than enough time for your broodlord army, or ultras, or roaches, or other very slow army, to get there in time. If it's marauder based, then it's a weaker drop, and he spent gas on marauders instead of tanks/medivacs/upgrades, which is good for you. Your mutas or lings will clean up marauders much easier, and he will still want to avoid the banes. Dropplay is so common by Terrans, are there undiscovered ways to deal with this? Personally I've been wondering if a squad of 4-5 hydras can be used for drop defense. The idea is to position the hydras around the natural so they can react quickly to an incoming drop. If fast enough they may take down a medivac before it unloads. Else the dps will greatly help vs the marines. You still need speedlings to support and tank, but your chances of shooting down the medivac will increase greatly. Dropplay has been figured out.... 2-5 banes, a few spines, mutas, overlord spread, creep, changelings put everywhere in super lategame... Hydras are a horrible idea. 8 marines + medivac will kill 5 hydras easily, and with a quarter of the cost, and ability to be useful in an actual fight later on. How can you say "how can drops not be figured out?" then recommend hydras? I don't like patrols of just lings, they won't handle drops at all, and cost wayyyyy too much supply (at least, any number of useful lings). Ling/bane is okay, but bane+spine is best. It's not hard. 5 banes, 6 spines, will even double 3/3 drops in super lategame (or at least buy enough time). Drops have *never* been an issue for me in my ZvT, and I've been doing this for a while (if anything, I spend too much on safety - but hey, it works 100%). Single medivac drops can be handled with 5-6 spines at a base. Yeah, I know that's a lot of spines...but...it shuts down 8 marines and a medivac pretty hard. Pure spine is horrible. The problem is, is first you need spines to cover your mineral line. So 3 in mineral line. Then, that doesn't cover the whole base. So you can have 9 spines on your base, but terran can drop in a way that they really only encounter 2 of the spines, and then attack the base from a certain angle, and force you to pull army. I STRONGLY believe that if you have to pull your army to deal with a drop, it REALLY hurts. Instead of harassing with your mutas, doing economic damage, for example, you are dealing with a drop and have to go allll the way back home, and then all the way back to T's base to harass again. If you are using ling/bane, it means you can't threaten a counterattack anymore or do a runby, so terran can literally sprint to your base unsieged, because he knows your entire ling/bane army is at the drop, so he is immune to runbys. Even worse if you have to pull back a broodlord army, and then terran can throw down 3 starports and get 6 vikings out when otherwise he wouldn't have any when you finally arrived. It may seem like zero damage, maybe even a net win by taking out the drop, but any time you have to pull army to deal with a drop instead of be active, threaten, and harass, it really hurts. It's like your entire army suddenly becomes useless if you have to pull back to deal with a drop. Anyways, pure spine is bad. Double drops rape pure spine too. That's why you need spine+bane. If he doesn't micro perfectly, the banes kill the entire drop. If he micros, you'll see the dropship by then, and you can pull the banes back into the cover of 2-3 spines. So he can't engage the base, and has to fly away. Because if he goes forward to attack the spines, then your banes move in and kill him, or he has to takes too much damage from spines. So he just dances in range of spines and takes a ton of damage. Eventually, you'll have units come by to clean up. | ||
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