• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CEST 00:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2077 users

[H] ZvT Defending Multiple Drops by terran. - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
DoT_TL
Profile Joined February 2010
Singapore47 Posts
March 30 2012 14:56 GMT
#21
jus general spines/ling muta running about. the thing i want to share is that some terrans are good at using drops to pull ur army away so that they can just walk right up to ur creep and siege up and u dont want that to happen. try to jus grab a small group of unit to clean up the drops and be prepared to engage with ur main army. if you manage to catch him unsieged you gonna be in a great position
Amaterasu1234
Profile Joined November 2010
United States317 Posts
March 30 2012 15:02 GMT
#22
Single medivac drops can be handled with 5-6 spines at a base. Yeah, I know that's a lot of spines...but...it shuts down 8 marines and a medivac pretty hard.

Double medivac drops...you'll actually have to pull back some of your army. Split it, though...don't be dumb like me and pull your whole army.

I've also experimented with having a contingent of lings (about 20-30) specifically for chasing after drops. It seems to work quite well in addition to spines.
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
March 30 2012 17:25 GMT
#23
Basically, either you have to set up spores and spines or you have to have lings + an infestor ready. Similar to how Protoss leave HTs and cannons, except you can't warp in zealots, so you can have lings ready.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 30 2012 20:21 GMT
#24
Spines give you a feeling of security. What if it's a double medic drop, 4 marauders and 8 marines. 3/3 mara/marine will just piss all over those spines, and you can be way out of position.

Static defense is nice, but don't make it a crutch. You must have units respond at all times, unless it's obvious going to fail
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Fairchild
Profile Joined February 2011
133 Posts
March 31 2012 03:44 GMT
#25
Once I get 3 bases, I throw down a single spine on the outside bases, or all 3 if they are all accessible.

I play a heavy ling style, so I have a separate control group with about 20 lings on it that is in or around my main.

Watch that mini-map and catch those drops with your army, or the defensive lings. Which ever is closer.

templar rage
Profile Joined September 2010
United States2509 Posts
March 31 2012 04:28 GMT
#26
I generally start off with 2 spines and a spore, then leave an infestor behind when they come out. Personally, I think spores are a pretty underused method of drop defense, from what I see. You don't even need it to kill the medivac (though that's obviously a huge boon if it does). It's main job for me is to zone out the medivac from coming along the most common (and generally that also means easiest for Terran) route. If he wants to drop me, he's going to have to spend valuable time maneuvering that medivac to a safe location to unload. That's usually enough time for me to get some lings over there and either force him to instantly pick up or lose his units. And even if I don't get over there quite quick enough, the spines will also buy time because he also has to move away from those.

This also helps when they try to drop multiple locations, because they can't babysit all of their drops like that, so they end up just completely losing one and having the one they did babysit nullified.

It does take a little experimenting to find the best spore placements, though. Sometimes the placement is obviously (like your 3rd on Antiga pretty much has only one real place drops are coming in), but it's not always the case. When you can't cover the entire base with one spore like that, it's definitely prudent to leave a group of lings (and/or banes, though personally I hardly use banes, so I don't).
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2012-03-31 04:31:31
March 31 2012 04:31 GMT
#27
As others have said, static defense is good

You don't even have to cover a base with them. A single spine will make all the marines auto-target it. If he wants to focus down workers or other things, he must manually micro and attack them -- meaning his multi-pronged drops all of a sudden become far less useful. And if he just A-moves, the spine will tank a lot of the damage give you a lot of extra time to react.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-03-31 11:05:24
March 31 2012 11:00 GMT
#28
And where would you put the spines? The banes patrolling are nice if the opponent doesn't micro the drop and just queue it, but, especially with double medivac drops, can't he just drop marines one by one on the banes to greatly weaken this kind of defense? And what if it's a marauder drop instead, aimed at taking down the hatchery rather than the workers?


You put them where he's likely to drop and behind/in mineral lines.

Terran dropping marines one by one on the banes is not an issue... he has to micro to do that. By that point, you should have definitely noticed the drop, and you would have pulled back the banes to make sure he doesn't do things like that. Even if he does take the time to drop 1 by 1 on the banes, he will lose half of his drop, and waste about 30 seconds doing that. That's 30 seconds he isn't doing anything else, and 30 seconds you have to respond. That should be more than enough time for your broodlord army, or ultras, or roaches, or other very slow army, to get there in time.

If it's marauder based, then it's a weaker drop, and he spent gas on marauders instead of tanks/medivacs/upgrades, which is good for you. Your mutas or lings will clean up marauders much easier, and he will still want to avoid the banes.

Dropplay is so common by Terrans, are there undiscovered ways to deal with this?

Personally I've been wondering if a squad of 4-5 hydras can be used for drop defense. The idea is to position the hydras around the natural so they can react quickly to an incoming drop. If fast enough they may take down a medivac before it unloads. Else the dps will greatly help vs the marines. You still need speedlings to support and tank, but your chances of shooting down the medivac will increase greatly.


Dropplay has been figured out.... 2-5 banes, a few spines, mutas, overlord spread, creep, changelings put everywhere in super lategame...

Hydras are a horrible idea. 8 marines + medivac will kill 5 hydras easily, and with a quarter of the cost, and ability to be useful in an actual fight later on. How can you say "how can drops not be figured out?" then recommend hydras?

I don't like patrols of just lings, they won't handle drops at all, and cost wayyyyy too much supply (at least, any number of useful lings). Ling/bane is okay, but bane+spine is best.

It's not hard. 5 banes, 6 spines, will even double 3/3 drops in super lategame (or at least buy enough time). Drops have *never* been an issue for me in my ZvT, and I've been doing this for a while (if anything, I spend too much on safety - but hey, it works 100%).

Single medivac drops can be handled with 5-6 spines at a base. Yeah, I know that's a lot of spines...but...it shuts down 8 marines and a medivac pretty hard.


Pure spine is horrible. The problem is, is first you need spines to cover your mineral line. So 3 in mineral line. Then, that doesn't cover the whole base. So you can have 9 spines on your base, but terran can drop in a way that they really only encounter 2 of the spines, and then attack the base from a certain angle, and force you to pull army.

I STRONGLY believe that if you have to pull your army to deal with a drop, it REALLY hurts. Instead of harassing with your mutas, doing economic damage, for example, you are dealing with a drop and have to go allll the way back home, and then all the way back to T's base to harass again. If you are using ling/bane, it means you can't threaten a counterattack anymore or do a runby, so terran can literally sprint to your base unsieged, because he knows your entire ling/bane army is at the drop, so he is immune to runbys.

Even worse if you have to pull back a broodlord army, and then terran can throw down 3 starports and get 6 vikings out when otherwise he wouldn't have any when you finally arrived. It may seem like zero damage, maybe even a net win by taking out the drop, but any time you have to pull army to deal with a drop instead of be active, threaten, and harass, it really hurts. It's like your entire army suddenly becomes useless if you have to pull back to deal with a drop.

Anyways, pure spine is bad. Double drops rape pure spine too. That's why you need spine+bane. If he doesn't micro perfectly, the banes kill the entire drop. If he micros, you'll see the dropship by then, and you can pull the banes back into the cover of 2-3 spines. So he can't engage the base, and has to fly away. Because if he goes forward to attack the spines, then your banes move in and kill him, or he has to takes too much damage from spines. So he just dances in range of spines and takes a ton of damage. Eventually, you'll have units come by to clean up.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft498
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft498
SpeCial 126
StarCraft: Brood War
firebathero 163
Backho 79
910 42
Dota 2
monkeys_forever367
capcasts135
Other Games
summit1g6402
tarik_tv3993
shahzam520
C9.Mang0185
Fuzer 160
ProTech124
ZombieGrub117
Mew2King63
PPMD9
Organizations
Other Games
gamesdonequick139
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 54
• RyuSc2 48
• musti20045 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1104
Upcoming Events
Replay Cast
1h 1m
RSL Revival
11h 1m
Maru vs MaxPax
BSL
20h 1m
RSL Revival
1d 8h
Cure vs Rogue
uThermal 2v2 Circuit
1d 15h
BSL
1d 20h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.