Phoenix heavy PvP replay pack - Page 2
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TangSC
Canada1866 Posts
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Alejandrisha
United States6565 Posts
On March 20 2012 00:43 TangSC wrote: Sweet! Phoenix PvP is my favorite style but I find myself losing too much to certain types of pressure. I'm sure this replay pack will be a great reference, thanks! what kind of pressure? off one base or 2? i think i've just about seen them all at this point haha | ||
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Teoita
Italy12246 Posts
On March 20 2012 00:34 RaiD.RaynoR wrote: is it wrong that I go 1 base double forge with 3 gate push? I win 65 percent of my pvps this way in masters. 1base double forge with only 3gates and no tech? Yeah it makes no sense whatsoever. Replays? | ||
Alejandrisha
United States6565 Posts
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Ryndika
1489 Posts
On March 19 2012 12:51 Alejandrisha wrote: It seems to be good against everything except blink expands that play very passively-- against expansions, you can almost always kill enough probes to compensate for your later expansion. When your opponent plays defensively on 2 bases with a fast blink, this is almost impossible; you should theoretically always be behind going into the mid game Can't you get charge, maybe +1 armor/attack and your 3rd? You get ready to farg him hard at middle of map with chargelots stalkers + phoenixes. Techpath: chargelot/archon into doublerobo colo. | ||
Xanatoss
Germany539 Posts
On March 20 2012 02:02 Ryndika wrote: Can't you get charge, maybe +1 armor/attack and your 3rd? You get ready to farg him hard at middle of map with chargelots stalkers + phoenixes. Techpath: chargelot/archon into doublerobo colo. If he went for Blink-Expand his natural transition is Chargelot/Archon aswell, so there is no point in doing the same but slower. | ||
Alejandrisha
United States6565 Posts
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-MoOsE-
United States236 Posts
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CecilSunkure
United States2829 Posts
On March 20 2012 07:55 -MoOsE- wrote: I just have one question with phoenix builds. I don't know what to do when the other player goes phoenix too. It seems I can never win. I just keep spamming phoenix if he has any more phoenix than me he wins. Here's a trick I learned from a 1v1 with some random GM player: 1 SG Phoenix Scout opponent going 1 SG Phoenix -> 2 SG Phoenix +1 Air Weapons Hallucination Then when you engage, have as many hallucinated Phoenix as possible. You'll win for sure as you'll lose little to nothing (especially if he doesn't have +1 Air Weapons) and won't be able to come back in the game. He's also less likely to have proper detection during the engagement due to investing in a SG instead of a Robo. If he goes double SG Pheonix, you should still win because of the Hallu/+1 weapons. | ||
Alejandrisha
United States6565 Posts
On March 20 2012 08:42 CecilSunkure wrote: Here's a trick I learned from a 1v1 with some random GM player: 1 SG Phoenix Scout opponent going 1 SG Phoenix -> 2 SG Phoenix +1 Air Weapons Hallucination Then when you engage, have as many hallucinated Phoenix as possible. You'll win for sure as you'll lose little to nothing (especially if he doesn't have +1 Air Weapons) and won't be able to come back in the game. He's also less likely to have proper detection during the engagement due to investing in a SG instead of a Robo. If he goes double SG Pheonix, you should still win because of the Hallu/+1 weapons. this. i tried 2 sg and going for phoenix range once or twice after getting +1 (when i was already ahead, too!)... and it's awful-- too much wasted gas and phoenix range is pretty much negligible though it seems like it would be strong. have been going 2sg +1 and have heard of the hallu trick but haven't seen many phoenix users recently | ||
Xanatoss
Germany539 Posts
On March 20 2012 08:42 CecilSunkure wrote: Here's a trick I learned from a 1v1 with some random GM player: 1 SG Phoenix Scout opponent going 1 SG Phoenix -> 2 SG Phoenix +1 Air Weapons Hallucination Then when you engage, have as many hallucinated Phoenix as possible. You'll win for sure as you'll lose little to nothing (especially if he doesn't have +1 Air Weapons) and won't be able to come back in the game. He's also less likely to have proper detection during the engagement due to investing in a SG instead of a Robo. If he goes double SG Pheonix, you should still win because of the Hallu/+1 weapons. I dont get it. Whats the point of paying 100 Gas per Phoenix-Hallu (unless the Sentry is fully charged, which takes a really long time) instead of building an actual Phoenix for the same amount of Gas. Especially if you are going 2 Star anyways and considering all the drawbacks of Hallucination like limited time of use, no dmg, need to protect the sentries and even greater casualities if he tags his phoenix to yours unprepared. | ||
Alejandrisha
United States6565 Posts
On March 20 2012 08:49 Xanatoss wrote: I dont get it. Whats the point of paying 100 Gas per Phoenix-Hallu (unless the Sentry is fully charged, which takes a really long time) instead of building an actual Phoenix for the same amount of Gas. Especially if you are going 2 Star anyways and considering all the drawbacks of Hallucination like limited time of use, no dmg, need to protect the sentries and even greater casualities if he tags his phoenix to yours unprepared. hallu penix are like pdds. they shoot what they will. unless of course there is detection in play but that won't usually happen unless obs speed is out O_O | ||
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monk
United States8476 Posts
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Alejandrisha
United States6565 Posts
On March 20 2012 08:52 NrGmonk wrote: Stargate vs Stargate is the dumbest shit in the world. what?!?! it's my favorite thing in the world. when i see their penix i am secretly wigglin over here. | ||
CrazyF1r3f0x
United States2120 Posts
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CecilSunkure
United States2829 Posts
On March 20 2012 08:52 NrGmonk wrote: Stargate vs Stargate is the dumbest shit in the world. Trufax rite here. On March 20 2012 08:57 CrazyF1r3f0x wrote: If you get a cannon+forge instead of robo+obs how do you deal with blink obs if you can't snipe the observer? I don't really think a sniping of the Observer is required, is it? You have a lot of units to press the Blink Stalkers away. | ||
Alejandrisha
United States6565 Posts
On March 20 2012 08:57 CrazyF1r3f0x wrote: If you get a cannon+forge instead of robo+obs how do you deal with blink obs if you can't snipe the observer? the detection range of a cannon is greater than the sight range of an obs. i've gone up to 2 cannons to zone obs.. sounds nooby as hell i know.. i have done a retarded amount of exploration in this haha. though it should put you behind the second you place the cannon, i actually love it for the denial of tech scouting later. double robo? triple robo? do w/e the hell you want their obs will never go near it. knowledge of robo bay vs. archon should incite drastically different reactions | ||
Alejandrisha
United States6565 Posts
edit: maybe not. either way both pm me char codes anyway | ||
Xanatoss
Germany539 Posts
On March 20 2012 08:54 Alejandrisha wrote: what?!?! it's my favorite thing in the world. when i see their penix i am secretly wigglin over here. Same here. I am so glad I have the mirror with Star vs Star instead of Bane vs Bane. Like a Sir! On March 20 2012 08:51 Alejandrisha wrote: hallu penix are like pdds. they shoot what they will. unless of course there is detection in play but that won't usually happen unless obs speed is out O_O How about a PDD that SHOOTS BACK for the same Gas? ![]() | ||
Geiko
France1939 Posts
![]() You basically have only one sentry so getting hallucination for 100 gas gives you at most 2 half life phoenixes that do 0 dps instead of 1 real phoenix (since you can't produce constant phoenix out of 2 stargates). | ||
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