• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:08
CEST 19:08
KST 02:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation1$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 694 users

[D] PvZ Beating Stephano Style Roaches - Page 50

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 48 49 50 51 52 78 Next
Please have some semblance of an idea of what you're talking about.
HelloSon
Profile Joined April 2010
United States456 Posts
April 03 2012 22:00 GMT
#981
what does Stephano do against quick colossus? like FFE, gate, robo? does he stop roach and go straight muta?
yo
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-04-03 22:04:50
April 03 2012 22:04 GMT
#982
On April 04 2012 06:45 TangSC wrote:
Show nested quote +
On April 04 2012 06:39 Markwerf wrote:
On April 04 2012 03:42 Alejandrisha wrote:
while this isn't pure roach i played hyun and he did a roach/ling hydra thing.. replicated it vs ai and here's what happens:

standard 14/16 3rd hatch at 21ish

~16 lings at 7:30 for safety
5-8 safety roaches shortly after
made 4 spores to simulate sg w/e

10:00 - 8 roaches 30 speed lings are at P 3rd base
+1 range finishes at 10:50
11:00 - 8 speed roaches 7 range hydras 60 speed lings at p 3rd base
12:00 - 8 speed roaches 19 range hydra 106 speed lings
12:30 maxed. 8 speed roaches 28 range hydra 124 speed lings (4 of the hydras and 12 of the lings haven't quite hatched, though.

what to do O_O
edit: 2 gases standard timing then 2nd 2 are taken at about 60 food. 58 drones in this run


12:30 with hydra/roach/ling and even 4 spores is quite fast, makes you wonder what a perfectly executed pure roach maxout could be if done perfectly. 10:20?

I can't recall ever maxing out with Roaches before 11 Minutes...but I'm going to try right now!


In age of empires series there used to these perfect build order competitions from time to time and the winning time was always much faster then you expected. Of course you do have to play at super slow to manage the perfect time.

Fastest max out would probably be something like 3 queens 3 hatches, 45-50 ish drones and only lings not getting any tech but that's a bit lame.
With the rules that you need to go pool before hatch, get 2 sets of lings when pool finishes, finish lair around 8:00 and go roaches + have an evo chamber the fastest time is probably going to be around 10 mins I think but you'll have to play really well.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-04-03 22:18:57
April 03 2012 22:09 GMT
#983
On April 04 2012 07:04 Markwerf wrote:
Show nested quote +
On April 04 2012 06:45 TangSC wrote:
On April 04 2012 06:39 Markwerf wrote:
On April 04 2012 03:42 Alejandrisha wrote:
while this isn't pure roach i played hyun and he did a roach/ling hydra thing.. replicated it vs ai and here's what happens:

standard 14/16 3rd hatch at 21ish

~16 lings at 7:30 for safety
5-8 safety roaches shortly after
made 4 spores to simulate sg w/e

10:00 - 8 roaches 30 speed lings are at P 3rd base
+1 range finishes at 10:50
11:00 - 8 speed roaches 7 range hydras 60 speed lings at p 3rd base
12:00 - 8 speed roaches 19 range hydra 106 speed lings
12:30 maxed. 8 speed roaches 28 range hydra 124 speed lings (4 of the hydras and 12 of the lings haven't quite hatched, though.

what to do O_O
edit: 2 gases standard timing then 2nd 2 are taken at about 60 food. 58 drones in this run


12:30 with hydra/roach/ling and even 4 spores is quite fast, makes you wonder what a perfectly executed pure roach maxout could be if done perfectly. 10:20?

I can't recall ever maxing out with Roaches before 11 Minutes...but I'm going to try right now!


In age of empires series there used to these perfect build order competitions from time to time and the winning time was always much faster then you expected. Of course you do have to play at super slow to manage the perfect time.

Fastest max out would probably be something like 3 queens 3 hatches, 45-50 ish drones and only lings not getting any tech but that's a bit lame.
With the rules that you need to go pool before hatch, get 2 sets of lings when pool finishes, finish lair around 8:00 and go roaches + have an evo chamber the fastest time is probably going to be around 10 mins I think but you'll have to play really well.


ok let's see how fast we can get roach speed, +1 and max roach! 2 lings when pool is done is a requirement! no spores either, cause fuck'em that's why.

edit: use cloud kingdom i guess?
got just over 11 minutes but i got gas starved pretty bad close to the end so will make an adjustment and see what happens
get rich or die mining
TL+ Member
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-04-03 22:24:30
April 03 2012 22:21 GMT
#984
On April 04 2012 07:09 Alejandrisha wrote:
Show nested quote +
On April 04 2012 07:04 Markwerf wrote:
On April 04 2012 06:45 TangSC wrote:
On April 04 2012 06:39 Markwerf wrote:
On April 04 2012 03:42 Alejandrisha wrote:
while this isn't pure roach i played hyun and he did a roach/ling hydra thing.. replicated it vs ai and here's what happens:

standard 14/16 3rd hatch at 21ish

~16 lings at 7:30 for safety
5-8 safety roaches shortly after
made 4 spores to simulate sg w/e

10:00 - 8 roaches 30 speed lings are at P 3rd base
+1 range finishes at 10:50
11:00 - 8 speed roaches 7 range hydras 60 speed lings at p 3rd base
12:00 - 8 speed roaches 19 range hydra 106 speed lings
12:30 maxed. 8 speed roaches 28 range hydra 124 speed lings (4 of the hydras and 12 of the lings haven't quite hatched, though.

what to do O_O
edit: 2 gases standard timing then 2nd 2 are taken at about 60 food. 58 drones in this run


12:30 with hydra/roach/ling and even 4 spores is quite fast, makes you wonder what a perfectly executed pure roach maxout could be if done perfectly. 10:20?

I can't recall ever maxing out with Roaches before 11 Minutes...but I'm going to try right now!


In age of empires series there used to these perfect build order competitions from time to time and the winning time was always much faster then you expected. Of course you do have to play at super slow to manage the perfect time.

Fastest max out would probably be something like 3 queens 3 hatches, 45-50 ish drones and only lings not getting any tech but that's a bit lame.
With the rules that you need to go pool before hatch, get 2 sets of lings when pool finishes, finish lair around 8:00 and go roaches + have an evo chamber the fastest time is probably going to be around 10 mins I think but you'll have to play really well.


ok let's see how fast we can get roach speed, +1 and max roach! 2 lings when pool is done is a requirement! no spores either, cause fuck'em that's why.

edit: use cloud kingdom i guess?
got just over 11 minutes but i got gas starved pretty bad close to the end so will make an adjustment and see what happens


ye i think rules should be:
cloud kingdom
pool before hatch
2 lings when pool is done
roach warren and evo before 7min,
lair before 8min,
+1 ranged attack and roach speed done before max out

I'm terrible at zerg but gave it a shot anyways and managed only 11:40 so i think something like 9:50 is probably doable if you're near flawless.

edit:
perfect solution will probably include a macro hatch, with 3 hatches you need an extra overlord because otherwise you have 198/198 so 4th hatch will probably barely be worth it.
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-04-03 22:23:15
April 03 2012 22:21 GMT
#985
On April 04 2012 07:00 HelloSon wrote:
what does Stephano do against quick colossus? like FFE, gate, robo? does he stop roach and go straight muta?


I bet he just flank, i saw him doing that in ladder aganist collo.

On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


Agree 100%. With everything.

The desing in sc2 is so shitty that it leads to a pretty hard to balance situation. PvP is a stupid coinflip, certain builds blindly lead to adventage. Z's can take an almost unpunished 3rd super fast (and as mr DRG said, it needs much less training cose is always the same build), and then get better economy, production and a bigger, faster and efficient army. And after months of abusing the insane income generated by mules in only 1 base, Terrans now learn the power of 2+ orbitals plus a lot of super efficient options to slowly turn again the match up in their side.

I got sadly tired of the bad design of sc2. I will play dota2 with friends and ocasionally sc2, till HotS get released and i have confidence that the game will change for a much better design balance... or i become z, lol.

I said it like 3 times in this thread: the best option statiscally for P to win the match up, is to make a very well executed (tight macro, perfect micro, blinding z scout, and with fake pressure) 8-11min timing, depending on the map, to win or at least take the 3rd plus drones.
Chicken gank op
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 03 2012 22:31 GMT
#986
On April 04 2012 07:21 Belha wrote:
Show nested quote +
On April 04 2012 07:00 HelloSon wrote:
what does Stephano do against quick colossus? like FFE, gate, robo? does he stop roach and go straight muta?


I bet he just flank, i saw him doing that in ladder aganist collo.

Show nested quote +
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


Agree 100%. With everything.

The desing in sc2 is so shitty that it leads to a pretty hard to balance situation. PvP is a stupid coinflip, certain builds blindly lead to adventage. Z's can take an almost unpunished 3rd super fast (and as mr DRG said, it needs much less training cose is always the same build), and then get better economy, production and a bigger, faster and efficient army. And after months of abusing the insane income generated by mules in only 1 base, Terrans now learn the power of 2+ orbitals plus a lot of super efficient options to slowly turn again the match up in their side.

I got sadly tired of the bad design of sc2. I will play dota2 with friends and ocasionally sc2, till HotS get released and i have confidence that the game will change for a much better design balance... or i become z, lol.

I said it like 3 times in this thread: the best option statiscally for P to win the match up, is to make a very well executed (tight macro, perfect micro, blinding z scout, and with fake pressure) 8-11min timing, depending on the map, to win or at least take the 3rd plus drones.


Or zerg will realise at some point that the timings they have been using are slightly too greedy and will be slightly less greedy which in turn lets P do better by going a third themselves instead of pressuring again. It's also just the flavor of the month considering the least veto'd maps of this season tend to favor this style. If daybreak etc. get's included and played we will see this style much less because it just isn't as good there, maxing out on roach on that map is much easier to counter for P and they can just push before Z has the time to get hive tech rolling then (exactly like genius vs DRG gsl finals went).

And pvp is not that coinflippy at all at the moment, the most popular build, blink robo, doesn't have any big edges against builds..
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-04-03 22:56:54
April 03 2012 22:32 GMT
#987
On April 04 2012 07:21 Markwerf wrote:
Show nested quote +
On April 04 2012 07:09 Alejandrisha wrote:
On April 04 2012 07:04 Markwerf wrote:
On April 04 2012 06:45 TangSC wrote:
On April 04 2012 06:39 Markwerf wrote:
On April 04 2012 03:42 Alejandrisha wrote:
while this isn't pure roach i played hyun and he did a roach/ling hydra thing.. replicated it vs ai and here's what happens:

standard 14/16 3rd hatch at 21ish

~16 lings at 7:30 for safety
5-8 safety roaches shortly after
made 4 spores to simulate sg w/e

10:00 - 8 roaches 30 speed lings are at P 3rd base
+1 range finishes at 10:50
11:00 - 8 speed roaches 7 range hydras 60 speed lings at p 3rd base
12:00 - 8 speed roaches 19 range hydra 106 speed lings
12:30 maxed. 8 speed roaches 28 range hydra 124 speed lings (4 of the hydras and 12 of the lings haven't quite hatched, though.

what to do O_O
edit: 2 gases standard timing then 2nd 2 are taken at about 60 food. 58 drones in this run


12:30 with hydra/roach/ling and even 4 spores is quite fast, makes you wonder what a perfectly executed pure roach maxout could be if done perfectly. 10:20?

I can't recall ever maxing out with Roaches before 11 Minutes...but I'm going to try right now!


In age of empires series there used to these perfect build order competitions from time to time and the winning time was always much faster then you expected. Of course you do have to play at super slow to manage the perfect time.

Fastest max out would probably be something like 3 queens 3 hatches, 45-50 ish drones and only lings not getting any tech but that's a bit lame.
With the rules that you need to go pool before hatch, get 2 sets of lings when pool finishes, finish lair around 8:00 and go roaches + have an evo chamber the fastest time is probably going to be around 10 mins I think but you'll have to play really well.


ok let's see how fast we can get roach speed, +1 and max roach! 2 lings when pool is done is a requirement! no spores either, cause fuck'em that's why.

edit: use cloud kingdom i guess?
got just over 11 minutes but i got gas starved pretty bad close to the end so will make an adjustment and see what happens


ye i think rules should be:
cloud kingdom
pool before hatch
2 lings when pool is done
roach warren and evo before 7min,
lair before 8min,
+1 ranged attack and roach speed done before max out

I'm terrible at zerg but gave it a shot anyways and managed only 11:40 so i think something like 9:50 is probably doable if you're near flawless.

edit:
perfect solution will probably include a macro hatch, with 3 hatches you need an extra overlord because otherwise you have 198/198 so 4th hatch will probably barely be worth it.


just got 198/198 10:54 with lair started at 7 mins warren and evo starting at 7:20, +1 and roach speed started as soon as those buildings finished.
should go with standard gas first 2 gas timings at 40-45 food imo, but lately zergs have been delaying these a bit more so but we'll play by the book
i don't think a macro hatch is necessary
10:50 was the best i could get. i think only way down from there is actually being a robot. i'm doing my best do be a robot but i'm not quite there yet tt
get rich or die mining
TL+ Member
ChrysaliS_
Profile Joined January 2011
United States261 Posts
April 03 2012 22:49 GMT
#988
On April 04 2012 07:00 HelloSon wrote:
what does Stephano do against quick colossus? like FFE, gate, robo? does he stop roach and go straight muta?


He does the same thing and wins because you'll be sitting at 100 food 3 colossus trying to defend 3 bases while he shows up with 200 food roaches and stomps all over you.
Chrysalis.145
Trusty
Profile Joined July 2010
New Zealand520 Posts
April 03 2012 23:08 GMT
#989
:D this thread has turned into how to make the zerg build more effecient :D

Maybe it's a sign it's time to play roulette (all-in 2base mixups)
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
April 04 2012 00:28 GMT
#990
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.

Have you tried drastically different openings?

Zerg seems to be getting good mileage from substantially delaying gas for fast early unit production. Going up to three hatch & pool is about as expensive as going up to four gate two nexus (not counting the cost of Queens), and the latter can apply an awful lot of pressure against the former, preventing the Zerg from pumping drones. Four gates are actually probably more production than you can use so early, if you're skipping Forge + Cannon (since you'll have a lot of zealots to defend with and hopefully shouldn't need the cannon), but the basic concept of two base no-gas Zealot pressure with very delayed gas should offer enough pressure to punish early expands.

This is pure speculation. But if Protoss's tech lead (which comes naturally out of Forge FE against three base Zerg) isn't enough to compete with a three-base Zerg economy, perhaps kicking the aggression up another notch is the answer.
My strategy is to fork people.
unit
Profile Blog Joined March 2009
United States2621 Posts
April 04 2012 04:43 GMT
#991
On April 04 2012 09:28 Severedevil wrote:
Show nested quote +
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.

Have you tried drastically different openings?

Zerg seems to be getting good mileage from substantially delaying gas for fast early unit production. Going up to three hatch & pool is about as expensive as going up to four gate two nexus (not counting the cost of Queens), and the latter can apply an awful lot of pressure against the former, preventing the Zerg from pumping drones. Four gates are actually probably more production than you can use so early, if you're skipping Forge + Cannon (since you'll have a lot of zealots to defend with and hopefully shouldn't need the cannon), but the basic concept of two base no-gas Zealot pressure with very delayed gas should offer enough pressure to punish early expands.

This is pure speculation. But if Protoss's tech lead (which comes naturally out of Forge FE against three base Zerg) isn't enough to compete with a three-base Zerg economy, perhaps kicking the aggression up another notch is the answer.

the problem here is how risky that is, if you lose your army you instantly lose the game...in addition to that your ffe is going to leave you with a weaker army than the zergs (so long as they scout) the whole point of the stephano build is to be safe against all aggression coming out of an ffe while maxing out quickly on roaches with upgrades...though there might be some immortal sentry timings but those would just get rolled by muta QQ
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-04-04 14:09:39
April 04 2012 14:08 GMT
#992
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


What exactly is it that is leaving you feeling as though the ridiculously fast third isn't viable?

Edit: We've seen a number of replays of the fast third working against a zerg who gets a fast third. Are there replays as well where it just gets crushed by something we weren't really considering?
Nihonjin
Profile Joined October 2011
66 Posts
April 04 2012 14:22 GMT
#993
The maps in the pool are not really that viable for fast third as said by many. Unless you can completely wall off the third it will simply get a moved by streams of roaches because of lack of unit.
Decendos
Profile Joined August 2011
Germany1338 Posts
April 04 2012 14:59 GMT
#994
have you ever tried going FFE into 1 gate robo, then grab 3rd at about 7:00-8:00, add 3 more gates @3rd to wall off + 1-2 cannons. after that get TC and another 3-x gates and just get a nice sentry stalker immo army? saw grubby do something like that on his stream last week and i think thats the way to go since you can wall off in time, have blink + immortals in time and lots of sentrys + you have mined for about 3 mins from your 3rd until the big roach push is incoming, meaning you can get a lot more units (especially more gasheavy units by taking fast 5th and 6th gas).

Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-04-04 15:07:13
April 04 2012 15:06 GMT
#995
On April 04 2012 23:22 Nihonjin wrote:
The maps in the pool are not really that viable for fast third as said by many. Unless you can completely wall off the third it will simply get a moved by streams of roaches because of lack of unit.


How many of those "many" put most of their warpgates in their main? 7 warpgates and a forge early and adding additional structures once the third finishes is a lot of building to block chokes with. I suppose the problem, then, becomes hydras.

On April 04 2012 23:59 Decendos wrote:
have you ever tried going FFE into 1 gate robo, then grab 3rd at about 7:00-8:00, add 3 more gates @3rd to wall off + 1-2 cannons. after that get TC and another 3-x gates and just get a nice sentry stalker immo army? saw grubby do something like that on his stream last week and i think thats the way to go since you can wall off in time, have blink + immortals in time and lots of sentrys + you have mined for about 3 mins from your 3rd until the big roach push is incoming, meaning you can get a lot more units (especially more gasheavy units by taking fast 5th and 6th gas).



This exact build is in the OP.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-04-04 17:09:44
April 04 2012 17:05 GMT
#996
On April 04 2012 23:08 Treehead wrote:
Show nested quote +
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


What exactly is it that is leaving you feeling as though the ridiculously fast third isn't viable?

Edit: We've seen a number of replays of the fast third working against a zerg who gets a fast third. Are there replays as well where it just gets crushed by something we weren't really considering?


It sounds like to me he just wants a "standard" macro build which is simply not possible due to zerg mechanics. Even if you don't factor in zerg larve mechanics, the sheer fact they can get a 3rd base up significantly earlier than Protoss means you're going to be behind economically mid-game in the standard FFE vs 3 hatch scenario.

kcdc seems to be hung up on his belief that a zerg would "get used to any timing" and optimally defend it and then it will somehow becomes useless forever or something. But let's step back a moment and look at this from a game balance perspective and ask ourselves is there anything really wrong with that? If Zerg plays perfect he should be able to stop it.

Which brings me to my point, that you have to mix things up. Of course you can be a half glass empty kind of guy and just say it is "roulette" and say it's boring or you can have fun with it and call it "mind games." And to be completely honest, unless you are a pro-gamer or play in a lot of tournaments where you will run into a lot of the same zergs you don't even need to do that. So of course such a macro-defensive style will seem very hard to stop if the zerg knows exactly what you are going to do, but random zergs on ladder aren't going to know what type of pressure you are going to do right out of the gate.

And this is why I'm not a fan of the no pressure into fast 3rd builds. Zergs can easily scout fast 3rd builds the instant you throw them down with overlords/lings and at that point, while you may be able to hold your 3rd, you are banking on outplaying your opponent. I've watched ranged's replays, and I'm not completely convinced as there are a myriad of options for zerg to bust your 3rd, not just pure roach spam (e.g. double warren for fast burrow movement, fast BLs, or even straight 3-base into mutas is possible since there's no pressure). Fast 3rd builds IMO are much better if for example you've already set the tone in earlier games vs the same opponent by being super aggressive, then faking pressure into a 3rd. If they overreact and make a lot of units to some fake pressure now you'll be in a much better position to defend your 3rd as the roach bust will be later and/or weaker. But again that goes back to the whole mind game thing.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 04 2012 17:14 GMT
#997
Well...I am all-in all my games in PvZ so far and I am getting better at it
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
April 04 2012 17:57 GMT
#998
in my opinion it really depends on the map at the moment. on cloud kingdom it is nearly impossible to defend the roaches because there are 3 paths you have to defend. on entombed valley on the other site it is pretty easy or even on taldarim it is possible to defend with good force fields and positioning.

unfortunately it doesnt get better even when you are able to defend the third base.

well controlled broodlord infestor is even scarier than the 200 supply roaches and after stephano showed that you can get to the composition by simply building millions of spine crawler in the midgame, you cant even kill the zerg before he reaches that composition.

i honestly hope that someone figures out some new strategies.
Progamer
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-04-04 18:34:52
April 04 2012 18:32 GMT
#999
On April 05 2012 02:05 Skyro wrote:
Show nested quote +
On April 04 2012 23:08 Treehead wrote:
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


What exactly is it that is leaving you feeling as though the ridiculously fast third isn't viable?

Edit: We've seen a number of replays of the fast third working against a zerg who gets a fast third. Are there replays as well where it just gets crushed by something we weren't really considering?


It sounds like to me he just wants a "standard" macro build which is simply not possible due to zerg mechanics. Even if you don't factor in zerg larve mechanics, the sheer fact they can get a 3rd base up significantly earlier than Protoss means you're going to be behind economically mid-game in the standard FFE vs 3 hatch scenario.

kcdc seems to be hung up on his belief that a zerg would "get used to any timing" and optimally defend it and then it will somehow becomes useless forever or something. But let's step back a moment and look at this from a game balance perspective and ask ourselves is there anything really wrong with that? If Zerg plays perfect he should be able to stop it.

Which brings me to my point, that you have to mix things up. Of course you can be a half glass empty kind of guy and just say it is "roulette" and say it's boring or you can have fun with it and call it "mind games." And to be completely honest, unless you are a pro-gamer or play in a lot of tournaments where you will run into a lot of the same zergs you don't even need to do that. So of course such a macro-defensive style will seem very hard to stop if the zerg knows exactly what you are going to do, but random zergs on ladder aren't going to know what type of pressure you are going to do right out of the gate.

And this is why I'm not a fan of the no pressure into fast 3rd builds. Zergs can easily scout fast 3rd builds the instant you throw them down with overlords/lings and at that point, while you may be able to hold your 3rd, you are banking on outplaying your opponent. I've watched ranged's replays, and I'm not completely convinced as there are a myriad of options for zerg to bust your 3rd, not just pure roach spam (e.g. double warren for fast burrow movement, fast BLs, or even straight 3-base into mutas is possible since there's no pressure). Fast 3rd builds IMO are much better if for example you've already set the tone in earlier games vs the same opponent by being super aggressive, then faking pressure into a 3rd. If they overreact and make a lot of units to some fake pressure now you'll be in a much better position to defend your 3rd as the roach bust will be later and/or weaker. But again that goes back to the whole mind game thing.


That's all well and good, and you may be right - but the particular style of build I was talking about held an early third with blink stalkers and a few sentries, teched to storm after that if no roach allin (and the option to go DTs if you want), and built a MShip and went air if it looked like the game would go late. Considering that BL/Infestor isn't possible until much later than mutas, roaches or hydras (all of which stalkers and sentries can deal with reasonably), isn't this solid against more or less any build? Certainly sounds that way - though maybe that's not how it measures up, and that's what I'm trying to assess.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 04 2012 18:36 GMT
#1000
On April 04 2012 23:08 Treehead wrote:
Show nested quote +
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


What exactly is it that is leaving you feeling as though the ridiculously fast third isn't viable?

Edit: We've seen a number of replays of the fast third working against a zerg who gets a fast third. Are there replays as well where it just gets crushed by something we weren't really considering?

On April 04 2012 23:08 Treehead wrote:
Show nested quote +
On April 04 2012 06:01 kcdc wrote:
I'm coming around to the conclusion that all-in roulette is a stronger way to play the MU.

Z is straight up stronger in midgame, and with so few (any?) builds that can consistently hold a third against roach spam, it's inevitable that Z will come up with some curveballs that wreck the limited options that roach spam leaves open.

In related news, I think it's time for me to pick up some new games. All-in roulette in PvZ and PvP makes for a boring SC2.


What exactly is it that is leaving you feeling as though the ridiculously fast third isn't viable?

Edit: We've seen a number of replays of the fast third working against a zerg who gets a fast third. Are there replays as well where it just gets crushed by something we weren't really considering?


I think going fast third is viable, but I'm not convinced that it's especially strong.

Having tested the fast third blink build a fair amount now, it's still really hard to defend the roach timing even tho the build is an attempt to optimize defense of that roach timing. And it's not like holding the third puts you in a commanding position. If Z attacks with 60 drones and you defend cleanly, you're slightly ahead. If you take some damage or Z drones to 70 before attacking, you're even. If Z doesn't bother trying to bust your third and instead goes quick hive, I'm not even sure you're even.

It seems like if you want to win as often as possible, you should focus on perfecting a variety of 2-base all-ins that will keep Z guessing and mix in a fast third build to keep his defense honest.

I'm not saying there aren't strong PvZ builds. It just seems like PvZ is turning into PvP where you pick a build, execute it as well as you can, and hope. I personally don't find that type of play very fun. I'll be interested to see if HotS brings some new, fun options.
Prev 1 48 49 50 51 52 78 Next
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Mixu vs FjantLIVE!
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
WardiTV771
TKL 239
IndyStarCraft 179
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 328
TKL 239
IndyStarCraft 179
BRAT_OK 103
MindelVK 12
trigger 6
StarCraft: Brood War
Bisu 1578
EffOrt 1460
firebathero 920
Mini 805
Shuttle 675
Soulkey 280
Soma 234
Snow 168
Mind 150
Sharp 74
[ Show more ]
Trikslyr67
Barracks 58
Hyun 54
Pusan 43
Aegong 37
Movie 31
sas.Sziky 29
soO 24
HiyA 17
JulyZerg 14
GoRush 11
yabsab 9
IntoTheRainbow 9
Dota 2
Gorgc11101
qojqva2578
League of Legends
singsing2432
Counter-Strike
fl0m1433
byalli575
flusha512
oskar373
Foxcn257
zeus211
kRYSTAL_58
edward48
Other Games
tarik_tv24969
gofns19647
FrodaN1480
Beastyqt593
ceh9470
Lowko268
elazer164
KnowMe151
ToD148
QueenE60
Organizations
Other Games
gamesdonequick44047
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 37
• iHatsuTV 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler73
League of Legends
• Nemesis7012
• TFBlade1462
• Jankos489
Other Games
• Scarra1070
• Shiphtur337
Upcoming Events
PiGosaur Monday
6h 52m
The PondCast
16h 52m
uThermal 2v2 Circuit
22h 52m
WardiTV European League
22h 52m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 6h
RSL Revival
1d 16h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
RSL Revival
3 days
[ Show More ]
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.