• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:21
CEST 16:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Remastered crash fix suggestions New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8977 users

So how do you beat Stephano? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Host-
Profile Joined December 2010
New Zealand459 Posts
Last Edited: 2012-03-13 01:08:17
March 13 2012 01:05 GMT
#21
On March 13 2012 09:33 Type|NarutO wrote:
Show nested quote +
On March 13 2012 09:28 Host- wrote:
It's not too hard really. Push the front of their base, whilst dropping every single base they have. As taxing as that may be on your apm, there is no way a Zerg can defend it all. (I'm a Zerg -> Thats how I lose ZvT). Also if you're not pushing the front, do like triple medivac drops, snipe hatch, pickup, go next base.


It's not too hard really. Yes it is. It is very fucking hard. Please don't act like you would be some Code S caliber. If you drop 3 places at once and push the front, you will get overrun with your main push. Even if you would be able to snipe 1 expansion from those 3 drops, you would still be behind because you just gave away your whole army probably very cost-inefficient.

Counter attacks, complete loss of mapcontrol is what you get in addition to that. Most Zergs will also have spines and a handful of lings defending their bases, so no, what you suggest is not the solution and certainly not easy.

Watch Stephano vs Happy and how well Happy played on Shakuras with complete abuse of the map which isn't possible on most maps or at least no in that same fashion and he still barely won by the skin of his teeth. Happy by the way is very fast and has very high APM and did drop 3 bases at once all the time.

=.= Seriously. I don't want to judge, but I don't think you are insanely high on the ladder, otherwise you wouldn't talk like that.

....If your main push gets over run then your drops will do severe damage. My rank on ladder is irrelevant, but I'm top 8 master on NA, and GM on SEA, take what you will from that.

If play Ling Festor at a high level, if I take no damage from drops, I win, it's as simple as that. YOU as the Terran player have the ability to drop where ever, and whenever you please. Someone further up said that a single viking can clean up every single overlord on the map. He's spot on. There is no way a Zerg player can defend a push at the front and multiple drops at the same time. They will take damage, and that's how you will ultimately win.

You seem to have gotten really worked up over this, especially considering you decided to send me a pm, I'm expressing my opinion on how I lose when playing ling festor ultra.

Edit: In regards to the OP, as soon as you identify their going ling festor, keep on the ball with your upgrades. If youre 0-0 or 1-1 against 3-3 ultras and cracklings, you're going to lose. Marines just tickle things at that point. If you stay up par with upgrades you'll be in great shape.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 13 2012 01:15 GMT
#22
If you would actually read what I wrote in the thread, I did also mention to get that viking to deny the scouting of the Zerg. I did also mention to keep your hellions alive to deny creep and a thirdbase as long as possible and pressure the Zerg before the infestor timing. Additionally I did mention to instantly counter-upgrade with an double ebay as soon as you know you are facing this style.

'Severe' damage with you drops (if at all) is not enough if you give a way an army for it. If you usually have very close fights against this style, you want to send out 3 medivacs and nearly 30 marines that will be missing in your army. This could lead in a completely onesided rape and to be honest, 8 marines and a medivac will not completely shut down any competent Zerg in the mid or lategame. Obviously it can happen, but if you want to count on that, good luck on actually higher levels of play.

You are correct with what you say about the drops, yet you act like its easy - even more - you state its easy and I bet my ass you didn't even try to play Terran. If I shut down drops I win, as simple as that. Yes, we understood that and thats what the OP is implying with 'how do I beat that style' because even if you can 'freely' drop, time and location where to drop is important and insanely hard to figure.

Not everyone here is Polt or MVP who can completely pressure Zerg non-stop and I understand that its our lack of ability, yet pulling it off is very hard - please don't make it sound easy, thats the only point I wanted to make.

Now sincerely you can take your 'fuck off' from your reply in your PM and have a nice day, because insulting is not something I want to comment on.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Host-
Profile Joined December 2010
New Zealand459 Posts
March 13 2012 01:32 GMT
#23
On March 13 2012 10:15 Type|NarutO wrote:
If you would actually read what I wrote in the thread, I did also mention to get that viking to deny the scouting of the Zerg. I did also mention to keep your hellions alive to deny creep and a thirdbase as long as possible and pressure the Zerg before the infestor timing. Additionally I did mention to instantly counter-upgrade with an double ebay as soon as you know you are facing this style.

'Severe' damage with you drops (if at all) is not enough if you give a way an army for it. If you usually have very close fights against this style, you want to send out 3 medivacs and nearly 30 marines that will be missing in your army. This could lead in a completely onesided rape and to be honest, 8 marines and a medivac will not completely shut down any competent Zerg in the mid or lategame. Obviously it can happen, but if you want to count on that, good luck on actually higher levels of play.

You are correct with what you say about the drops, yet you act like its easy - even more - you state its easy and I bet my ass you didn't even try to play Terran. If I shut down drops I win, as simple as that. Yes, we understood that and thats what the OP is implying with 'how do I beat that style' because even if you can 'freely' drop, time and location where to drop is important and insanely hard to figure.

Not everyone here is Polt or MVP who can completely pressure Zerg non-stop and I understand that its our lack of ability, yet pulling it off is very hard - please don't make it sound easy, thats the only point I wanted to make.

Now sincerely you can take your 'fuck off' from your reply in your PM and have a nice day, because insulting is not something I want to comment on.

I play Terran offrace at like a plat level, and I can queue up drops, which is what most people seem to do.
Is it really that hard, to take 20 seconds out of your macro, to queue 3-4 points to fly past, then finally 'd' to drop marines.....
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 13 2012 01:45 GMT
#24
Just so you guys know, Stephano has switched it up a bit since playing Polt.

On stream he has been doing a 4 roach opener with slightly slower 1/1 ups, allows him to take a much faster third base, and he's been teching directly to broods, not ultras. I think his newer style is much better and much scarier.
I love crazymoving
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 13 2012 01:49 GMT
#25
On March 13 2012 10:45 Flonomenalz wrote:
Just so you guys know, Stephano has switched it up a bit since playing Polt.

On stream he has been doing a 4 roach opener with slightly slower 1/1 ups, allows him to take a much faster third base, and he's been teching directly to broods, not ultras. I think his newer style is much better and much scarier.


Yes, its a slight variation to just go a few roaches to scare away the hellions, allow your creep to spread and get a fast third base. Still you can pressure the 3rd with the way Polt opens up. About Broodlords, I think they are less mobile compared to ultras and if you can try to outmove them or use drops, because Infestor/Broodlord really is immobile and you cannot afford to have your broodlords/infestors be apart, because broodlords alone will fall victim to marines or vikings.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
March 13 2012 02:08 GMT
#26
What I do when I go Ultras is leave 2 pair of Corruptors on each side of the map where drops usually come from. Helps me so much because it forces the Terran to manual drop marines to kill the corruptors or lose their medivacs if they just queue up and afk them.

I think BL vs Ultra is also map dependant. On wider maps, Ultra --> BL tech switch is amazing. But on smaller maps i.e. Shakuras, you pretty much have to go BLs unless you're way ahead.
I love crazymoving
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
Last Edited: 2012-03-13 02:11:44
March 13 2012 02:08 GMT
#27
blue flame marine attack ->third, attack 1 minute after hive finishes with 2-2-1 upgrades.

Pretty much anything blue flame marine related will slow down ling infestor style of play enough to make the rest of the game pretty easy.

Edit:
Doing a marine blue flame timing with a quick third and double ebay behind it is pretty bad against a lot of other zerg builds, so it's kind of a coinflip if you don't know their style or get a really good read.
BinxyBrown
Profile Joined December 2010
United States230 Posts
March 13 2012 02:41 GMT
#28
heavy marine with equal upgrades while throwing in some marauders and ghosts works pretty well vs me, using drops to spread my units out and try to deny my fourth base.
Banelings are like Ice Climbers if they grab you... your dead.
Belha
Profile Joined December 2010
Italy2850 Posts
March 13 2012 02:48 GMT
#29
Missleading title, should said somthing about "stephano's ZvT"
Chicken gank op
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
March 13 2012 03:05 GMT
#30
Thanks a ton naruto, i learned a lot :D
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 13 2012 03:07 GMT
#31
On March 13 2012 12:05 OSM.OneManArmy wrote:
Thanks a ton naruto, i learned a lot :D


Always happy that I can actually help some guys out there :-)!
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
March 13 2012 03:19 GMT
#32
So how do you beat Stephano?


With one of these

+ Show Spoiler +
[image loading]
Stephano//HerO//TaeJa//Squirtle//Bomber
Wrathsc2
Profile Joined March 2011
United States2025 Posts
March 13 2012 03:32 GMT
#33
MMMG almost completely counters it.

If you are going to go marine tank its best to slowly engage with bunkers added as well and double medvac drops. Make sure not to lose the drops, and always target the brofestors with tanks. tanks are wasted if they target the lings. Thats what marines are for.
A marine walks into a bar and asks, "Wheres the counter?"
emc
Profile Joined September 2010
United States3088 Posts
March 13 2012 03:35 GMT
#34
ling/infestor isn't so hot against mech, at least until they get broodlords out.
Lobber
Profile Joined August 2010
Canada414 Posts
Last Edited: 2012-03-13 04:27:47
March 13 2012 04:27 GMT
#35
On March 13 2012 07:34 Silvertine wrote:
Just use Polt as an example. MMM is a bitch to play against when you use that style.

The thing about MMM as a counter is you need to have super good multitasking and macro at the same time, where as in most cases infestor ling is a very low action needed style, meaning zerg can focus on macro and getting really good engagments, where as as terran to counter needs to play at a much higher level...

Sort of like anyone vs protoss (I kid I kid)
You are not your APM, you are not you ladder ranking.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-03-13 05:20:09
March 13 2012 05:07 GMT
#36
i think theres a keypart in the micro control

normally youd think you want to spread your bio and the tanks to abuse him being melee and using fungal as this super aoe but i think this is actually wrong way to approach it.
lings with high upgrades rip through bio thats spread out

i think its better to keep most of your army in a clump, especially the siege tanks pretty close together. as soon as zerg attacks, scan on it and youll see the infestors well ahead and then you target them all down with the tanks while sitting still with all bio in a clump
if you kill all infestors with the tanks, the lings wont stand a chance at all seeing how theres almost no surface area to fight the bio with

a big thing that makes mutalisk scary is that they deny drops, vikings and creates huge threats of counterattacks.

good sim city should should deal with counterattacks very easy vs ling infestor
a viking can roam around the map pretty uncontested hunting overlords aswell as patrolling the edges of zergs base to make it impossible for him to know if a drop is coming etc
to actually mass drop everywhere as some might think is a good way to abuse ling infestor i dont think this is very true.
lings are super mobile and 1 infestor with a handful of lings shut down drops super cost efficiently.

as long as your not forcing him to be on a certain part of the map, his units will be spread out across all bases to deal with these sorts of drops. therefor i think its more crucial to work on frontal power pushes.

the need for no turrets or leaving many units at home while pushing or threats to just die from any attacks of zerg (when bane speed and mutas would normally be out) allows you to get upgrades going super quick and establish a ton of econ and infrastructure.
then once you reach this high tank count and maybe 2-2 upgrades (example) you can start putting the real heavy pressure on.
its key to capitalize on the things mutalisk are normally for

the most normal way i see terrans fail against this style is:
-they waste too much units trying to get lucky drops
-they dont build up or plan real timing attacks
-they fail micro control and misunderstand how this army should be fought
-they are too passive or push too slow, allowing the ultras or broodlords to come out just in time
-they dont know how to push on the map without getting caught offguard and their entire army owned because of it

whenever i play vs infestor i feel more comfortable than vs rly good mutalisk players. it feels like i should win every battle unless i get caught unsieged or fail to target down the infestors with the tanks.
a good tip for the ones who have trouble getting caught unsieged against this style - keep a medivac well up infront of your army or have it follow the zerg army constantly. youd be amazed how much effort and energy it takes to kill 1 medivac with infestors. if they do it just send another one, after 2-3 medivacs are killed like this they wont even have energy left lol

ive also seen polt send in fake drops (empty medivac) into zerg bases that he knew are guarded by many infestors just to trigger him to kill it with purely infestor energy


another thing that you can do, but is pretty abusive (invest alot to counter infestor style without actually scouting it) is starting to tech cloak banshees early on. im not saying 1base cloak banshee. but if you start building cloak banshees from 1 starport after your 2base. you make it soo much harder for them to do anything at all. id recommend fooling around with this abit and see how it feels.
i think its super good anyway

the infestor ling play is quite easy to play with compared to mutalisk play. so it creates a false illusion that its super strong because the zergs your facing are harder to win against compared if they play mutalisk

naruto also gave some great points aswell. its super key to not lose your hellions (much moreso compared if they play bane muta ling) and going 6-8 hellions just to make it almost impossible for them to creep spread or take a 3rd is pretty darn good
Progamerpls no copy pasterino
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 13 2012 05:20 GMT
#37
On March 13 2012 08:15 Type|NarutO wrote:
Usually Zergs that go for that heavy ling / infestor style will have 2 early evolution chambers and they will probably even have a macro-hatchery in base. An additional hint could be that they are trying to kill the hellions at all costs. They need to make tons of lings anyways and killing the hellions as long as there are no marines/medivacs around is their best shot.

Obviously it could still be muta play, there is no way to confirm it by 100%, but the trend goes towards infestors nowadays.


And it really doesn't make that much of a difference if you find out he does something else. If he is staying on 2 bases longer than usual you might have to scout for early mutas but otherwise you will find out what he does by pushing his third.
I want to be with those who share secret things or else alone.
13JackaL
Profile Joined March 2011
United States577 Posts
March 13 2012 05:26 GMT
#38
wow thanks morrow and naruto for dropping them knowledge bombs. helps a ton
and my axe
Macpo
Profile Joined September 2010
453 Posts
March 13 2012 08:19 GMT
#39
As a zerg playing this style more or less, I feel that drops can still be quite annoying. But above all, I would recommend for terran to take expansions a bit quicker, as you won't have to cover everything against mutas. you still have to be careful with a mass zergling attack, but think that zerg's idea is to push mainly with tier 3 units, not before...
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
drbrown
Profile Joined March 2012
Sweden442 Posts
Last Edited: 2012-03-13 08:29:22
March 13 2012 08:29 GMT
#40
It's not too hard really. Yes it is. It is very fucking hard. Please don't act like you would be some Code S caliber. If you drop 3 places at once and push the front, you will get overrun with your main push. Even if you would be able to snipe 1 expansion from those 3 drops, you would still be behind because you just gave away your whole army probably very cost-inefficient.

Counter attacks, complete loss of mapcontrol is what you get in addition to that. Most Zergs will also have spines and a handful of lings defending their bases, so no, what you suggest is not the solution and certainly not easy.

Watch Stephano vs Happy and how well Happy played on Shakuras with complete abuse of the map which isn't possible on most maps or at least no in that same fashion and he still barely won by the skin of his teeth. Happy by the way is very fast and has very high APM and did drop 3 bases at once all the time.

=.= Seriously. I don't want to judge, but I don't think you are insanely high on the ladder, otherwise you wouldn't talk like that.


Just gotta correct that, first of all it was never by the skin of his teeth, he was in a very comfortable position the entire time. However the game got dragged out for ages because he insisted on trying to multitask Stephano to death instead of just pushing his economic advantage and killing him with one big push. While Happy might be very fast, he is still the inferior player in this case, so using that game as an example is no good.
I'm probably being ironic
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1707
EnDerr 24
StarCraft: Brood War
Britney 31259
Shuttle 2489
Hyuk 1873
Soma 925
Soulkey 656
Rush 479
Stork 383
Larva 340
Mini 317
EffOrt 302
[ Show more ]
actioN 281
Leta 143
Dewaltoss 98
hero 96
Zeus 95
Sea.KH 76
Sharp 75
Yoon 69
Pusan 58
Barracks 50
Killer 40
Mong 30
ToSsGirL 28
Shine 28
Sexy 26
soO 19
Terrorterran 15
Aegong 15
SilentControl 14
scan(afreeca) 14
yabsab 11
Dota 2
Gorgc4846
Other Games
singsing1619
B2W.Neo1098
hiko881
Lowko474
DeMusliM281
djWHEAT77
QueenE65
KnowMe46
Organizations
StarCraft: Brood War
UltimateBattle 1916
Other Games
gamesdonequick1006
StarCraft 2
WardiTV90
StarCraft: Brood War
lovetv 12
[ Show 14 non-featured ]
StarCraft 2
• poizon28 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3521
• WagamamaTV927
League of Legends
• Nemesis1358
• Jankos400
Upcoming Events
RotterdaM Event
1h 54m
Replay Cast
9h 39m
GSL
20h 39m
Replay Cast
1d 9h
GSL
1d 20h
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.