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So how do you beat Stephano? - Page 4

Forum Index > StarCraft 2 Strategy
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BinxyBrown
Profile Joined December 2010
United States230 Posts
March 18 2012 03:29 GMT
#61
As a masters Zerg that has been playing this style basically since Mr Bitter posted about it forever ago I can tell you that if Terran just keeps even on upgrades they do fine with mmm and a few tanks and a low medivac count.
Banelings are like Ice Climbers if they grab you... your dead.
BinxyBrown
Profile Joined December 2010
United States230 Posts
Last Edited: 2012-03-18 03:32:47
March 18 2012 03:32 GMT
#62
On March 18 2012 12:29 BinxyBrown wrote:
As a masters Zerg that has been playing this style basically since Mr Bitter posted about it forever ago I can tell you that if Terran just keeps even on upgrades they do fine with mmm and a few tanks and a low medivac count.


You want to open a fast expansion into heavy marine with perhaps a couple marauders and double ebay, get 1-1 early, get 2-2 early, get tanks a little later than usual, go for a relatively quick third base, then just power out units and pressure on 3 base as hard as you can until 3-3 finishes while denying the fourth, as long as zerg had to work hard to get the gasses at their 4th their t3 is going to be really weak initially which will give you time to get 3-3 where you can trade effectively the rest of the game since static defense is now really weak vs the 3-3 marine marauder.

Many terrans overproduce medivacs, I think 4 for army maintenance and 2 for drops is a good number, any more and you really hurt the DPS of your army also a low scv count is recommended as your upgrades finish, around 60 seems like a good number to have late game, once your main dries out you float to a 4th and keep applying pressure until you win.

edit- above was supposed to be an edit lol
Banelings are like Ice Climbers if they grab you... your dead.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 18 2012 04:22 GMT
#63
On March 18 2012 12:32 BinxyBrown wrote:
Show nested quote +
On March 18 2012 12:29 BinxyBrown wrote:
As a masters Zerg that has been playing this style basically since Mr Bitter posted about it forever ago I can tell you that if Terran just keeps even on upgrades they do fine with mmm and a few tanks and a low medivac count.


You want to open a fast expansion into heavy marine with perhaps a couple marauders and double ebay, get 1-1 early, get 2-2 early, get tanks a little later than usual, go for a relatively quick third base, then just power out units and pressure on 3 base as hard as you can until 3-3 finishes while denying the fourth, as long as zerg had to work hard to get the gasses at their 4th their t3 is going to be really weak initially which will give you time to get 3-3 where you can trade effectively the rest of the game since static defense is now really weak vs the 3-3 marine marauder.

Many terrans overproduce medivacs, I think 4 for army maintenance and 2 for drops is a good number, any more and you really hurt the DPS of your army also a low scv count is recommended as your upgrades finish, around 60 seems like a good number to have late game, once your main dries out you float to a 4th and keep applying pressure until you win.

edit- above was supposed to be an edit lol

without a high medivac count the bio ball dies every time. you want enough to be able to live through fungals while also having some out on the map dropping at the same time.
Creator of sc2unmasked.com
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