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[D] Blocking Nexus with a Hatch or Evo Chamber - Page 2

Forum Index > StarCraft 2 Strategy
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Tikan
Profile Joined April 2011
France42 Posts
March 03 2012 14:49 GMT
#21
Seriously thats why I wont discuss this subject, dont wanna change people train of toughts anyways.
But let say you take a drone who mined 400 mineral total in this game, and build a evo, well you gained 275 mineral by creating an evo? no.
You dont, and cant, count this way, sorry.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
March 03 2012 14:55 GMT
#22
On March 03 2012 23:38 Tikan wrote:
Show nested quote +
125 mins for the evo (75 + a drone)


Stop saying that please it sound retard. Did you ever say "oh a barrack cost 150 + mineral scv would have harvest if he wasnt building"? Or do a gateway cost in fact 160-170 cuz of probe travel time? nop. Drone cost 50 , Evo cost 75, and thats it t_t.

More on subject, as a protoss player, an hatch/evo block can be very disturbing if, as DrTZ said, forge is late (you owned his attempt to nexus first/ he went for a 15 forge (maybe 14)) ; but, in my opinion, its a waste of money for zerg to try so if the forge already popped out or is about too, cause P will put his usual cannon anyways and use this delay to advance in tech/army, wich will cause an earlier/stronger push to defend if you then go for 3 hatch, or even a faster tech harass (stargate/dts/wp).

So I wouldnt do if forge is completed or about to, but definitively in any other case.


you forgot to say the cost of hatch cancel . so ye it costs more then only 125 minerals .
1/4 \pi \epsilon_0
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-03-03 15:10:17
March 03 2012 14:59 GMT
#23
On March 03 2012 23:49 Tikan wrote:
Seriously thats why I wont discuss this subject, dont wanna change people train of toughts anyways.
But let say you take a drone who mined 400 mineral total in this game, and build a evo, well you gained 275 mineral by creating an evo? no.
You dont, and cant, count this way, sorry.


well if you take a drone that mined 400 or 2000 minerals and build a evo chamber with it, you still lose 75 minerals and 50 for the drone itself, + the future mining time. I don't see what's wrong with that.

The only "tricky" thing is that when you mention the future mining time, you have to be aware that it's not only money, but money spread in the future.

It's not the same thing to say that you just spent 100 minerals right now, and that you will not gain 100 minerals spread over the next 2 minuts in the game. But that doesn't mean this is not a loss either, it's just a loss spread in time.

Cause otherwise you would end up thinking that losing a drone will make you lose an infinite amount of money (supposing the game never ends and your drone never ends mining, which is here a useful fiction for the reasoning), whereas it's an infinite amount of money, but spread over an infinite amount of time.
On a finite period, you lose a finite amount of resources.


But you can't neglect futur mining times in your thinking, it's a key element when you target your opponent's drones, or your opponent expands. Why denying expands if not because it makes your opponent lose money (in comparison to what he could have got from it running)?
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
sonkaliniz
Profile Joined January 2012
United States178 Posts
March 03 2012 15:12 GMT
#24
Yes this is definitely worth it. I played a game where the zerg let the hatchery finish, his third was up before my nexus was finished. I wonder what the right response is to the zerg who lets the hatchery finish and trys to lay creep in your natural. Is the only valid response a 1base allin?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 03 2012 15:21 GMT
#25
On March 04 2012 00:12 Meovin- wrote:
Yes this is definitely worth it. I played a game where the zerg let the hatchery finish, his third was up before my nexus was finished. I wonder what the right response is to the zerg who lets the hatchery finish and trys to lay creep in your natural. Is the only valid response a 1base allin?


Just kill the creep tumor with a zealot or probes. Or surround the queen as soon as it finishes so it can't even lay the tumor.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
sonkaliniz
Profile Joined January 2012
United States178 Posts
March 03 2012 15:23 GMT
#26
On March 04 2012 00:21 vOdToasT wrote:
Show nested quote +
On March 04 2012 00:12 Meovin- wrote:
Yes this is definitely worth it. I played a game where the zerg let the hatchery finish, his third was up before my nexus was finished. I wonder what the right response is to the zerg who lets the hatchery finish and trys to lay creep in your natural. Is the only valid response a 1base allin?


Just kill the creep tumor with a zealot or probes. Or surround the queen as soon as it finishes so it can't even lay the tumor.


So the response is to not let it happen. Even without the creep tumor, your nexus will be incredibly delayed
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 03 2012 15:33 GMT
#27
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer. If you think you have time, you can dump another 150 minerals into a queen for a creep tumor, and if you get a creep tumor down, it's pretty much gg. Unlike Z, P can't just expand to a different location and really needs to take the natural in a timely fashion in order to stay even in the game.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-03-03 15:39:32
March 03 2012 15:38 GMT
#28
On March 04 2012 00:33 kcdc wrote:
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer. If you think you have time, you can dump another 150 minerals into a queen for a creep tumor, and if you get a creep tumor down, it's pretty much gg. Unlike Z, P can't just expand to a different location and really needs to take the natural in a timely fashion in order to stay even in the game.


yes but what about a +1 attack 4 gate from toss? I guess this would be my worry in such situation, cause zerg just spent a lot of money to prevent protoss from expanding. this would be even more annoying if zerg expand at third because of some pylon block, wouldn't it?
do you guys think it's easy to defend a 4 gate with maybe some +1 upgrade from toss, after hatch block or not? has anyone tested it?
thanks


"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
March 03 2012 16:42 GMT
#29
On March 04 2012 00:38 Macpo wrote:
Show nested quote +
On March 04 2012 00:33 kcdc wrote:
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer. If you think you have time, you can dump another 150 minerals into a queen for a creep tumor, and if you get a creep tumor down, it's pretty much gg. Unlike Z, P can't just expand to a different location and really needs to take the natural in a timely fashion in order to stay even in the game.


yes but what about a +1 attack 4 gate from toss? I guess this would be my worry in such situation, cause zerg just spent a lot of money to prevent protoss from expanding. this would be even more annoying if zerg expand at third because of some pylon block, wouldn't it?
do you guys think it's easy to defend a 4 gate with maybe some +1 upgrade from toss, after hatch block or not? has anyone tested it?
thanks




The +1 zealot attack will come much earlier then after a normal FFE, last time someone blocked me i got my first warp in at around 7:15 and hit his morphing third and forced a cancel, either you don't expand to a third till you got more zerglings/roaches out, or you simply loose the hatch.

If you spend that much early on on zerglings/roaches ( roach warren/speed sooner etc.. ) you can't expand to a third. which basicaly means you won't be a base up till around the 8-9 minute mark. So letting a hatch finish requires a complete BO change from the zerg, which in most cases he doesn't do because he just thinks in terms of FFE, but in fact it is a 1 base expo build
Twitch.tv/TechGTV / Twitter.com/TechGTV
Macpo
Profile Joined September 2010
453 Posts
March 03 2012 16:53 GMT
#30
On March 04 2012 01:42 TechSc2 wrote:
Show nested quote +
On March 04 2012 00:38 Macpo wrote:
On March 04 2012 00:33 kcdc wrote:
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer. If you think you have time, you can dump another 150 minerals into a queen for a creep tumor, and if you get a creep tumor down, it's pretty much gg. Unlike Z, P can't just expand to a different location and really needs to take the natural in a timely fashion in order to stay even in the game.


yes but what about a +1 attack 4 gate from toss? I guess this would be my worry in such situation, cause zerg just spent a lot of money to prevent protoss from expanding. this would be even more annoying if zerg expand at third because of some pylon block, wouldn't it?
do you guys think it's easy to defend a 4 gate with maybe some +1 upgrade from toss, after hatch block or not? has anyone tested it?
thanks




The +1 zealot attack will come much earlier then after a normal FFE, last time someone blocked me i got my first warp in at around 7:15 and hit his morphing third and forced a cancel, either you don't expand to a third till you got more zerglings/roaches out, or you simply loose the hatch.

If you spend that much early on on zerglings/roaches ( roach warren/speed sooner etc.. ) you can't expand to a third. which basicaly means you won't be a base up till around the 8-9 minute mark. So letting a hatch finish requires a complete BO change from the zerg, which in most cases he doesn't do because he just thinks in terms of FFE, but in fact it is a 1 base expo build


well I wouldn't take a third after having blocked protoss' natural, I would stick to 2 bases vs 1 base, and play it like against a 3 gate expand, with the difference that his expand will take longer because of the hatch. my question was more : can i defend my 2 bases against his potential 4 gate with forge upgrades ?
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
xUnSeEnx
Profile Blog Joined December 2010
United States183 Posts
Last Edited: 2012-03-03 17:18:56
March 03 2012 17:18 GMT
#31
A smart toss would just 4-gate all-in the zerg or 3 gate stargate and just win the game, too many minerals were invested in doing something fancy that would ultimately put you significantly behind. that is roughly 5 drones that were wasted to do something sorta cute. (200 minerals = 4 + 1 drone to build the evo and hatch)

I just feel like something done that early in the game is not smart but, maybe later to block the 3rd if you wanted to do so.
"All your base are belong to us."
sonkaliniz
Profile Joined January 2012
United States178 Posts
March 03 2012 18:29 GMT
#32
On March 04 2012 02:18 xUnSeEnx wrote:
A smart toss would just 4-gate all-in the zerg or 3 gate stargate and just win the game, too many minerals were invested in doing something fancy that would ultimately put you significantly behind. that is roughly 5 drones that were wasted to do something sorta cute. (200 minerals = 4 + 1 drone to build the evo and hatch)

I just feel like something done that early in the game is not smart but, maybe later to block the 3rd if you wanted to do so.


You forget that the protoss also invests in a forge and a cannon or two. And the most important thing is that warpgate will be very late
Nyast
Profile Joined November 2010
Belgium554 Posts
March 03 2012 20:31 GMT
#33
On March 04 2012 00:33 kcdc wrote:
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer.


+1

But you have to be careful. As a toss, if I see I'm so much behind in eco, I'll immediately transition to the immortals + sentries all-in build on 1 base. It's hard enough to hold it as Z when you're on standard 2 bases, but if you invest 150 into this evo chamber, and additionally you take a fast third.. I just don't see how you can hold the all-in.
Dubsy
Profile Joined July 2011
Canada186 Posts
March 03 2012 20:33 GMT
#34
I'm always curious about this. Hatch cancel is a little less scary as you can just get gateway and tech up quicker so you hit Z with earlier WG. Hatch finishing sucks more because the creep delays you even longer. Twice in the last couple days people have gotten queens out. You have to pull probes before she pops and then snipe the creep tumor. It's also important to try to snipe larvae with the cannon as getting probes to kill the tumor with lings out is trickier.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
March 03 2012 23:37 GMT
#35
IDK how the math works out, but it seems annoying as hell from a protoss perspective and I've started putting a probe on hold position at my nat immediately after starting my 13 forge every single game solely to prevent it. What's the consensus on what the best thing to do is if they do manage to hatchery/evo block your natural? If you're on an un-wallable map where you can't do a standard 3 gate tech.

2gate zealot pressure seems to work okay simply because there's absolutely no way they can take a 3rd at the very least.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
RespectedPuddle
Profile Joined July 2011
80 Posts
March 04 2012 00:18 GMT
#36
On March 03 2012 23:38 Tikan wrote:
Show nested quote +
125 mins for the evo (75 + a drone)


Stop saying that please it sound retard. Did you ever say "oh a barrack cost 150 + mineral scv would have harvest if he wasnt building"? Or do a gateway cost in fact 160-170 cuz of probe travel time? nop. Drone cost 50 , Evo cost 75, and thats it t_t.

More on subject, as a protoss player, an hatch/evo block can be very disturbing if, as DrTZ said, forge is late (you owned his attempt to nexus first/ he went for a 15 forge (maybe 14)) ; but, in my opinion, its a waste of money for zerg to try so if the forge already popped out or is about too, cause P will put his usual cannon anyways and use this delay to advance in tech/army, wich will cause an earlier/stronger push to defend if you then go for 3 hatch, or even a faster tech harass (stargate/dts/wp).

So I wouldnt do if forge is completed or about to, but definitively in any other case.


If you say out loud in a French accent what Tikan wrote it sounds extremely funny

On another note, as diamond toss, evo chamber in your nat is a big bummer, mostly because it forces you down a path that the zerg can easily defend.
ETisME
Profile Blog Joined April 2011
12399 Posts
March 04 2012 00:53 GMT
#37
On March 04 2012 00:33 kcdc wrote:
I think letting the hatch finish is better than canceling and building an evo chamber. For an extra 150 minerals, you get creep spread which delays the nexus MUCH longer. If you think you have time, you can dump another 150 minerals into a queen for a creep tumor, and if you get a creep tumor down, it's pretty much gg. Unlike Z, P can't just expand to a different location and really needs to take the natural in a timely fashion in order to stay even in the game.

yup, I think it is totally worth it as you might have enough time to build a creep tumor if he didn't respond correctly.
At least it will mess up toss's build order and not a lot of toss up to diamond knows how to transition out of it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Dariusz
Profile Joined May 2011
Poland657 Posts
March 04 2012 01:02 GMT
#38
I just get 2 cannons at my wall that are still in range of evo/hatch and still get my expo faster than zerg if i pylon block it. Waste of resources and effort from Z. Just 2 cannons and you're never gonna get queen out and evo chamber dies faster than your block to zerglings.
ETisME
Profile Blog Joined April 2011
12399 Posts
March 04 2012 01:27 GMT
#39
On March 04 2012 10:02 Dariusz wrote:
I just get 2 cannons at my wall that are still in range of evo/hatch and still get my expo faster than zerg if i pylon block it. Waste of resources and effort from Z. Just 2 cannons and you're never gonna get queen out and evo chamber dies faster than your block to zerglings.

that's not true. Zerg can always expand to the 3rd location, DRG even would take the 3rd just because there is a probe block
Forcing early 2 cannons before the nexus is quite ideal too, since it's not like the cannons will be achieve much after the hatch dies in the short term
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2012-03-04 01:50:44
March 04 2012 01:48 GMT
#40
On March 04 2012 10:27 ETisME wrote:
Show nested quote +
On March 04 2012 10:02 Dariusz wrote:
I just get 2 cannons at my wall that are still in range of evo/hatch and still get my expo faster than zerg if i pylon block it. Waste of resources and effort from Z. Just 2 cannons and you're never gonna get queen out and evo chamber dies faster than your block to zerglings.

that's not true. Zerg can always expand to the 3rd location, DRG even would take the 3rd just because there is a probe block
Forcing early 2 cannons before the nexus is quite ideal too, since it's not like the cannons will be achieve much after the hatch dies in the short term


Zerg block cost as much as this one additional cannon for protoss and if he let's hatch finish and takes third then he's TRIPLE expanding vs potential 4 gate.
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