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[G] PvT: 2gate FE - Page 2

Forum Index > StarCraft 2 Strategy
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Sated
Profile Blog Joined March 2011
England4983 Posts
February 29 2012 08:19 GMT
#21
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Champ121
Profile Joined February 2012
United Kingdom6 Posts
Last Edited: 2012-02-29 11:30:25
February 29 2012 08:51 GMT
#22
here's my 2 gate expand build against easy ai for demonstration: http://drop.sc/123569

When a 2 rax hits, you will have 2 zealots, 3 stalkers and a sentry with enough energy for guardian shield very soon, this will crush him.

This build has 1 less probe than MC's 1 gate fe (or the same number if you poking probe gets away) at 6:00 and has identical robo and nexus timings. In my opinion this is safer and just as economic.

I will argue that this is stronger than the build in the original post because

a) it has a stronger army composition when 2 rax hits (especially with guardian shield by 6:30)
b) it has a nexus a whole 30 seconds earlier.
c) it has a quicker 3rd gate for later or extended pressure

here's the build :

9 pylon
12 gateway
14 gas
16 pylon
17 cyber
19 zealot
21 pylon
22 WG tech + 1 chrono
22 stalker + 1 chrono
24 gateway
25 pylon
25 chrono WG tech
26 probe cut and expand
26 chrono WG tech
27 sentry (from gateway 1) and start probes again
30 zealot (from gateway 2)
31 pylon


2 rax is now coming
add a gateway
chrono your gates whilst theyre converting
then make 2 stalkers and engage

If you dont see ~ 6:00 2 rax, make your robo and gas and transition into the mid game, you can still hold the ~ 6:45 2 marauder push easily with this too

I will never 1 gate expand against a terran that takes a gas again, there isnt the economic benefit to justify it.

note in the replay minor flaws is that i made my 30 probe a little late despite having the resources for it, i was 1 probe behind what i should have been and went 24 pylon 25 gate instead the really early 3rd pylon i put down.

Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-29 11:03:22
February 29 2012 10:45 GMT
#23
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Sated
Profile Blog Joined March 2011
England4983 Posts
March 04 2012 20:39 GMT
#24
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Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2012-03-05 04:15:46
March 05 2012 04:11 GMT
#25
On February 29 2012 04:37 Forbidden17 wrote:
I think the viability of 2gate FE has been discussed a lot in the past, I looked into it a fair bit myself and the general consensus every time was:

1. Not aggressive enough to do sufficient damage to justify the opening as compared to say, a 3gate FE
2. Not as economical as a 1gate FE

It was a weird in between of a 1 and 3 gate FE and it was hard to find situations where you'd want an in between. It just seemed like an aggressive opening that wasn't very aggressive at all.

Now comparing it the other way, as in opening 2gate FE with the intention of staying passive is counter productive since it is clearly less economical than a 1gate FE (massive probe cut plus significantly later nexus), and 1gate FE holds all sorts of aggression already. The only reason pros get screwed by early aggression is because they get very greedy in their 1gate FE variants. If you aren't comfortable dealing with early aggression, just use a safe variant?



I disagree with this part. You want an in between vs any gas opening. You're going to be wayyyy better off with a 2 gate 3 stalker rush against any kind of 2 rax opener, and you're going to have an opportunity to pressure against a factory/starport opening. The problem with 3 gate expand vs factory/starport is that its hard to get out your robo in time if you'd also like to pressure their wallin. On top of that, with how much it blunts your economy you're unlikely to be able to get up to 5 gates+1 robo very quickly to help against a 1/1/1 push. With a 2 gate expand against factory/starport, you get the best of both worlds; enough economy to get a lot of production rolling to kill a 1/1/1 push, a fast enough robo to not get owned by cloak, and on top of that enough units to do meaningful pressure at his wall after wg finishes.


The only time you would really not want to be in between would be vs any gasless expand, in which case comitting to a big 3 gate attack while expanding behind or 1 gate expanding and staying even would both be way better. But honestly, maybe 10% of terrans at masters even use gasless expands anymore because protosses take a fast 3rd against it and terrans (perhaps rightfully), don't want to have to deal with late game 3 base protoss armies.

I started using this build a few days ago. It plays differently than naniwa's old 2 gate just because of the wg research time nerf, so you won't be able to do any pressure vs a 2 rax, but you know without a doubt you will be 100% safe against a 2 rax without having to cut probes or pull any probes to fight.

Another really nice thing about it is that it's easy to get your forges up in time against a 2 rax; with 1 gate expo it feels like you have to make some cuts against a 2 rax and end up starting them a little bit later.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
aznkukuboi
Profile Joined December 2010
120 Posts
March 05 2012 10:37 GMT
#26
I was watching hwangsin's stream and he did a 2 gate expo. Was basically the exact build.

He lost hard to TSLPolt's 2 rax. I don't get it. If it was a 1 gate expo, don't you think Polt would run him over even faster?
Gianttt
Profile Blog Joined November 2011
Netherlands194 Posts
Last Edited: 2012-03-05 11:22:22
March 05 2012 11:22 GMT
#27
On March 05 2012 19:37 aznkukuboi wrote:
I was watching hwangsin's stream and he did a 2 gate expo. Was basically the exact build.

He lost hard to TSLPolt's 2 rax. I don't get it. If it was a 1 gate expo, don't you think Polt would run him over even faster?


It's not that you do a build to completely destroy someone. There is always a chance of losing.
He probably has won games with the same build against the same build too
Winners: It is difficult, but it's possible.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-05 14:21:10
March 05 2012 14:06 GMT
#28
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ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 05 2012 14:15 GMT
#29
This is very interesting. I like it. I will definitely try this one out. I have a couple ideas with this. I'll be sure to post them if they end up being good/viable. THanks!
TL+ Member
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-05 14:33:50
March 05 2012 14:22 GMT
#30
--- Nuked ---
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-04-02 09:14:27
March 10 2012 22:33 GMT
#31
--- Nuked ---
Floris
Profile Joined May 2011
Netherlands13 Posts
Last Edited: 2012-04-06 08:01:47
April 06 2012 07:57 GMT
#32
do you have any replays against gaseless expand or you just do 1 gate expand if you scout no gas? (standard non allin reps that is)
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-04-26 19:22:10
April 07 2012 20:07 GMT
#33
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Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2012 19:21 GMT
#34
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Trusty
Profile Joined July 2010
New Zealand520 Posts
April 27 2012 02:10 GMT
#35
If you could confirm a gas opening, you could do something similar to Oz / Parting 2gate 5stalker PvP build.
Basically 3 stalker opening, then an extra 2 stalkers.

5 Stalkers are a 'good number' in PvT because one volley kills SCV or a Marine.

If you were going to progress with 2gate openings, whether it's something like what I've described or not - you should do it on maps with no ramp at the natural. Similar to the HuK 20food FE, where he pressures with 5 stalkers - it's much harder to abuse stalker range since you can't see up the cliff

You would obv have to be active with the 5 stalkers, to pressure the T as much as possible. If it's a 1rax techlab expand, you will fall behind if he is allowed to CC on the low ground.

Food for thought

Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-04-27 09:38:25
April 27 2012 08:54 GMT
#36
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ishyishy
Profile Joined February 2011
United States826 Posts
April 27 2012 20:55 GMT
#37
I used to do a 3 stalker rush into expansion all the time a while ago. It worked pretty well.
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-04-27 21:00:16
April 27 2012 20:58 GMT
#38
i feel like its actually weaker vs 2 rax than a 1gate FE:

-stalkers suck balls vs concussive early, 2 mara 7 marine will destroy 5 stalker + first warpin of 2 units (probably zlots); especially if he reinforces fast on a 2 player map.

-1 gate FE -> 3 gate by time wg finishes will give you more than enough to crush it

if you have good micro and are careful, you can definitely delay him pushing out with stalkers, but if concussive hits too many, you've potentially lost the game.

so i feel like this is one of those tightrope, double-edged protoss builds, like a timid version of kiwikaki's 2 gate zlot after ffe into 2 stargate; can be powerful but risky.

edit: if you do this in reaction to scouting gasless FE, then its a very good build. im talking about solely vs 2 rax
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
ishyishy
Profile Joined February 2011
United States826 Posts
April 27 2012 21:14 GMT
#39
On April 28 2012 05:58 nath wrote:
i feel like its actually weaker vs 2 rax than a 1gate FE:

-stalkers suck balls vs concussive early, 2 mara 7 marine will destroy 5 stalker + first warpin of 2 units (probably zlots); especially if he reinforces fast on a 2 player map.

-1 gate FE -> 3 gate by time wg finishes will give you more than enough to crush it

if you have good micro and are careful, you can definitely delay him pushing out with stalkers, but if concussive hits too many, you've potentially lost the game.

so i feel like this is one of those tightrope, double-edged protoss builds, like a timid version of kiwikaki's 2 gate zlot after ffe into 2 stargate; can be powerful but risky.

edit: if you do this in reaction to scouting gasless FE, then its a very good build. im talking about solely vs 2 rax


The reason you would 3 stalker rush or whatever with 2 gates is so that you can go do extremely early harassment on the terrans initial units. You will be doing damage before any and all upgrades that they get, and might even be before more than 1 marauder comes out. You can micro the stalkers on the terrans ramp so that you dont lose them, and then kill the marines, if not just damage all of them. Depending on their reaction, they might freak out and make a bunker or 2, or pull scv's to repair their depots. I find that this works pretty well if you make a zealot out of your first gateway, and then follow up with 3 stalkers. Usually you can only get this to work if you save chrono for your gateways.
Wingblade
Profile Joined April 2012
United States1806 Posts
April 27 2012 22:54 GMT
#40
The problem that many have pointed out is that it is simply an in-between build, and not necessary because a properly executed 1 gate FE build can hold a 2 rax, and yet be more economical than this.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
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