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[H]Need help getting out of bronze - Page 2

Forum Index > StarCraft 2 Strategy
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Trerror
Profile Joined March 2011
3 Posts
February 23 2012 21:15 GMT
#21
I'd highly recommend watching some of Day 9's older videos about mechanics. He really tells you the things you need to focus on (mechanics-wise). Sorry i can't remember exact episode numbers, and don't have time to search it, but googling something like 'Day 9 mechanics' will probably bring up some of his videos.

Just focusing on these mechanics, and mass-producing units (ignoring strategy, counters, etc) got me to the silver/gold level. Then I started worrying more about strategy and builds etc to bump me up to plat.

Good luck!
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 21:17 GMT
#22
http://www.mediafire.com/download.php?gmssdsvp6pmev97
"you can take a n00b to water, but you cant make him drink"
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 21:17 GMT
#23
http://www.mediafire.com/?gmssdsvp6pmev97,422a61a18vwuz01
"you can take a n00b to water, but you cant make him drink"
Trerror
Profile Joined March 2011
3 Posts
Last Edited: 2012-02-23 21:20:13
February 23 2012 21:19 GMT
#24
edit: Stupid internet... double post. Sorry.
DemonDeacon
Profile Joined February 2012
United States158 Posts
Last Edited: 2012-02-24 00:52:28
February 23 2012 22:31 GMT
#25
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

2. you need to prioritize your actions better, for example: at the beginning of the game you take time to send your overlord to scout when you have extra larva/minerals sitting around. you need to use the minerals ASAP: getting extra drones out as soon as you have enough minerals to buy them. You should spend all your minerals, and then use any extra time to micro your overlord for scouting. Typically, in low-level games MACRO>MICRO. You also micro your drone to take minerals from the closest mineral patch when you should be using larva to make drones. I don't know if you think drones should be microed rather than macroed or if you were just slow in your mechanics but you really need to prioritize where you use your apm.

Also, you attack the enemy probe with like 5 of your drones, which causes you to lose a lot of mining time. I would say ignore the probe or at most send 1 drone to follow him around. Wait until your zerglings are out and have them attack the probe rather than wasting precious mining time using your drones. Finally, you spend half of your apm following your army around when you could just click on the mini map and send them where you want them to go. You really don't need to babysit your army THAT much. Send your army somewhere, go back to your base to macro/tech up, and then go back to your army (it helps a lot to hotkey your army as 1, which you don't do a lot of times)

Also, when you lose your overlord at the beginning you make 3 at once instead of making just enough to get your supply open again, you could be using those extra minerals on other things (like getting your expansion up earlier).

Prioritize your decision making to get the most ahead in the game. babysitting 8 zerglings is not nearly as important as building at home.

3. You need a game plan that makes sense. You opt for constant zergling pressure early game against his forge fast expand but you don't get ling speed until really late. If you want to do early pressure, use all the tools at your disposal to optimize that (again, read liquipedia)

4. You can't just play with zerglings the first 20 minutes. (although, if you massed properly you probably could have won with mass zerglings anyways because your opponent was terrible). If you are going to pressure early vs a protoss who ffe'd you should maybe pressure with zerglings really early, tech up to roaches and do a roach/ling push later. Zerglings are not cost efficient vs zealots. You may have heard of unit tiers. Zerglings are a tier 1 unit and you cannot win most games using only tier 1 units.

You have a lot of potential: your apm is good, you have good micro (you know how to surround enemy units, etc.) but your decision making and macro is what is holding you back.

EDIT:
i think one thing you should consider is just sitting in your base and building units for the first 10-15 minutes. You can build an army and put defense up but just build up an infrastructure and an army (i would say try to max out at 200/200) before you try to move out and attack. When you use little groups of units to attack here and there it doesn't really do much damage and you use so much apm on your attacks that you fall behind severely with your macro. Sure, you snipe his robo a bunch of times but what about your own tech structures? it doesn't matter what you sniped because you don't have any tech of your own anyways.

EDIT: Game 2 your build was a lot better but you were still floating +1000 minerals constantly. put down your 4 gas earlier and tech up to more than just ling/baneling. You built a lair, so get mutalisks for harrassing/sniping tanks or go for a burrowed roach timing or something. If you aren't going to use your lair tech then don't get it, just go for a roach timing. Also, remember to hotkey your army. i typically use 5-0 for buildings/queens and use 1-4 for different armies/scouts. when you got dropped it took a lot longer to react because you had to click to your army, select them, and then click to where the drop was rather than just pressing 1 and clicking. You also over-saturate your bases. you should have 22 drones per base (16 on minerals, 3 for each gas) and then just mass up on army units. 15 minutes into the game you had 3000 minerals and like 800 gas. use that to build an army big enough to do damage rather than send 10 lings and 10 banelings to die. a good thing to do is to sacrifice 1 ling at the front of their base to see what their unit composition is and make sure you have enough to do damage.

You wait way too long to tech up and then even when you do, you don't even use your mutas (till they very end when they just clean up scvs/floating buildings). Also, with your extra bases you dont make a queen so you are missing out on zerg's biggest advantage: mass ability (when you lose your army you can remake it immediately) Again, this is why liquipedia is such a good help. find a build where you can get to 2-3 bases safely with a proper drone count, and then just mass units constantly until you break your opponent.



gg
romelako
Profile Blog Joined February 2011
United States373 Posts
February 24 2012 00:46 GMT
#26
read the rules before you post.

there are so many resources out there to help you out. i suggest dapollo's guide to zerg. it's on youtube.
eParadox
Profile Joined February 2012
Canada132 Posts
February 24 2012 01:17 GMT
#27
On February 24 2012 05:23 Noyz wrote:
I'm Bronze and i know that that wont work every game its better to react to your enemy and builld off of unit's you see when you send a ling up and scout with your over seer/ over loard


I think you just solved your own problem.
Dodge The Hook - Diamond 5 - NA
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 24 2012 02:28 GMT
#28
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-02-24 02:36:57
February 24 2012 02:35 GMT
#29
:D
SadCheese
Profile Joined May 2011
11 Posts
February 24 2012 03:35 GMT
#30
Just watch a stream for like an hour.

I watched some no name zerg and went back to playing and went from bronze to high plat in one day.

Diamond took another week.

Now if I could just stay in masters without getting my ass beat.
ETisME
Profile Blog Joined April 2011
12387 Posts
February 24 2012 03:45 GMT
#31
Get a good opening, understand what the goal of this opening is and utilize it.
14/14 is a pressure build, let you have total map control for a long period of time.
15 hatch 15 pool gives up this map control in exchange for better economy
icefisher build is a solid all-around build that requires good micro and also very economical.

Drop a macro hatch when you think you can't macro hard enough (if you are going ling heavy, you definitly need a macro hatch and try to drop it early)
And double upgrades whenever possible. You can just win tonnes of games with pure upgraded lings till late game but you will need good upgrades
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Noyz
Profile Joined January 2012
United States17 Posts
February 24 2012 16:31 GMT
#32
thank you guys i appreciate the help and i hope to use some of your thought's, thanks again =)
"you can take a n00b to water, but you cant make him drink"
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 24 2012 16:41 GMT
#33
Best thing is to practice and get used to all the units and their interactions.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
DemonDeacon
Profile Joined February 2012
United States158 Posts
February 26 2012 22:41 GMT
#34
On February 24 2012 11:28 RaiZ wrote:
Show nested quote +
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.


yeah, like i said you should have less than 100 unless you're saving it purposefully. Unless you're saving up to get mutas or something as soon as your tech is ready you should ideally have less than 100/100. In the case of this player, he wasn't saving up for anything when he was pooling minerals, he just wasn't spending it efficiently. Good thing to note though...
gg
boSeok
Profile Joined February 2011
Canada177 Posts
February 26 2012 22:51 GMT
#35
build drones up to 9
build overlord at 9
build drones up to 13
build pool at 13
1 more drone
build gas at 13 put 3 on gas
build 2 more drones
build queen
build roach warren
build overlord.
save up 7 larvae with inject from queen.
build roaches and rally to opponent
Micro if you want but constantly inject and build roaches. Every overlord for each inject so.
hatchery then "s"r"r"r"r"v"
contanstanly do this and you will win.
Darksquad
Profile Joined February 2010
United States5 Posts
February 26 2012 23:09 GMT
#36
On February 27 2012 07:41 DemonDeacon wrote:
Show nested quote +
On February 24 2012 11:28 RaiZ wrote:
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.


yeah, like i said you should have less than 100 unless you're saving it purposefully. Unless you're saving up to get mutas or something as soon as your tech is ready you should ideally have less than 100/100. In the case of this player, he wasn't saving up for anything when he was pooling minerals, he just wasn't spending it efficiently. Good thing to note though...

Sorry but this is just wrong. 100 is a ridiculously low (or high, I guess) barrier to aim for, even Code S players aren't even close to that efficient past the first like 5 minutes of the game.

IMO aiming for a specific number at all times is dumb, because how much is appropriate depends on the current state of the game. 1000 minerals on 1base is too much, but if you're on 4base then 1000 minerals is actually quite low.

If you're in metal leagues I would aim for 500 x # of bases. If you exceed that number then immediately drop a bunch of units, if you're not sure what to get just get whatever the most generic unit is, or if you're already making as many dudes as possible right then, immediately drop a bunch of production buildings.
mhsMILKe
Profile Joined August 2011
United States14 Posts
February 26 2012 23:28 GMT
#37
Macro better.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 26 2012 23:36 GMT
#38
Most bronze-silver players don't stick to a build order, so I think the first thing you should do is write out a build on a notepad and keep it by your keyboard for reference. If you choose a basic build like a 1base 7Roach Rush and focus on doing it perfectly everytime, it will add consistency to your play. Then once you've perfected the 1base roach rush, you can progress step by step:

First, perfect a 1base roach rush (When I say perfect, I don't mean practice for 1 hour. Use it for a week or longer)
Second, plan a time to expand AFTER your initial roach rush.
Third, work on a follow-up 2base roach push you can do and make sure you have the same amount of roaches every time.

Coaching www.allin-academy.com | Team www.All-Inspiration.com
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 26 2012 23:39 GMT
#39
Find a build for each matchup (from pro games, go watch husky/hd)

play 10+ games a day, watch each replay and compare it to a pro game. Find out what you missed out on and where you can improve.

Try your hardest each and every game and you will eventually get out of bronze
Thats "Grand-Master" SMURF to you.....
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 26 2012 23:42 GMT
#40
the difference with pro zergs going up to 1000 minerals has many reasons,

-> they mange to make 80+ workers, and their income is just insane but doesnt match their Larva / Gascount to make the units they need at the moment

-> They are multitasking / microeing different things and cant spare the APM to macro perfectly

all of wich arent really bronze league problems.

My advice to you is just practice practice practice. If you lose to cheese, you can be sure theres a thread or a video up on youtube on how to deal with it. If your micro isnt good enough, practice micro.
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