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[H]Need help getting out of bronze

Forum Index > StarCraft 2 Strategy
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Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 19:41 GMT
#1
i've been transitioning from bw to sc2 for about a year now i tried it but i got into bronze. i know i can do realy well i i have been im just stuck on not knowing what to do. it makes me mad that in BW as a Zerg it was harder than now and im in bronze i useually win but ive been looseing to all in and to 4gate 2 rax starts
i need help NoyZ 304
video's wil be up in a hr
"you can take a n00b to water, but you cant make him drink"
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-02-23 19:43:48
February 23 2012 19:43 GMT
#2
will be closed without rep
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 19:44 GMT
#3
rep?
"you can take a n00b to water, but you cant make him drink"
likwidstylez
Profile Joined July 2011
Canada14 Posts
February 23 2012 19:47 GMT
#4
Replay - Upload your latest to any site and link to it... It's standard in any "Help me" posts...
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 19:50 GMT
#5
oh sorry new to it =|
"you can take a n00b to water, but you cant make him drink"
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 23 2012 19:50 GMT
#6
Build workers, build production, build tech, build army, a-move, win. That'll last you to masters.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 23 2012 19:50 GMT
#7
The most help I can offer is that bronze players get stuck in a mindset and don't change it like "I don't think it's worth getting stim because it hurts my units" so they never get stim, when stim is good.
More gg, more skill.
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 19:52 GMT
#8
im Zerg, not Ter =D
"you can take a n00b to water, but you cant make him drink"
Antylamon
Profile Joined March 2011
United States1981 Posts
February 23 2012 20:08 GMT
#9
"Videos will be up in a hr"

Hurry it up or this thread will be closed veeeery soon :/
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 20:09 GMT
#10
at school for another 50 so 1hr exactly haha!
"you can take a n00b to water, but you cant make him drink"
DemonDeacon
Profile Joined February 2012
United States158 Posts
February 23 2012 20:18 GMT
#11
step 1:
memorize all hotkeys for zerg

step 2:
read the liquipedia page on zerg: http://wiki.teamliquid.net/starcraft2/Zerg_Strategy

step 3:
pick 1 build order for each match-up from liquipedia (zvz, zvt, zvp) and only do that 1 build every game
gg
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 20:23 GMT
#12
I'm Bronze and i know that that wont work every game its better to react to your enemy and builld off of unit's you see when you send a ling up and scout with your over seer/ over loard
"you can take a n00b to water, but you cant make him drink"
Kui
Profile Joined February 2011
United Kingdom88 Posts
February 23 2012 20:30 GMT
#13
Actually in such a low league, you and your opponent will make countless mechanics/macro mistakes that if you do just 14/14 21 hatch in to roach you will win every game until high gold/plat. Speaking from experience, here.
"I told you I was ill." -Written on Spike Milligan's Gravestone.
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 20:32 GMT
#14
i see, thanks so at gold/plat you are more likely to change your style due to how your enemy plays?
"you can take a n00b to water, but you cant make him drink"
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 23 2012 20:45 GMT
#15
I think the point is simply that macro and mechanics are much much more important until you get to high levels of play.
Sure, you may have a few build order losses here and there, especially in ZvZ, but macro is the most important part.

A speedling expand and proper scouting should be enough to stop most cheesy early aggression like 2rax and 4gate in the bronze league. Honestly I lol when my opponent 2rax me or 4gate me because its an easy win if you know when they are going to attack you... If you dont feel safe make a spine crawler and scout
~ ~ <°)))><~ ~ ~
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 20:47 GMT
#16
thank you, this helps alot
"you can take a n00b to water, but you cant make him drink"
Parodoxx
Profile Joined May 2010
United States549 Posts
February 23 2012 20:50 GMT
#17
On February 24 2012 05:18 DemonDeacon wrote:
step 1:
memorize all hotkeys for zerg

step 2:
read the liquipedia page on zerg: http://wiki.teamliquid.net/starcraft2/Zerg_Strategy

step 3:
pick 1 build order for each match-up from liquipedia (zvz, zvt, zvp) and only do that 1 build every game

This is the best bet for a player in your position. find 3 builds that are safe for each match up and try to do them as best as possible. I would suggest
14/14 zvp helps to deal with 2 gate prox and helps a lot with 4 gate
14/14 Zvt easy to hold 2 rax with this open as well as reaper builds (make 8 lings quickly to hold 2 rax 2-4 if you know its not 2 rax)
zvz has a lot of options but I feel 14/14 might make it hard to defend 6 pool/7pool at that low of a level. a 10 pool build or a 12/12 should hold you just fine against zerg cheese. (low level zvz tip, it takes 2 banes to kill 1 bane or as many are in his group so if you see 5 bunched up banes coming at you send 2 of your own at the center most baneling.)

As a side note these are not the best opens for these matches but are very viable in masters and really helps to hold cheese, once you hit silver and the all-in slow down you might reconsider some of these opens.
best of luck and macro hard.
DemonDeacon
Profile Joined February 2012
United States158 Posts
February 23 2012 20:51 GMT
#18
in a league like bronze it doesn't matter nearly as much what your opponent does as what you do, you will never learn how to play properly if you don't get your early game macro/mechanics down. plus the liquipedia builds show you exactly what units/buildings you need to make and at exactly what time. they add the most value to your mid-game/late-game. if you try to create a build by yourself it's likely not going to be optimal. once you have learned the early-game timings then you can start to branch out and try to use extra apm on scouting your opponent

also, i don't know if this applies to you but typically bronze players dont have the mechanics or the game knowledge to properly counter what the other player is doing anyways. in bronze its more about playing vs yourself (not making any mistakes and improving your mechanics) rather than playing your opponent
gg
DemonDeacon
Profile Joined February 2012
United States158 Posts
February 23 2012 20:53 GMT
#19
p.s. those replays will really help us in pinpointing if there are big holes in your general gameplay (i had a gold friend who played zerg and didn't know what an inject was)
gg
Teoman
Profile Blog Joined October 2011
Norway382 Posts
February 23 2012 20:59 GMT
#20
On February 24 2012 04:50 OriginalBeast wrote:
The most help I can offer is that bronze players get stuck in a mindset and don't change it like "I don't think it's worth getting stim because it hurts my units" so they never get stim, when stim is good.


Thats actually very true and good tip.

Remember when i was young and spells like consume and stim were horrible. Cant hurt your own units you know.

But the general mindset should really be hard bolted in. When you know you are not good at a game, always be open to new things, and just experiment with what higher level people say. Never get into mindsets like the above post said :D

And of course "generic macro more comment".
"Quisque est barbarus alii."
Trerror
Profile Joined March 2011
3 Posts
February 23 2012 21:15 GMT
#21
I'd highly recommend watching some of Day 9's older videos about mechanics. He really tells you the things you need to focus on (mechanics-wise). Sorry i can't remember exact episode numbers, and don't have time to search it, but googling something like 'Day 9 mechanics' will probably bring up some of his videos.

Just focusing on these mechanics, and mass-producing units (ignoring strategy, counters, etc) got me to the silver/gold level. Then I started worrying more about strategy and builds etc to bump me up to plat.

Good luck!
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 21:17 GMT
#22
http://www.mediafire.com/download.php?gmssdsvp6pmev97
"you can take a n00b to water, but you cant make him drink"
Noyz
Profile Joined January 2012
United States17 Posts
February 23 2012 21:17 GMT
#23
http://www.mediafire.com/?gmssdsvp6pmev97,422a61a18vwuz01
"you can take a n00b to water, but you cant make him drink"
Trerror
Profile Joined March 2011
3 Posts
Last Edited: 2012-02-23 21:20:13
February 23 2012 21:19 GMT
#24
edit: Stupid internet... double post. Sorry.
DemonDeacon
Profile Joined February 2012
United States158 Posts
Last Edited: 2012-02-24 00:52:28
February 23 2012 22:31 GMT
#25
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

2. you need to prioritize your actions better, for example: at the beginning of the game you take time to send your overlord to scout when you have extra larva/minerals sitting around. you need to use the minerals ASAP: getting extra drones out as soon as you have enough minerals to buy them. You should spend all your minerals, and then use any extra time to micro your overlord for scouting. Typically, in low-level games MACRO>MICRO. You also micro your drone to take minerals from the closest mineral patch when you should be using larva to make drones. I don't know if you think drones should be microed rather than macroed or if you were just slow in your mechanics but you really need to prioritize where you use your apm.

Also, you attack the enemy probe with like 5 of your drones, which causes you to lose a lot of mining time. I would say ignore the probe or at most send 1 drone to follow him around. Wait until your zerglings are out and have them attack the probe rather than wasting precious mining time using your drones. Finally, you spend half of your apm following your army around when you could just click on the mini map and send them where you want them to go. You really don't need to babysit your army THAT much. Send your army somewhere, go back to your base to macro/tech up, and then go back to your army (it helps a lot to hotkey your army as 1, which you don't do a lot of times)

Also, when you lose your overlord at the beginning you make 3 at once instead of making just enough to get your supply open again, you could be using those extra minerals on other things (like getting your expansion up earlier).

Prioritize your decision making to get the most ahead in the game. babysitting 8 zerglings is not nearly as important as building at home.

3. You need a game plan that makes sense. You opt for constant zergling pressure early game against his forge fast expand but you don't get ling speed until really late. If you want to do early pressure, use all the tools at your disposal to optimize that (again, read liquipedia)

4. You can't just play with zerglings the first 20 minutes. (although, if you massed properly you probably could have won with mass zerglings anyways because your opponent was terrible). If you are going to pressure early vs a protoss who ffe'd you should maybe pressure with zerglings really early, tech up to roaches and do a roach/ling push later. Zerglings are not cost efficient vs zealots. You may have heard of unit tiers. Zerglings are a tier 1 unit and you cannot win most games using only tier 1 units.

You have a lot of potential: your apm is good, you have good micro (you know how to surround enemy units, etc.) but your decision making and macro is what is holding you back.

EDIT:
i think one thing you should consider is just sitting in your base and building units for the first 10-15 minutes. You can build an army and put defense up but just build up an infrastructure and an army (i would say try to max out at 200/200) before you try to move out and attack. When you use little groups of units to attack here and there it doesn't really do much damage and you use so much apm on your attacks that you fall behind severely with your macro. Sure, you snipe his robo a bunch of times but what about your own tech structures? it doesn't matter what you sniped because you don't have any tech of your own anyways.

EDIT: Game 2 your build was a lot better but you were still floating +1000 minerals constantly. put down your 4 gas earlier and tech up to more than just ling/baneling. You built a lair, so get mutalisks for harrassing/sniping tanks or go for a burrowed roach timing or something. If you aren't going to use your lair tech then don't get it, just go for a roach timing. Also, remember to hotkey your army. i typically use 5-0 for buildings/queens and use 1-4 for different armies/scouts. when you got dropped it took a lot longer to react because you had to click to your army, select them, and then click to where the drop was rather than just pressing 1 and clicking. You also over-saturate your bases. you should have 22 drones per base (16 on minerals, 3 for each gas) and then just mass up on army units. 15 minutes into the game you had 3000 minerals and like 800 gas. use that to build an army big enough to do damage rather than send 10 lings and 10 banelings to die. a good thing to do is to sacrifice 1 ling at the front of their base to see what their unit composition is and make sure you have enough to do damage.

You wait way too long to tech up and then even when you do, you don't even use your mutas (till they very end when they just clean up scvs/floating buildings). Also, with your extra bases you dont make a queen so you are missing out on zerg's biggest advantage: mass ability (when you lose your army you can remake it immediately) Again, this is why liquipedia is such a good help. find a build where you can get to 2-3 bases safely with a proper drone count, and then just mass units constantly until you break your opponent.



gg
romelako
Profile Blog Joined February 2011
United States373 Posts
February 24 2012 00:46 GMT
#26
read the rules before you post.

there are so many resources out there to help you out. i suggest dapollo's guide to zerg. it's on youtube.
eParadox
Profile Joined February 2012
Canada132 Posts
February 24 2012 01:17 GMT
#27
On February 24 2012 05:23 Noyz wrote:
I'm Bronze and i know that that wont work every game its better to react to your enemy and builld off of unit's you see when you send a ling up and scout with your over seer/ over loard


I think you just solved your own problem.
Dodge The Hook - Diamond 5 - NA
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 24 2012 02:28 GMT
#28
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Janders
Profile Joined June 2011
Mexico222 Posts
Last Edited: 2012-02-24 02:36:57
February 24 2012 02:35 GMT
#29
:D
SadCheese
Profile Joined May 2011
11 Posts
February 24 2012 03:35 GMT
#30
Just watch a stream for like an hour.

I watched some no name zerg and went back to playing and went from bronze to high plat in one day.

Diamond took another week.

Now if I could just stay in masters without getting my ass beat.
ETisME
Profile Blog Joined April 2011
12387 Posts
February 24 2012 03:45 GMT
#31
Get a good opening, understand what the goal of this opening is and utilize it.
14/14 is a pressure build, let you have total map control for a long period of time.
15 hatch 15 pool gives up this map control in exchange for better economy
icefisher build is a solid all-around build that requires good micro and also very economical.

Drop a macro hatch when you think you can't macro hard enough (if you are going ling heavy, you definitly need a macro hatch and try to drop it early)
And double upgrades whenever possible. You can just win tonnes of games with pure upgraded lings till late game but you will need good upgrades
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Noyz
Profile Joined January 2012
United States17 Posts
February 24 2012 16:31 GMT
#32
thank you guys i appreciate the help and i hope to use some of your thought's, thanks again =)
"you can take a n00b to water, but you cant make him drink"
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 24 2012 16:41 GMT
#33
Best thing is to practice and get used to all the units and their interactions.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
DemonDeacon
Profile Joined February 2012
United States158 Posts
February 26 2012 22:41 GMT
#34
On February 24 2012 11:28 RaiZ wrote:
Show nested quote +
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.


yeah, like i said you should have less than 100 unless you're saving it purposefully. Unless you're saving up to get mutas or something as soon as your tech is ready you should ideally have less than 100/100. In the case of this player, he wasn't saving up for anything when he was pooling minerals, he just wasn't spending it efficiently. Good thing to note though...
gg
boSeok
Profile Joined February 2011
Canada177 Posts
February 26 2012 22:51 GMT
#35
build drones up to 9
build overlord at 9
build drones up to 13
build pool at 13
1 more drone
build gas at 13 put 3 on gas
build 2 more drones
build queen
build roach warren
build overlord.
save up 7 larvae with inject from queen.
build roaches and rally to opponent
Micro if you want but constantly inject and build roaches. Every overlord for each inject so.
hatchery then "s"r"r"r"r"v"
contanstanly do this and you will win.
Darksquad
Profile Joined February 2010
United States5 Posts
February 26 2012 23:09 GMT
#36
On February 27 2012 07:41 DemonDeacon wrote:
Show nested quote +
On February 24 2012 11:28 RaiZ wrote:
On February 24 2012 07:31 DemonDeacon wrote:
ok so just after watching the first replay... your apm def. isn't the problem and you have pretty good micro.. BUT:

1. you need to read the liquipedia article on zerg and choose a build order to follow vs each race because your build order is really bad. also, keep on top of your macro. you should make it a goal to never have more than 500 minerals/500 gas (most top level players never have more than 100/100 unless they are saving for something

It's very common to see pro's having more than 1000 minerals, you're way too nitpicking here i think... I mean pro's zerg that is.


yeah, like i said you should have less than 100 unless you're saving it purposefully. Unless you're saving up to get mutas or something as soon as your tech is ready you should ideally have less than 100/100. In the case of this player, he wasn't saving up for anything when he was pooling minerals, he just wasn't spending it efficiently. Good thing to note though...

Sorry but this is just wrong. 100 is a ridiculously low (or high, I guess) barrier to aim for, even Code S players aren't even close to that efficient past the first like 5 minutes of the game.

IMO aiming for a specific number at all times is dumb, because how much is appropriate depends on the current state of the game. 1000 minerals on 1base is too much, but if you're on 4base then 1000 minerals is actually quite low.

If you're in metal leagues I would aim for 500 x # of bases. If you exceed that number then immediately drop a bunch of units, if you're not sure what to get just get whatever the most generic unit is, or if you're already making as many dudes as possible right then, immediately drop a bunch of production buildings.
mhsMILKe
Profile Joined August 2011
United States14 Posts
February 26 2012 23:28 GMT
#37
Macro better.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 26 2012 23:36 GMT
#38
Most bronze-silver players don't stick to a build order, so I think the first thing you should do is write out a build on a notepad and keep it by your keyboard for reference. If you choose a basic build like a 1base 7Roach Rush and focus on doing it perfectly everytime, it will add consistency to your play. Then once you've perfected the 1base roach rush, you can progress step by step:

First, perfect a 1base roach rush (When I say perfect, I don't mean practice for 1 hour. Use it for a week or longer)
Second, plan a time to expand AFTER your initial roach rush.
Third, work on a follow-up 2base roach push you can do and make sure you have the same amount of roaches every time.

Coaching www.allin-academy.com | Team www.All-Inspiration.com
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 26 2012 23:39 GMT
#39
Find a build for each matchup (from pro games, go watch husky/hd)

play 10+ games a day, watch each replay and compare it to a pro game. Find out what you missed out on and where you can improve.

Try your hardest each and every game and you will eventually get out of bronze
Thats "Grand-Master" SMURF to you.....
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 26 2012 23:42 GMT
#40
the difference with pro zergs going up to 1000 minerals has many reasons,

-> they mange to make 80+ workers, and their income is just insane but doesnt match their Larva / Gascount to make the units they need at the moment

-> They are multitasking / microeing different things and cant spare the APM to macro perfectly

all of wich arent really bronze league problems.

My advice to you is just practice practice practice. If you lose to cheese, you can be sure theres a thread or a video up on youtube on how to deal with it. If your micro isnt good enough, practice micro.
Xapti
Profile Joined April 2010
Canada2473 Posts
February 26 2012 23:50 GMT
#41
First thing some players could benefit from is a complete understanding of the basics of the game.
The fact that ctrl + number assigns a control group, pressing the number recalls that group of units, shift+number adds selection to an existing (or non-existent) group, shift+command queues an action, right click automatically sets a rally point, etc.. Obviously it's also very important to have all the commonly-used production/command hotkeys memorized and make use of them.

Once that's all handled, until you get to diamond, there's not a whole lot of tactics or strategy that matters. All you need to do is have excellent mechanics, and both know and perform basic unit counters. This step of macro can take a bit of time, but it's mostly just plain old practice.
While I wouldn't say it's [i]necessary[/] until at least platinum, knowing and mastering a few major build orders can be extremely helpful, as it makes macro MUCH easier.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
PlacidPanda
Profile Joined September 2011
United States246 Posts
February 26 2012 23:57 GMT
#42
To get out of bronze? just sit back play passively, build big armies, expand, build bigger armies, expand, then attack. Just don't rush.
Squirtle Hwaitting!!
Hibernicus
Profile Joined February 2012
Finland10 Posts
February 27 2012 00:26 GMT
#43
If you are only looking for a way to get out of bronzeleague, just 6 pool every game. You will win 99% of your games up to at least platinum with it. That's the fastest and by far easiest way to get to a higher league.

If the league you're in isn't the most important thing for you, and rather you want to improve as a player, then I'm gonna go out on a limb here and say that your macro probably isn't top notch. As a zerg player, you can easily get to gold/platinum just by macroing decently and then when you get to 200/200 (which you'll always get before your opponent if your macro is good enough) box your units and a-move into their base and keep on macroing. The reason I'm saying this is that you can start memorizing build orders that grandmasters use, you can start working on advanced strategies to counter whatever units your opponent is going for, or you can practice micro to make the most use out of your units. But that is all absolutely worthless if you forget to inject and build units for 2 minutes or you try to play a long macro game with 2 bases against a 3 base terran.

TL:DR Focus on macroing, you're gonna go up in leagues very fast.
Natespank
Profile Joined November 2011
Canada449 Posts
February 27 2012 00:51 GMT
#44
You shouldn't really worry about getting out of bronze. You're not a competitor until you're fighitng for the top. Bronze is nothing.

Just have fun and improve your play in every aspect. Being bronze, there's dozens of ways for you to improve a huge amount. You could pick any of them. The most important thing is to just have fun.

A good way to learn your race though: go to the map "unit tester" by killer and just mess around so you know that "for x resources each, unit A beats unit B" etc.
Crazycraft
Profile Joined October 2010
29 Posts
Last Edited: 2012-02-27 12:08:30
February 27 2012 12:07 GMT
#45
My advice would be properly examine your losses! Blaming your losses on silly things won't help you get better. Saw this on another forum:

Just had this exchange after a TvZ.

NoyZ: lol
NoyZ has reconnected.
You: lolz?
NoyZ: you have to be !@#$ to be #1 and not on silver
hahaha
love the marien marader
haha
your !@#$ bra
hahaha
You: i'm not sure I understand. i just won?
NoyZ: cause you ran guys into my base lol
You: don't blame your opponent man, you won't get better that way
NoyZ: i out macroed and out microed you
You: but I won
NoyZ: na
your !@#$y casue you cant play right
haha
lol
you would have been destoryed in a real match
hahahaa
you did the same build for 3 games in a row
You: welp
NoyZ: haha
hahahahahahaha
lol
You: deal with it *sunglasses*
NoyZ: your !@#$
haha
lol
!@#$ty
!@#$
!@#$
hahahahaha
lol
your bad
realy bad
You: you are cracking me up right now man
NoyZ: horrible
terible
i know
your !@#$
i would laugh at my self to
hahaha
rofl
hahahaha
You: lol okay dude, I'm gonna go win some more matches by running dudes into dudes bases
enjoy your night
NoyZ: glhf with that
haha
go loose to a 6 pool feg
haha
Rip Zeez
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
Last Edited: 2012-02-27 12:16:28
February 27 2012 12:12 GMT
#46
On February 24 2012 05:59 Teoman wrote:
Show nested quote +
On February 24 2012 04:50 OriginalBeast wrote:
The most help I can offer is that bronze players get stuck in a mindset and don't change it like "I don't think it's worth getting stim because it hurts my units" so they never get stim, when stim is good.


Thats actually very true and good tip.

Remember when i was young and spells like consume and stim were horrible. Cant hurt your own units you know.

But the general mindset should really be hard bolted in. When you know you are not good at a game, always be open to new things, and just experiment with what higher level people say. Never get into mindsets like the above post said :D

And of course "generic macro more comment".


You don't need stim to get out of bronze.

U do something as retarded as 1 rax expand, make non-stop marines, and non stop scv production, add barracks when you can afford it, keep your money low, don't get supply blocked and attack with every 20 or so marines and you'll still probably get out of bronze.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2012-02-27 13:36:29
February 27 2012 12:29 GMT
#47
getting out bronze is very easy, if you concentrate on the basic things, which have already been mentioned several times.
1. learn the basic openings for each matchup (hatch first, pool first, speedling expand and the variations)
2. put emphasis on hitting the injects and producing a shitload of drones without getting supply stuck
3. scout your opponent frequently and try to react on what you see (in the beginning, you're basically massing counter units)
4. use hotkeys for EVERYTHING, without proper hotkeying you'll never be able to develop mechanics.
5. don't forget upgrades.

zvt on shattered temple:
- 15hatch 15/16 pool is the best opener in almost every situation. don't open pool first in zvt unless you wish to allin your opponent. a positive side-effect of that opening is that you can build 2 queens simultaneously when your natural finishes.
- ok, the terran is really, really bad.
- DON'T build defensive structures that early. you only need early spines, if you're facing intense marine aggression
- positive: you seem to know that you need drones. even though your queen timings are off, you're still making a lot more drones than your opponent.
- you have to scout more often. (drone / ling / ovi)
- DON'T build that many zerglings that early, unless the terran is really pressuring you.
- The destructible rocks have that name for a reason. Use your lings to take out the rocks. Building the hatch next to them is kinda...stupid.
- you have 7000 overmins now. don't hesitate to attack him! with a superior economy, you have to trade armies. if you don't attack him, the game lasts forever... another risk is that he could possibly build up a deathball. (which won't happen here, because the terran is terribad) if you have too much resources banked up, just build hatcheries everywhere.
- use your mutas ffs
- your creep spreading style is awkward...why do you clump the tumors? spread them out!
- ok, now you're finally winning...

summary: you've got basic knowledge about the game, but your macro and multitasking is non-existent. giving advice is kinda hard...just watch some pro replays to get an idea of how zerg is being played properly.
please post replays of LOSSES. winning against scrubs doesn't say anything about your skill level.

zvp on metalopolis
- what the... you're posting a 7pool game? seriously? how do you expect us to help you, when you're posting stuff like that...but ok, I'll watch it anyway.
- you almost lose 2 ovis to cannons. you attack his nexus, which cannot work. at least try to attack his probes, because he has got lots of them. your only chance to win with an early pool is by dealing economic damage.
- now you continue to mass zerglings, even though he has got 3 cannons up. this CAN'T work. basically, you've got only one choice: drone like crazy and hope to catch up eventually. (which won't happen if your opponent is competent enough)
- hm, now you have more drones than him... expand earlier. and DON'T take 2 geysers. even if you want to 1base roach him, 1 geyser is enough.
- my brain begins to hurt. why are teching to lair? and why aren't you doing anything after lair tech? (e.g. building lair tech buildings...)
- I fear that you'll win again, because your opponent splits up his tiny army and refuses to make probes.
- why are you building spores in your main? you have scouted him. you know that he doesn't have a stargate. and you also know (at least I hope so), that the spores won't prevent any kind of prism harass, because he can land the prism outside the spore's range.
- you don't have any tech, which will eventually cost you the game.
- mutas into basetrade...won't work.
- didn't work.

summary: meh. terrible opening, lots of bad decisions, no macro, no tech. I also realized that you're manually selecting your eggs to set rally points. given the fact that your game knowledge and apm are kinda low, this is just a waste of precious clicks.

three things to do for you
- macro macro macro
- hotkeys
- pro replays
first we make expand, then we defense it.
XDragonlight
Profile Joined March 2012
Canada4 Posts
March 02 2012 02:16 GMT
#48
Um, I've been facing the same "getting out of bronze" problems as well. I've put up a replay and I want to know if I'm at that silver level or not.


http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=256459#disc

This guy was silver, and I beat him. Looking forward to an analysis! ^_^
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