• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:55
CET 03:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
GSL CK - New online series10BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2
StarCraft 2
General
GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1922 users

[G] amonkey's "Ultimate" PvT Sentry/Colo Drop - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
a_monkey
Profile Joined May 2010
Canada106 Posts
February 23 2012 07:55 GMT
#21
On February 23 2012 03:11 quillian wrote:
As others have stated, expo seems really late.

However, I wonder if you could combine the two drops for maximum damage to ensure you get tons of scv kills.

Instead of 2 drops, 1 sentry, 1 colossus, get 2 prisms and drop sentry AND colossus. Force fielded SCV's dying to aoe beams.... yum. with good micro you could almost guarantee double digit scv kills.

maybe do naniwa's sentry expand into fast colossus/speed prism? This sets you up with the sentries and early expo, and he seems to think it's safe vs most stuff.

edit- just watched the vod vs lostcause. sick micro man. I aspire to be like you =D


I'll try to figure out if I can expo earlier and still have decent timings for the drops. As for combining the two, I'm not so sure. As it currently is, you only need to spend 200 mins on a single warp prism as opposed to 400 for two, and the sentry drop is needed to even the worker count early. The colossus drop also tends to come right before or during viking production; the last thing I would want is to risk 4 sentries, a colossus, and 2 warp prisms to a couple vikings. That would be putting many eggs in a single basket, and having the basket shot to pieces by viking rockets. The eggs would be your chances of winning the game. Symbolism 'n stuff.

Do you happen to have the thread/build for nani's sentry expand into fast colo/speed prism?

And thanks! You should look at some of the other VODs/replays. My micro/multitasking has gotten noticeably better the more I've used this build. If I could recommend one, it'd definitely be the game against DaSakura :D
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-02-23 21:35:26
February 23 2012 21:25 GMT
#22
day9 daily 420 covered Naniwa's sentry expand:


He didn't do speed prism, preferring a poke at the front to kill bunkers. I think your way could be a perfectly viable transition, though.

As far as combining drops, it does delay the colossus a bit to get 2 prisms. I like have 2 anyway, though, as it lets you do warp in harass on multiple fronts in the mid-late game.

I don't think you should be too afraid of 2-3 vikings vs speed prisms. You are so fast, unless he has a critical mass and catches you in a net, he shouldn't kill you.

I tried the sentry/colossus drop vs a meh diamond opponent, and I have to say it was certainly fun. the way the scv AI works when force fielded makes them line up perfectly for colossus shots. ~16 scvs killed in a few seconds. it's all over so fast he doesn't really have time to react before you are loaded up and out of there.

that said, neither I or my opponent are particularly good, so it should be taken with a grain of salt.

either way, I think FE into speed prism drop play is probably the most fun modern pvt I've experienced.
UmbeXCII
Profile Joined May 2011
Italy69 Posts
February 23 2012 23:04 GMT
#23
I don't like too much naniwa's build for some reasons:
1)you need to have really really good forcefields
2)it sucks versus reaper expand
3)if the terran sees no zealot and builds a engineering bay on your natural it's gonna take forever to kill it with just sentris.
a_monkey
Profile Joined May 2010
Canada106 Posts
February 24 2012 15:57 GMT
#24
I think that a fast warp prism with Nani's build will leave you far too vulnerable to attacks. You'd be taking 4/6 sentries far away from your base with only 1 (2 or 3 possibly) gate + robo production to defend. Naniwa's build is very good, but I don't think it can be combined with mine. You'd simply be too stretched for resources for the drop to come at a useful time while still being safe.

On February 24 2012 06:25 quillian wrote:As far as combining drops, it does delay the colossus a bit to get 2 prisms. I like have 2 anyway, though, as it lets you do warp in harass on multiple fronts in the mid-late game.

I don't think you should be too afraid of 2-3 vikings vs speed prisms. You are so fast, unless he has a critical mass and catches you in a net, he shouldn't kill you.


The issue is that it would be incredibly difficult to do damage during/after your first drop. With the additional time taken to get a warp prism, colossus, and warp prism, they may have already scouted your tech by attacking (as you would have to use your colossus to defend) or scanning. If they see a colossus, or probably even robo bay, they will start viking production. Any kind of warp prism drop requires no vikings whatsoever to be around. Even though you can outrun them, you don't want to abandon the units that you drop, nor can you leave mid-warp in and still do damage. If you want to preserve your warp prism in this scenario, you'll be forced to do one of those two things. In the late game, you can simply afford to build a second warp prism. It doesn't need to be integrated in your early game build, where you need every resource that you can acquire.
Powerfoe
Profile Joined April 2011
Canada167 Posts
February 25 2012 23:03 GMT
#25
Interesting build amonkey, but how would you deal with a powerful marine SCV all-in? It would hit before you get any sentries and you'll be sad.
NOW YOU SEE?
a_monkey
Profile Joined May 2010
Canada106 Posts
February 26 2012 01:44 GMT
#26
On February 26 2012 08:03 Powerfoe wrote:
Interesting build amonkey, but how would you deal with a powerful marine SCV all-in? It would hit before you get any sentries and you'll be sad.


Hopefully I can find a recent replay, but you would just chrono out stalkers. You've already got the 2 gates and a stalker already making. Pull probes off of your gas, make reinforcing pylons or gates if you have the money and defend as you would with any other build vs 2 rax SCV.
UmbeXCII
Profile Joined May 2011
Italy69 Posts
February 27 2012 10:40 GMT
#27
This build is so hard to do but it's really fun and I'll keep using it until I start winning
Any suggestion on how to micro the first drop with the sentries?
The sentries come out of the prism really slowly and usually my opponent manages to move most of his scvs away.
a_monkey
Profile Joined May 2010
Canada106 Posts
Last Edited: 2012-02-28 04:39:22
February 28 2012 04:36 GMT
#28
On February 27 2012 19:40 UmbeXCII wrote:
This build is so hard to do but it's really fun and I'll keep using it until I start winning
Any suggestion on how to micro the first drop with the sentries?
The sentries come out of the prism really slowly and usually my opponent manages to move most of his scvs away.


Glad to hear you're having fun with it :D
With the first sentry drop, you'll definitely have some games where your opponent moves their SCVs away. In every other game, ensure that your warp prism has the best ratio of time visible by your opponent to time required to move the warp prism in position. Press D then click on the warp prism as soon as you'd be able to FF the end of the mineral line with a dropped sentry. I normally press D on the prism then immediately box my first sentry to make force fields, and keep boxing and FFing as the sentries come out. No need to hold shift or anything when boxing. If they aren't running their SCVs and are sending units to the back of their mineral line, force field the attacking units out while still leaving your sentries to kill SCVs. If they move their SCVs away, you can usually wait a little while until they send some MM + their SCVs back to their minerals, after which you can then FF and pick off a few marines, then kill some SCVs. Marauders are harder to pick off, as they outrange sentries and are generally a lot tougher than marines. Having a marauder in range of the sentries is one of the hardest things to deal with. It usually takes 5 FFs to get a good number of SCVs trapped, with an additional 2 to block off the army if your opponent sends one.

If there are holes in the back of the mineral line, I usually place my sentries to fill the gap. That way, SCVs can't get out no matter what. They can also sometimes lift their CC in order to get their SCVs out, so I usually pre-emptively FF on top of the CC to complete the FF wall. It definitely takes some practice to do this build, but you'll quickly figure out the best spots to FF with your sentry drop.

Sorry for the long/incoherent response, it's been a long day >_>
RaiD.RaynoR
Profile Joined February 2012
United States294 Posts
February 28 2012 04:55 GMT
#29
Berry berry interesting!
Redemption is the consequence of forgiveness
UmbeXCII
Profile Joined May 2011
Italy69 Posts
February 28 2012 21:50 GMT
#30
On February 28 2012 13:36 a_monkey wrote:
Glad to hear you're having fun with it :D
With the first sentry drop, you'll definitely have some games where your opponent moves their SCVs away. In every other game, ensure that your warp prism has the best ratio of time visible by your opponent to time required to move the warp prism in position. Press D then click on the warp prism as soon as you'd be able to FF the end of the mineral line with a dropped sentry. I normally press D on the prism then immediately box my first sentry to make force fields, and keep boxing and FFing as the sentries come out. No need to hold shift or anything when boxing. If they aren't running their SCVs and are sending units to the back of their mineral line, force field the attacking units out while still leaving your sentries to kill SCVs. If they move their SCVs away, you can usually wait a little while until they send some MM + their SCVs back to their minerals, after which you can then FF and pick off a few marines, then kill some SCVs. Marauders are harder to pick off, as they outrange sentries and are generally a lot tougher than marines. Having a marauder in range of the sentries is one of the hardest things to deal with. It usually takes 5 FFs to get a good number of SCVs trapped, with an additional 2 to block off the army if your opponent sends one.

If there are holes in the back of the mineral line, I usually place my sentries to fill the gap. That way, SCVs can't get out no matter what. They can also sometimes lift their CC in order to get their SCVs out, so I usually pre-emptively FF on top of the CC to complete the FF wall. It definitely takes some practice to do this build, but you'll quickly figure out the best spots to FF with your sentry drop.

Sorry for the long/incoherent response, it's been a long day >_>


That was a good response, thank you very much.
I'm still working on how to transition after the colossus drop...i don't really find the money to make zealots at all while i'm making two extra gates, two forges, twilight+charge and immos...I guess I'll need to check the replays better

I'd love to see more replay of you doing this build...
a_monkey
Profile Joined May 2010
Canada106 Posts
February 29 2012 02:23 GMT
#31
The forges usually come later, especially if you take a faster third. I think that's the biggest drawback for this build. I'll upload some more when I have the chance, I just have exams right now
a_monkey
Profile Joined May 2010
Canada106 Posts
April 26 2012 19:44 GMT
#32
Took a break from SC2 and now I'm back and doing this build again I've updated the initial post with some replays from yesterday's ladder session vs danP, Moosy, FXOStrelok, and Christhorpher. Hopefully you guys are still trying this build too!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 181
ProTech130
PiGStarcraft87
Ketroc 49
mcanning 22
StarCraft: Brood War
GuemChi 1774
Artosis 643
Shuttle 419
ggaemo 144
Noble 20
Dota 2
LuMiX2
Counter-Strike
taco 902
Super Smash Bros
hungrybox479
Other Games
summit1g13957
JimRising 483
C9.Mang0364
CosmosSc2 9
Organizations
Other Games
gamesdonequick2160
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 33
• davetesta27
• Mapu9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo70
Upcoming Events
Wardi Open
9h 5m
PiGosaur Monday
21h 5m
GSL
1d 7h
WardiTV Team League
1d 9h
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.