Anyways, this looks like a seriously powerful tactic that will most likely get figured out pretty darn quick. You guys might want to kill a bunch of noobs on the ladder real quick before some pro stomps it at a lan tournament.
[G] One base Battlecruiser TvZ (Mini-Guide) - Page 4
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AnachronisticAnarchy
United States2957 Posts
Anyways, this looks like a seriously powerful tactic that will most likely get figured out pretty darn quick. You guys might want to kill a bunch of noobs on the ladder real quick before some pro stomps it at a lan tournament. | ||
FuzzyJAM
Scotland9300 Posts
Seems like a fun tactic regardless. Definitely have to try this out a little. | ||
intotheheart
Canada33091 Posts
On February 06 2012 08:57 Wortie wrote: I serously don't want this to be popular, please remove this thread. I just watched the vod and it seems like another good terran all-in. My only thoughts are: I have to learn to deal with this shit too??? Here's the vod btw: "I wonder if this will ever be a thing..." That was a good quote. We'll see, we'll see. | ||
DaemonX
545 Posts
On February 07 2012 06:20 MockHamill wrote: This sounded so good in theory but in practice it did not work at all. People in Platinum counters this perfectly, first they mass queens, they mass expand and go mass corruptor/queen ling/bling and then corrupter/broodlord. Sometimes I am surprised that you can get away with so much stuff at master level that you immediately are punished for at lower levels. Or maybe you need really good micro to pull this off. Post a replay and let's see if they countered you, or you just didn't execute it properly. When my lower league friends complain that something they did PERFECTLY didn't work out, I ask for the replays and invariably find out they were 1-3 mins late (75%), or had 20 supply less (20%), or TOTALLY botched the micro (5%). I guarantee you if you cleanly execute this it will crush anyone below diamond. I mean if you come and they have TWELVE SPORZ LUL in each base, then feel free to expand twice and take the game long, but if they do standard platinum macro play and you hit the timings of this build, you will win. I am not saying this build is good or bad or viable at high levels - I ain't tried it. But I know the timings and you will raep gold/plat. IF you execute it to the letter. | ||
Whatson
United States5356 Posts
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DoctorFunk
160 Posts
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ddrddrddrddr
1344 Posts
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trinxified
Canada7774 Posts
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TzTz
Germany511 Posts
Also I think a quick switch to massling with baneling bust would hit you pretty hard with this. | ||
Host-
New Zealand459 Posts
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marine63
43 Posts
linkage | ||
straycat
230 Posts
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PickledNoob
United Kingdom6 Posts
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lordofsoup
United States159 Posts
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salehonasi
United States87 Posts
On February 08 2012 02:29 PickledNoob wrote: Has anyone considered the possibility of using this against other races? Maybe it's not just an occasional all-in, but a future standard opening! ahaha joking obviously.. but seriously, could it work vs T and P? Vs. Terran: Gonna go with no. First off, its much more difficult to straight up deny scouting to a terran. You can wall-off and shoot down overlords, and a zerg is in the dark and must prepare for multiple threats (and I don't think preparing for a BC all-in is very prevalent in their minds). But if I see that you're on 1 base and aren't doing anything that I can draw conclusions on, I'm scanning you. If they have vikings (And it's not unreasonable to see them when the starport is scouted) they can abuse their range to hit the battlecruisers. What I mean is that with corruptors, the reason the build seems to work is that they're forced to close on the battlecruiser, in a position where the marines can run up and kill them. Vikings can stay back while you try to seige up, and stop the battlecruiser from poking in, reducing it to a weakened marine/tank all-in. Vs. Protoss: Depends how they decide to react. Zealot/Void Ray might be good against it (can't say without reps) but I'm pretty sure stalkers are the first (and likely wrong) decision most 'Toss would jump to. Stalkers are versatile, but can't really out-damage mass-repair on battlecruisers, not to mention that the DPS from your Marine/Tank force will crush the stalkers as soon as they try to close on the BCs. Very cute build; I love that builds like these exist, not only because they're fun, but they add on to the list of things Zerg are scared of and might overreact to. | ||
ddrddrddrddr
1344 Posts
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snively
United States1159 Posts
On February 08 2012 02:29 PickledNoob wrote: Has anyone considered the possibility of using this against other races? Maybe it's not just an occasional all-in, but a future standard opening! ahaha joking obviously.. but seriously, could it work vs T and P? I think a P that relies on stalkers could probably stop the BCs and then play standard, and a T that goes medivacs at all will be able to make a coupla vikings pretty easily, but i don't know. It could still work | ||
RukKus
United States197 Posts
What if, after (or before) the techlab on the Starport has been made, you make a Medivac. This might add a couple seconds, but based on the timings on the replay there's enough resources and Starport idle-time available to do it. When the Battlecruiser pops, set the Medivac to follow it to the Zerg base. Of course the Medivac will be filled with 8 SCVs to repair the BC. So when the BC gets to the Zerg base, the SCVs are unloaded. This will give the BC much more sustainability around 8:50. If a large group of lings or roaches come to attack the SCV, load them into the vac and let the BC repel them, then unload and continue to harass. Much like Blazinghand's ThorShip post, the BC will not necessarily kill the opponent right away, but it will disturb their production and economy for a stronger 11:00 push. | ||
DoctorFunk
160 Posts
On February 08 2012 08:15 RukKus wrote: I have a crazy idea that might work. I checked out the timings in the naama vs idra VOD. What if, after (or before) the techlab on the Starport has been made, you make a Medivac. This might add a couple seconds, but based on the timings on the replay there's enough resources and Starport idle-time available to do it. When the Battlecruiser pops, set the Medivac to follow it to the Zerg base. Of course the Medivac will be filled with 8 SCVs to repair the BC. So when the BC gets to the Zerg base, the SCVs are unloaded. This will give the BC much more sustainability around 8:50. If a large group of lings or roaches come to attack the SCV, load them into the vac and let the BC repel them, then unload and continue to harass. Much like Blazinghand's ThorShip post, the BC will not necessarily kill the opponent right away, but it will disturb their production and economy for a stronger 11:00 push. I used to do that in a Tvt build. I built a medivac out of naked starport, switchdd to tech lab and shuttled 8 scvs over then 8 marines and the bc. I think the problem in a tvz is that lings would quickly take care of the scvs with just an a-move(prioritizing repairing units). It's a good thought though, and a medivac could be worth it for your ~1130 push. This build is really gas starved though. As far as using this in tvt-- I believe that a competent Terran that is not doing a far fetched build should have the infrastructure to deal with this much more easily than a Zerg player. | ||
NozliW_
Chile70 Posts
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