• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:43
CEST 20:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris31Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Aligulac - Europe takes the podium A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away Weekly Cups (Aug 18-24): herO dethrones MaxPax 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Esports World Cup 2025 WardiTV Mondays RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
ASL20 - worst advertising ever... BGH Auto Balance -> http://bghmmr.eu/ ASL Season 20 Ro24 Groups Flash On His 2010 "God" Form, Mind Games, vs JD No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group D [Megathread] Daily Proleagues [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1222 users

Immortal vs Colossus

Forum Index > StarCraft 2 Strategy
Post a Reply
ksoewondo
Profile Joined November 2011
12 Posts
January 31 2012 04:27 GMT
#1
I have this game that I lost. I am kinda ahead during the early game, but then when our army battle, I lose more units.
He uses more immortals than colossi. I wonder if immortals are better for PvP than colossi?
I tested 1 immortal vs 1 colossus using a unit tester map, and the immortal won.
I also tested 10 immortals vs 10 colossi, and the immortals won.
In the replay, I think I lose a lot more units because of his immortals.
If immortals are better for PvP than colossi, why do a lot of players use colossi than immortals?

replay:
http://www.sc2replayed.com/replay-videos/17607
Espion9
Profile Joined March 2010
Canada25 Posts
January 31 2012 04:32 GMT
#2
I think immortals are better when the collossus count is low but as you reach critical mass they become better especially since immortals can't break forcefields they can get zoned out of the battle. Immortals would also be better in an open ground battle while collossus will be better fighting at the ramp from what i've seen.
bg451
Profile Joined January 2011
United States40 Posts
January 31 2012 04:39 GMT
#3
From personal experience, choosing immortals over colossus depends on two main things. The first is unit composition. I find that immortals are great versus a heavy stalker army. Were if there are more zealots, then colossus is what i would favor. Second would be map choice. As stated by espion9, immortals are better in maps that have more open ground. I know this is generic but this should help. Just try to get as much scouting as you can and then make your choice.
bgforfiveone.890
ctypewriter
Profile Joined December 2011
63 Posts
January 31 2012 04:41 GMT
#4
Anothing thing to keep in mind is that generally there are zealots mixed into armys at almost all times in PvP, reducing immortals dps substantially. This effectively makes them worthless with no collosi backup. A good mix of both of them is pretty terrifying though.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-01-31 04:53:40
January 31 2012 04:51 GMT
#5
For what it's worth, gateway-immortal-archon actually straight-up beats gateway-collosi, so twilight robo is actually my preferred midgame composition. I can't watch the replay since I'm at work so I'll just give you some tips. Collosi in PvP are only better against Immortals if 1. you have a critical number of them 2. you have a LOT more zealots than they do. Immortal/Archon composition's drawback is that it has very limited range, so you want a big meat shield of zealots so that your collosi can attack them from range. Of course, if you have like 20 collosi (lol..), it won't really matter how much stuff they have.
Also, definitely pick your fights. Like Espion9 and bg451 said, always fight at ramps with your collosi, where you can micro up and down the cliffs. I would definitely recommend getting a 3rd robo, instead of normally 2 for collosi, just for immortal production if you see your opponent mixing in immortals.
¯\_(シ)_/¯
ksoewondo
Profile Joined November 2011
12 Posts
January 31 2012 04:55 GMT
#6
Thanks for the great replies guys.
So I should have mixed more zealots in?
He goes blink stalkers + immortals, and I should have went zealots + sentries + colossi?
I mean, my force fields would not affect his blink stalkers right?
monk
Profile Blog Joined May 2009
United States8476 Posts
January 31 2012 05:02 GMT
#7
On January 31 2012 13:51 Whatson wrote:
For what it's worth, gateway-immortal-archon actually straight-up beats gateway-collosi, so twilight robo is actually my preferred midgame composition. I can't watch the replay since I'm at work so I'll just give you some tips. Collosi in PvP are only better against Immortals if 1. you have a critical number of them 2. you have a LOT more zealots than they do. Immortal/Archon composition's drawback is that it has very limited range, so you want a big meat shield of zealots so that your collosi can attack them from range. Of course, if you have like 20 collosi (lol..), it won't really matter how much stuff they have.
Also, definitely pick your fights. Like Espion9 and bg451 said, always fight at ramps with your collosi, where you can micro up and down the cliffs. I would definitely recommend getting a 3rd robo, instead of normally 2 for collosi, just for immortal production if you see your opponent mixing in immortals.

This isn't really true at all. Colossi based armies generally > gateway immortal archon.
Moderator
Whatson
Profile Blog Joined January 2012
United States5356 Posts
January 31 2012 05:04 GMT
#8
On January 31 2012 13:55 ksoewondo wrote:
Thanks for the great replies guys.
So I should have mixed more zealots in?
He goes blink stalkers + immortals, and I should have went zealots + sentries + colossi?
I mean, my force fields would not affect his blink stalkers right?

Sentries are, IMO, more for forcefielding and zoning out his immortals. When I reach a scenario like that, I have all my zealots and sentries on 1 hotkey, and I ff the ramp/choke, and just hold position with my zealots and sentries while using my collosi to kill the immortals from range. If my opponent tries to blink past the forcefields onto my Collosi, he runs the risk of being swarmed by zealots.
¯\_(シ)_/¯
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-01-31 05:11:43
January 31 2012 05:06 GMT
#9
On January 31 2012 14:02 NrGmonk wrote:
Show nested quote +
On January 31 2012 13:51 Whatson wrote:
For what it's worth, gateway-immortal-archon actually straight-up beats gateway-collosi, so twilight robo is actually my preferred midgame composition. I can't watch the replay since I'm at work so I'll just give you some tips. Collosi in PvP are only better against Immortals if 1. you have a critical number of them 2. you have a LOT more zealots than they do. Immortal/Archon composition's drawback is that it has very limited range, so you want a big meat shield of zealots so that your collosi can attack them from range. Of course, if you have like 20 collosi (lol..), it won't really matter how much stuff they have.
Also, definitely pick your fights. Like Espion9 and bg451 said, always fight at ramps with your collosi, where you can micro up and down the cliffs. I would definitely recommend getting a 3rd robo, instead of normally 2 for collosi, just for immortal production if you see your opponent mixing in immortals.

This isn't really true at all. Colossi based armies generally > gateway immortal archon.

In my games, if the collosi numbers aren't at critical mass (5+) and its around even supply and even upgrades, I can beat my collosi opponent with immortal archon as long as I focus fire and have my archons in front to soak up damage. It normally turns into a stalker/few Collosi vs stalker immortal skeleton battle. Of course once it reaches critical mass nothing works like a collosi deathball
Of course you could be right, I'm barely in masters lol...
¯\_(シ)_/¯
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
January 31 2012 05:09 GMT
#10
I would tend to say that colossi are better as the game progresses just because of their range. In the early game it is probably much better to start of with immortals because the armies are mostly stalkers. However, as the game gets longer the unit mix tends to vary and colossi are just so easy to have at the back of the army dealing immense amounts of damage. It all depend on what unit composition your opponent is going though. The best composition might be just a mix of both.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
January 31 2012 05:30 GMT
#11
immortals are good against colossus if u can get in range to shoot the colossus. Generally immortals are shooting the stalkers/zealots and colossus kill stalker zealot faster than immortals.
DaemonX
Profile Joined September 2010
545 Posts
January 31 2012 07:35 GMT
#12
The reason is what protoss have figured out the last season or two - having both is best.

You need at least some colossi or forcefields would be massive game changers. But quite apart from that, colossi splash damage is incomparable to anything else in the game except massed siege tanks. Your simulation does not take into account the sheer amount of damage being dealt when the colossi is facing a BALL rather than a thin line of (heavy shielded) units. In ball vs ball, each swipe of a colossus' lasers is doing hundreds of damage.

If the game was a weird 1 unit type on 1 unit type arena, then yeah immortals would win every time

That said, inclusion of immortals is fantastic, as they help degrade the high-value targets of the opponent at a similar rate to the light units. Immortals, especially since the range buff, can be used to target down opposing colossi, or just drop a tonne of pain on the opposing stalker count.

IMO you're silly to leave immortals out, but that doesn't mean they replace colossi.
Stropheum
Profile Joined January 2010
United States1124 Posts
January 31 2012 08:07 GMT
#13
In an actual army composition, not just pure immortal vs pure colossi, the colossi deal more damage once the numbers get to 4+, maybe even sooner. The reason for this is that zealots, sentries, and stalkers all clump up really close, and one swipe from a colossus will deal more dps than an immortal blast, not to mention the overlapping fire from multiple colossi can one-shot multiple enemy units, drastically increasing the damage disparity with each volley, allowing your army to stay consistently larger than your opponent's.

That's pretty much all I have to say about that.
Sylailene
Profile Joined February 2011
91 Posts
January 31 2012 14:25 GMT
#14
I love gateway archon immortal vs Colo builds, you just have to keep attacking to keep numbers low, Colo wise
Please log in or register to reply.
Live Events Refresh
Next event in 5h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 488
UpATreeSC 104
ProTech98
BRAT_OK 74
goblin 52
MindelVK 24
StarCraft: Brood War
Britney 26179
Calm 3373
Bisu 756
Larva 312
Shuttle 173
Dewaltoss 137
Mong 114
Soulkey 93
Hyuk 80
Killer 33
[ Show more ]
JYJ32
Aegong 26
Rock 24
ajuk12(nOOB) 21
soO 20
Sacsri 12
HiyA 12
NaDa 6
Beast 2
Dota 2
Fuzer 282
LuMiX1
Counter-Strike
fl0m4273
flusha250
Heroes of the Storm
Liquid`Hasu165
Other Games
Grubby1397
FrodaN929
RotterdaM377
Lowko329
IndyStarCraft 150
markeloff66
QueenE53
C9.Mang048
Trikslyr45
trigger1
fpsfer 1
Organizations
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 1
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade863
Counter-Strike
• imaqtpie728
• Shiphtur148
Other Games
• WagamamaTV383
Upcoming Events
Replay Cast
5h 17m
The PondCast
15h 17m
WardiTV Summer Champion…
16h 17m
herO vs MaxPax
Clem vs Classic
Replay Cast
1d 5h
LiuLi Cup
1d 16h
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
1d 21h
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
2 days
Team Hawk vs Team Dewalt
BSL Team Wars
2 days
Team Hawk vs Team Bonyth
SC Evo League
2 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
2 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[ Show More ]
[BSL 2025] Weekly
2 days
SC Evo League
3 days
Maestros of the Game
3 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
4 days
Team Bonyth vs Team Sziky
BSL Team Wars
4 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.