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[G] PvP - 4 Gate is Dead - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
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SaroVati
Profile Joined November 2010
Canada280 Posts
April 17 2012 21:01 GMT
#261
On April 18 2012 00:58 tehemperorer wrote:
Great read I came back here to get my head straight from using Saro Vati's PvP build with the 5-8 stalkers (it's not that efficient, but thanks SV!)

Thanks Alej, high five.

Edit: Bison vs Bison or PvP, which is worse?


Glad to see people trying it still though it is all up to preference though, and people should definately learn as many different styles as they can I personally use a mixture of 1 gate tech and 2 gate tech myself haha.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 29 2012 06:01 GMT
#262
On April 18 2012 06:01 SaroVati wrote:
Show nested quote +
On April 18 2012 00:58 tehemperorer wrote:
Great read I came back here to get my head straight from using Saro Vati's PvP build with the 5-8 stalkers (it's not that efficient, but thanks SV!)

Thanks Alej, high five.

Edit: Bison vs Bison or PvP, which is worse?


Glad to see people trying it still though it is all up to preference though, and people should definately learn as many different styles as they can I personally use a mixture of 1 gate tech and 2 gate tech myself haha.

Yeah it worked for me for about a month but that was when 4gate just went away. I began to get beat pretty hard by people who cut more corners than that build does and now Im doing 1 gate tech :D
Knowing is half the battle... the other half is lasers.
SilverBullet
Profile Joined September 2010
Canada79 Posts
April 30 2012 05:59 GMT
#263
Having a bit of trouble getting the third and fourth sentry out on time. Does the third sentry come from the 2nd gate? or is everything off of one gateway?
There is no shame in defeat, so long as the spirit remains unconquored
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 30 2012 07:51 GMT
#264
Just the one, you can go 1gate straight into tech and hold 4gate with this if you execute correctly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 02 2012 18:09 GMT
#265
On April 30 2012 16:51 Teoita wrote:
Just the one, you can go 1gate straight into tech and hold 4gate with this if you execute correctly.

It's just insane how far ahead you are too if you hold and go robo.
Knowing is half the battle... the other half is lasers.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-05-02 18:13:47
May 02 2012 18:13 GMT
#266
On May 03 2012 03:09 tehemperorer wrote:
Show nested quote +
On April 30 2012 16:51 Teoita wrote:
Just the one, you can go 1gate straight into tech and hold 4gate with this if you execute correctly.

It's just insane how far ahead you are too if you hold and go robo.


It's also insane how my sentry is 5-15 seconds slower than it should be lol. Fuck my bad mechanics, something about this build is really damn hard to pull off.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 03 2012 00:28 GMT
#267
On May 03 2012 03:13 Teoita wrote:
Show nested quote +
On May 03 2012 03:09 tehemperorer wrote:
On April 30 2012 16:51 Teoita wrote:
Just the one, you can go 1gate straight into tech and hold 4gate with this if you execute correctly.

It's just insane how far ahead you are too if you hold and go robo.


It's also insane how my sentry is 5-15 seconds slower than it should be lol. Fuck my bad mechanics, something about this build is really damn hard to pull off.

haha I know, I never got it right until I made sure my geyser timing was perfect... 14 and 20, right after you build zealot+probe or probe+zealot
Knowing is half the battle... the other half is lasers.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 03 2012 01:25 GMT
#268
You guys go Zealot, Stalker, Stalker, Sentry? Right? First warp-in is another Sentry?

And yeah, I'm always off the 5.35 Sentry timing.
KT best KT ~ 2014
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
May 03 2012 01:48 GMT
#269
I still use 4 gates.
With one pylon in my main,
I mine 50 gas.

User was warned for this post
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 03 2012 19:09 GMT
#270
On May 03 2012 10:25 aZealot wrote:
You guys go Zealot, Stalker, Stalker, Sentry? Right? First warp-in is another Sentry?

And yeah, I'm always off the 5.35 Sentry timing.

yes zealot stalker stalker sentry. cb the 2nd stalker. only warp in the sentry if you need it!
the sentry timing is easier on some maps than others because of mining differences among maps. entombed is sick for mining. im curious how quick i could get that sucker out on that map.
get rich or die mining
TL+ Member
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 03 2012 19:28 GMT
#271
On May 04 2012 04:09 Alejandrisha wrote:
Show nested quote +
On May 03 2012 10:25 aZealot wrote:
You guys go Zealot, Stalker, Stalker, Sentry? Right? First warp-in is another Sentry?

And yeah, I'm always off the 5.35 Sentry timing.

yes zealot stalker stalker sentry. cb the 2nd stalker. only warp in the sentry if you need it!
the sentry timing is easier on some maps than others because of mining differences among maps. entombed is sick for mining. im curious how quick i could get that sucker out on that map.

Yeah I noticed (own experience) that Daybreak's top position is worse mining than bottom; I think I've had the most de-synched probes in that position hands-down

Also, I kind of want to comment on what happens when neither player goes 4gate but both go for 1 gate tech... It seems from my experience that 1gate before robo is the best... If they go TC you cannot lose at all to dark templar just because obs timings match dt timings almost perfectly, blink stalkers are given away by large or pure stalker counts (immortal/expand), and it seems that the second you see a phoenix (provided you have already been aiming for colossus) you can cb two colossus, get a forge and then two cannons, and go win
Knowing is half the battle... the other half is lasers.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 03 2012 19:39 GMT
#272
against phoenix if you opened robo, i wouldn't wait for 2 colo. just go with 1 with pure stalker behind it out of 3 gates. i've been going 1g robo a lot more these days instead of the sg. the kr tosses that play on na have been murdering me with weirdly timed 2 base attacks when i do it and robo has been doing me much better :D
get rich or die mining
TL+ Member
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-05-03 21:28:38
May 03 2012 21:27 GMT
#273
On May 04 2012 04:39 Alejandrisha wrote:
against phoenix if you opened robo, i wouldn't wait for 2 colo. just go with 1 with pure stalker behind it out of 3 gates. i've been going 1g robo a lot more these days instead of the sg. the kr tosses that play on na have been murdering me with weirdly timed 2 base attacks when i do it and robo has been doing me much better :D

Sooooooo if I go 1 gate robo, I add the 2 gates and on my way to colossus (maybe robo bay being warped in) the phoenix show up. Are you saying to still add the forge+2 cannons and forward pylon and push right away, or forget the forge since in theory a push should make the phoenix come back to defend (hopefully with less graviton beam energy)?

break it down for meh, high five
Knowing is half the battle... the other half is lasers.
Westy
Profile Blog Joined April 2010
England808 Posts
May 07 2012 11:08 GMT
#274
Any idea how to hold against an 11gate with this build? Thanks
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-05-08 00:53:07
May 08 2012 00:51 GMT
#275
On May 04 2012 06:27 tehemperorer wrote:
Show nested quote +
On May 04 2012 04:39 Alejandrisha wrote:
against phoenix if you opened robo, i wouldn't wait for 2 colo. just go with 1 with pure stalker behind it out of 3 gates. i've been going 1g robo a lot more these days instead of the sg. the kr tosses that play on na have been murdering me with weirdly timed 2 base attacks when i do it and robo has been doing me much better :D

Sooooooo if I go 1 gate robo, I add the 2 gates and on my way to colossus (maybe robo bay being warped in) the phoenix show up. Are you saying to still add the forge+2 cannons and forward pylon and push right away, or forget the forge since in theory a push should make the phoenix come back to defend (hopefully with less graviton beam energy)?

break it down for meh, high five

ya forget the forge. if he wants to keep his phoenix at your main let him xD

On May 07 2012 20:08 Westy wrote:
Any idea how to hold against an 11gate with this build? Thanks

you just need to zone the approach. can't let him get above ground pylon. 11 gate 3 gate will have 1z1s at your ramp just as your 2nd stalker is getting out. your zeal stalk should be able to deny the high pylon. he will prob get 1 pylon down on the low ground but that is fine. have replay of loss to 11gate with any of these builds?
get rich or die mining
TL+ Member
Westy
Profile Blog Joined April 2010
England808 Posts
May 08 2012 17:02 GMT
#276
On May 08 2012 09:51 Alejandrisha wrote:
Show nested quote +
On May 04 2012 06:27 tehemperorer wrote:
On May 04 2012 04:39 Alejandrisha wrote:
against phoenix if you opened robo, i wouldn't wait for 2 colo. just go with 1 with pure stalker behind it out of 3 gates. i've been going 1g robo a lot more these days instead of the sg. the kr tosses that play on na have been murdering me with weirdly timed 2 base attacks when i do it and robo has been doing me much better :D

Sooooooo if I go 1 gate robo, I add the 2 gates and on my way to colossus (maybe robo bay being warped in) the phoenix show up. Are you saying to still add the forge+2 cannons and forward pylon and push right away, or forget the forge since in theory a push should make the phoenix come back to defend (hopefully with less graviton beam energy)?

break it down for meh, high five

ya forget the forge. if he wants to keep his phoenix at your main let him xD

Show nested quote +
On May 07 2012 20:08 Westy wrote:
Any idea how to hold against an 11gate with this build? Thanks

you just need to zone the approach. can't let him get above ground pylon. 11 gate 3 gate will have 1z1s at your ramp just as your 2nd stalker is getting out. your zeal stalk should be able to deny the high pylon. he will prob get 1 pylon down on the low ground but that is fine. have replay of loss to 11gate with any of these builds?


Not anymore, didn't save them. The problem is keeping the probe from putting up pylons. there are quite a few maps out there now where its easy to sneak probes into the natural and get 2 pylons down. Once those pylons are down its pretty much game. I wont have my sentry out in time to start chain FF, so I will have to pull probes to deal with it, which can quickly spiral out of control if he warps in at least one zealot with his first warp in.
TheDougler
Profile Joined April 2010
Canada8306 Posts
Last Edited: 2012-07-24 05:38:14
July 24 2012 05:36 GMT
#277
This thread continues to change the game for me. Just played with stargate for the first time. God that's a fun build. This doesn't even feel like PvP anymore! More like muta heavy ZvP!

Edit: Wow didn't realize I kinda necroed this, just hit post without really thinking.

For the last month I've been using the robo build and within 2 weeks of using it I got promoted to platinum and started running into the stargate build. Can't wait to see what stargate vs stargate looks like... Might even be worth investing in +1 air... Maybe? If he and I both have 5 phoenixes?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Salient
Profile Joined August 2011
United States876 Posts
July 28 2012 14:27 GMT
#278
How do these openings hold up against a warp prism 4-gate like Seed used against MC in games 1 and 2 of the first-ever PvP GSL finals? I thought Seed's build was much scarier than a normal 4-gate because it can bypass sentries and because it is difficult to scout when the robo is proxied.

The openings in this thread rely on using early units and then sentries to deny a high ground warp-in. That delays a normal 4 gate long enough to build up a proper army. However, sentries obviously cannot stop a high ground warp-in from a warp prism, and they have awful DPS for battle once the enemy does get into the main. Does that mean the warp prism completely undermines standard 4-gate defense?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 28 2012 15:08 GMT
#279
You only get one sentry blindnly while mc's build went up to like 3, so this build should do better than what mc did.

Warp prism 4gate is still tough to hold though.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Adonminus
Profile Joined January 2012
Israel543 Posts
July 28 2012 15:57 GMT
#280
I feel that the 2 zealot 1 stalker variant of 4 gate still is pretty powerful and works. If I go 4 gate all my pvp match ups I win like 70-80% against high master/gms. If needed, I could provide some replays of me using it.
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