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[G] PvP - 4 Gate is Dead - Page 15

Forum Index > StarCraft 2 Strategy
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etherealfall
Profile Joined December 2011
Australia476 Posts
July 28 2012 16:02 GMT
#281
If you open robo you can scout it in time i think. Since you will get your robo before he puts his down. Scouting with the first phoenix is probably better too and will most likely shut it down. That said, not sure how Twilight will fare. The tech won't pay off in time I don't believe.
Ea
Profile Joined March 2011
United States121 Posts
August 03 2012 19:07 GMT
#282
On July 29 2012 00:57 Adonminus wrote:
I feel that the 2 zealot 1 stalker variant of 4 gate still is pretty powerful and works. If I go 4 gate all my pvp match ups I win like 70-80% against high master/gms. If needed, I could provide some replays of me using it.


This would be interesting to see. Is it just instead of zealot stalker stalker, you do zealot zealot stalker?
I would imagine the 3 stalker rush would just crush this unless you CB the zealots and they arrive before the stalkers pop out?

Also, these 1 gate/2 gate tech builds; how do they fair in comparison to mirror builds? These days I see 1 gate 26 tech builds that come out oh so much faster than 29, so wouldn't you fall behind using a 29 tech build? Or are these builds just to approach 4 gate? Thanks
LGStarcraft
Profile Joined August 2012
United States40 Posts
August 05 2012 23:42 GMT
#283
Here is another PvP build, although it relies somewhat on an over-reaction from the opponent.

-MoOsE-
Profile Joined March 2011
United States236 Posts
August 14 2012 17:25 GMT
#284
I have been doing the stargate build in here, but was having trouble against builds like 1 gate expo. I feel my nexus will be so late that I'm just behind. Is there anything I can do to counter this or build order change that will even it out.
The King in the North Fighting
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-08-14 17:39:37
August 14 2012 17:38 GMT
#285
On August 15 2012 02:25 -MoOsE- wrote:
I have been doing the stargate build in here, but was having trouble against builds like 1 gate expo. I feel my nexus will be so late that I'm just behind. Is there anything I can do to counter this or build order change that will even it out.


I played the Stargate builds adviced here for some time aswell. Their problem is beeing very passive and due to that giving you a hard time to figure out what your opponent is doing until phoenixes are out.

The modification I did to adress that issue was going 1 Zealot 5 Stalker from 2 Gates with 2 Gas. Allows you to pressure really hard early on and thus revealing his Techpath.
Phoenixes are delayed for a bit but this is made up by your strong army which forces him to warp in sentries to hold his ramp if he did some kind of 1 Gate Tech.

Poorly executed example of mine doing this build:http://drop.sc/235475
If you have any questions feel free to ask. There is a lot more to write about this build but I am a bit in a hurry.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 14 2012 18:34 GMT
#286
On August 15 2012 02:38 Xanatoss wrote:
Show nested quote +
On August 15 2012 02:25 -MoOsE- wrote:
I have been doing the stargate build in here, but was having trouble against builds like 1 gate expo. I feel my nexus will be so late that I'm just behind. Is there anything I can do to counter this or build order change that will even it out.


I played the Stargate builds adviced here for some time aswell. Their problem is beeing very passive and due to that giving you a hard time to figure out what your opponent is doing until phoenixes are out.

The modification I did to adress that issue was going 1 Zealot 5 Stalker from 2 Gates with 2 Gas. Allows you to pressure really hard early on and thus revealing his Techpath.
Phoenixes are delayed for a bit but this is made up by your strong army which forces him to warp in sentries to hold his ramp if he did some kind of 1 Gate Tech.

Poorly executed example of mine doing this build:http://drop.sc/235475
If you have any questions feel free to ask. There is a lot more to write about this build but I am a bit in a hurry.


I guess the main thing would be a blink attack would be harder to hold, at least I think.

Also, do you do this against 2 gate builds or just 1 gate builds?
The King in the North Fighting
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-08-14 21:45:06
August 14 2012 21:28 GMT
#287
Actually offensive Blink Builds are not that hard to defend due to the fact that I add a robo if my initial 1Z/5S Push is not able to bust his ramp. By that time Warpgate finishes, so I could warp in 2 Zealots or get the Robo. That way I can get out at least 1 Immortal before Blink hits and Phoenix-Lifts negates Kiting and Blinking which he has to do against my mostly Zealot Groundforce (early on).
Against Blink/Obs it is oftentimes possible vs lesser Opponents to snipe their Observer with Obs/Phoenix and thus negating his ability to blink into my Main.

I do this build irregardless of my opponents build because except scouting for Inbase-Proxies my first Probe leaves the Highground as late as 17 Food (Cycore). I think against 2 Gate Openings like 3 Stalker-Rush it is even better to do this because he loses the absolute safety through mapcontrol like he would have against an 1 Gate Build.

Only two downsides of this is build is its vulnerability against 2 Gate Zealot (due to late scout; which diminishes partially by blind 2nd gate) and the fact that you cant end the game against non-greedy expand/tech-builds. Prime example of this is Blink-Expand off of a 3 Stalker Rush but for every Phoenix-Build it is impossible to kill that right away. Most of these games result in me falling back (after getting a pretty good impression what tech he choose) and both of us expanding (mostly faster by me because he has a really hard time to scout my followup and grade of commitment due to the high amount of stalkers on the map which negate even delayed Probesneaks). But I like 2 Base Games so that is no problem for me.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 14 2012 23:32 GMT
#288
ok one more question. What would you do against a person who went phoenix at 29 supply. You will probably break the ramp but if you do not, do you cancel phoenix or just play more defensive until you have equal phoenix.
The King in the North Fighting
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-08-15 13:10:11
August 15 2012 12:44 GMT
#289
1 Gate Phoenix has to get 3-4 Sentries in total to hold his ramp. Because if you even get vision up the ramp he cant really fight your stalkers with his sentryheavy composition (and remember the additional 2 zealots you are able to warp in).
By doing that he has to delay Phoenix production which allows you to catch up in the count even though your stargate has started later.
I would say whatever you do, dont cancel the Stargate. Even though Phoenix-Mirror Games can snowball really fast, going Phoenix yourself if he does is imho the best situation but that may be influenced by my averseness to stalkers in the midgame.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Vanimar
Profile Blog Joined April 2009
220 Posts
August 15 2012 13:13 GMT
#290
I don't feel like 4Gate is dead. It merely has moved away from being the only option you have. It has receded even more as different build started to become viable, but against greedy opponents I still use it to somewhat great effect.
The upside still being that it's a fairly simple build which everyone has trained enough to do it blind while sleeping in a coma, while most of the new builds do not yet have this advantage (especially mid-low master and below).

Essentially I would say that 4 Gate has moved far away from being your "go to" build when entering the game, but depending on your scouting it still is a powerful tool in the protoss arsenal.
I figured out the EG Curse. It was set in motion by Voodoo Shamans working for Millenium. Whenever EG aquires a player, Voodoo energies start slowly draining skill from the EG guy into an Millenium newcomer. Think about it!
TheDougler
Profile Joined April 2010
Canada8324 Posts
September 25 2012 02:34 GMT
#291
On August 15 2012 22:13 Vanimar wrote:
I don't feel like 4Gate is dead. It merely has moved away from being the only option you have. It has receded even more as different build started to become viable, but against greedy opponents I still use it to somewhat great effect.
The upside still being that it's a fairly simple build which everyone has trained enough to do it blind while sleeping in a coma, while most of the new builds do not yet have this advantage (especially mid-low master and below).

Essentially I would say that 4 Gate has moved far away from being your "go to" build when entering the game, but depending on your scouting it still is a powerful tool in the protoss arsenal.


Eh... I dunno. I've been using these builds for the past several months and haven't lost to a four gate with them in weeks.

I always just feel the need to bump this thread though as it is just so essential to getting into PvP.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-09-25 02:52:46
September 25 2012 02:50 GMT
#292
Well i have been using some 4 gates in my recent pvp's
If i didn't scout an early 2nd gate and an early 2nd gas i went for a fake 2nd gas 13 gate 4 gate.
You get some free wins against super greedy builds but it's still a big gamble and not worth it overall imho.
The higher you get in the ladder the people get good enough to defend 4 gate pretty easily even if they don't see it coming in the first place.
Cj hero | Zest
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 26 2012 01:06 GMT
#293
A 4 gate is usually easy to fend off but when there are people who hit their timings perfectly then it becomes more and more difficult.
Defeating a sandwich only makes it tastier
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-09-26 19:17:33
September 26 2012 19:13 GMT
#294
I still 4 gate a good amount, and it still wins more often than it loses. The problem with a sentry defense like this is that my 4 gate looks identical to my 1 gate expand until I kill your scouting probe, and while this build is safe against a 4 gate, it loses pretty hard to a 1 gate expand on most maps.

PvP plays like poker where you make a read on your opponent and run with it. If you're much better than your opponent, you can gain a lead by executing better than them, but for the most part, out-guessing your opponent is the key to victory.
fireforce7
Profile Joined June 2010
United States334 Posts
September 26 2012 21:16 GMT
#295
Thanks for the post. good read and lots of valid points.
I'm terranfying
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
September 26 2012 22:28 GMT
#296
In even high masters 4 gate is not dead, it will never be completely dead, 4 gate can be effective with warp prism with hallucination, stargate, korean 4 gate, 10 or 11 gate 4 gate, and even 12 gate 4 gate with 2 probes can kill some builds. in my opinion it's a little early to say that it's "dead"
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-09-27 13:32:11
September 27 2012 13:29 GMT
#297
On September 27 2012 04:13 kcdc wrote:
..., and while this build is safe against a 4 gate, it loses pretty hard to a 1 gate expand on most maps.

I disagree.
I use a lot of one gate expand builds and i win a lot with it but only because most players are not used to playing against it.
If you use the OP blink stalker build with 4 gates it's nearly impossible to defend an early nexus.
If you open with the OP robo you just have to build a warpprism and ff the opponent's ramp. If you play it out correctly there isn't much the opponent can do.
I don't have a lot of experience with stargate play but with an immortal expand it's also very hard to defend.

1 gate expand is just a big gamble. You are ahead against late expands, late all ins but you die to any kind of 3-4 gate pressure, blink stalker all in.
With the op build you are slightly ahead or slightly behind depending on the situation. Even so you don't get as much free wins the advantage is that you don't die to anything straight up.
Cj hero | Zest
webby01
Profile Joined October 2011
Czech Republic22 Posts
September 28 2012 08:08 GMT
#298
4 Gate will never die youll see more kind of it though, like 2 gas to fool oponent, or eco 4 gate

4G FOR GG !

4G WILL PREVAIL !



User was warned for this post
“The only real failure in life is the failure to try.”
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
September 28 2012 09:40 GMT
#299
This build doesn't give a fuck wether you try to fake someone out or not, your build starts branching out only if you see someone trying to plant pylons at the bottom of your ramp (and hopefully failing miserably since the whole point of going zealot/stalker/stalker is sniping the probe), and even then you only make as many sentries as needed when you see he is committing to aggression.

Besides, it's not that 4gate is dead. Simply, people are figuring out how to be more and more greedy against it, which makes it far less effective overall. If you compare this build to, say, Geiko's old defensive 3gate, you get your tech going a full 40 seconds faster at minimum, which is a huge deal. That said yeah if you know you are playing someone who is really greedy, by all means 4gate the hell out of him.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Yushike
Profile Joined November 2010
United States44 Posts
October 08 2012 02:45 GMT
#300
The Alternative 2 Gate before Twilight section has something that's been puzzling me for a while...

It says:

29 (2nd) Gateway
30 Sentry
32 (2nd) Gateway (Cut probes at 32 food)

What's up with that? At first I thought it meant 3rd Gateway, but that doesn't make sense since it's before the Twilight Council gets built, so it wouldn't really be right. Is this an either/or situation or something?
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