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[G] Guide for low level Terrans. 3 Rax. - Page 8

Forum Index > StarCraft 2 Strategy
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ProbeEtPylon
Profile Joined October 2010
168 Posts
January 30 2012 18:45 GMT
#141
I like the idea of focusing on one build in order to improve your basic mechanics. However, I hate all-ins. Is there a more macro orienteted build for Terran, which I can use in lower leagues against all three machups?
beer
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
January 30 2012 18:55 GMT
#142
This build order doesn't seem to make any sense. Nothing seems synchronized. The point was to pump out max units and attack with stim but the barracks with reactors come very late.

With 2 reactored barracks you'd expect to have more than 13 marines lol. In fact a 2 rax techlab/reactor build probably produces more units and hits earlier.

Secondly stim is started way early and is not used until 4+ minutes later. Again this should be delayed for earlier barracks or something.
Marines > everything
SolidMustard
Profile Joined May 2011
France1515 Posts
Last Edited: 2012-01-30 19:00:22
January 30 2012 18:59 GMT
#143
LOL I remember in season 1 getting out of bronze with a build prety similar to this in every match up then i four gated my way to gold, then i three-racks SCV al-in my way to top diamond, and then.. I began to play normally and am in plat
lordofsoup
Profile Joined January 2012
United States159 Posts
January 30 2012 19:12 GMT
#144
Great guide, I have always done a sort of 3/4 rax build against protoss with an attack anywhere between 5 and 8 minutes, but it was never really a solidified thing, this has helped me to make it into a more definite build. One thing i was wondering though is if you see the toss still on 1 base, with a gateway/cybercore wall in, what is the proper thing to do? Double expand? because 1 expand hasnt seemed to be working for me. They always take their own natural right after I leave, so they are not too far behind, and if i stay too long, I risk loosing my army. If the toss fast expands, it is easy to clean up the natural, and if they are dumb enough to fight stalkers vs MM, I can take their main too. But this has really stumped me. Any help?
NOHUNTERS
Khazidhea
Profile Joined April 2010
Kazakhstan65 Posts
January 30 2012 20:49 GMT
#145
ProbeEtPylon, I believe aggressive play would train your mechanics way faster. You can do 1 rax FE in every matchup, but your scouting, micro and macro have to be pretty good to pull it off.

vnlegend, 2 rax TvP style with reactor first and concussive would hit earlier - that's true. But here I aim for a stim timing, that's why stim is so early. By the time 2 rax gets stim 3 rax will outproduce whatever 2 rax produce fore sure. Lastly, stim is 'not used' only for 1 minute while the concussive shell is researched. I also mention how concussive is an optional upgrade, you can skip it and attack right after stim. If you can show a build that has more marines, but still includes marauders, early stim timing and a (late) expo, please share with us.

lordofsoup, protoss would not usually wall-in like this vs terran. The buildings are vulnerable to ranged units this way. For example terran can pick the buildings from the low ground with medivac vision. Dont doulbe expand. If you follow the build, you will start your cc as you move out. Camp his ramp until you float your cc to your natural. Then leave. If protoss starts his expansion now, he is behind. Check out the transition section if you are not sure what to do next.
enigamI
Profile Joined May 2010
Canada385 Posts
January 30 2012 23:04 GMT
#146
When I started sc2, with no previous RTS experience, I used this to go from silver to low diamond ... Of course, this was a few weeks after release, so everyone was considerably shittier haha.
lordofsoup
Profile Joined January 2012
United States159 Posts
January 30 2012 23:12 GMT
#147
My issue is mid to late game after that, even when i have a macro advantage, i just cant seem to properly deal with high templars. It seems like 2 high templars can rape my army even though i have an advantage from the three rax. I did pretty well today, a couple of really fast expanding protoss went down so easily, I didnt even have to micro
NOHUNTERS
Khazidhea
Profile Joined April 2010
Kazakhstan65 Posts
January 30 2012 23:22 GMT
#148
lordofsoup, what league are you in? how big is your macro advantage? Post some replays. I hate talking pure theory. People sound like they are Code S material and it is not a big deal they were floating money in that particular game. If you float 1k minerals and your army dies to storms, I can argue that you could have had 20 more marines in that army.

Realistically you need ghosts to deal with HTs and vikings vs colosus. To win you absolutely have to avoid storms either by emping\sniping templars or just baiting storms and running out of them. It is a very micro intensive dance of ghosts and templars. Then protoss brings colossi and you have to pull ghosts back, bring vikings. It's hard! But unless you are in masters, dont even think about it. There is a reason your opponent is not in masters yet! You can have double his army size by having much more production and keeping money low. Most likely they wont upgrade units, so yeah, storms deal damage, but everything else would just evaporate against 3\3 marine\marauder.
KiNGxXx
Profile Blog Joined August 2010
7928 Posts
January 31 2012 06:57 GMT
#149
On January 31 2012 03:45 ProbeEtPylon wrote:
I like the idea of focusing on one build in order to improve your basic mechanics. However, I hate all-ins. Is there a more macro orienteted build for Terran, which I can use in lower leagues against all three machups?

TvX 2 Rax 3 Bunker
http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963

Video by Blazinghand
http://www.twitch.tv/blazinghand/b/294524697
MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran
Snotling
Profile Joined August 2011
Germany885 Posts
February 06 2012 18:39 GMT
#150
went 4-1 yesterday and 4-1 today, should be promoted soon. one thing that killed me was getting hit by banelings in the middle of the field while the push was rolling. he killed my units, and instantly attacked my base, i could not build enoght units in time -gg. guess i have to start micro at least a bit^^
unix04
Profile Joined November 2011
United States89 Posts
February 06 2012 22:19 GMT
#151
On February 07 2012 03:39 Snotling wrote:
went 4-1 yesterday and 4-1 today, should be promoted soon. one thing that killed me was getting hit by banelings in the middle of the field while the push was rolling. he killed my units, and instantly attacked my base, i could not build enoght units in time -gg. guess i have to start micro at least a bit^^


you could also place your marauders in front when the banes come in. at the lower levels, they wont target your marines very often. your rauders will soak up the 10+ banes that come at you (and you'll still have a couple left if you placed your units well)
i am the captain of my fate, the master of my soul
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2012-02-07 12:59:28
February 07 2012 12:14 GMT
#152
On February 07 2012 07:19 unix04 wrote:
Show nested quote +
On February 07 2012 03:39 Snotling wrote:
went 4-1 yesterday and 4-1 today, should be promoted soon. one thing that killed me was getting hit by banelings in the middle of the field while the push was rolling. he killed my units, and instantly attacked my base, i could not build enoght units in time -gg. guess i have to start micro at least a bit^^


you could also place your marauders in front when the banes come in. at the lower levels, they wont target your marines very often. your rauders will soak up the 10+ banes that come at you (and you'll still have a couple left if you placed your units well)



ill try that next time. altought at the point i noticed the banes it was way to late for that. so i guess i have to start scouting
xongnox
Profile Joined November 2011
540 Posts
Last Edited: 2012-02-07 12:39:44
February 07 2012 12:39 GMT
#153
On January 31 2012 08:04 enigamI wrote:
When I started sc2, with no previous RTS experience, I used this to go from silver to low diamond ... Of course, this was a few weeks after release, so everyone was considerably shittier haha.


Well... these days i did that sometimes vsP on good maps (like Metalopolis) on a *mid-master account*, and that works quit well :D
But i trick the opponent by showing only 2 marines and a bunker on the top of the choke. So the toss prepare for 1-1-1 defense, and most of the time 1-1-1 defense are horrible vs that :p (not enough FF, too many immortals, .. )
Sennin
Profile Joined July 2011
Belgium50 Posts
February 09 2012 18:45 GMT
#154
The thing is, when I'm versus a.i. and I don't have anything bothering me like scouting and fending of early pressure. I nail this build pretty well. Mostly I'll have everything 10 seconds earlier and have 33 scv's at 8:00. Do you guys have a tips for learning multitasking?
nebula.
Profile Blog Joined November 2011
Sweden1431 Posts
February 09 2012 18:48 GMT
#155
why teach this shit if it doesn't work against people who can play the game? Why don't you teach 1 rax reaper exp or something that is alot better and also works in all match-ups, every map. just a tip.
I miss you July ~~~ I was in PonyTales #7 wooho!
unix04
Profile Joined November 2011
United States89 Posts
February 09 2012 19:03 GMT
#156
On February 10 2012 03:45 Sennin wrote:
The thing is, when I'm versus a.i. and I don't have anything bothering me like scouting and fending of early pressure. I nail this build pretty well. Mostly I'll have everything 10 seconds earlier and have 33 scv's at 8:00. Do you guys have a tips for learning multitasking?


do you make the most of hotkeys? try doing this build without looking at your main base except when you make your buildings. this should help you when you scout as well as engage in battles outside your main.

also, i think a common mistake that people make are spending too much time on micro when attacks happen. you could always be pre-emptive by spreading your marines on the high ground near the ramp, or any open spots where reapers could hop in if you suspect reaper harass.

at the lower levels, it's good enough to learn to make favorable engagements by picking location and formation and using the effort to micro the battle towards continuing macro (make more scv, depots, production buildings, etc).
i am the captain of my fate, the master of my soul
Tulkas25
Profile Joined August 2011
Greece292 Posts
February 09 2012 19:03 GMT
#157
On January 31 2012 08:04 enigamI wrote:
When I started sc2, with no previous RTS experience, I used this to go from silver to low diamond ... Of course, this was a few weeks after release, so everyone was considerably shittier haha.


That's my story too!! i left for the mandatory service in the army for 9 months after that though..When i started playing again after that it was a rough downfall to gold.The game had evolved like hell.The road back to diamond after getting demoted to gold was a bumpy a lengthy one i have to say.Still a great build to start playing terran as it includes sense of timings basic MMM micro and all that stuff!
What happens when an unstoppable force meets an immovable object?
Sennin
Profile Joined July 2011
Belgium50 Posts
February 13 2012 09:47 GMT
#158
I have a few questions about this build:
-when do you send your scout
-do you cut production after 7:30 to get the money for the expansion since I seem to have my money low.
Pusekatten
Profile Joined March 2011
Norway234 Posts
February 13 2012 13:50 GMT
#159
I have looked at alot of terran starter guides, and most off them say start with 3rax.
My question here is then, what if you plan to switch race, in my case its from EU plat zerg, to terran, should I still go 3rax? Or should I try to have 1 build per matchup, like marine tank / MMM / some tvt build.
BurningRanger
Profile Joined January 2012
Germany303 Posts
February 13 2012 15:17 GMT
#160
On February 13 2012 18:47 Sennin wrote:
I have a few questions about this build:
-when do you send your scout
-do you cut production after 7:30 to get the money for the expansion since I seem to have my money low.

Actually the BO in the 1st post says cut production to get a CC out and then go on cranking out MM.
I usually send my scout right after starting the 1st Rax, just against Zerg it's right after starting the 1st Depot, cos of chance of 6-Pool. (Oh, how I love to see ragequits after failed 6-Pools. :D)

On February 13 2012 22:50 Pusekatten wrote:
I have looked at alot of terran starter guides, and most off them say start with 3rax.
My question here is then, what if you plan to switch race, in my case its from EU plat zerg, to terran, should I still go 3rax? Or should I try to have 1 build per matchup, like marine tank / MMM / some tvt build.

I'd recommend starting off with just 1 BO. Imo the races are so much different to play that you have to start nearly from scratch when you raceswitch. However you're probably able to do more BOs soon, cos of the overall game experience.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
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