• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:56
CEST 19:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?37Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Polish World Championship 2025 20-21 September ASL20 General Discussion
Tourneys
Is there English video for group selection for ASL Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2425 users

[H] TvP 2 rax help

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Carmine
Profile Joined September 2010
United States263 Posts
December 26 2011 04:30 GMT
#1
Hello there! How is your Christmas? Nevermind that..we have important business to discuss!

Alright, I will not be submitting a replay, but that is because I know there are SO many things I could do better. I just have a theoretical question. I was wondering who to ask and thought the scholars on this website would be ideal!

I play Terran. I was wanting to try the 2 rax that is semi-famous right now. The thing is, it feels good if they early expand, but what do people do if the Protoss one bases? Do people still expand? It feels like the 2 rax expand is weaker against a one base than a 1 rax epand because you have less time to get all those rax up.

So how do people feel?

Is 2 rax generally considered safe against 1 basing Protoss?

Do players still expand if the Protoss doesn't? Or do they put down more rax or factory instead?

I'll make a graph to illustrate my feelings.

[image loading]
Terran was created third, with purity of tanks.
SnareSpectre
Profile Joined January 2011
United States25 Posts
December 26 2011 04:46 GMT
#2
Cute graphs bro. Try winning instead of playing in Paint.

User was temp banned for this post.
TripleOSeven
Profile Blog Joined April 2011
United States106 Posts
Last Edited: 2011-12-26 05:06:04
December 26 2011 04:46 GMT
#3
In my opinion, if your going against a void-ray + 3gates, this could be a bad build because when you push (5marine~ and 1 marauder), I believe the timing is by the time you get to their base, their first void is out, and they can ff the ramp. And since its a one base all in, they should have a easy time chasing your units down and counter-attacking for the win. Against 4-gate, as long as your not trapped in your base when they attack and you get stim instead of concussive shells (usually, you should be able to scout if their 4gating) you will have a easy time vs a 4gate. Again, this is just in my (rather limited) experience with 2rax.

However, the main thing is that because 2rax can be defended by a 1-gate fe toss, its probably way easier off 1 base.

Edit: If you can expand safely, its probably the better choice, as you can add on even more rax/infrastructure after.
MVP. Nuff said.
DrKillface
Profile Joined February 2011
Australia106 Posts
December 26 2011 05:12 GMT
#4
Another concept that may be worth considering is something I do sometimes vs strong early game pressure, as toss. Its a well known fact that T can support 3 rax with addons off 1 base, however if your 3rd rax is delayed then you can get some money built up where you are only producing off 2 (and will continue to build up while you are building them as well). So what I am suggesting is it MAY be helpful to drop an extra 2 naked rax instead of a CC, and you should have enough to drop a CC just before you are able to start production off those extra 2 (naked) rax. It just means your army value hits weird offtimings, even though your expo is a little delayed, and it may be helpful :D just food for thought
DelugeSC
Profile Joined December 2011
United States96 Posts
Last Edited: 2011-12-26 05:58:27
December 26 2011 05:57 GMT
#5
Your graph is actually spot-on and shows your understanding of the build and its trade-offs.

On December 26 2011 13:30 Carmine wrote:

Is 2 rax generally considered safe against 1 basing Protoss?



2-Rax can hold pretty much every 1-base Protoss strategy besides a void-ray all-in since you don't have enough Marines early enough to hold it. With a bunker it can hold a 4-gate, although maybe not as well as a 1 Rax FE.



On December 26 2011 13:30 Carmine wrote:

Do players still expand if the Protoss doesn't? Or do they put down more rax or factory instead?



That all depends. I'm assuming you are scouting and with the early Marauder push you can get even more info. If the Protoss doesn't expand and is going for a 3 Gate-Robo all-in, Immortal bust then you have a little bit of time; throw down a CC in-base and bunker up. If you hold it you win. If you scout DTs incoming then get a Turret and expand.

Same goes for scouting a FE. If you think you can take a greedy Protoss throw 2 more naked Rax down and push push push!

You understand that the build is better in some circumstances, but it can be adapted as well, the same as most any other build.

EDIT: removed quoted images.
EDIT 2: fixed typo
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
December 26 2011 06:35 GMT
#6
Just learn to cut your losses before the protoss realizes what you're doing. The 2nd rax does allow you extra marines to pressure with, but each marine is -50 marines towards your cc. If you know you have absolutely no chance of doing any damage without incurring severe losses yourself, just stop production for like 30 seconds, build a cc, then resume production. Scan around the 6minute mark too to see what kind of 1base he is going for. Most 1base protoss builds, barring collosi builds, can be held off with bunkers, repair, and marines.

Just because you went 2rax doesn't mean you actually have to go through with it.
im deaf
theBOOCH
Profile Joined November 2010
United States832 Posts
December 26 2011 06:43 GMT
#7
I assume you're talking about the new-ish TvZesque 2 rax in TvP? The answer is always the same no matter what you're doing, if you're being all-inned, all you have to do is hold, so you probably should avoid expanding. There aren't a lot of 1 base protoss opens that transition well into an expand imo, so holding should at least put you a little ahead. Of course, my TvP sucks because I always try to expand regardless. I think if you put down 2 more rax naked, get a relatively late CC in base, then focus on holding and delay tech (get stim etc., but maybe forgo medivacs) you could hold most one base plays, except the old school one base colossus. Then again if he one base colossuses you, you would have time to get up an expo and lay down some barracks while teching straight to vikes even after a 2 rax, but it would be a close shave... Some all-ins/one base plays you could probably hold after a 2 rax if you prioritize bunkers asap, but of course, that puts you much further behind if he, say, 3 gate robos then decides to not attack you...
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
statikg
Profile Joined May 2010
Canada930 Posts
December 26 2011 06:43 GMT
#8
2rax with reactor first (best way) is inherently safer against any 1base then a faster expand since those 1 base attacks with the possible exception of a late immortal all in, all come before your expansion would be really kicking in anyway, thus you will have more units to defend any aggression. The problem comes from people with 2 raxes feeling that because they 2raxd they MUST deal damage so they lose a bunch of units trying to attack up the ramp (never do this against protoss unless they have no sentries) and then they die to a counter attack. Against a later immortal all-in then yeah your graph is roughly accurate.
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
December 26 2011 07:35 GMT
#9
--- Nuked ---
Carmine
Profile Joined September 2010
United States263 Posts
December 26 2011 07:35 GMT
#10
Thanks for your help so far everyone. You may continue to discuss if you want but I am feeling a lot more comfortable with it now.
Terran was created third, with purity of tanks.
Scila
Profile Joined October 2010
Canada1849 Posts
December 27 2011 06:19 GMT
#11
2 Rax is a good opening but like some posters here said 3 gate Voidray is a very popular and very difficult all-in to hold with it. This is one of the reasons I don't like to use it anymore. Also, oftentimes it seems like the Protoss has enough units to defend your 2 marauder/marine push if they go 1 gate expo, or they even crush it.
All we have to decide is what to do with the time that is given to us.
ILouieI
Profile Joined June 2011
United States26 Posts
December 27 2011 06:33 GMT
#12
with the initial push you must know when to leave and back off. send 1 marine up the ramp and make him use a forcefield. i like to bring an scv or two and tank zealot damage. if you can snipe a pylon or kill some probes, great. but if can't then back off, make some bunkers and continue macroing. do not lose all of the units in this attack or you'll be so far behind.
Cyro
Profile Blog Joined June 2011
United Kingdom20297 Posts
Last Edited: 2011-12-27 06:35:47
December 27 2011 06:34 GMT
#13
On December 26 2011 13:46 TripleOSeven wrote:
However, the main thing is that because 2rax can be defended by a 1-gate fe toss, its probably way easier off 1 base.


Thats not really true, of course you have the ramp etc, but you still only have the same amount of units before the warpgate timing, which is when 5marine+marauder is designed to hit you i think. On smaller maps atleast ive had cyber core unpowered before warpgate finish vs 2rax, and if that happens there is no way you can hold the stim push that comes minutes later because you will take too much damage defending
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2011-12-27 08:41:36
December 27 2011 08:41 GMT
#14
On December 27 2011 15:34 Cyro wrote:
Show nested quote +
On December 26 2011 13:46 TripleOSeven wrote:
However, the main thing is that because 2rax can be defended by a 1-gate fe toss, its probably way easier off 1 base.


Thats not really true, of course you have the ramp etc, but you still only have the same amount of units before the warpgate timing, which is when 5marine+marauder is designed to hit you i think. On smaller maps atleast ive had cyber core unpowered before warpgate finish vs 2rax, and if that happens there is no way you can hold the stim push that comes minutes later because you will take too much damage defending


I've never seen the push you refer to. All of the top level players doing 2 rax push with 2 marauders + marines, not 1 marauder. Pushing with 6 units sounds incredibly unsafe.
All we have to decide is what to do with the time that is given to us.
HoBoJo
Profile Joined June 2011
United States26 Posts
December 28 2011 07:28 GMT
#15
Usually when I 2rax I push out with 9 marines + 2 maruders with conc shell... If you're pushing at 1 marauder and 5 marines you're playing 2rax wrong...
Have fun, Love people in the name of Jesus, And play Starcraft. =P
Cyro
Profile Blog Joined June 2011
United Kingdom20297 Posts
Last Edited: 2011-12-28 07:53:45
December 28 2011 07:52 GMT
#16
I thought 5 marines+marauder was standard reactor first 2 rax... If you wait for another 2 pops of marines and another marauder, he will have warpgate when you hit, and 6-7 units instead of three. I have had a lot of shit with 5marines+marauder vs masters terrans, but if you wait longer, the 3 stalker warp and extra 1-2 forcefields will let him crush your force with almost no damage taken and an earlier expand.


edit: Of course it depends on map, small maps waiting for more units is probably better, but large ones you have to hit as soon as possible if you want to attempt to do critical damage to 1gate expand i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
thesums
Profile Joined December 2010
Taiwan257 Posts
December 28 2011 08:02 GMT
#17
Not sure about that when I do 2 rax i push out really earlier but not intending to end the game. If they 1 gate FE they might die, I usually push out with 1 marine 1 rauder and 1or2 scvs with more rallied. When you hit they might have a stalker or zealot and they will lose that for sure. After that you want to try to make a bunker. Also at the same time you are supposed to make an expansion and bunker up there too, as well as make sure you do not get supply blocked.

If you manage to get the pylons, you can actually end the game lol. Sometimes people try to 4 gate, but skipping that first unit, and I hit before warp tech is done. So I basically have a window to get the pylons, and they have to throw probes at me hehe. Not sure what level you are but at plat level bunch of early protoss aggression, so 2 rax is very safe to expand off of while able to apply pressure. Depending on map, it is always 1 rax or 2 rax. In big maps i really like the 1 rax marauder expand XD

I am wondering if 3 or 4 rax all in works vs toss these days? I try to follow what pros do, and I have not seen that in a long time.
IMoperator
Profile Joined October 2011
4476 Posts
December 28 2011 08:10 GMT
#18
I always thought the best way to do 2rax was wait for 2 marauders and then push. Is this the wrong way?
thesums
Profile Joined December 2010
Taiwan257 Posts
December 28 2011 08:24 GMT
#19
Not sure but i like to send early to punish some greedy builds, I believe pros tend to just send it around to catch lone scouting stalkers or probes or proxy pylons. I just do not want to send so early that the warpgate is done, because early pressure is not going to work with warpgate done....Much easier to deal with a zealot or stalker.
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 28 2011 08:32 GMT
#20
On December 26 2011 13:46 TripleOSeven wrote:
In my opinion, if your going against a void-ray + 3gates, this could be a bad build because when you push (5marine~ and 1 marauder), I believe the timing is by the time you get to their base, their first void is out, and they can ff the ramp. And since its a one base all in, they should have a easy time chasing your units down and counter-attacking for the win. Against 4-gate, as long as your not trapped in your base when they attack and you get stim instead of concussive shells (usually, you should be able to scout if their 4gating) you will have a easy time vs a 4gate. Again, this is just in my (rather limited) experience with 2rax.

However, the main thing is that because 2rax can be defended by a 1-gate fe toss, its probably way easier off 1 base.

Edit: If you can expand safely, its probably the better choice, as you can add on even more rax/infrastructure after.

4 gate is really easy to hold with 2 rax (you can hold it with 1 rax as well)
3 gate VR is a bit more difficult but because you have 1 Reactor and a relatively quick stim (if you scout 1 base all-in) you should be just fine as long as you dont run up the ramp NEVER RUN UP A RAMP VS PROTOSS WITHOUT VISION (and most of the time not even with vision)
you go up scout with SCV and if you see a lot of stalkers and only 1 sentry you build 2 bunkers at home
MY LIFE STARTS NOW ♥
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
17:00
Group Stage - Group A
Classic vs TriGGeR
Reynor vs SHIN
ComeBackTV 982
SteadfastSC333
IndyStarCraft 162
CranKy Ducklings156
Rex60
EnkiAlexander 49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 476
SteadfastSC 333
IndyStarCraft 162
BRAT_OK 85
ProTech78
Livibee 72
Rex 60
JuggernautJason23
MindelVK 21
StarCraft: Brood War
Britney 31024
EffOrt 1147
Larva 676
Stork 553
hero 453
ggaemo 327
sSak 261
firebathero 186
Mong 107
Hyun 64
[ Show more ]
Sharp 60
JYJ40
PianO 39
Aegong 30
soO 29
Terrorterran 25
JulyZerg 24
Sacsri 16
Dota 2
The International35885
Gorgc18339
Fuzer 296
Counter-Strike
Fnx 1806
pashabiceps762
Heroes of the Storm
Liquid`Hasu1
Other Games
FrodaN1202
ceh9339
Lowko306
ToD181
Trikslyr158
ArmadaUGS123
C9.Mang089
SortOf56
mouzStarbuck27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• iHatsuTV 8
• davetesta8
• Reevou 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1665
• masondota2588
• WagamamaTV201
League of Legends
• Nemesis4598
• TFBlade739
Counter-Strike
• imaqtpie452
• Shiphtur228
Upcoming Events
OSC
9h 4m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
16h 4m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
23h 4m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 1h
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 16h
RSL Revival
1d 16h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 20h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 23h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
[ Show More ]
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Polish World Championship 2025 – Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.