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[G] FFE on Arid Plateau and Entombed Valley - Page 4

Forum Index > StarCraft 2 Strategy
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getdeadplz
Profile Blog Joined April 2011
United States116 Posts
December 22 2011 01:01 GMT
#61
i'm not sure of the range but on entombed valley should the cannon go on the other side since the rock cannon protects one side from cannons?
lolz
Nuclease
Profile Joined August 2011
United States1049 Posts
December 22 2011 01:23 GMT
#62
Yeah I don't think we needed the pictures of Entombed Valley's wall-off. That is a very easy map to wall, but thanks for doing that anyways.

On Arid Plateau, I definitely think that it's possible to wall off. I like the way that Wookyman goes about it, because it provides a little bit more of a standard wall-off. I like oGsMC's way of doing this: if you can guard all your buildings with two cannons, the map is a safe map for FFE. *sagenod*
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 22 2011 02:31 GMT
#63
i always wonder why bother with ffe if u need 2 cannons and still not be as safe as good ffe maps
brutality
Profile Joined August 2010
United States167 Posts
December 22 2011 02:34 GMT
#64
On December 22 2011 07:48 jnkw wrote:
Show nested quote +
On December 22 2011 05:42 brutality wrote:
+ Show Spoiler +
[image loading]


I like this one personally. The cyber core placement is debatable and prob won't go there. The bottom left cannon is nice because you can put a zealot there or hold position probes. There's also room, as you can see, to add more cannons and gateways for any roach/ling attacks. Also, you only need two pylons for this sim city versus three. This map is plain annoying to FE on though. Ever zerg has been opening gas and a ton of lings. I don't know if this trend will continue, but 3-gate expand is nice because you're always ahead on workers against this aggression

*Note* it's only been one day of the new season. Obv the meta game will change once zergs see that they can play super greedy on this map.


I'm not sure I like this one, just because of the really exposed right cannon and pylon. It feels like it could be extremely susceptible to a roach-ling bust, and even if scouted it coming there's not that much room behind the right set of buildings to fit in emergency cannons.

oh i completely agree, which is why i currently do not forge FE on this map. but you could put cannons/gateways in front of the forge, which is one of the reasons i liked it if i HAD to forge FE. Like Naniwa said, "forge FE, or die trying."
synd
Profile Joined July 2011
Bulgaria586 Posts
December 23 2011 17:47 GMT
#65
I personally feel that this is the best wallin
[image loading]
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2011-12-23 18:00:13
December 23 2011 17:59 GMT
#66
On December 21 2011 20:20 jnkw wrote:
I have to agree that FFEing on either of these maps is going to be ugly -- especially Arid.

But for those interested, here are a couple of alternative walloffs:
Arid:
[image loading]


Here, why not place the cannon where zealot is instead (but inside the base)? It will be exposed but pylon there = 100 minerals, zealot there = 100 minerals, canon there = 150. Although I guess having the zealot there provides a way out without having to break a building.

Also it will be more exposed to roaches, but so are standalone pylons. Vs ling, if you place it inside the base, surface area will be to small to be a danger
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
synd
Profile Joined July 2011
Bulgaria586 Posts
December 23 2011 19:43 GMT
#67
On December 24 2011 02:59 iokke wrote:
Show nested quote +
On December 21 2011 20:20 jnkw wrote:
I have to agree that FFEing on either of these maps is going to be ugly -- especially Arid.

But for those interested, here are a couple of alternative walloffs:
Arid:
[image loading]


Here, why not place the cannon where zealot is instead (but inside the base)? It will be exposed but pylon there = 100 minerals, zealot there = 100 minerals, canon there = 150. Although I guess having the zealot there provides a way out without having to break a building.

Also it will be more exposed to roaches, but so are standalone pylons. Vs ling, if you place it inside the base, surface area will be to small to be a danger

vs ling, roach and baneling the wall falls apart. The map is just terribad for toss
ins(out)side
Profile Blog Joined August 2011
220 Posts
December 23 2011 19:57 GMT
#68
On December 24 2011 02:47 synd wrote:
I personally feel that this is the best wallin
[image loading]


LoL I totally agree except I kept Entombed in my map pool. I thought Arid was indeed, an arid and odious map right from the get-go.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
December 24 2011 20:11 GMT
#69
Good job, so far these are the best options I have found for FFE on these new maps. Personally I just 1 gate expand with some stargate pressure. I absolutely hate these maps after playing them a few times and am pretty sure I'm just going to veto it.
The only way to attack structure is with chaos.
EntropicXG
Profile Joined May 2011
Canada10 Posts
December 24 2011 21:34 GMT
#70
I dunno. I tried to FFE on Entombed in my first Season 5 game. Six pool denied my natural but I survuved with a cannon next to my Nexus ans some sim city to keep the lings from hitting it (the cannon).

Personally, I think Protoss may need to do Gateway expands on these maps, definitely on Arid.
Quotation is a serviceable substitute for wit.
Cyro
Profile Blog Joined June 2011
United Kingdom20341 Posts
December 24 2011 22:01 GMT
#71
How to FFE on Arid Plateau, AKA how to be dead as shit vs a gold league player doing a hatch cancel roach rush
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZeGeR
Profile Joined November 2011
Sweden30 Posts
December 27 2011 01:19 GMT
#72
Is FFE the best opening on Arid Plateau? I like to do 2 gate expo. Is it viable on this map?
Warp field stabilized
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2011-12-27 06:03:23
December 27 2011 06:03 GMT
#73
On December 24 2011 02:47 synd wrote:
+ Show Spoiler +
I personally feel that this is the best wallin
[image loading]


LOL, omg I almost fell out of my chair laughing. Good one sir, good one.
KulterBaun
Profile Joined October 2011
Sweden44 Posts
January 05 2012 18:53 GMT
#74
To those saying that you cant save ur nexus and that you have to abandon ur natural. You have to do that on xel naga, metalopolis,taldarim (i think), antiga and nerazim basically you have to do that on every map just pointing that out for you =).
"Mom <3<3<3<3" - Mom
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