[G] FFE on Arid Plateau and Entombed Valley - Page 4
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getdeadplz
United States116 Posts
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Nuclease
United States1049 Posts
On Arid Plateau, I definitely think that it's possible to wall off. I like the way that Wookyman goes about it, because it provides a little bit more of a standard wall-off. I like oGsMC's way of doing this: if you can guard all your buildings with two cannons, the map is a safe map for FFE. *sagenod* | ||
Markwerf
Netherlands3728 Posts
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brutality
United States167 Posts
On December 22 2011 07:48 jnkw wrote: I'm not sure I like this one, just because of the really exposed right cannon and pylon. It feels like it could be extremely susceptible to a roach-ling bust, and even if scouted it coming there's not that much room behind the right set of buildings to fit in emergency cannons. oh i completely agree, which is why i currently do not forge FE on this map. but you could put cannons/gateways in front of the forge, which is one of the reasons i liked it if i HAD to forge FE. Like Naniwa said, "forge FE, or die trying." | ||
synd
Bulgaria586 Posts
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iokke
United States1179 Posts
On December 21 2011 20:20 jnkw wrote: I have to agree that FFEing on either of these maps is going to be ugly -- especially Arid. But for those interested, here are a couple of alternative walloffs: Arid: ![]() Here, why not place the cannon where zealot is instead (but inside the base)? It will be exposed but pylon there = 100 minerals, zealot there = 100 minerals, canon there = 150. Although I guess having the zealot there provides a way out without having to break a building. Also it will be more exposed to roaches, but so are standalone pylons. Vs ling, if you place it inside the base, surface area will be to small to be a danger | ||
synd
Bulgaria586 Posts
On December 24 2011 02:59 iokke wrote: Here, why not place the cannon where zealot is instead (but inside the base)? It will be exposed but pylon there = 100 minerals, zealot there = 100 minerals, canon there = 150. Although I guess having the zealot there provides a way out without having to break a building. Also it will be more exposed to roaches, but so are standalone pylons. Vs ling, if you place it inside the base, surface area will be to small to be a danger vs ling, roach and baneling the wall falls apart. The map is just terribad for toss ![]() | ||
ins(out)side
220 Posts
On December 24 2011 02:47 synd wrote: I personally feel that this is the best wallin ![]() LoL I totally agree except I kept Entombed in my map pool. I thought Arid was indeed, an arid and odious map right from the get-go. | ||
Balgrog
United States1221 Posts
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EntropicXG
Canada10 Posts
Personally, I think Protoss may need to do Gateway expands on these maps, definitely on Arid. | ||
Cyro
United Kingdom20275 Posts
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ZeGeR
Sweden30 Posts
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deadmau
960 Posts
LOL, omg I almost fell out of my chair laughing. Good one sir, good one. | ||
KulterBaun
Sweden44 Posts
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