• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:04
CEST 21:04
KST 04:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2132 users

[D] What to spend your gas on late game in TvP? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
November 07 2011 08:35 GMT
#21
Basically the short answer would be that there is no good gas dump, ghosts are about as close as you're gonna get.

On some maps in some situations reapers have their utility vs toss in the late game, but that's usually once you've already got an advantage and just want some more intel/harass, and the numbers shouldn't be large enough to deplete a 3k gas bank...

Nukes are a nice option as well, but suffer from the same problem.

As far as people saying you're mining too much gas, usually you have the saturation to warrant getting the geysers, and you may have needed the extra gas income when you were having to rebuild medivacs and ghosts and vikings and upgrades and more production versus late game where you're basically just rebuilding a few bio units here and there that you lose during harassment or small trades, and the expensive (gas heavy) units tend to actually not be traded.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 07 2011 09:35 GMT
#22
Nukes. Use them. They're good. It costs nothing except attention span + multi-task to order 1 of your 10 late game ghosts to a location, shift click him out of your group, and holdfire + cloak and nuke harrass pylons/gateways/robos and nexus' as well.

Remember if you are going to drop a ghost somewhere, cloak it + hold fire it before you load it into the dropship and it will come out cloaked + on hold fire.
Sup
theBOOCH
Profile Joined November 2010
United States832 Posts
November 07 2011 09:54 GMT
#23
TvP in general isn't really that gas heavy... assuming you've gotten all upgrades, I guess just don't get as many geysers as you expand. Just stay on four or so and add more as the old ones expire? I really don't know why Blizzard changed the ghost cost. 150 150 was a lot, but now I find myself not having enough minerals when I get ghosts more often than I don't have enough gas.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 07 2011 10:00 GMT
#24
On November 07 2011 18:54 theBOOCH wrote:
TvP in general isn't really that gas heavy... assuming you've gotten all upgrades, I guess just don't get as many geysers as you expand. Just stay on four or so and add more as the old ones expire? I really don't know why Blizzard changed the ghost cost. 150 150 was a lot, but now I find myself not having enough minerals when I get ghosts more often than I don't have enough gas.

yup that actually was a nerf for standard terran late game tvp.
a buff for some timings midgame and definitely a big buff for tvz. they probably also wanted to make ghosts work well with mech in tvp, but failed to succeed, mech remains a very rare strategy regardless.
Rivkeh
Profile Joined September 2010
United States58 Posts
November 07 2011 10:01 GMT
#25
The correct answer is probably to just not mine gas you're not going to use, as has been stated by a number of people.

I'd like to see battlecruisers get a bit of use, but thats not happening unless you come into the game with a build that includes pumping air upgrades. There have already been a number of posts stating why you should not get into battlecruisers, but I'd like to look at the upside a bit. You can transition your viking infrastracture into a BC infastructure, and plan from the get-go to pump air upgrades. This would go well with a double-ups bio plan where you start pumping air attack as soon as you get your armory to unlock level 2 upgrades, this would happen prior to any scouting of colossus. Hopefully, such an emphasis on air upgrades will allow for two things: 1.) easier "front end" damaging of colossus, bringing them down before they can burn your bio to shreds and 2.) less risk of over committing into vikings as you're making more upgrades and numerically less vikings, as an added bonus they do a little more damage on the ground so if you've got some left over do a pseudo drop into a mineral line, vikings may blow against units that fight back, but the practically run through workers, as an added bonus with some good drop micro you could actually box in a mineral line as vikings are fairly wide, forcing your opponent to mineral walk as his only means out.

From here, move out those starports onto new tech labs and build more rax on their reactors. upgraded BCs will have an edge on protoss because it is so inefficient for protoss to upgrade shields, BCs will always be able to leverage their upgrades against the shield health of protoss, add in the potential for repairs and the general inefficiency of stalker weapon upgrades, you have a half decent unit. Added bonus: if you really need something to sink resources into, protoss will ALWAYS provide you with a promising yamato cannon target.

Once again, this could only hypothetically work in a build that emphasizes air upgrades from the get go, switching to it willy-nilly is not going to use your resources efficiently as Battle cruisers just take too much time to get up, let alone actually fighting when their damage is being dropped by 5 per shot (armor upgrades + guardian shield).
Roblin
Profile Joined April 2010
Sweden948 Posts
November 07 2011 10:07 GMT
#26
On November 07 2011 19:01 Rivkeh wrote:
The correct answer is probably to just not mine gas you're not going to use, as has been stated by a number of people.

I'd like to see battlecruisers get a bit of use, but thats not happening unless you come into the game with a build that includes pumping air upgrades. There have already been a number of posts stating why you should not get into battlecruisers, but I'd like to look at the upside a bit. You can transition your viking infrastracture into a BC infastructure, and plan from the get-go to pump air upgrades. This would go well with a double-ups bio plan where you start pumping air attack as soon as you get your armory to unlock level 2 upgrades, this would happen prior to any scouting of colossus. Hopefully, such an emphasis on air upgrades will allow for two things: 1.) easier "front end" damaging of colossus, bringing them down before they can burn your bio to shreds and 2.) less risk of over committing into vikings as you're making more upgrades and numerically less vikings, as an added bonus they do a little more damage on the ground so if you've got some left over do a pseudo drop into a mineral line, vikings may blow against units that fight back, but the practically run through workers, as an added bonus with some good drop micro you could actually box in a mineral line as vikings are fairly wide, forcing your opponent to mineral walk as his only means out.

From here, move out those starports onto new tech labs and build more rax on their reactors. upgraded BCs will have an edge on protoss because it is so inefficient for protoss to upgrade shields, BCs will always be able to leverage their upgrades against the shield health of protoss, add in the potential for repairs and the general inefficiency of stalker weapon upgrades, you have a half decent unit. Added bonus: if you really need something to sink resources into, protoss will ALWAYS provide you with a promising yamato cannon target.

Once again, this could only hypothetically work in a build that emphasizes air upgrades from the get go, switching to it willy-nilly is not going to use your resources efficiently as Battle cruisers just take too much time to get up, let alone actually fighting when their damage is being dropped by 5 per shot (armor upgrades + guardian shield).


correct me if I'm wrong, but won't you be screwed over massively if the P just...

doesn't get colossi and instead getting HT?
I'm better today than I was yesterday!
S_SienZ
Profile Joined September 2011
1878 Posts
November 07 2011 14:08 GMT
#27
Cloaked Banshees are a much better option than BCs or Thors since the only option for P mobile detection is the observer. If you manage to catch him by surprise by hiding them before the engagement, one scan + target the observer and that battle will be incredibly one-sided.

If you're worried about having a micro battle between the toss of "who kills the observer or feedbacks the banshees 1st" then you could still bunch them up and do raiding at his mining bases. Like mutas after a certain number of them you can just take canons on (or if he has artosis pylons just unpower all his canons)
Baum
Profile Blog Joined April 2010
Germany1010 Posts
November 07 2011 16:02 GMT
#28
On November 07 2011 17:26 BearDK wrote:
how is this a problem? you say you need more minerals, try using mules.


The Problem is that you mine out your bases a lot faster and get less use out of your expansions. On Maps like Metalopolis you will run into a lot of trouble if the game lasts over 40 minutes because you will be mined out on minerals with at least 6 untouched geysirs left while your opponent isn't close to being outmined using all the geysirs at his expansions because he can balance his gas and mineral count a lot better.
I want to be with those who share secret things or else alone.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 08 2011 06:20 GMT
#29
On November 08 2011 01:02 Baum wrote:
Show nested quote +
On November 07 2011 17:26 BearDK wrote:
how is this a problem? you say you need more minerals, try using mules.


The Problem is that you mine out your bases a lot faster and get less use out of your expansions. On Maps like Metalopolis you will run into a lot of trouble if the game lasts over 40 minutes because you will be mined out on minerals with at least 6 untouched geysirs left while your opponent isn't close to being outmined using all the geysirs at his expansions because he can balance his gas and mineral count a lot better.

yup, very annoying to see these massive numbers of archons behind the zealot horde and to realize that you don't have a similar thing.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2011-11-08 06:42:56
November 08 2011 06:41 GMT
#30
1. Upgrades are the most important thing to get with upgrades. Double upgrade at your engineering bay in the late game, upgrade air weapons, and ghost upgrades.
2. Nukes are a handy little tool to force responses from the protoss player. This is probably one of the easiest ways to create opportunities in the late game.
3. Reapers are incredible late game TvP, most notably used by QXC is various tournament/ladder games.
4. Cloak banshees can be useful is some scenarios, although I don't have enough experience with them to tell you what to look for to make that decision.

edit: Also be more open minded. It feels like you don't want there to be a good answer.
more weight
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 08 2011 06:53 GMT
#31
On November 08 2011 15:41 alphafuzard wrote:
1. Upgrades are the most important thing to get with upgrades. Double upgrade at your engineering bay in the late game, upgrade air weapons, and ghost upgrades.
2. Nukes are a handy little tool to force responses from the protoss player. This is probably one of the easiest ways to create opportunities in the late game.
3. Reapers are incredible late game TvP, most notably used by QXC is various tournament/ladder games.
4. Cloak banshees can be useful is some scenarios, although I don't have enough experience with them to tell you what to look for to make that decision.

edit: Also be more open minded. It feels like you don't want there to be a good answer.

dude i'm absolutely open-minded, but i'm also open-eyed. and i've seen and played a lot of tvps, and there never was a good way to spend all this gas.
you say make upgrades? of course i will be at 3-3 and still will have a 4-digit gas surplus.
nukes? i agree that they are a good option.
cloaked banshees? i suggested them as an option in the op, but they have their problems (vulnerable to aoe, eat a lot of supply and build long).
reapers? no. qxc is a great player, but by all due respect, he's not capable of beating guys like naniwa, mana or mc with his creative tactics.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
November 08 2011 07:15 GMT
#32
On November 08 2011 15:53 Ganseng wrote:
reapers? no. qxc is a great player, but by all due respect, he's not capable of beating guys like naniwa, mana or mc with his creative tactics.

Don't be ridiculous. If reapers work for qxc, then they can work for you.
more weight
galzohar
Profile Joined November 2010
Israel100 Posts
November 08 2011 09:23 GMT
#33
Marauders might not be gas heavy, but the fact you go less marine heavy and more marauder heavy in the late game, means you don't have a ton of extra gas, thus spending it on ghosts/medivacs/vikings *should* end up OK as far as I'm aware, and you *shouldn't* be floating massive amounts of gas to the point of needing a gas dump. When the enemy has HT and/or colossus in late game, marines aren't very useful. Even in pro games I see, I rarely notice more than 1 rax with a reactor - rest get techlabs.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 08 2011 09:55 GMT
#34
On November 08 2011 16:15 alphafuzard wrote:
Show nested quote +
On November 08 2011 15:53 Ganseng wrote:
reapers? no. qxc is a great player, but by all due respect, he's not capable of beating guys like naniwa, mana or mc with his creative tactics.

Don't be ridiculous. If reapers work for qxc, then they can work for you.

no. between equally skilled players, reapers don't work.
SeriouR
Profile Joined November 2010
Spain622 Posts
November 08 2011 10:02 GMT
#35
I saw qxc build a second starport with techlab as he was getting the gas in his third base to constanly produce ravens. It helped a lot agains stalkers and the turrets made for a nice harrisn option (plus, they never disapper so it was sued to spot expansions) i think its has uses but not as straight forward as mineral have in late game.
Trance music makes the fairys dance
IMPrime
Profile Joined September 2011
United States715 Posts
November 08 2011 10:07 GMT
#36
BCs are decent if your opponent has a low stalker count, which they usually do if you're marauder heavy. Archons aren't the best against BCs, HTs can feedback but BCs have so much HP they can tank it pretty well, and void rays are rare.

Otherwise you can get fast upgrades.
UeberFuerst
Profile Joined October 2011
Germany17 Posts
November 08 2011 10:35 GMT
#37
Why not build MORE Medivacs and even MORE Ghosts? Medivacs are very gas-intensive ...
S_SienZ
Profile Joined September 2011
1878 Posts
November 08 2011 11:06 GMT
#38
On November 08 2011 18:55 Ganseng wrote:
Show nested quote +
On November 08 2011 16:15 alphafuzard wrote:
On November 08 2011 15:53 Ganseng wrote:
reapers? no. qxc is a great player, but by all due respect, he's not capable of beating guys like naniwa, mana or mc with his creative tactics.

Don't be ridiculous. If reapers work for qxc, then they can work for you.

no. between equally skilled players, reapers don't work.


They worked for qxc against Genius, who is at least on his level if not better imo.

Reapers work but only in niche situations and incredibly small timing windows. They're best used when the Protoss goes double forge chrono-upgrades. Sniping them continuously keeps the Terran at a great advantage. In fact I believe in that game it was precisely because Genius couldn't finish 3/3 that his army got rolled by qxc's bio.
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-11-08 11:24:13
November 08 2011 11:22 GMT
#39
-mistype
In the clearing stands a boxer and a figher by his trade
Dredrick
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-11-08 13:18:07
November 08 2011 13:16 GMT
#40
With Mules, and a lategame number of Orbital Commands and built up energy on them, I really don't think you WANT a gas dump. I would be more worried about a Terran just banking up that gas, so when he gets a new base he goes 10-20 mules and within a minute has enough money to remax his army after a big fight off of a frankly inconsiderate number of Barracks and 2 or so Starports.

This is like a 30+ minute mentality from the Protoss perspective.
42
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Last Chance Qualifier
RotterdaM723
uThermal591
SteadfastSC157
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 723
uThermal 591
mouzHeroMarine 265
SteadfastSC 157
BRAT_OK 58
Vindicta 13
PattyMac 0
StarCraft: Brood War
Calm 4576
Mini 523
ggaemo 284
firebathero 214
Dewaltoss 160
ZZZero.O 135
Backho 43
Hyun 30
Rock 29
Dota 2
monkeys_forever419
LuMiX1
League of Legends
Reynor30
Counter-Strike
fl0m2512
Fnx 1873
Heroes of the Storm
Liquid`Hasu249
Khaldor241
Other Games
Grubby4312
FrodaN2258
Beastyqt704
B2W.Neo697
Hui .204
Organizations
Other Games
gamesdonequick3616
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 22 non-featured ]
StarCraft 2
• printf 43
• davetesta21
• Adnapsc2 17
• Response 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV828
League of Legends
• Jankos2018
• imaqtpie1732
• TFBlade789
Other Games
• Shiphtur241
• tFFMrPink 14
Upcoming Events
Replay Cast
4h 57m
Sparkling Tuna Cup
14h 57m
RSL Revival
14h 57m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
16h 57m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
23h 57m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 12h
Afreeca Starleague
1d 14h
Soma vs Leta
Wardi Open
1d 16h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.