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[Q] Good openings for 2v2 (Terran and Protoss) - Page 2

Forum Index > StarCraft 2 Strategy
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Battousai13
Profile Joined September 2010
United States638 Posts
October 26 2011 09:10 GMT
#21
1-Gate Zealot, Stalker and a 1-Rax Reaper into anything. Great scouting and good way to use your APM in the early game. Then you can do something degenerate like 4-Gate and 1-1-1.
familyguy123
Profile Joined December 2010
92 Posts
Last Edited: 2011-10-26 14:11:34
October 26 2011 14:05 GMT
#22
since the discussion is mid-game centric (9-12 min?) i'd emphasize T has more DPS/offensive firepower whereas P has cooler tech available by then. thus i'd recommend two strategies:

IF on fairly close positons or a two player fortress map (ruins tarsonis,tyrador), i'd tank/robo push. the P's unit composition consists of immortal/sentry/stalker, the T's is marine/tank.

the purpose of the P is to spot for tanks, protect tanks, & control pathways for the opposing army. immortals are good to stop blink stalkers & stimrauders, from sniping tanks. the FF's are good for stopping runbys or flanks with lings. the stalkers are good for zoning, walking around to figure out where their army is, and for chasing runbys if they do go through. this works pretty well against any race.

with tanks, you should be able to snipe expansions or just control the front of their base.

i'd also situationally recommend stalker/banshee. that's apparently where the PT metagame sits now, i'm not exactly sure how to qualify which situations its viable. certainly not against 2P or TP, but my partner and i have wiped the floor with zerg players since they lack a good answer to either blink or banshee. in 1v1 what makes neither viable all-in is the fact one can just counterattack if you want to get to the critical mass of unanswerable banshees, which is not as big of a problem in 2v2 due to shared defense.

make sure you have 2 sentries + 2 bunker + wall to prevent counter-attack all-in or runbys.
Thatbronzeleagueguy
Profile Joined November 2011
United Kingdom1 Post
November 03 2011 00:31 GMT
#23
As my name suggests I am bronze league, but my friend and I found a good strategy... It's only not worked when we've been too cautious and not attacked with our units when the timing is right. So anyway basically the Protoss(me) builds a pylon at 9 food, then 2 gateways at 10 food, 2 zealots another pylon and 6 more zealots. The Terran(my friend) builds 6 marauders with the concussive shell upgrade and we move out at 5:50 getting to their base around 6:30 and wining around 7:00. There hasn't been a single faction combination it hasn't worked with however we have yet to play 2 zerg players.
The king of the bronze league
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