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How to not get supply blocked?

Forum Index > StarCraft 2 Strategy
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lordsurya08
Profile Joined September 2011
United States141 Posts
Last Edited: 2011-10-11 04:53:58
October 11 2011 04:53 GMT
#1
Since I started playing starcraft - 2 months ago - supply blocks have been the bane of my gameplay. There is nothing I hate more than getting supply blocked. It happens to me at least ONCE (on average like 10 times). Every. Single. Game.

I've switched to Toss, I've tried to shift myself into a build-pylon mindset...nothing works. The warp-in-then-pylon trick works occasionally, but as soon as I get more gates and robos it goes out the window and I lose track of supply.

Any suggestions? Is there, say, some sort of legal third party software that makes a little beep whenever my supply cap is nearby?

Do, or do not. There is no try.
kofman
Profile Joined August 2011
Andorra698 Posts
October 11 2011 04:55 GMT
#2
Nothing really special can help you, just try to remember to build pylons... Playing more games will help.
K3Nyy
Profile Joined February 2010
United States1961 Posts
October 11 2011 04:56 GMT
#3
It happens to everyone, even pros. They even get supply blocked very often. Nothing you can do but keep practicing.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 11 2011 04:56 GMT
#4
i have a solution. make pylons every time you are near the supply limit.
The Show of a Lifetime
Sajaki
Profile Joined June 2011
Canada1135 Posts
October 11 2011 04:58 GMT
#5
Generally you can build 1 pylon per base u have, so if ur on 3 bases and are at 160 food build 3 pylons per go. Eventually it will become a reflex but if you wish you could do the build after warp. And always keep yourself at a surplus of like 30+ in the midgame. Its better to be at 140/200 then supplyblocked more then once, imho.
Inno pls...
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 11 2011 05:04 GMT
#6
Just keep checking your supply limit. Check often, and check again and again. Every time you build units, check immediately after.

It might help to remember some stupid phrase. "These units will help me! Check supply!"

Just repeat that phrase to yourself a few times, and say it to yourself when you warp in a round of units.

It's dumb, I know, but it works.
aka Siyko
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
October 11 2011 05:04 GMT
#7
supply block is the bane of every player even more so when you play toss. For example if you have 4gates and you get supply blocked you accumulate excess money that you can't ever really spend by just producing on four gates. as you get into the mid-game every time i get supply blocked i build 3-4 pylons (when im on 2-3 bases), expand, or add on more gates.

As a protoss player getting supply blocked can be game changing and is felt more as a race simply because our main production is through warpgates which cant be qued. I actually believe this is beneficial as it stops bad habits and lets you know how many minerals you are floating. If i fourgate the main indicator of correct macroing is that my money should never be high simply because a 4gate is all-in which means you are producing constantly. If i lose a 4gate and i see that after my next warpin that i have 400 mins to spare i didn't 4gate well enough.

"Cause ya know, Style before victory." -The greatest mafia player alive
HarnessedSea
Profile Joined October 2011
Japan16 Posts
October 11 2011 05:07 GMT
#8
I play zerg, but the general mindset i go under is:

Before 10 min:
1.Build units
2.Build 1 overlord
3.Check supply
4.Macro army/eco/tech
5.Repeat

After 10 min:
1.Build units
2.Build 2-4 overlords
3.Check supply
4.Macro army/eco/tech
5.Repeat

I think the mindset is the limiting factor in supply
Time is a great teacher, but unfortunately it kills all its pupils. -Louis Hector Berlioz
ZaphoD[42]
Profile Joined July 2011
Germany16 Posts
October 11 2011 05:10 GMT
#9
In my opinion its a good idea to have a probe running around the map to build pylons in useful locations.
For example to spot incoming drops or to warp in units in a hidden location later in the game.
Its easier to remember building these pylons when u dont only build them to raise your supplylimit but also get some other value out of them.
I always build pylons way to soon just to have my base covered against possible nydusworms.
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
Last Edited: 2011-10-11 05:15:04
October 11 2011 05:12 GMT
#10
well this works for me as terran I try to make sure that I que everything except supply depots back to the mineral line. When I notice that I have idle works I realize I probably need more SDs so i make more. This is still a work in progress though.
Whatever happens, happens
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 11 2011 05:13 GMT
#11
blog about it.
what level are you playing at?
what builds are you doing for example when you 3 gate expand the pylon every warp in works good because 3x2 + 2 probes = 8 = 1 pylon and 1 pylon = build time of about a cool down.
then you add your robo/more gates and its not enough anymore.

honestly its feel. Try and build too many pylons first then work ur way down to the minimum. get your third pylon early while your core is building and keep ahead by one or two.

don't count proxy pylons in yoru supply difference because they will probably get killed and then you will get supply blocked. Its better to have too many pylons and be on your warp ins then have not enough. Maybe try having a probe build a pylon every time you have it build anything else + every warp in?

to sum up my advice. try and have too many pylons first because its better too many than not enough.
BW pros training sc2 is like kiss making a dub step album.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
October 11 2011 05:13 GMT
#12
I find once you are on 2+ mining bases then very time you warp in units or cue a colossus, make 2 pylons, and make a pylon with every production building you put down. If you are making colossus your supply gets eaten up quick, so keep an eye on it. Later in the game its better to be a few pylons over supplied than not...
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
insane_
Profile Joined September 2011
Australia10 Posts
October 11 2011 05:14 GMT
#13
Best tip I can give to not get supply blocked is while you're not focussing on micro, as well as looking at your minimap, glance up to the top-right and check supply. Eventually you will get better at it, but it will take time and practice really.

And as others have said, I find it better to be over-building pylons than under-building.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2011-10-11 05:19:48
October 11 2011 05:19 GMT
#14
I think of it in rounds of units like 4 gates = 1 pylon per warpin assuming you cut probes. Or 1.5 pylons per warpin with probes.

Robos are like 4 supply per round (collosus can be 2 rounds), just plan ahead like "ok this immortal will finish and i need another immortal will I have 4 supply for that? Also warp gates coming up, i will need a pylon to finish before then.

Also, building a pylon is slightly shorter build time than 1 warpin (~5 seconds i think). So build a pylon shortly before or shortly after warpin is nice.

Its usually better to be 1-2 pylons ahead than to get blocked so don't be afraid to give yourself wiggle room. However early game pylons (first through 4th) should be done perfectly every game ^^
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
oZe
Profile Joined January 2011
Sweden492 Posts
October 11 2011 05:22 GMT
#15
How does having queued units that does not get built differ from not being able to warpin units? Even if you're zerg and gather larva. You still don't have those units for a period of time and might lose larva spawn aswell.

My best trick is to get upgrades or make more production/tech facilities during the block. Stuff you'll need anyway. Still doesn't help if you get bumrushed though.

You should be looking at your min/gas/supply pretty regurlarly anyway. If you don't your play is fundamentally unsound. Work it into your routine. Put a rubberband on your wrist and give yourself a snap everytime you get block yourself ;-)
The worst kinds of organized crime are religion & government.
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 11 2011 05:24 GMT
#16
At least in PvZ I feel like you should be making so many pylons just trying to wall off your third and fourth with gateways and cannons that supply shouldn't even be an issue.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Que
Profile Joined October 2011
Australia20 Posts
October 11 2011 05:45 GMT
#17
this is what I have been doing:

Because I play Z, I repeat to myself: Tumor, Spray, Overlord. Tumor, Spray, Overlord.
so in the gameplay when in the game I am doing all the fancy scouting or Uber micro or busy with whatever other things, when I check any of the three foundamental things I will be reminded to check the other two.

if you are playing P you can probabily raise the similar keywords, like chrono, Pylon, something else, Chrono, Pylon, Somehting else. then you will check all three in one string. I don't know whatelse as P you will need to maintain regularly, I know many of my P friends rarely do good boosting after the first 5-6 min into the game.

this might sound really nerdy and probabily do not promote super pro image at the begining, but I found it really helps and once you are on the right track you don't have to worry too much about it anymore, once it becomes a habbit and have your own Bio Clock atuned.

hope that helps.
KazmA
Profile Joined August 2011
United States117 Posts
October 11 2011 05:54 GMT
#18
Go into every game from now on with the mindset of only having one goal: to not get supply blocked. don't worry about anything else at all. Your overall game will fail but you will get into the groove of always building those pylons. Once you get into the proper habit of when to build pylons you wont have to focus on it so much anymore. If your worried about your ladder rank going down because you wont be playing at your absolute best just load up a custom or ask a friend to play some practice games.
"I intend to live forever, or die trying"- Groucho Marks
Keilah
Profile Joined May 2010
731 Posts
October 11 2011 05:54 GMT
#19
watch replays to see if there's a common reason for you to get supply blocked, like when warpgte finishes or you build your first colo or when battle starts. Then make up a phrase like 'battle means pylons!' and say it out loud, it'll become a habit real fast.

Once you hit 3 bases just overmake pylons 5 at a time, who cares really =p
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
October 11 2011 05:58 GMT
#20
On October 11 2011 14:13 ComaDose wrote:
to sum up my advice. try and have too many pylons first because its better too many than not enough.

This is probably the best advice in the thread. It's not good to be floating unnecessary supply, but it's much, much worse to get supply capped. I've done some analysis of my replays, and getting badly supply blocked -- as in not noticing you need a pylon until you literally stop making units -- hurts me about as much as a bad engagement.

Another bit of advice I would give is to try creating a game without an opponent (or easy AI) and just execute your rough game plan while macroing up to 200/200 as fast as possible. I started doing this a couple of months ago and I was astounded at how quickly you actually have to build Pylons to keep up with the production you can support on two or three bases. Just building as fast as possible without thinking about engagements or positioning really helps you get a feel for the correct supply tempo at different stages of your build.
The frumious Bandersnatch
CursOr
Profile Blog Joined January 2009
United States6335 Posts
October 11 2011 06:04 GMT
#21
Tape a picture of a super hot girl right up to that corner of the monitor. Preferably pointing at the Supply counter or something. Worked wonders for me. Still get supply blocked, but I check it and avoid it a lot more often now.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Scoobasteve
Profile Joined August 2011
United States32 Posts
October 11 2011 06:06 GMT
#22
What I've found works a lot for me as Terran (slightly different b/c of build times):

leave your pylon building worker idle - I notice the idle worker notification a lot easier than actually checking supply, and its another mental note to build a supply depot. Everytime I see an idle SCV, i hit F1 and build a new depot.

As toss it'll be a little different b/c the worker will be idle immediately after building one, but its another area on the screen that gives a reminder to build pylons.
Any fool can criticize, complain, and condemn - and most fools do.
SeeDLiNg
Profile Joined January 2010
United States690 Posts
October 11 2011 06:10 GMT
#23
I had this issue for a long time in master league (it happens to everyone...)

It really helps to get some sort of metronome or timer or SOMETHING that makes noise every 10-15 seconds. You don't want something that tells you when you're almost capped. You want something that forces you to be constantly aware.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
October 11 2011 06:23 GMT
#24
On October 11 2011 15:10 SeeDLiNg wrote:
I had this issue for a long time in master league (it happens to everyone...)

It really helps to get some sort of metronome or timer or SOMETHING that makes noise every 10-15 seconds. You don't want something that tells you when you're almost capped. You want something that forces you to be constantly aware.

Or just use the act of making units as a reminder to make supply. Like if you made 4 gateway units u have about 5 sec to make a pylon if u want it to finish before your next warpin.

Maybe doesn't work for everyone haha
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 11 2011 07:00 GMT
#25
I use the next wave approach.

Add the next wave of units to be built, roaches(2), zealots (2), whatever into your current supply.
So if I'm building 2 marines and 1 marauder, add 4 supply to the current, if blocked, double it (8) and if it funds allow, build two supply buildings.
Cauterize the area
Angelfish1
Profile Joined December 2010
United Kingdom29 Posts
October 11 2011 07:14 GMT
#26
The way that I go about this comes from a Day[9] daily, basicly what he said and I did a TON was to just play a lot games where all you are trying to do is build probes and pylons. Obviously you can still look at your army composition and trying to attack, but only allow yourself to do so after you have build a pylon. Don’t get me wrong, I lost a lot of ladder points doing this but once I had it in my head, I found that I won a lot easier, just by having more stuff
I'm Hungry...
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2011-10-11 07:24:00
October 11 2011 07:21 GMT
#27
I think it's easy to kind of tie together a lot of tasks.

For instance, tying the task of making pylons to your warp-in cycle or probe production cycle.

Of course, once you start losing supply or cutting probes, it becomes more of a judgment issue, but when you're just macroing up, I think it helps to establish that rhythm.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 11 2011 07:26 GMT
#28
Easiest way is to build a pylon every time you warp in units. Every round of units you warp in, look at your supply, and build pylons accordingly.
Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
October 11 2011 07:29 GMT
#29
Keep checking your food after some games with mindset of not getting supply blocked you will start automaticaly building pylons. If you need build more pylons at once so your gap between building pylons is bigger.
Infestor =(
Darack
Profile Blog Joined April 2011
51 Posts
October 11 2011 07:40 GMT
#30
On October 11 2011 15:06 Scoobasteve wrote:
What I've found works a lot for me as Terran (slightly different b/c of build times):

leave your pylon building worker idle - I notice the idle worker notification a lot easier than actually checking supply, and its another mental note to build a supply depot. Everytime I see an idle SCV, i hit F1 and build a new depot.

As toss it'll be a little different b/c the worker will be idle immediately after building one, but its another area on the screen that gives a reminder to build pylons.


This is exactly what I am doing with terran. As terran you should in early to mid game always be building one supply depot and on 2 base after getting it started you should be building two at a time (never stop until supply limit or big supply drop).

I don't think this should be too different with toss, one pylon should be building in early game (starting after your production kicks in of course). Look at your base and learn to check for this. Problem solved.
This way you can check if you are constantly producing (or constantly warping in units) as well. If your supply limit increases faster than your production can manage then you are either building too much pylons at once or you production is not what it should be.
thesideshow
Profile Blog Joined May 2010
930 Posts
October 11 2011 07:48 GMT
#31
Like many others have said, there's no shortcut to this. Keep checking your supply count (getting into the habit of consistently checking supply and the minimap is pretty fundamental), and keep a buffer for your next wave or two of units.

Having a system of consistently building supply depots or a pylon after every warp in works, but you have to be ready to adjust that on-the-fly depending on the circumstances, so you'll have to learn to watch your supply and take into account production cycles anyway.
OGS:levelchange
Pawsom
Profile Blog Joined February 2009
United States928 Posts
October 11 2011 07:48 GMT
#32
People are being smartasses but here's a good answer:

On one base: every time you warp you need a pylon. (3 gates + probes, or 4 gates and no probes)

On two base: every warp/tech unit you need 2 pylons.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 11 2011 08:04 GMT
#33
I sort of have the mindset that I always want to have pylon power in every single corner of my base. Techically that's not a very useful thing to have EVERYWHERE, but it does help versus supply block since you're constantly reminded of building more pylons.
Kaz_Coaching
Profile Joined October 2010
United States83 Posts
October 11 2011 08:08 GMT
#34
Think in terms of a production cycle.

1 Nexus + 3 gateways = 7 supply per round. Means you need to start constructing a pylon every single time you hit a production cycle.

If your building out of a robo, 2 nexus or more gateways you need to calculate the amount of supply used with every production cycle. When you hit your cycle make pylons for the next one.
TigerKarl
Profile Joined November 2010
1757 Posts
October 11 2011 08:10 GMT
#35
You basically have to train you to play in circles. There are some useful circles in this thread already, and one is checking the top right of the monitor.
Pandepic
Profile Joined February 2011
Australia219 Posts
October 11 2011 08:23 GMT
#36
Something that helped me was going through my replays and forcing myself to go over and over the points in a game where I typically forgot a pylon, like at one point right as my first colossus came out + a round of units from my gateways I always forgot to make enough pylons for the sudden jump in supply, and I kept making myself go over that specific part of my replays, and now in games I just automatically think to myself "about to start my first colossus, better make sure I have enough pylons".
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
October 11 2011 08:30 GMT
#37
the shift pylon after a warp cycle works fine at the lower(and higher) levels, when you add more gates, do 2 shift pylon or 3 just to be safe. Unless your macro is perfect (almost impossible) you can allways at later stages afford 1-2 pylons to much.
This is where we begin. Show your true self, Battosai.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 11 2011 08:32 GMT
#38
On October 11 2011 17:08 Gorb1 wrote:
Think in terms of a production cycle.

1 Nexus + 3 gateways = 7 supply per round. Means you need to start constructing a pylon every single time you hit a production cycle.

If your building out of a robo, 2 nexus or more gateways you need to calculate the amount of supply used with every production cycle. When you hit your cycle make pylons for the next one.

A simplified way of doing this is per base...obviously varies but if you're on one base, one pylon at a time, two base, two pylons at a time, etc.
ypslala
Profile Joined April 2011
Burma545 Posts
October 11 2011 08:32 GMT
#39
the first 3 pylons are not a problem. the following ones are.

a typical block i have is 52/52 60/60 84/84 etc.

what i do, after the first 3-4 buildorder pylons:

- everytime i made a building, i place an additional pylon beside it, also to avoid artosis pylons. robo + 1 pylon. gateway + 1 pylon, forge +1 pylon, twilight council + 1 pylon etc. its not perfect, but it IS a way.

- ofc after a warp in cycle

- from ~ 100 supply on i always make 2-3 pylons
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-10-11 08:40:40
October 11 2011 08:40 GMT
#40
I have a same problem.. I play as zerg and I get supply blocked every single time.. That usually starts at around ~70 supply or more when I have multiply hatches..
You should never underestimate the predictability of stupidity
Greth
Profile Blog Joined November 2007
Belgium318 Posts
October 11 2011 08:55 GMT
#41
As zerg there is an easy way to keep from getting blocked. Each time you go for injects you also construct an overlord. So basically 1 OL for every hatchery you have. Late game you'll have to make more though. I think it is similar for the other races. -> Make units -> make a supply depot or pylon.

Might be easier to realize that 1 depot = 4 marauders / 8 marines. 1 pylon = 4 stalkers / zealots. 1 overlord = 4 roaches / 500 000 zerglings.

You can't do much with a single supply building. You'll need to constantly build them, and if you don't need to, there is a problem with your macro somewhere else.
http://youtube.com/grethsc
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
October 11 2011 08:56 GMT
#42
I know this sounds silly, but after every game watch your replays of you getting supply blocked. Think of it like revision at school: Sure, you already know that you got supply blocked, but if you go over it again suddenly it will be reinforced in your mind for the long term.

Personally that i what i think that all people who say they don't need to watch there replays should do. Run the game at x8 and every time you get supply blocked go back to faster speed and feel the pain of the supply block again. It is like being stabbed by a rusty fork.
The world is ending what should we do about it?
Klyberess
Profile Joined October 2010
Sweden345 Posts
October 11 2011 09:00 GMT
#43
as terran I generally dedicate 1 scv per base or so to building depots nonstop, so I know when I get an idle that it's time to build.
EmpireHappy <3 STHack <3 ByunPrime
ChrysaliS_
Profile Joined January 2011
United States261 Posts
October 11 2011 09:04 GMT
#44
Make more pylons? Doesn't seem so complicated to me...
Chrysalis.145
Dudevico
Profile Joined October 2010
Sweden53 Posts
October 11 2011 11:14 GMT
#45
Practice makes perfect... How you practice is important too. I feel like I don't get that much better in a certain aspect of the game by just mindlessly massing games. Instead, load up a build-order trainer (YABOT is good), and just focus on one thing at a time. Dedicate 20 games to just max out and make sure NEVER to get supply blocked. Check your supply ALL THE TIME! I know its boring, but personally I find it even worse losing say 50 games cause you never really adressed the problem directly. Glhf! :D
:)
Azera
Profile Blog Joined December 2010
3800 Posts
Last Edited: 2011-10-11 11:19:09
October 11 2011 11:18 GMT
#46
1) Record Day[9] saying 'Probes and Pylons'
2) Make the recording into a song by putting it in an infinite loop.
3) Listen to the 'song' while you play.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
proerthantoss
Profile Joined January 2011
United Kingdom16 Posts
October 11 2011 15:30 GMT
#47
put a sticky note or something near/or on your computer saying build pylons or something, thats what i did to get me to constantly make probes
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
October 11 2011 15:33 GMT
#48
Hire someone with a paper fan to smack you every time you get supply blocked or try to build units when you're already supply blocked. You'll learn.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Micket
Profile Joined April 2011
United Kingdom2163 Posts
October 11 2011 15:35 GMT
#49
Every time you make a round of units and you have 200 minerals left over, consider making 2 supply structures. Pros often have 100/160, and even though it may look wasteful, it is absolutely fine.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
October 11 2011 17:45 GMT
#50
Well you could leave a crap ton of sticky notes all around your monitor that say BUILD PYLONS!!!!!!!!!!!!!!!!!!!

I actually just thought of that and as a matter of fact, I think I'm going to do that tonight when I get home from work. haha
tac0
Profile Joined October 2011
Sweden14 Posts
Last Edited: 2011-10-11 17:51:08
October 11 2011 17:50 GMT
#51
+ Show Spoiler +
On October 11 2011 14:13 ComaDose wrote:
blog about it.



how do you even start i blog at TL? I dont get it..


day9 said one thing, and this actually helped me friend to NEVER be supply blocked. he's gold protoss

what to do?

think at the start of the game : pylon probe pylon probe pylon probe pylon probe. and focus only on that, in a little while u'll be pro at making pylons at the right time and having a good amount of probes to help your economy best tip i can give you for learning that. also its Day9 approved (y)
"to the bank"//Stephano
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 11 2011 17:52 GMT
#52
On October 11 2011 13:53 lordsurya08 wrote:
Since I started playing starcraft - 2 months ago - supply blocks have been the bane of my gameplay. There is nothing I hate more than getting supply blocked. It happens to me at least ONCE (on average like 10 times). Every. Single. Game.

I've switched to Toss, I've tried to shift myself into a build-pylon mindset...nothing works. The warp-in-then-pylon trick works occasionally, but as soon as I get more gates and robos it goes out the window and I lose track of supply.

Any suggestions? Is there, say, some sort of legal third party software that makes a little beep whenever my supply cap is nearby?



Treat supply like probes. If you asking if you have built do many, you are asking the wrong question. It easy to scale back your pylon building once your in the habit of building them.

Once you have three warpgates, you should get in the habit of building a pylon after every warp in. I build a pylon per base after every warp in I do. I also try to check after ever chrono I use.

Also try to get a lead on your supply at some point. Nothing crazy, just one or two pylons. I normally make these my foward pylons I stash on the map, so it has some purpose. There is nothing worse than winning a huge fight with style and flare, only to be supply blocked afterwords and not able to follow up with an even bigger army.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ultimahunter
Profile Joined January 2011
Canada20 Posts
October 11 2011 17:57 GMT
#53
Day[9] mentioned a technique for fixing mechanical problems like that. I can't remember which daily it was (within the last few weeks) but the idea was to play a bunch of games with your focus being on nothing but one specific problem that you wish to fix. In your case, you should play a bunch of games with your focus being on nothing but not getting supply blocked. After enough games you should be getting supply blocked a LOT less. It worked for me, just keep at it and you'll get it soon enough. :D
Veriol
Profile Joined October 2010
Czech Republic502 Posts
October 11 2011 18:00 GMT
#54
Just get used to that after every warpin/inject you should make at least one pylo/ovie. This is how I deal with it.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
October 11 2011 18:01 GMT
#55
I tend to try and not think about it like it is work. Extending the pylons utility makes them better to build than just for supply. If you have a probe out on the map, make an initiative to produce pylons to improve your vision (this makes building them feel more than just for supply).

Also, you have to get a rotation of what you need to be doing in your head. Warp-in look at top right for supply blocks, look at your money to see if you need more gates/tech/whatever and then look at the minimap again while you cycle through your buildings. If you do this over and over enough you'll eventually see when you need to build pylons easily.

If you are supply blocked and have extra money, throw down more than just the 1 or 2 to get unsupply blocked if you are over 100 supply...I'd throw down 4-6 and then go back to worrying about other things.

This does take a ton of work but you can make it much less of a hassle if you have safeguards in your head to not get supply blocked.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Jagd
Profile Joined April 2011
United States71 Posts
October 11 2011 18:05 GMT
#56
If you watch the pros playing (minigun, IdrA come to mind) you will notice their eyes constantly going TOP RIGHT -> BOTTOM LEFT -> CENTER;

I'm trying to get into that habit and it's been helping me with map awareness and with supply blocks.
hersimp
Profile Joined June 2011
Norway40 Posts
October 11 2011 18:10 GMT
#57
Make yourself constantly look at the supply count. That'll help alot
And always make a pylon just before you do a warp in early-mid game.
When later in the game can feel free to make several pylons at once. 2-4

The most important think is to focus on removing your supply blocks.
Play games focusing on only that and dont care about the other stuff. Then it'll kinda go naturally for you quite quickly

glhf
DW-Unrec
Profile Blog Joined August 2011
492 Posts
Last Edited: 2011-10-11 18:13:56
October 11 2011 18:11 GMT
#58
Wow, so many shitty posts here

Overlords and pylons before 6 minutes are part of the build order. There is no "rule" like make overlords before making units, make pylons after warping in.

If you open 15 hatch 16 pool, the overlord will be on 17.
If you open 12 gateway, pylon will be on 16.

If you have solid play, 28 supply will be one phase of the game, 36 will be another, just like 44.

After 44 you'll have strong economy and the build order becomes weaker (you can't follow a BO at 44 supply).




If you want a "rule" to not get supply locked after 44 supply, here it is:

Larva pops every 40 seconds. You want to have money saved up and free supply to spend this larva. Its ok if you dont spend all the larva at once, but ideally you want to keep 2 or less larva at each hatchery.
Larvas spawn every 15 seconds. Overlords take 25 seconds to build. Injects and overlords can be like infestors; when the glens upgrade is 30/80 done, you make infestors. When larva is 15/40 done or less, you make an overlord. Use the larva that spawn every 15 seconds to make the overlords. You may use the larva that the queen made to make overlords, but as I said before, you want this larva to make units.


ODKStevez
Profile Joined February 2011
Ireland1225 Posts
October 11 2011 19:54 GMT
#59
Practice is the best way, play some games on yabot and ONLY focus on getting to 200 supply with no supply blocks.

I have the same problem with you and I play zerg so I do have the tricks of queen inject spawn overlords ^^
Luppa <3
eugalp
Profile Joined August 2011
United States203 Posts
October 12 2011 04:04 GMT
#60
I'm still struggling with this myself. If anyone has nice tips/tricks, they are welcome. For me, its as follows (as protoss):
- Until around 50ish supply you just have to be keep checking your supply count and remember to build pylons. There is usually not much going on on the map anyway. Not being supply blocked should be one of your highest priorities at this stage of the game.
- Anticipate sudden jumps in supply. Warpgate tech about to finish? Better check your supply. About to make an immortal? Immortal takes half a pylon so make sure you have room. A Colossus takes almost an entire pylon. Any robotics build is generally very "pylon intensive"
- Once you have your second base up and running, it will not be the end of the world if you simply overmake pylons. It is suboptimal but it is MUCH better to have 2 or even 3 pylons too many than to ever be supply blocked. In addition, this way you won't be supply blocked if you get dropped and lose 1 or 2 pylons.
- Once you have 6+ gates, get in the habit of making ~2 pylons after every warpin (except during battle, obviously)
"More GG more skill" - White-Ra
dhe95
Profile Blog Joined December 2008
United States1213 Posts
October 12 2011 04:07 GMT
#61
Learn tricks on when to build pylons. For example, for zerg generally you would build 1 or 2 more overlords whenever another one finishes.

For terrans depending on the number of rax you have, you'd basically have 1-3 scvs constantly building supplies.

Protoss, I don't really know, have a probe build a few pylons every warp in? Either way, eventually these habits will become 2nd nature.
Kornholi0
Profile Joined November 2010
Canada634 Posts
October 12 2011 05:02 GMT
#62
Build
overlords
Supply depots
Pylons

any other really bad questions?
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
LolitsPing
Profile Blog Joined March 2011
United States285 Posts
October 12 2011 05:10 GMT
#63
For every wave of units, build a(some) pylon/supply depot/overlord. In the beginning, you can just make 1 but after a while, you're going to have to make 2 or 3 depending on how big the wave of units is. For example, if a wave of unit is going to be 12 marines, make 2 more supply depots. That way, you'll have room for another 12 marines when the production cycle finishes. (As a terran or protoss, you should make a pylon/supply depot almost immediately after the construction of one, zergs make them in waves or the larvae that spawn between injects.
Citius, Altius, Fortius
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
October 12 2011 05:12 GMT
#64
If you drive a car, you glance at your side mirror and your rear mirror every now and then instead of just purely concentrating on the road ahead of you. Similarly, do this for starcraft too. Glance at your minimap (bottom left), and glance at top right (min/gas/supply) every 20 seconds or so, MAKE IT A HABIT.
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